Mastermind

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Mastermind
  • 2nd Job
  • Transcendence

Full Name
Edward Grenore (Add)
Class
Mastermind
Weapon
Nasod Dynamo, Nasod Armor, Drones
Extra Abilities
Dynamo Factory
Age
19
Race
Nasod augmented
Human
Height
180 cm (5 ft 11 in)
Weight
65 kg (143 lb)
Strength Skill Cooldown Decrease
Class Tree
{{

}}
Release Date
13 March 2014
29 October 2014
29 October 2014
26 November 2014
29 January 2015
Trans. Release Date
11 August 2016
28 September 2016
28 September 2016
28 September 2016
28 September 2016
14 December 2016
Statistics
Speed
Average
Range
Long
Difficulty
Hard
Physical
Good. Mastermind is complete. This transcendent Nasod Control technology will have Dynamo move according to my will!


Mastermind

[The master of Nasod manipulation]

Background

  • In-game Version
  • Nexon Version

A mad scientist that uses unparalleled Nasod Manipulation to demolish his foes.

Add uses the technology used on the Altera Core in order to reconfigure his Dynamo, but he is disappointed when he cannot find a power source to activate it.

Later, when he fights a demon that freely controls objects, he gets an idea to create a Nasod Manipulation Technology that allows him to control his Dynamo at will.

He names this new technology, Mastermind.


Second Class Advancement

Completing the following advancement quest or using the Item Mall item: Power of Mind will change your job to Mastermind.

Mastermind
Mastermind 1/5
{{
Quest Acceptance Prerequisites Objectives
Description

Though Add was able to journey with comfort thanks to Dynamo, as he encounters stronger enemies, he is bothered again. As he finds himself in more and more particular situations that can be handles by Dynamo, Add controls the Dynamo manually and decides to do something about this piece of junk as soon as he gets out of this mess.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 700 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Mastermind 2/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete Mastermind 1/5
Description

The origin of the Nasods are El energy device that thinks for themselves. The function to think for themselves and the capacity to deal with different situations was the epitome of Nasod technology. Let's head the Altera Core, the epicenter of current Nasod technology and find a way to make this junk move like Nasods."

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 6,900 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Mastermind 3/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete Mastermind 2/5
  • Enter 'Feita Village'
    (Right-click from World Map (Press M Key) to see the location.)
Description

Add successfully finds AI chip from Altera Core and tries to implement it to his Dynamo right away when he encounters a problem. There was no major power source that allows him to use this technology. To use this enhanced AI, Add searched for a way to better the AI of the power source itself when he finds out about Eve.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 7,600 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Mastermind 4/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete Mastermind 3/5
Description

Add chases Eve all the way to Feita where he encounters a demon that moves freely despite being made of inorganic material. It was a refreshing take, from having to enhance the AI of the Dynamo itself. Come to think of it, the part he felt most inconvenienced by was the part where he had to input value manually. If he can somewhat apply this phenomena to technology, he should be able to recreate the precise movements of the Nasods. Let's collect some samples.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 700 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Mastermind 5/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete Mastermind 4/5
Description

Add completes the transcendent Nasod Manipulation Technology that will allow him to move his Dynamo at will. that moves according to the thoughts and will. Although he was originally planning on finding clues from the most perfect Nasod, Eve, but his Dynamo's movement was perfectly as envisioned at the moment. Add decides to leave her be to observe as precious research material and heads out to conduct the final test.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 14,600 2nd Job Change Promotion Cube x1 N/A
ED 8,000 [Cobo] 2nd Job Useful Items Cube x1 N/A
EP 0 N/A N/A
AP 0
}}


You can Transcend at Lv 70.

Transcendence Advancement

Completing the following advancement quest or using the Item Mall item: Book of Transcendence: God's Will will advance to your Transcendent 2nd job.

Mastermind - Transcendence
Limit Break 1/5
{{
Quest Acceptance Prerequisites Objectives
  • Achieve level 70
  • Complete your Second Job Advancement
  • Clear 2 dungeons in your level range
    (excluding Ruben/Event Dungeon/Guild Mini Game/Guild Expedition/Ereda Island/Dimension of Sinister Intent/Twisted Time and Space - Fahrmann's Peak/Henir's Time and Space/Gate of Darkness/Add's Energy Fusion Theory)
Description

[Book of Transcendence] - Intro
Many seek power, but it's not easy to acquire one. Among those that seek power, the El Masters have achieved theirs in a unique way.
Each El Master has overcome their limits using their innate abilities. This book, specifically, will be narrating the power of transcendence, a power that was developed and used by the Earth Master.
Power of Transcendence is given to those that overcome their limits, no matter their origin.
First, one should prove their worth.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Limit Break 2/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete the quest Limit Break 1/5
  • Collect Symbol of Resolve (Sander, Lanox, Atlas, Elysion dungeons) 0/2
Description

[Book of Transcendence] - Chapter 1
Those who seek power must first look and see if they are properly prepared.
A powerful body obtained through regular training is important, one's resolve to face difficult trials is more important.
Your firm resolve and belief in yourself will materialize Symbol of Resolve.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Limit Break 3/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete the quest Limit Break 2/5
  • Collect Symbols of Determination (Sander, Lanox, Atlas, Elysion dungeons) 0/2
Description

[Book of Transcendence] - Chapter 2
Transcendence is the power to overcome your limits. You must undergo trials in order to find the key to do so.
Though a proven method is to throw yourself in danger, you need the determination to turn those dangerous situations into an opportunity.
Your unshaken determination will materialize as Symbol of Determination.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Limit Break 4/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete the quest Limit Break 3/5
  • Collect Symbol of Purpose (Sander, Lanox, Atlas, Elysion dungeons) 0/1
Description

[Book of Transcendence] - Chapter 3
Those seeking the power of transcendence will face many trials. When you lose yourself in face of these trials, you must remember your goal, your purpose.
Your single minded focus in showing your purpose will materialize as Symbol of Purpose and put you closer to transcendence.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Limit Break 5/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete the quest Limit Break 4/5
  • Clear 3 dungeons in your level range
    (excluding Ruben/Event Dungeon/Guild Mini Game/Guild Expedition/Ereda Island/Dimension of Sinister Intent/Twisted Time and Space - Fahrmann's Peak/Henir's Time and Space/Gate of Darkness/Add's Energy Fusion Theory)
Description

[Book of Transcendence] - Chapter 4
Those who have faced their limits, now you will face the final trial.
Only those who overcome their own limitations are truly worthy of power.
You will now face transcendence, but remember, those who found the end, will soon find themselves a new beginning.
Overcome your limits and prove your worth. Then, the power of transcendence will reside in you.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 [Cobo] Transcendence Useful Items Cube N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}


Upon reaching Lv.99, a Transcendent: Mastermind can job advance to a Dominator.

Skill Tree

Skills Passives
Level 35
Level 40

Level 45
Level 50
Level 55

Level 60

Level 65
Transcendence
Level 70

Level 80

Level 90
Level 95
  • 2nd Job Skill Traits unlocked at Level 70.
  • 2nd Job Final Enhanced Skill unlocked upon Transcending.
  • Transcendence Skill Traits unlocked at Level 99.
  • Transcendence Final Enhanced Skill unlocked upon advancing to 3rd job class.



Additional Commands

 : All damage values for new and preexisting commands receive a 1.1x multiplier during 2nd job.
Image Description Damage
is reworked, inflict hitstun and installing 3 miniature version of Ultimate Fury which home onto the closest enemy for a couple of seconds instead of launching the enemy and firing an electrical blast. You can only install the drones if hits an enemy. Reworked combo also loses
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
connection.

190% Phy. Damage
234% Phy. Damage
135% Phy. Damage x4 (2 MP)
27% Phy. Damage x21

After doing the standard combo, throw 2 drone grenades in midair. If the grenades do not hit a target, they will travel along the floor/platform.


82% Mag. Damage x3
276% Phy. Damage (7 MP)
(PvP Damage Modifier = 0.6)
276% Phy. Damage (7 MP)
(PvP Damage Modifier = 0.6)

and Arc Tracer's
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
has been reworked, fire a slow moving sphere that continuously push enemies and do damage as it travels instead of kicking a electron blast that triggers into
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
. You will be in Super Armor while firing the sphere.


242% Mag. Damage
422% Phy. Damage
55% Phy. Damage x15 (3 MP)

Updates

Date Changes
KR NA
09/24/2015 03/03/2016
  • Added new combo.
  • Added new / combo.
  • [Nasod Armor Command]
    During Dynamo Configuration Mode (Awakening),
    press Z/X command to activate Armor command.
    moved from Mastermind to Arc Tracer.
11/03/2016 11/23/2016
  • MP gain per hit changed to 13.
  • consumes 7 MP each.
07/18/2019 08/14/2019
  • Added Super Armor to and .
08/04/2022 08/31/2022
  • Fixed command being included in the Nasod Armor Command list.


Videos


Gallery

Full Gallery: Add/Gallery

Artwork

Miscellaneous


Tips and Details

  • Even if doesn't hit anything, as long as an enemy is being hit by any of your attacks while using them, the last will activate. Even the lasers from previous uses of this command will allow it to activate.

Trivia

  • Unlike Lunatic Psyker, Mastermind is not obsessed with Eve and rather views her as a research subject.
  • The Dynamo accessories visible on his coat are only for appearance as they lack the family mark symbol as compared to the active Dynamo.
  • His class name; Mastermind, refers to the name of the Nasod Manipulation Technology he developed instead of a title.


Alternative Names

Server Name Translation
South Korea 마스터마인드
마스터 마인드
MasterMind
Master Mind (between March 13, 2014 and February 25, 2021)
Japan マスターマインド Mastermind
Taiwan (Traditional Chinese) 支配者 Dominator
China (Simplified Chinese) 心灵操纵者 Mind Manipulator
Spain Genio En las Sombras Genius In The Shadow
France Machiavel Machiavelli
Poland Geniusz Genius
Brazil Regente Regent


Characters