Stoic Thresholds: Difference between revisions

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A Stoic Threshold is a feature possessed by certain bosses and monsters of Elsword. The main purpose behind this mechanic is to prevent bosses from being stunlocked. A monster's Stoic Threshold is the number of hits that they could take before they automatically enter Super Armored status. All attacks will contribute to the Stoic Threshold, '''even if the attack does not provide hitstun'''. Any hits that are inflicted upon them when they are already under in Super Armor will not count towards the Stoic Threshold.  
A Stoic Threshold is a feature possessed by certain bosses and monsters of Elsword. The main purpose behind this mechanic is to prevent bosses from being stunlocked. A monster's Stoic Threshold is the number of hits that they could take before they automatically enter Super Armored status. All attacks will contribute to the Stoic Threshold, '''even if the attack does not provide hitstun'''. Any hits that are inflicted upon them when they are already under in Super Armor will not count towards the Stoic Threshold.  


When a monster reached their Stoic Threshold, they will obtain Super Armor for a brief amount of time and their appearance will temporarily change to pitch black with a red outline. Any target within close proximity will be pushed back and knocked down, similar to the effect of [[Iron Body - Strong]]. This will be considered an attack, meaning it can trigger certain skills / Character-exclusive systems and is affected by evasion. It will also contribute to your hit counter at the dungeon results screen, which means you must take this feature into account when performing speed runs for certain [[titles]].  
When a monster reached their Stoic Threshold, they will obtain Super Armor for a brief amount of time, changing their outlines to red. Any target within close proximity will be pushed back and knocked down, similar to the effect of [[Iron Body - Strong]] before the 07/27/2017 patch on the Korean Server. This will be considered an attack, meaning it can trigger certain skills / character-exclusive systems. It will also contribute to your hit counter at the dungeon results screen, which means you must take this feature into account when performing speed runs for certain [[Titles]].  


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| Wally No. 7 || 25 Hits || 5 Seconds || Instead of a normal reaction when reaching the Stoic Threshold, Wally No. 7 will instead use ''Thrust'', ''Smash'', ''Homing Missile'' or ''Laser!''.  
| Wally No. 7 || 25 Hits || 5 Seconds || Instead of a normal reaction when reaching the Stoic Threshold, Wally No. 7 will instead use ''Thrust'', ''Smash'', ''Homing Missile'' or ''Laser!''.  
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| rowspan=2 | [[Bethagara Falls]], [[Leikiki Lake]], [[Toretugera Canyon]] || Vescoo || 30 Hits || 5 Seconds ||
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| Wally No. 0 TYPE_P || 20 Hits || 3 Seconds ||
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| rowspan=8 | [[Dragon Nest: Abyss]] || Saurus Guardian || 18 Hits || 0 Seconds ||
| rowspan=8 | [[Dragon Nest: Abyss]] || Saurus Guardian || 18 Hits || 0 Seconds ||
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| Kayak the Shadow Shaman (Clone) || 20 Hits || 3 Seconds ||
| Kayak the Shadow Shaman (Clone) || 20 Hits || 3 Seconds ||
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| [[Graveyard of Purification]], [[Nasod Dumpsite]], [[Garrison in the Sky]] || Sleshu || 30 Hits || 5 Seconds ||
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| rowspan=2 | [[Transporting Tunnel: Contaminated Area]] || Enroded Nasod Miner || 30 Hits || 5 Seconds ||
| rowspan=2 | [[Transporting Tunnel: Contaminated Area]] || Enroded Nasod Miner || 30 Hits || 5 Seconds ||
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| Enroded Nasod Driller || 30 Hits || 5 Seconds ||
| Enroded Nasod Driller || 30 Hits || 5 Seconds ||
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| [[Pilgrim's Gateway]], [[Pilgrim's Site]], [[Dead Man's Hill]] || Bater || 30 Hits || 5 Seconds ||  
| [[Pilgrim's Site]], [[Dead Man's Hill]] || Bater || 30 Hits || 5 Seconds ||  
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| rowspan=2 | [[The Prosperity Road]], [[The Peace Road]], [[Harmony Road]], [[Port Lurensia]] || Lanos || 30 Hits || 5 Seconds ||  
| rowspan=2 | [[The Prosperity Road]], [[The Peace Road]], [[Harmony Road]], [[Port Lurensia]] || Lanos || 30 Hits || 5 Seconds ||  
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| [[Elime's Wave]], [[Stricken City]], [[Circular Waterway]], [[Noah's Grave]] || Stone God || 30 Hits || 5 Seconds ||  
| [[Elime's Wave]], [[Stricken City]], [[Circular Waterway]], [[Noah's Grave]] || Stone God || 30 Hits || 5 Seconds ||  
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| [[Magmanta's Cave|7-5]] || Magmanta || 60 Hits || 1 Second || In [[Magmanta's Cave|7-5]], instead of a normal reaction when reaching the Stoic Threshold, Magmanta will instead use ''Prepare Attack'' and escape into the background.  
| [[Magmanta's Cave]] || Magmanta || 60 Hits || 1 Second || Instead of a normal reaction when reaching the Stoic Threshold, Magmanta will instead use ''Prepare Attack'' and escape into the background.  
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| [[Temple of Frozen Water|7-6]] || Avalanche || 60 Hits || 10 Seconds || Avalanche does possess a Stoic Threshold but any targets that are near him will not be knocked away.  
| [[Temple of Frozen Water]] || Avalanche || 60 Hits || 10 Seconds || Avalanche does possess a Stoic Threshold but any targets that are near him will not be knocked away.  
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| [[7-7]] || Ran || 20 Hits || 10 Seconds ||
| [[Halls of Water]] || Ran || 20 Hits || 10 Seconds ||
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| rowspan=13 | [[Temple of Trials]] || Brutal Walker || 30 Hits || 5 Seconds ||
| rowspan=13 | [[Temple of Trials]] || Brutal Walker || 30 Hits || 5 Seconds ||
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| [[Temple of the Wind]], [[Caluso Tribe Territory]], [[Sandtilus Grave]], [[Behemoth Crater]] || Cerberus || 30 Hits || 5 Seconds ||  
| [[Temple of the Wind]], [[Caluso Tribe Territory]], [[Sandtilus Grave]], [[Behemoth Crater]] || Cerberus || 30 Hits || 5 Seconds ||  
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| [[8-5]] || Karis || 50 Hits || 20 Seconds ||
| [[Sandtilus]] || Karis || 50 Hits || 20 Seconds ||
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| [[9-4]], [[9-6]] || Traitor Ignia || 3 Hits || 0 Seconds || Stoic Threshold can only be activated during '''Flame Shield'''.
| [[Volcanic Flame Entrance]], [[Grand Cavern: Chasm of the Divided Land]] || Traitor Ignia || 3 Hits || 0 Seconds || Stoic Threshold can only be activated during '''Flame Shield'''.
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| [[9-5]] || Bound Ifritan || ?? Hits || ?? Seconds ||
| [[Collapsing Temple of Fire]] || Bound Ifritan || ?? Hits || ?? Seconds ||
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| rowspan=2 | [[9-6]] || Demon General Scar || 25 Hits || 0 Seconds ||
| rowspan=2 | [[Grand Cavern: Chasm of the Divided Land]] || Demon General Scar || 25 Hits || 0 Seconds ||
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| Demon General Scar (Awaken) || 35 Hits || 0 Seconds ||
| Demon General Scar (Awaken) || 35 Hits || 0 Seconds ||
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| rowspan=2 | [[Add's Energy Fusion Theory]] || Energy Frame: Type - Bug Walk || ?? Hits || ?? Seconds ||
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| Apocalypse Type - Void || 5 Hits || ?? Seconds ||
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