Plegas's Labyrinth: Difference between revisions

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| DunName=Plegas's Labyrinth
| DunName=Plegas's Labyrinth
| Quotation=The dark ruins overflows with immense demonic energy. The unsettling air that was sealed from ancient times is surrounding the unfamiliar intruders.
| Quotation=The dark ruins overflows with immense demonic energy. The unsettling air that was sealed from ancient times is surrounding the unfamiliar intruders.
| Description=-
| Description=At last, you face the origin of the immense demonic energy beyond the final door.
| LvNeed=99
| LvNeed=99
| LvFit=3250000
| LvFit=3250000
| XEntryReq=<span style="display:none">{{</span>
| XEntryReq=<dfn>{{</dfn>
*Can only enter dungeon at specific times.
*Can only enter dungeon at specific times.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| border="1" cellpadding="5" style="border-collapse: collapse; text-align: center; float: left; margin: 0.5rem 2rem 0 0" class="wikitable"
|-  
|-  
! colspan=3 | Availability Times
! colspan=2 | Availability Times<br/>(based on server time)
|-
|-
! South Korea Server  !! North American Server !! European Server
|-style="text-align: left"
|
*03:00 ~ 05:00 KST
*07:00 ~ 09:00 KST
*11:00 ~ 13:00 KST
*15:00 ~ 17:00 KST
*19:00 ~ 21:00 KST
*23:00 ~ 01:00 KST
|
|
*03:00 ~ 05:00 PST
*07:00 ~ 09:00
*07:00 ~ 09:00 PST
*11:00 ~ 13:00
*11:00 ~ 13:00 PST
*15:00 ~ 17:00
*15:00 ~ 17:00 PST
*19:00 ~ 21:00
*19:00 ~ 21:00 PST
*23:00 ~ 01:00
*23:00 ~ 01:00 PST
*03:00 ~ 05:00
|
*03:00 ~ 05:00 CET
*07:00 ~ 09:00 CET
*11:00 ~ 13:00 CET
*15:00 ~ 17:00 CET
*19:00 ~ 21:00 CET
*23:00 ~ 01:00 CET
|}
|}
*(KST for the South Korean server, PST for the North American server and CET for the European server).
*Can enter for free once whenever the dungeon opens.
*Can enter for free once whenever the dungeon opens.
*Can enter additional times using '''Plegas's Labyrinth Key''' [[File:Item - Plegas's Labyrinth Key.png|30px]].
*Can enter additional times using '''Plegas's Labyrinth Key''' [[File:Item - Plegas's Labyrinth Key.png|30px]].
*Special reward (x200 '''Artifact Spirit Stone Fragment''' [[File:Item - Artifact Spirit Stone Fragment.png|30px]]) is only given once per day despite the dungeon opening multiple times.
*Special reward (x200 '''Artifact Spirit Stone Fragment''' [[File:Item - Artifact Spirit Stone Fragment.png|30px]]) is only given once per day despite the dungeon opening multiple times.
<span style="display:none">}}</span>
{{clearfix}}
| Detail=<span style="display:none">{{</span>
<dfn>}}</dfn>
| Detail=<dfn>{{</dfn>
*Up to 6 players can enter (minimum 3 players required to enter)
*Up to 6 players can enter (minimum 3 players required to enter)
*Item Drop Rate effects except for Drop Rate Events(?) do not affect drops from this dungeon.
*Item Drop Rate effects except for Drop Rate Events(?) do not affect drops from this dungeon.
====Demon Realm====
====Demon Realm====
*The El's power does not reach into this realm, Attack and HP will be reduced by 80%.
*The El's power does not reach into this realm, Attack and HP will be reduced by 80%.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Mob=<span style="display:none">{{</span>
| Mob=<dfn>{{</dfn>
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Dark Ishkhan''' - Ishkhan corrupted by the sealed demon's influence.
| '''Dark Ishkhan''' - Ishkhan corrupted by the sealed demon's influence.
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|
|
*'''Energy Ball:''' Fire a large ball of energy straight forwards that drags players with it.
*'''Energy Ball:''' Fire a large ball of energy straight forwards that drags players with it.
<span style="display:none">}}</span>
 
| Obstacle=<span style="display:none">{{</span>
'''Note:'''
*Will take reduced damage from the front.
<dfn>}}</dfn>
| Obstacle=<dfn>{{</dfn>
|
|'''Pitfall''' - Areas without any ground, created when Plegas' Heart drops on the same piece of the map twice. Unlike pitfalls in other dungeons, falling down these pits will quickly tick away at player's HP until they die, effectively making them instant death.
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''Dark Stars''' - Eight sides stars with eyes which emit dark orbs which deal damage. They can also fire lasers in four directions and spin around.
|'''Dark Stars''' - Eight sides stars with eyes which emit dark orbs which deal damage. They can also fire lasers in four directions and spin around.
|-
<dfn>}}</dfn>
|
| Boss=<dfn>{{</dfn>
<span style="display:none">}}</span>
| Boss=<span style="display:none">{{</span>
|-
|-
|[[File:PlegasHeart.png|60px]]
|[[File:PlegasHeart.png|60px]]
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**If the heart drops on a piece of the map twice, it will destroy the floor beneath it. This is indicated by cracks on the floor.
**If the heart drops on a piece of the map twice, it will destroy the floor beneath it. This is indicated by cracks on the floor.
**If the heart successfully lands on a target, it will continue its attack and attempt to land on another target until it misses.
**If the heart successfully lands on a target, it will continue its attack and attempt to land on another target until it misses.
*'''<font color=red>Heart Laser:</font>''' After rising back up and having taken a sufficient amount of damage, the heart itself can fire a beam downwards that sends out electric spheres along the ground to the left and right. These spheres will knock players down.


'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
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'''Note:'''
'''Note:'''
*The heart will rise back up when hitting players that are alive '''OR''' dead, as well as '''ANY''' kind of summoned ally. Summoner-type classes should be careful during this attack.
*The heart will rise back up when hitting players that are alive '''OR''' dead, as well as '''ANY''' kind of summoned ally. Summoner-type classes should be careful during this attack.
*After a certain amount of time has passed, the fused eyes will seperate themselves again.
|-
|-
|[[File:RegeneratingLlegas.png|60px]]
|[[File:RegeneratingLlegas.png|60px]]
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*'''<font color=red>Rings of Darkness:</font>''' After a while, the heart will pulse, creating rings of darkness which expand outwards. Each ring will have two openings to pass through. The rings will deal damage and add 2 seconds of cooldown to skills.
*'''<font color=red>Rings of Darkness:</font>''' After a while, the heart will pulse, creating rings of darkness which expand outwards. Each ring will have two openings to pass through. The rings will deal damage and add 2 seconds of cooldown to skills.
*'''<font color=red>Dark Bombardment:</font>''' The small box-shaped statues below the heart and on the left and right will periodically fire out purple orbs in bursts that move around the arena before dissipating.
*'''<font color=red>Dark Bombardment:</font>''' The small box-shaped statues below the heart and on the left and right will periodically fire out purple orbs in bursts that move around the arena before dissipating.
*'''<font color=red>Overload Neutralization:</font>''' The small box-shaped statues below the heart and on the left and right will send out yellow orbs that slowly move towards the heart. If they make contact they will lower the overload gauge. Pick them up to prevent this, but be careful as they inflict a debuff causing damage taken to increase with each stack.
*'''<font color=red>Overload Neutralization:</font>''' The small box-shaped statues below the heart and on the left and right will send out yellow orbs that slowly move towards the heart. If they make contact they will lower the overload gauge. Pick them up to prevent this, but be careful as they inflict {{se|687|Overload||ed}} debuff causing damage taken to increase with each stack.




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*The heart cannot be damaged until the overload gauge at the top of the screen is filled. It will constantly summon enemies around the map, which have to be defeated to fill the gauge.
*The heart cannot be damaged until the overload gauge at the top of the screen is filled. It will constantly summon enemies around the map, which have to be defeated to fill the gauge.
*Sometimes it takes a while for the heart to become vulnerable when the overload gauge is filled. It can still be reduced by the yellow orbs at this time, so take caution.
*Sometimes it takes a while for the heart to become vulnerable when the overload gauge is filled. It can still be reduced by the yellow orbs at this time, so take caution.
*If players take too long to defeat the heart during the overload, he will become invincible once more and the overload gauge goes back down to 0.
|-
|-
|[[File:ColossusPlegas.png|60px]]
|[[File:ColossusPlegas.png|60px]]
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|
|
*'''Dark Needles:''' The small eyes at the top of the map will fire needles.
*'''Dark Needles:''' The small eyes at the top of the map will fire needles.
*'''<font color=red>Dark Bomb:</font>''' The small eyes will release homing energy balls which inflict a debuff on the player causing them to explode and deal damage to nearby allies. The afflicted player will be unharmed but allies will take damage and be inflicted with silence and reduced attribute resistance.
*'''<font color=red>Dark Energy:</font>''' Any of his 6 hands can release homing energy balls
*'''<font color=red>Dark Bomb:</font>''' Similar to the previous attack, but on hit they inflict a debuff on the player causing them to explode and deal damage to nearby allies. The afflicted player will be unharmed but allies will take damage and be inflicted with silence and reduced attribute resistance.
*'''<font color=red>Swat:</font>''' Plegas will swipe its bottom or middle two arms inwards to swat at players, knocking them around. Any players caught in the area where the fists smash together will be squished for 4 seconds.
*'''<font color=red>Swat:</font>''' Plegas will swipe its bottom or middle two arms inwards to swat at players, knocking them around. Any players caught in the area where the fists smash together will be squished for 4 seconds.
*'''<font color=red>Black Hole:</font>''' The middle arms will create black holes in the palm of their hands, sucking in players from a great distance and exploding, knocking them away. This is often followed up by '''Swat'''.
*'''<font color=red>Black Hole:</font>''' The middle arms will create black holes in the palm of their hands, sucking in players from a great distance and exploding, knocking them away. This is often followed up by '''Swat'''.
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*'''<font color=red>Headbutt:</font>''' It will ram its head forwards, dealing damage to those near it and stunning targets. This attack is indicated by a purple circle.
*'''<font color=red>Headbutt:</font>''' It will ram its head forwards, dealing damage to those near it and stunning targets. This attack is indicated by a purple circle.
*'''<font color=red>Pulse:</font>''' Its heart will emit a powerful blast of energy indicated by a red circle around it. This will stun targets.
*'''<font color=red>Pulse:</font>''' Its heart will emit a powerful blast of energy indicated by a red circle around it. This will stun targets.
*'''<font color=red>Dark Rain:</font>''' The screen will zoom out and Plegas will create dark energy balls at the top of the map which will descend straight down. This attack is first executed when Plegas' Head's health reaches 100 bars, and will be used every once in a while afterwards.
*'''<font color=red>Dark Rain:</font>''' The screen will zoom out and Plegas will create dark energy balls resting on platforms at the top of the map which will descend straight down. This attack is first executed when Plegas' Head's health reaches 100 bars, and will be used every once in a while afterwards. He cannot use this attack when his head is destroyed or if there are no platforms.


'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
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*Defeated arms will respawn overtime. This will cause platforms to be destroyed once more.
*Defeated arms will respawn overtime. This will cause platforms to be destroyed once more.
*Each set of arms shares a healthbar.
*Each set of arms shares a healthbar.
*'''Dark Rain''' can be skipped by getting the health of his head to 100 bars during the telegraph of '''Headbutt''', then reducing his health to around 90~ bars once his invincibility wears off.
*'''Dark Rain''' can be skipped by getting the health of his head to 100 bars during the telegraph of '''Headbutt''' or during '''Mega Laser''', then reducing his health to around 90~ bars once his invincibility wears off.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| BDrop={{:17-3Bdrop1}}
| BDrop={{:17-3Bdrop1}}
| SBGM=[http://www.youtube.com/watch?v=SQAabKd2XDI '''''li_devildom6_side_01''''']
| SBGM=[http://www.youtube.com/watch?v=SQAabKd2XDI '''''li_devildom6_side_01''''']
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*'''Elesis:''' ''-''
*'''Elesis:''' ''-''
*'''Add:''' ''Hm... it seems to have restructured it's body using the buildings from the ruins, but it returned to it's original state when we destroy it... Kuhuhu, it seems the beast wasn't the only thing that regenerate. It's a well-planned labyrinth.''
*'''Add:''' ''Hm... it seems to have restructured it's body using the buildings from the ruins, but it returned to it's original state when we destroy it... Kuhuhu, it seems the beast wasn't the only thing that regenerate. It's a well-planned labyrinth.''
*'''Lu:''' ''-''
*'''Lu:''' ''There are several of these primordial beings throughout the Demon Realm. This one, it seems, was particularly dangerous. It tried to shatter the seal to escape... Huhu, well, I do understand the feeling of wanting to escape.''
*'''Ciel:''' ''-''
*'''Ciel:''' ''-''
*'''Rose:''' ''-''
*'''Rose:''' ''It's unbelievably large! The six arms will surely get in the way, so we'll need to destroy it first. Zero, don't stray and stay close!''
*'''Ain:''' ''So... This wasn't the final form of the beast? I wonder what would have happened if we failed to stop it. Maybe it would have created legs for itself to walk strut out of this place?''
*'''Ain:''' ''So... This wasn't the final form of the beast? I wonder what would have happened if we failed to stop it. Maybe it would have created legs for itself to walk strut out of this place?''
*'''Laby:''' ''-''
*'''Laby:''' ''-''
*'''Noah:''' ''This is a monster from the Demon Realm. I never thought I'd be able to fight something like this and win... Okay! Still, I was just about to go say Hello.
*'''Noah:''' ''This is a monster from the Demon Realm. I never thought I'd be able to fight something like this and win... Okay! Still, I was just about to go say Hello.
}}
}}
|Trivia=<span style="display:none">{{</span>
|Trivia=<dfn>{{</dfn>
*The characters featured on the loading screen are [[Rune Master]] and [[Dominator]].
*The characters featured on the loading screen are [[Rune Master]] and [[Dominator]].
<span style="display:none">}}</span>
<dfn>}}</dfn>
|Updates=<span style="display:none">{{</span>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|17}}" class="textfloat"
|- style="background:{{ColorSel|Village|17}}" class="textfloat"
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*'''Plegas's Labyrinth''' added.
*'''Plegas's Labyrinth''' added.
|}
|}
<span style="display:none">}}</span>
<dfn>}}</dfn>
|AltLang=
|AltLang=
{{AlternateLanguages
{{AlternateLanguages
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