Combat Ranger: Difference between revisions

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|name=Rena Erindel
|name=Rena Erindel
|color={{ColorSel|Character|Rena}}  
|color={{ColorSel|Character|Rena}}  
|image=[[File:Combat Ranger.png|center|225px]]  
|image=[[File:Portrait - Combat Ranger.png|center|225px]]  
|class=[[File:Mini Icon - Combat Ranger.png]] Combat Ranger  
|class=[[File:Mini Icon - Combat Ranger.png]] Combat Ranger  
|weapon=Bow, Wind Spirits
|weapon=Bow
|ability=Wind Control
|age=Unknown
|age=Unknown
|race=Elf
|race=Elf
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= [[File:Icon - Combat Ranger.png]] Combat Ranger =
= [[File:Icon - Combat Ranger.png]] Combat Ranger =
{{ADSquare}}
 
'''[A ranger that focuses on close combat and kicks]'''
'''[A ranger that focuses on close combat and kicks]'''
=== Background ===
=== Background ===
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<br>
<br>


{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: Combat Ranger}}
{{:Skill Tree: Combat Ranger}}
<br>
<br>


{{clearfix}}
== Additional Commands ==
== Additional Commands ==
  {{SkillText|Combo|Power Shot}}
  {{SkillText|Combo|Power Shot}}
  {{SkillText|Combo|1}}
  {{SkillText|Combo|1}}
{| class="wikitable" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| class="wikitable" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
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! width="25%" |Damage
! width="25%" |Damage
|-
|-
 
| [[File:Combo - Combat Ranger 1.png|520px]]  
|[[File:Combo - Combat Ranger 1.png|520px]]  
|
|
After doing the standard {{CUU}}{{CZ}} combo, execute a spin kick that creates a gust of wind with the momentum to damage surrounding enemies.
After doing the standard {{CUU}}{{CZ}} combo, execute a spin kick that creates a gust of wind with the momentum to damage surrounding enemies.
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{{CZ}} 50% x4 Phy. Damage<br>
{{CZ}} 50% x4 Phy. Damage<br>
|-
|-
|[[File:Combo - Combat Ranger 2.png|520px]]  
| [[File:Combo - Combat Ranger 2.png|520px]]  
|
|
After doing the standard {{CDR}}{{CZ}} combo, slide once more and finish with a upwards kick. The first dash can also be cancelled with an skill.
After doing the standard {{CDR}}{{CZ}} combo, slide once more and finish with a upwards kick. The first dash can also be cancelled with an skill.
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{{CZ}} 228% Phy. Damage
{{CZ}} 228% Phy. Damage
|-
|-
|[[File:Combo - Combat Ranger 3.png|520px]]  
| [[File:Combo - Combat Ranger 3.png|520px]]  
|
|
After doing the standard {{CX}} or {{CX}}{{CX}} combo, slide towards the enemy, knee them while in Super Armor and finish the combo with a upward kick that launches enemies.
After doing the standard {{CX}} or {{CX}}{{CX}} combo, slide towards the enemy, knee them while in Super Armor and finish the combo with a upward kick that launches enemies.
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{{CZ}} 393% Phy. Damage
{{CZ}} 393% Phy. Damage
|-
|-
|[[File:Combo - Combat Ranger 4.png|520px]]  
|[[File:Combo - Combat Ranger DRUZZZ.png|350px]] {{CDRU}}{{CZ}}{{CZ}}{{CZ}}
|
|
After doing the standard {{CDRU}}{{CZ}} combo, execute a second kick that will launch enemies up and finish with a third kick that inflicts heavy hitstun while in '''Super Armor'''.
After doing the standard {{CDRU}}{{CZ}} combo, execute a second kick that will launch enemies up and finish with a third kick that inflicts heavy hitstun while in '''Super Armor'''.
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|-
|-
| 02/01/2014 || 08/13/2014 || align="left" |  
| 02/01/2014 || 08/13/2014 || align="left" |  
*{{buff|Modified {{CUU}}{{CZ}}{{CZ}} and {{CUU}}{{CX}}{{CZ}}:}}
*{{buff|Modified {{CUU}}{{CZ}}{{CIO|Z}} and {{CUU}}{{CX}}{{CIO|Z}} to create a whirlwind that pulls enemies to you.}}
**Final {{CZ}} input creates whirlwind that pulls enemies to you.
|-
|-
| 07/23/2015 || 12/16/2015 || align="left" |  
| 07/23/2015 || 12/16/2015 || align="left" |  
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|-
|-
| 06/20/2019 || 07/17/2019 || align="left" |
| 06/20/2019 || 07/17/2019 || align="left" |
*{{buff|Modified {{CDRU}}{{CZ}}{{CZ}}{{CZ}}:}}
*{{buff|{{CDRU}}{{CZ}}{{CIO|Z}}{{CZ}} forward movement reduced but launches enemies.}}
**Second {{CZ}} input forward movement reduced and launches enemies. Final {{CZ}} input changed to wide overhead kick while in Super Armor that does not knock down.
*{{buff|{{CDRU}}{{CZ}}{{CZ}}{{CIO|Z}} Super Armor added and does not launch.}}
*{{nerf|{{CUU}}{{CX}}{{CZ}} combo removed.}}
*{{nerf|{{CUU}}{{CX}}{{CZ}} combo removed.}}
|}
|}
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== Trivia ==
== Trivia ==
*While in Bethma, Rena was trained by [[Stella]] to improve her close-combat skills. While being trained in both fist and kick techniques, Rena focuses more of kick techniques due to her holding a bow which makes it harder to punch strongly with only one hand.
*While in Bethma, Rena was trained by [[Stella]] to improve her close-combat skills. While being trained in both fist and kick techniques, Rena focuses more of kicking techniques due to her Elven warrior training which mainly utilize close combat kicking techniques.
*Before her model was revamped, '''Combat Ranger''''s hair was tied by two red block beads, the smaller of which can be seen in her portrait. They were later changed to large ribbon and a hair tie.
*Before her model was revamped, '''Combat Ranger''''s hair was tied by two red block beads, the smaller of which can be seen in her portrait. They were later changed to large ribbon and a hair tie.
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