Weapon Imprint System: Difference between revisions

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The system can be accessed by talking to [[Asella]] in [[Camp: Aurora]].
The system can be accessed by talking to [[Asella]] in [[Camp: Aurora]].


Upon selecting your weapon, you can slot Imprint Stones in their respective slots just as you would Magic Stones for regular [[Socketing Equipment|Socketing]]. It costs 1,600,000 ED to imprint a stone in its slot, and you will be able to choose whether or not to keep the effect you roll, or continue with the next stone. An effect will only be imprinted once you hit apply, so you do not lose an existing stone that's already imprinted should the new effect not be to your liking.
Upon selecting your weapon, you can slot Imprint Stones in their respective slots just as you would Magic Stones for regular [[Socketing Equipment|Socketing]]. It costs 1,600,000 ED to imprint a {{ItemName|unique|Unique}} stone ({{ItemName|elite|Elite}} Stones cost 240,000 ED) in its slot, and you will be able to choose whether or not to keep the effect you roll, or continue with the next stone. An effect will only be imprinted once you hit apply, so you do not lose an existing stone that's already imprinted should the new effect not be to your liking.


=== Imprint Effects ===
=== Imprint Effects ===
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The full list of available options for each slot are listed below.
The full list of available options for each slot are listed below.


==== <font color=red>Condition</font> ====
==== {{Color|Red|Condition}} ====
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:red" class="textfloat"
|- style="background:red" class="textfloat"
! rowspan=2 | Effect || colspan=3 | Value/Availability
! rowspan=2 | Effect || colspan=2 | Value/Availability
|- style="background:red" class="textfloat"
|- style="background:red" class="textfloat"
! {{ItemName|Rare|Rare}} || {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}}
! {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}}
|-
|-
| align=left | After attacking with commands/actives 𝑥 times || 15 / 20 / 25 || 10 || {{Check|N}}
| align=left | After attacking with commands/actives 𝑥 times || 10 || {{Check|N}}
|-
|-
| align=left | When attacking with commands/actives || {{Check|N}} || {{Check|N}} || {{Check|Y}}
| align=left | When attacking with commands/actives || {{Check|N}} || {{Check|Y}}
|-
|-
| align=left | When using a Flexibility Skill || {{Check|Y}} || {{Check|Y}} || {{Check|N}}
| align=left | When using a Flexibility Skill || {{Check|Y}} || {{Check|N}}
|-
|-
| align=left | When using a Tenacity skill || {{Check|Y}} || {{Check|Y}} || {{Check|N}}
| align=left | When using a Tenacity skill || {{Check|Y}} || {{Check|N}}
|-
|-
| align=left | When using a Strength skill || {{Check|N}} || {{Check|Y}} || {{Check|N}}
| align=left | When using a Strength skill || {{Check|Y}} || {{Check|N}}
|-
|-
| align=left | When using a Bravery skill || {{Check|N}} || {{Check|Y}} || {{Check|N}}
| align=left | When using a Bravery skill || {{Check|Y}} || {{Check|N}}
|-
|-
| align=left | When using a Special Active skill || {{Check|N}} || {{Check|N}} || {{Check|Y}}
| align=left | When using a Special Active skill || {{Check|N}} || {{Check|Y}}
|-
|-
| align=left | When using a Hyper Active skill || {{Check|Y}} || {{Check|Y}} || {{Check|Y}}
| align=left | When using a Hyper Active skill || {{Check|Y}} || {{Check|Y}}
|-
|-
| align=left | When using 1st Stage Master skill || {{Check|Y}} || {{Check|N}} || {{Check|N}}
| align=left | When using 3rd Stage Master skill || {{Check|Y}} || {{Check|N}}
|-
|-
| align=left | When using 2nd Stage Master skill || {{Check|Y}} || {{Check|N}} || {{Check|N}}
| align=left | When using 4th Stage Master skill || {{Check|Y}} || {{Check|N}}
|-
|-
| align=left | When using 3rd Stage Master skill || {{Check|N}} || {{Check|Y}} || {{Check|N}}
| align=left | When using 1st, 2nd Stage Master skill || {{Check|N}} || {{Check|Y}}
|-
|-
| align=left | When using 4th Stage Master skill || {{Check|N}} || {{Check|Y}} || {{Check|N}}
| align=left | When using 3rd, 4th Stage Master skill || {{Check|Y}} || {{Check|Y}}
|-
|-
| align=left | When using 1st, 2nd Stage Master skill || {{Check|Y}} || {{Check|N}} || {{Check|Y}}
| align=left | When using Master skill || {{Check|Y}} || {{Check|Y}}
|-
|-
| align=left | When using 3rd, 4th Stage Master skill || {{Check|N}} || {{Check|Y}} || {{Check|Y}}
| align=left | When attacking a target with over x% HP || 60% / 50% / 40% || 30% / 20% / 10%
|-
|-
| align=left | When using Master skill || {{Check|N}} || {{Check|Y}} || {{Check|Y}}
| align=left | When defeating a monster || {{Check|Y}} || {{Check|Y}}
|-
|-
| align=left | When attacking a target with over x% HP || 90% / 80% / 70% || 60% / 50% / 40% || 30% / 20% / 10%
| align=left | When attacked || {{Check|Y}} || {{Check|Y}}
|-
|-
| align=left | When attacking a knocked down target || {{Check|Y}} || {{Check|N}} || {{Check|N}}
| align=left | When attacked by a boss || {{Check|Y}} || {{Check|N}}
|-
|-
| align=left | When defeating a monster || {{Check|Y}} || {{Check|Y}} || {{Check|Y}}
| align=left | Every 𝑥 seconds outside of combat || 10 || 5
|-
|-
| align=left | When attacked || {{Check|N}} || {{Check|Y}} || {{Check|Y}}
| align=left | Every 𝑥 seconds || 20 / 15 || 15 / 10
|-
|-
| align=left | When attacked by a boss || {{Check|Y}} || {{Check|Y}} || {{Check|N}}
| align=left | When dashing || {{Check|N}} || {{Check|Y}}
|-
|-
| align=left | When inflicted with a debuff || {{Check|Y}} || {{Check|N}} || {{Check|N}}
| align=left | When jumping || {{Check|Y}} || {{Check|Y}}
|-
|-
| align=left | When knocked down || {{Check|Y}} || {{Check|N}} || {{Check|N}}
| align=left | When pressing the awakening key || {{Check|N}} || {{Check|Y}}
|-
|-
| align=left | When getting up || {{Check|Y}} || {{Check|N}} || {{Check|N}}
| align=left | When Transcendence buff activates || {{Check|Y}} || {{Check|Y}}
|-
|-
| align=left | Every 𝑥 seconds outside of combat || 15 || 10 || 5
| align=left | When HP drops below 𝑥% || 30% / 40% || 50% / 60%
|-
|-
| align=left | Every 𝑥 seconds || 30 / 25 || 20 / 15 || 15 / 10
| align=left | When MP drops below 𝑥% || 30% / 40% || 50% / 60%
|-
|-
| align=left | When dashing || {{Check|N}} || {{Check|N}} || {{Check|Y}}
| align=left | When recovering 𝑥% HP || 70% / 60% || 50% / 40%
|-
|-
| align=left | When jumping || {{Check|N}} || {{Check|Y}} || {{Check|Y}}
| align=left | When recovering 𝑥% MP || 70% / 60% || 50% / 40%
|-
|-
| align=left | When pressing the awakening key || {{Check|N}} || {{Check|N}} || {{Check|Y}}
| align=left | When using a consumable || {{Check|N}} || {{Check|Y}}
|-
|-
| align=left | When Transcendence buff activates || {{Check|N}} || {{Check|Y}} || {{Check|Y}}
| align=left | When gaining ED || {{Check|N}} || {{Check|Y}}
|-
| align=left | When HP drops below 𝑥% || 10% / 20% || 30% / 40% || 50% / 60%
|-
| align=left | When MP drops below 𝑥% || 10% / 20% || 30% / 40% || 50% / 60%
|-
| align=left | When recovering 𝑥% HP || 90% / 80% || 70% / 60% || 50% / 40%
|-
| align=left | When recovering 𝑥% MP || 90% / 80% || 70% / 60% || 50% / 40%
|-
| align=left | When using a consumable || {{Check|N}} || {{Check|N}} || {{Check|Y}}
|-
| align=left | When Pet skill is used || {{Check|Y}} || {{Check|N}} || {{Check|N}}
|-
| align=left | When gaining ED || {{Check|N}} || {{Check|N}} || {{Check|Y}}
|}
|}


==== <font color=blue>Probability</font> ====
==== {{Color|Blue|Probability}} ====
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:lightblue" class="textfloat"
|- style="background:lightblue" class="textfloat"
! colspan=| Value  
! colspan=2 | Value  
|- style="background:lightblue" class="textfloat"
|- style="background:lightblue" class="textfloat"
! {{ItemName|Rare|Rare}} || {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}}
! {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}}
|-
|-
| 1~10% || 11~20% || 21~30% /<br>[3*Enhancement Stats]%
| 11~20% || 21~30% /<br>[3*Enhancement Stats]%
|}
|}


==== <font color=orange>Effect</font> ====
==== {{Color|Orange|Effect}} ====
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:gold" class="textfloat"
|- style="background:gold" class="textfloat"
! rowspan=2 | Effect || colspan=3 | Value
! rowspan=2 | Effect || colspan=2 | Value
|- style="background:gold" class="textfloat"
|- style="background:gold" class="textfloat"
! {{ItemName|Rare|Rare}} || {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}}
! {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}}
|-
|-
| align="left" | Increase Physical Attack by 𝑥% || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
| align="left" | Increase Physical Attack by 𝑥% {{Stat|M}} || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
|-
| align="left" | Increase Magical Attack by 𝑥% || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
| align="left" | Increase Magical Attack by 𝑥% {{Stat|M}} || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
|-
| align="left" | Increase Critical by 𝑥% || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
| align="left" | Increase Critical by 𝑥% {{Stat|A}} || 6% / 7% / 8% || 9% / 10%
|-
|-
| align="left" | Increase Critical Damage by 𝑥% (Only 40% as effective in PvP) || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
| align="left" | Increase Critical Damage by 𝑥% {{Stat|M}} (Only 40% as effective in PvP) || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
|-
| align="left" | Increase Maximize by 𝑥% || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
| align="left" | Increase Maximize by 𝑥% {{Stat|A}} || 6% / 7% / 8% || 9% / 10%
|-
|-
| align="left" | Increase Additional Damage by 𝑥% || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
| align="left" | Increase Additional Damage by 𝑥% {{Stat|A}} || 6% / 7% / 8% || 9% / 10%
|-
|-
| align="left" | Increase Physical Defense Ignore by 𝑥% || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5%
| align="left" | Increase Physical Defense Ignore by 𝑥% {{Stat|A}} || 2.5% / 3% / 3.5% || 4% / 5%
|-
|-
| align="left" | Increase Magical Defense Ignore by 𝑥% || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5%
| align="left" | Increase Magical Defense Ignore by 𝑥% {{Stat|A}} || 2.5% / 3% / 3.5% || 4% / 5%
|-
|-
| align="left" | Increase Damage to Bosses by 𝑥% || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5%
| align="left" | Increase Damage to Bosses by 𝑥% {{Stat|A}} || 2.5% / 3% / 3.5% || 4% / 5%
|-
|-
| align="left" | Increase Skill Damage by 𝑥% (Only 40% as effective in PvP) || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
| align="left" | Increase Skill Damage by 𝑥% {{Stat|M}} (Only 40% as effective in PvP) || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
|-
| align="left" | Increase Action Speed by 𝑥% || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
| align="left" | Increase Action Speed by 𝑥% {{Stat|A}} || 6% / 7% / 8% || 9% / 10%
|-
|-
| align="left" | Increase Movement Speed by 𝑥% || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
| align="left" | Increase Movement Speed by 𝑥% {{Stat|A}} || 6% / 7% / 8% || 9% / 10%
|-
|-
| align="left" | Increase Jump Speed by 𝑥% || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
| align="left" | Increase Jump Speed by 𝑥% {{Stat|A}} || 6% / 7% / 8% || 9% / 10%
|-
|-
| align="left" | Increase All Speeds by 𝑥% || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
| align="left" | Increase All Speeds by 𝑥% {{Stat|A}} || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
|-
| align="left" | Decrease MP Cost by 𝑥% (Only 40% as effective in PvP) || 1% / 2% / 3% || 4% / 5% / 6% || 7% / 8%
| align="left" | Decrease MP Cost by 𝑥% (Only 40% as effective in PvP) {{Stat|M}} || 4% / 5% / 6% || 7% / 8%
|-
|-
| align="left" | Decrease Skill Cooldown by 𝑥% (Only 40% as effective in PvP) || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
| align="left" | Decrease Skill Cooldown by 𝑥% {{Stat|M}} (Only 40% as effective in PvP) || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
|-
| align="left" | Increase HP by 𝑥% || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
| align="left" | Increase HP by 𝑥% {{Stat|M}} || 6% / 7% / 8% || 9% / 10%
|-
|-
| align="left" | Increase Physical Defense by 𝑥% || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
| align="left" | Increase Physical Defense by 𝑥% {{Stat|M}} || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
|-
| align="left" | Increase Magical Defense by 𝑥% || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
| align="left" | Increase Magical Defense by 𝑥% {{Stat|M}} || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
|-
| align="left" | Decrease Damage from Bosses by 𝑥% || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5%
| align="left" | Decrease Damage from Bosses by 𝑥% {{Stat|A}} || 2.5% / 3% / 3.5% || 4% / 5%
|-
|-
| align="left" | Increase Recovery Item Effectiveness by 𝑥% || 1% / 3% / 5% || 7% / 9% / 11% || 13% / 15%  
| align="left" | Increase Recovery Item Effectiveness by 𝑥% {{Stat|M}} || 7% / 9% / 11% || 13% / 15%  
|-
|-
| align="left" | Decrease Recovery Item Cooldown by 𝑥% (Max 30%) || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
| align="left" | Decrease Recovery Item Cooldown by 𝑥% {{Stat|A}} (Max 30%) || 6% / 7% / 8% || 9% / 10%
|-
|-
| align="left" | Increase party's Damage Reduction by 𝑥% || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10% / [1*Enhancement Stats]%
| align="left" | Increase party's Damage Reduction by 𝑥% {{Stat|M}} || 6% / 7% / 8% || 9% / 10% / [1*Enhancement Stats]%
|-
|-
| align="left" | Recover party's HP by 𝑥% per second '''<font color=red>(Dungeon Only)</font>''' || 2% 3% / 4% / 5% || 6% / 7% / 8%  || 9% / 10%
| align="left" | Recover party's HP by 𝑥% per second {{Color|Red|(Dungeon Only)|b=1}} || 6% / 7% / 8%  || 9% / 10%
|-
|-
| align="left" | Recover party's MP by 𝑥% per second '''<font color=red>(Dungeon Only)</font>''' || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5%  
| align="left" | Recover party's MP by 𝑥% per second {{Color|Red|(Dungeon Only)|b=1}} || 2.5% / 3% / 3.5% || 4% / 5%  
|-
|-
| align="left" | Decrease nearby enemy's element resistance by 𝑥 || 15 / 20 / 25 || 30 / 35 / 40 || 45 / 55 / [5*Enhancement Stats]
| align="left" | Decrease nearby enemy's element resistance by 𝑥 || 30 / 35 / 40 || 45 / 55 / [5*Enhancement Stats]
|}
|}



Latest revision as of 15:50, 2 June 2024

Weapon Imprint is a new system to empower certain weapons by imprinting them with Imprint Stones. These allow the player to create a mix-and-match proc effect like those found on many titles and costumes, such as increasing attack power for a certain time at a low probability every time you jump.

General Information

The Imprint System window.

The system utilizes a new type of item, the Imprint Stones. These items can drop randomly from Pruinaum dungeons. These stones can come in three different types: red, indigo and gold; and two different grades: Refined (elite), and Shining (unique). Crimson imprint stones determine the action that will cause the effect to trigger, such as "When jumping...". A better grade will have access to actions that are easier to perform. Indigo Imprint Stones determine the probability of the effect occurring. A better grade will provide a higher chance. Gold Imprint Stones determine the actual effect, such as increasing Attack Power by X% for Y seconds. A better grade provides higher benefits.

Currently, this system is only available for the Apocalypse Type-Void, Flames of Judgement-Demonic, Vestige of Soul - Requiem, and Submergence of Abyss - Phantom weapons. While the Apocalypse weapons only have 1 Imprint Slot, the Flames of Judgement weapons has 2 slots, and the Vestige of Soul - Requiem weapons have 3 slots. The effect of the Red Imprint Stone must be unique across the slots available to a weapon, so multiple Imprint effects cannot have "When jumping..." as their action trigger at the same time.

How to use it

The system can be accessed by talking to Asella in Camp: Aurora.

Upon selecting your weapon, you can slot Imprint Stones in their respective slots just as you would Magic Stones for regular Socketing. It costs 1,600,000 ED to imprint a unique stone (elite Stones cost 240,000 ED) in its slot, and you will be able to choose whether or not to keep the effect you roll, or continue with the next stone. An effect will only be imprinted once you hit apply, so you do not lose an existing stone that's already imprinted should the new effect not be to your liking.

Imprint Effects

Once all 3 slots are full, an effect will be added to your weapon in the following format:
[Condition] have a [Probability] chance to [Effect] for 5 seconds (Does not trigger again for 20 seconds). (Does not overlap)

The full list of available options for each slot are listed below.

Condition

Effect Value/Availability
Elite Unique
After attacking with commands/actives 𝑥 times 10
When attacking with commands/actives
When using a Flexibility Skill
When using a Tenacity skill
When using a Strength skill
When using a Bravery skill
When using a Special Active skill
When using a Hyper Active skill
When using 3rd Stage Master skill
When using 4th Stage Master skill
When using 1st, 2nd Stage Master skill
When using 3rd, 4th Stage Master skill
When using Master skill
When attacking a target with over x% HP 60% / 50% / 40% 30% / 20% / 10%
When defeating a monster
When attacked
When attacked by a boss
Every 𝑥 seconds outside of combat 10 5
Every 𝑥 seconds 20 / 15 15 / 10
When dashing
When jumping
When pressing the awakening key
When Transcendence buff activates
When HP drops below 𝑥% 30% / 40% 50% / 60%
When MP drops below 𝑥% 30% / 40% 50% / 60%
When recovering 𝑥% HP 70% / 60% 50% / 40%
When recovering 𝑥% MP 70% / 60% 50% / 40%
When using a consumable
When gaining ED

Probability

Value
Elite Unique
11~20% 21~30% /
[3*Enhancement Stats]%

Effect

Effect Value
Elite Unique
Increase Physical Attack by 𝑥%
This effect is multiplicative
to your current stats. 
M
2.5% / 3% / 3.5% 4% / 5% / [0.5*Enhancement Stats]%
Increase Magical Attack by 𝑥%
This effect is multiplicative
to your current stats. 
M
2.5% / 3% / 3.5% 4% / 5% / [0.5*Enhancement Stats]%
Increase Critical by 𝑥%
This effect is additive
to your current stats. 
A
6% / 7% / 8% 9% / 10%
Increase Critical Damage by 𝑥%
This effect is multiplicative
to your current stats. 
M
(Only 40% as effective in PvP)
2.5% / 3% / 3.5% 4% / 5% / [0.5*Enhancement Stats]%
Increase Maximize by 𝑥%
This effect is additive
to your current stats. 
A
6% / 7% / 8% 9% / 10%
Increase Additional Damage by 𝑥%
This effect is additive
to your current stats. 
A
6% / 7% / 8% 9% / 10%
Increase Physical Defense Ignore by 𝑥%
This effect is additive
to your current stats. 
A
2.5% / 3% / 3.5% 4% / 5%
Increase Magical Defense Ignore by 𝑥%
This effect is additive
to your current stats. 
A
2.5% / 3% / 3.5% 4% / 5%
Increase Damage to Bosses by 𝑥%
This effect is additive
to your current stats. 
A
2.5% / 3% / 3.5% 4% / 5%
Increase Skill Damage by 𝑥%
This effect is multiplicative
to your current stats. 
M
(Only 40% as effective in PvP)
2.5% / 3% / 3.5% 4% / 5% / [0.5*Enhancement Stats]%
Increase Action Speed by 𝑥%
This effect is additive
to your current stats. 
A
6% / 7% / 8% 9% / 10%
Increase Movement Speed by 𝑥%
This effect is additive
to your current stats. 
A
6% / 7% / 8% 9% / 10%
Increase Jump Speed by 𝑥%
This effect is additive
to your current stats. 
A
6% / 7% / 8% 9% / 10%
Increase All Speeds by 𝑥%
This effect is additive
to your current stats. 
A
2.5% / 3% / 3.5% 4% / 5% / [0.5*Enhancement Stats]%
Decrease MP Cost by 𝑥% (Only 40% as effective in PvP)
This effect is multiplicative
to your current stats. 
M
4% / 5% / 6% 7% / 8%
Decrease Skill Cooldown by 𝑥%
This effect is multiplicative
to your current stats. 
M
(Only 40% as effective in PvP)
2.5% / 3% / 3.5% 4% / 5% / [0.5*Enhancement Stats]%
Increase HP by 𝑥%
This effect is multiplicative
to your current stats. 
M
6% / 7% / 8% 9% / 10%
Increase Physical Defense by 𝑥%
This effect is multiplicative
to your current stats. 
M
2.5% / 3% / 3.5% 4% / 5% / [0.5*Enhancement Stats]%
Increase Magical Defense by 𝑥%
This effect is multiplicative
to your current stats. 
M
2.5% / 3% / 3.5% 4% / 5% / [0.5*Enhancement Stats]%
Decrease Damage from Bosses by 𝑥%
This effect is additive
to your current stats. 
A
2.5% / 3% / 3.5% 4% / 5%
Increase Recovery Item Effectiveness by 𝑥%
This effect is multiplicative
to your current stats. 
M
7% / 9% / 11% 13% / 15%
Decrease Recovery Item Cooldown by 𝑥%
This effect is additive
to your current stats. 
A
(Max 30%)
6% / 7% / 8% 9% / 10%
Increase party's Damage Reduction by 𝑥%
This effect is multiplicative
to your current stats. 
M
6% / 7% / 8% 9% / 10% / [1*Enhancement Stats]%
Recover party's HP by 𝑥% per second (Dungeon Only) 6% / 7% / 8% 9% / 10%
Recover party's MP by 𝑥% per second (Dungeon Only) 2.5% / 3% / 3.5% 4% / 5%
Decrease nearby enemy's element resistance by 𝑥 30 / 35 / 40 45 / 55 / [5*Enhancement Stats]

Imprint Stones

Type Elite Unique
Image Name Image Name
Crimson Crimson Refined Imprint Stone Crimson Shining Imprint Stone
Indigo Indigo Refined Imprint Stone Indigo Shining Imprint Stone
Gold Gold Refined Imprint Stone Gold Shining Imprint Stone


Tips and Details

  • While the effects do not provide raw stats visible in the character info, they have an effect on your Combat Power:
    • The Crimson stones do not provide any CP regardless of their effect.
    • The Indigo stones provide more CP the higher the probability you receive from them is, as long as the Gold stone grants CP.
    • The Gold stones provide CP depending on the effect they grant. Any effects that would normally provide CP such as attack power or skill damage are included, but any effects that would not such as defense or party damage reduction are not.
  • Certain Crimson stone effects such as "When below x HP" or "When below x MP" do not check for their conditions to be met just once, but continue to check their condition at a rapid rate as long as the effect is not on cooldown already. This allows them to ensure the buff triggers, regardless of your Indigo stone's probability, as even a low probability is likely to trigger within the first second at the rate the effect tries to activate.
  • The Gold stone effect "Increase party's Damage Reduction by 𝑥%" is only 40% effective in PvP, even though it's not mentioned in its description.
  • All percentage increases on imprints are multiplicative except for Boss Damage which is additive.


Related Items

Image Item Name How to Obtain Cost Effect
Imprint Stone Random Cube
(각인석 랜덤 큐브)
  • Obtain from Quests
  • Event reward
N/A Obtain a random imprint stone.


Gallery


Updates

Date Changes
KR NA
07/16/2020 08/12/2020
  • Weapon Imprint System added
09/24/2020 -
  • (Unlisted) Fixed certain Crimson stone effects activating abnormally.
07/06/2023 08/02/2023
  • Imbue cost reduced.
  • Common Imprint Stones can no longer be obtained.


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