Tenebrous Equipment: Difference between revisions

→‎Identifiable Effects: I think the table messed up for whatever reason? Anyways I think I fixed it. (Used to show "maximum number of loops" or smth
m (Text replacement - "Max 45%" to "Max 55%")
(→‎Identifiable Effects: I think the table messed up for whatever reason? Anyways I think I fixed it. (Used to show "maximum number of loops" or smth)
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[[File:Teaser - Tenebrous Equipment.png|center|700px]]
[[File:Teaser - Tenebrous Equipment.png|center|700px]]
== Equipment Pieces==
== Equipment Pieces==
<center><gallery widths=100px>
<center><gallery widths="100px">
File:Tenebrous Top Piece (Elsword).png|[[Tenebrous Top Piece]]
File:Tenebrous Top Piece (Elsword).png|[[Tenebrous Top Piece]]
File:Tenebrous Bottom Piece (Elsword).png|[[Tenebrous Bottom Piece]]
File:Tenebrous Bottom Piece (Elsword).png|[[Tenebrous Bottom Piece]]
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| rowspan=40 align=center | ◆◆◇ <br> [2 Stars]
| rowspan=40 align=center | ◆◆◇ <br> [2 Stars]
|-
|-
|-
| rowspan="10" align="center" | Top Piece
| rowspan=10 align=center | Top Piece
|
|
* Ignore Enemy Physical Defense Increase +n% (Max +20%) <font color="red">'''(Dungeon)'''</font>
* Ignore Enemy Physical Defense Increase +n% (Max +20%) <font color="red">'''(Dungeon)'''</font>
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|| {{PossibleValueHelper|postfix=%|max_value=1|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=1|separator=&nbsp;/&nbsp;}}
|-
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| align=center rowspan=9 | Bottom Piece
| rowspan="9" align="center" | Bottom Piece
|
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* Physical Defense Increase +n%
* Physical Defense Increase +n%
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|-
|-
| align=center rowspan=10 | Gloves
| rowspan="10" align="center" | Gloves
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* Command Attack Damage Increase +n%
* Command Attack Damage Increase +n%
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|-
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| align=center rowspan=10 | Shoes
| rowspan="10" align="center" | Shoes
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* Skill MP Cost Decrease -n% <font color="red">'''(Dungeon)'''</font>
* Skill MP Cost Decrease -n% <font color="red">'''(Dungeon)'''</font>
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|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
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|-
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* Buff - Party Movement Speed Increased by n% <font color="red">'''(Dungeon)'''</font>
* Buff - Party Movement Speed Increased by n% <font color="red">'''(Dungeon)'''</font>
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|{{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|-
| align=center rowspan=15 | ◆◆◆ <br> [3 Stars] || align=center rowspan=15 | Shared
| rowspan="15" align="center" | ◆◆◆ <br> [3 Stars] || rowspan="15" align="center" | Shared
| rowspan=2 |
| rowspan="2" |
* Damage Increased by n% when attacking enemies with HP n% or lower<br>(When same socket is applied, HP condition and Damage Increase stat stacks)
* Damage Increased by n% when attacking enemies with HP n% or lower<br>(When same socket is applied, HP condition and Damage Increase stat stacks)
|| {{PossibleValueHelper|postfix=%|max_value=2|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=2|separator=&nbsp;/&nbsp;}}
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|| {{PossibleValueHelper|postfix=%|max_value=3|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=3|separator=&nbsp;/&nbsp;}}
|-
|-
| rowspan=2 |  
| rowspan="2" |
* Apply n% All Skill Damage Buff that lasts n sec. every 30 sec.<br>(When same socket is applied, buff duration and increase stat stacks)
* Apply n% All Skill Damage Buff that lasts n sec. every 30 sec.<br>(When same socket is applied, buff duration and increase stat stacks)
|| {{PossibleValueHelper|postfix=%|max_value=2|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=2|separator=&nbsp;/&nbsp;}}
|-
|-
| {{PossibleValueHelper|every=2|max_value=5|separator=&nbsp;/&nbsp;}}
| {{PossibleValueHelper|every=2|max_value=5|separator=&nbsp;/&nbsp;|postfix=sec}}
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|| {{PossibleValueHelper|postfix=%|max_value=20|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=20|separator=&nbsp;/&nbsp;}}
|-
|-
| rowspan=2 |
| rowspan="2" |
* Upon awakening, create a barrier with n% of Max HP. Recover HP/MP by n% every 3 sec. when the barrier is up (Cooldown: 20 sec.)<br>(When same socket is applied, barrier HP and recovery stat stacks)
* Upon awakening, create a barrier with n% of Max HP. Recover HP/MP by n% every 3 sec. when the barrier is up (Cooldown: 20 sec.)<br>(When same socket is applied, barrier HP and recovery stat stacks)
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
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| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|-
| rowspan=2 |
| rowspan="2" |
* Transcendence Skill Slot Enhance effect increase by n% and buff duration increase by n sec.<br>(When same socket is applied, duration and damage stacks)
* Transcendence Skill Slot Enhance effect increase by n% and buff duration increase by n sec.<br>(When same socket is applied, duration and damage stacks)
|| {{PossibleValueHelper|postfix=%|max_value=2|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|postfix=%|max_value=2|separator=&nbsp;/&nbsp;}}
|-
|-
| {{PossibleValueHelper|max_value=3|separator=&nbsp;/&nbsp;}}
| {{PossibleValueHelper|max_value=3|separator=&nbsp;/&nbsp;|postfix=sec}}
|-
|-
| rowspan=2 |
| rowspan="2" |
* For n seconds after using a Hyper Active, gain a buff that increases Special Active Cooldown speed by n times. (Duration and cooldown speed increase increases when applying the same effects)
* For n seconds after using a Hyper Active, gain a buff that increases Special Active Cooldown speed by n times. (Duration and cooldown speed increase increases when applying the same effects)
|| {{PossibleValueHelper|max_value=15|separator=&nbsp;/&nbsp;}}
|| {{PossibleValueHelper|max_value=15|separator=&nbsp;/&nbsp;|postfix=sec}}
|-
|-
| {{PossibleValueHelper|appender=1|max_value=0.05|separator=&nbsp;/&nbsp;}}
| {{PossibleValueHelper|appender=1|max_value=0.05|separator=&nbsp;/&nbsp;}}
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