Dius Aer
- English
![](/wiki/images/thumb/8/8b/Korean_Flag.png/20px-Korean_Flag.png)
North America & International
![](/wiki/images/thumb/4/4d/American_Flag.png/20px-American_Flag.png)
Japan
![](/wiki/images/thumb/6/66/Japanese_Flag.png/20px-Japanese_Flag.png)
China
![](/wiki/images/thumb/6/6b/Chinese_Flag.png/20px-Chinese_Flag.png)
Thailand
![](/wiki/images/thumb/e/e6/Thailand_Flag.png/20px-Thailand_Flag.png)
Taiwan
![](/wiki/images/thumb/f/f5/Taiwanese_Flag.png/20px-Taiwanese_Flag.png)
Europe
![](/wiki/images/thumb/6/6c/European_Union_Flag.png/20px-European_Union_Flag.png)
“ | I will shine endlessly, as everyone’s sanctuary.
|
” |
Dius Aer
[The Sanctuary that Embraces Everyone Who Needs Protection]
Background
- In-game Version
- Nexon Version
The Sanctuary that Embraces Everyone Who Needs Protection
In midst of a fierce battle, Chung soared up in the air like an angel.
As Chung helps others endlessly with a pure heart, his Guardian Stone grows again and transforms into a brand new form.
Chung becomes Dius Aer, the sanctuary that embraces everyone who needs protection and his virtuous deeds.
Third Class Advancement
Completing the following advancement quest or using the Item Mall item: Sanctuary of Charity will change your job to Dius Aer.
Upon advancing to third job, you will receive a [New Power: Force] cube which contains:
- Force Passive: Illipia's Aura
- Force Active: Hyper Acceleration • Haunting Spirit
- Force[Mod]: Brave Cover • Shine Prism • Divine Stigma
You can advance into Master Class upon reaching Rigomor.
Skill Tree
Skills | Passives | ||||
---|---|---|---|---|---|
![]() |
![]() |
Level 99 | |||
![]() | |||||
![]() | |||||
![]() |
![]() |
![]() |
![]() Able to only choose 1 out of 2 Force Mod Skills. |
![]() Able to only choose 1 out of 2 Force Mod Skills. | |
![]() |
![]() |
![]() |
Additional Commands
: All damage values for new and preexisting commands receive a 1.15x multiplier during 3rd job.
Skills
Master Class
Master Class Advancement
Complete the following advancement quest or using the Item Mall item: Mark of Awakening (Dius Aer) to advance to Master Class.
- Clear any Rigomor dungeon 5 times.
- Collect 20 Apparitions of Will from any Boss in Rigomor region dungeons.
- Clear any Master Road dungeon (Normal/Hell) once.
- Collect 10 Origin Artifacts from any Master Road dungeon (Normal/Hell).
- Clear any Master Road dungeon (Normal/Hell) 5 times.
Artifact System will be unlocked after achieving Master Class.
Skills
Gallery
- Full Gallery: Chung/Gallery
Artwork
-
Dius Aer 's Portrait.
-
Dius Aer 's Portrait without effects.
-
Dius Aer 's Sanctification Mode Portrait.
-
Dius Aer 's Sanctification Mode Portrait without effects.
-
Dius Aer 's Master Class Skill Cut-in.
-
Dius Aer's Chibi Artwork.
Miscellaneous
-
Idle pose and Promo avatar.
-
Promo Accessory: Top Piece Slot.
-
Ready Animation.
-
Sanctification Form.
Trivia
- Dius Aer is Latin for "Divine Air".
- Dius Aer's Freiturnier is modified into lightweight armor, having more cloth instead of armor and his Sanctification mode helmet changes to a mask which only covers his eyes. Additionally, he also gains an extra pair of cloaks.
- Like Centurion, Dius Aer's Destroyer is animated. The Guardian Stone (or one of its parts) rotates at the middle of the cannon.
- As seen in his path movie, Chung does not follow the El Search Party after the demon invasion in Hamel to search for his father. Instead, he stays behind to heal and protect the people of Hamel.
- This highlights the subtle difference between Dius Aer and Chung's other paths; while Dius Aer helps others endlessly with a pure heart, setting aside his personal goals, his other paths choose to protect the world while also pursuing his personal objectives, such as saving his father. However, this decision doesn't diminish his interest in his father's fate; instead, it reflects Chung's dedication to the city's reconstruction and the health and safety for all, inadvertently filling the void Helputt left behind and taking over his position as Hamel's guardian.
- It is possible that Chung's decision to stay in Hamel likely enabled Penensio and the Red Knights to prioritize Velder's stability without having to divide their attention for Hamel's defense. This indirectly contributed to Velder's well-being as they could focus solely on their city's care.
- In his path movie, Chung is determinate to utilize his newfound strength to aid those in need beyond the confines of Hamel, showcasing his willingness to offer assistance wherever it's required.
- Like Nyx Pieta, Chung also does not achieve its 3rd job at Elrianode. In this case, Chung's Guardian Stone resonated with the Water El in Hamel, giving him the appearance of an apostle or angel.
- Despite this, his Class Advancement scene still takes place in the Elrian Sanctum. However, this is likely non-canon.
- This highlights the subtle difference between Dius Aer and Chung's other paths; while Dius Aer helps others endlessly with a pure heart, setting aside his personal goals, his other paths choose to protect the world while also pursuing his personal objectives, such as saving his father. However, this decision doesn't diminish his interest in his father's fate; instead, it reflects Chung's dedication to the city's reconstruction and the health and safety for all, inadvertently filling the void Helputt left behind and taking over his position as Hamel's guardian.
- As Dius Aer, Chung was able to reach the Guardian Stone's full potential, unlocking the true power of the Water El, which specializes in helping others. Unlike his other paths, in this one, he can freely summon the Guardian Stone and has mastered control of Water El energy, whereas his other paths only achieve some limited control of the Water element after Denif's tutelage on Master Class.
- As Denif explains on Water Dragon's Compass events, the unique property of Water El is its capacity of transforming into something completely different. Although intrinsically related to Water El, even Denif or Sasha doesn't seems to reached the will and nature of Chung that elevated him to a sanctified state, being able to summon a miraculous water-ability like the Holy Grail.
- Overmind is shown to be the exact opposite of Dius Aer in terms of mentality. Though both are saviors and healers, Chung simply desires to help and protect people with no ulterior motive, while Add only helps others to further his own goals.
Alternative Names
Server | Name | Translation |
---|---|---|
![]() |
디우스 아에르 | Dius Aer |
Physical ![]() ![]() Sword Knight |
Magical ![]() ![]() Magic Knight |
Physical ![]() ![]() Sheath Knight |
Magical ![]() ![]() Root Knight |
![]() ![]() Lord Knight |
![]() ![]() Rune Slayer |
![]() ![]() Infinity Sword |
![]() ![]() Sacred Templar |
![]() ![]() Knight Emperor |
![]() ![]() Rune Master |
![]() ![]() Immortal |
![]() ![]() Genesis |
Magical ![]() ![]() High Magician |
Magical ![]() ![]() Dark Magician |
Physical ![]() ![]() Battle Magician |
Physical ![]() ![]() Wiz Magician |
![]() ![]() Elemental Master |
![]() ![]() Void Princess |
![]() ![]() Dimension Witch |
![]() ![]() Mystic Alchemist |
![]() ![]() Aether Sage |
![]() ![]() Oz Sorcerer |
![]() ![]() Metamorphy |
![]() ![]() Lord Azoth |
Physical ![]() ![]() Combat Ranger |
Magical ![]() ![]() Sniping Ranger |
Physical ![]() ![]() Trapping Ranger |
Magical ![]() ![]() Poetic Ranger |
![]() ![]() Wind Sneaker |
![]() ![]() Grand Archer |
![]() ![]() Night Watcher |
![]() ![]() Tale Spinner |
![]() ![]() Anemos |
![]() ![]() Daybreaker |
![]() ![]() Twilight |
![]() ![]() Prophetess |
Physical ![]() ![]() Sword Taker |
Magical ![]() ![]() Over Taker |
Magical ![]() ![]() Weapon Taker |
Physical ![]() ![]() Venom Taker |
![]() ![]() Blade Master |
![]() ![]() Reckless Fist |
![]() ![]() Veteran Commander |
![]() ![]() Mutant Reaper |
![]() ![]() Furious Blade |
![]() ![]() Rage Hearts |
![]() ![]() Nova Imperator |
![]() ![]() Revenant |
Physical ![]() ![]() Fury Guardian |
Magical ![]() ![]() Shooting Guardian |
Magical ![]() ![]() Shelling Guardian |
Physical ![]() ![]() Cor Guardian |
![]() ![]() Iron Paladin |
![]() ![]() Deadly Chaser |
![]() ![]() Tactical Trooper |
![]() ![]() Divine Phanes |
![]() ![]() Comet Crusader |
![]() ![]() Fatal Phantom |
![]() ![]() Centurion |
![]() ![]() Dius Aer |
Physical ![]() ![]() Little Hsien |
Magical ![]() ![]() Little Devil |
Physical ![]() ![]() Little Specter |
Magical ![]() ![]() Little Helper |
![]() ![]() Sakra Devanam |
![]() ![]() Yama Raja |
![]() ![]() Asura |
![]() ![]() Marici |
![]() ![]() Apsara |
![]() ![]() Devi |
![]() ![]() Shakti |
![]() ![]() Surya |
Physical ![]() ![]() Saber Knight |
Magical ![]() ![]() Pyro Knight |
Physical ![]() ![]() Dark Knight |
Magical ![]() ![]() Soar Knight |
![]() ![]() Grand Master |
![]() ![]() Blazing Heart |
![]() ![]() Crimson Avenger |
![]() ![]() Patrona |
![]() ![]() Empire Sword |
![]() ![]() Flame Lord |
![]() ![]() Bloody Queen |
![]() ![]() Adrestia |
Magical ![]() ![]() Psychic Tracer |
Physical ![]() ![]() Arc Tracer |
Magical ![]() ![]() Time Tracer |
Physical ![]() ![]() Affect Tracer |
![]() ![]() Lunatic Psyker |
![]() ![]() Mastermind |
![]() ![]() Diabolic Esper |
![]() ![]() Dissembler |
![]() ![]() Doom Bringer |
![]() ![]() Dominator |
![]() ![]() Mad Paradox |
![]() ![]() Overmind |
Physical ![]() ![]() Chiliarch |
Magical ![]() ![]() Royal Guard |
Physical ![]() ![]() Diabla |
Magical ![]() ![]() Emptiness |
![]() ![]() Dreadlord |
![]() ![]() Noblesse |
![]() ![]() Demonio |
![]() ![]() Turbids |
![]() ![]() Catastrophe |
![]() ![]() Innocent |
![]() ![]() Diangelion |
![]() ![]() Demersio |
Physical ![]() ![]() Heavy Barrel |
Physical ![]() ![]() Bloodia |
Magical ![]() ![]() Valkyrie |
Magical ![]() ![]() Metal Heart |
![]() ![]() Storm Trooper |
![]() ![]() Crimson Rose |
![]() ![]() Freyja |
![]() ![]() Optimus |
![]() ![]() Tempest Burster |
![]() ![]() Black Massacre |
![]() ![]() Minerva |
![]() ![]() Prime Operator |
Physical ![]() ![]() Lofty: Executor |
Magical ![]() ![]() Lofty: Anpassen |
Magical ![]() ![]() Lofty: Wanderer |
Physical ![]() ![]() Lofty: Schreier |
![]() ![]() Arme Thaumaturgy |
![]() ![]() Erbluhen Emotion |
![]() ![]() Apostasia |
![]() ![]() Schatz Reprise |
![]() ![]() Richter |
![]() ![]() Bluhen |
![]() ![]() Herrscher |
![]() ![]() Opferung |
Physical ![]() ![]() Sparky Child |
Magical ![]() ![]() Twinkle Child |
Physical ![]() ![]() Rusty Child |
Magical ![]() ![]() Rough Child |
![]() ![]() Rumble Pumn |
![]() ![]() Shining Romantica |
![]() ![]() Daydreamer |
![]() ![]() Punky Poppet |
![]() ![]() Eternity Winner |
![]() ![]() Radiant Soul |
![]() ![]() Nisha Labyrinth |
![]() ![]() Twins Picaro |
Physical ![]() ![]() Second Revenger |
Magical ![]() ![]() Second Selection |
Physical ![]() ![]() Second Grief |
Magical ![]() ![]() Second Dejection |
![]() ![]() Silent Shadow |
![]() ![]() Stellar Caster |
![]() ![]() Pale Pilgrim |
![]() ![]() Hazy Delusion |
![]() ![]() Liberator |
![]() ![]() Celestia |
![]() ![]() Nyx Pieta |
![]() ![]() Morpheus |
Physical ![]() ![]() Poten Finder |
Physical ![]() ![]() Fortune Finder |
Magical ![]() ![]() Path Finder |
Magical ![]() ![]() Trick Finder |
![]() ![]() Mighty Miner |
![]() ![]() Greedy Wonder |
![]() ![]() Rima Clavis |
![]() ![]() Cynical Sneer |
![]() ![]() Gembliss |
![]() ![]() Avarice |
![]() ![]() Achlys |
![]() ![]() Mischief |