Little Blue Arrows below skill icons.
강화된 Enhanced – Damage buff
거대화된 Gigantified – Skill range/size increase
가벼워진 Lighter – MP cost decrease
묵직해진 Heavier – Attack power increase, Cooldown time increase
유용해진 Useful – Does more hits. Damage per hits decrease
극대화된 Maximized – Critical 100% Attack Power 80%
역발상 Innovative – Consumes less resource, Increased Cooldown
치명적인 Critical – MP Cost up, Ignore defense and guard
가속화된 Accelerated – Cooldown Time decrease
재생하는(1) Regenerating(1) – Certain % of regaining MP
재생하는(2) Regenerating(2) – Certain % of cooldown time reduction
무자비한 Merciless – Cancels Mana Break
사악한 Evil – Chance of Mana Burn
강인한 Tough – Super Armor, Cooldown increase
확인사살(1) Sure-kill(1) – Skill Buff Duration Increase
확인사살(2) Sure-kill(2) – Buff effectiveness Increase
흡수하는 Absorbing – Better Mana gain
집요한 Tenacious – KD count reduction
초월한 Transcendent – O_O Changed to different type of skill
2nafish you’re god <3
Gungnir had better have a Transcendent option that allows it to go back to the original because this current one makes me sad…
>enhancement types called “sure kill”
>they’re for buffs, rather than attacks
…kog` and language are ceasing to be on good terms, aren’t they.
What does the Transcendent actually do? (If anyone has ever found out)
Well, for Stoic it reduces damage even more and clears debuffs
i’m gonna want critical on anything below 300 MP for my DW. imagine if that worked on magic makeup’s starballs…
but absorbing or sure-kill on her magic makeup sounds kinda op too.
You dont get to choose from all of em, only from 2 thats pre-determined
Though im almost certain that MMU will get the sure-kill bonuses because its a buff
It gives you a buff, yes, but there is an actual type of skill called buff used for the ‘Aura’ and ‘Seal’ skills
and those buffs can probably get the sure-kill effects too
but thank god it’s not random or tons of critical on skills would be TOO BROKEN.
but now i’m guessing the “pick one of two extra effects” is where the skill resets now come in
Actually, the skills that do get 100% crit perks, the perk is kinda bad. The skill ends up doing less then i did before.
Rena lost her buffs, who’s to say that the rest wont lose em too.
the loss of buffs like phys or mag damage would suck, but that’d also make plenty of passives useless plus remove a special part of DW, luciel, and DiE.
taking out the defensive buffs is one thing (chung may still keep them anyway), but the other buffs would literally nerf something from the majority of classes that can use them.
How i reset those upgrades? >_>
Do you remember the skill notes? They’ve turned into Sage Books and now they function has been changed, instead of getting any skill note you want, you will use it to reset the upgrades from the skills you want, similar to skill reset pills.
What happens to notes we’ve already used, though?
Tough luck? They might not even refund the players. That means making less money anyways.
A friend of mine said they’ve refunded the old skill notes into the sage book ones like they did in the transition from skill tree version to version 2
Oh that’s nice. Thought we would’ve lost it.
Just click them again to unselect, if you have the blue Skill Note
Soooo, Locked skill quests are gone, wat do
They’re not gone, you still need to do the quests in order to unlock then for use but, if you already maded then you don’t need to do it again
치명적인 Critical – MP Cost up, Ignore defense and guard
How many MP increase for each skill? Like, 300MP with that, equials what?
it’s likely never gonna be found on 300 MP moves.
less than half the classes can get past 300 on their own. but if i’m to guess, the cost increase is 10-20% more MP