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4/21 Balance Patch Notes

April 12th, 2016 | Posted by 2nafishisgood in Korean Elsword Updates | Patch Notes

So many characters….

the trait swap patch

KOG edit: 4/13

Character Target Detail
Bleeding – Damage from ‘Bleeding’ now displayed
– Damage when stacked increased
– Affected by ‘Wind Attribute”
Elsword Way of the Sword System – ‘Knight of Destruction’ amount of destruction bounces decreased.(?)
Assault Slash – ‘Lighter’ trait removed and ‘Useful’ ‘Enhanced’ trait added
– attribute reset
Iron Body – Damage decrease effect decreased
– MP Cost increased
– Tooltip revamped
Sword Knight
Double Slash – ‘Innovative’ trait removed, ‘lighter’ trait added
– ‘Enhanced’ trait removed, ‘Heavier’ trait added
– Trait Reset
Lord Knight
Rolling Smash – ‘Absorbing’ trait’s effect increased
– Trait Reset
Sand Storm – Damage Increased
– ‘Maximize’ trait removed. ‘Gigantic’ trait added
– Trait Reset
Magic Knight
Rising Slash – Lifts targets more
– ‘Gigantic’ trait removed. ‘Useful’ trait added
– ‘Lighter” trait removed. ‘Gigantic’ trait added
– ‘Useful’ and ‘Gigantic’ trait locations swapped
– Trait Reset
Wind Blade – Target doesn’t get knocked down and instead have large hitstun.
– ‘Innovative’ trait removed. ‘Lighter’ Trait added
– ‘Critical’ and ‘Lighter’ trait swapped
– Trait reset
Storm Blade – ‘Maximize’ trait removed, ‘Gigantic’ trait added
– ‘Absorbing’ trait removed, ‘Heavier’ trait added
– Trait reset
Rune Slayer
Phoenix Talon – ‘Heavier’ trait removed ‘Lighter’ trait added
– Trait reset
Sword Fire – Fire Sword duration increased
– ‘Gigantic’ trait removed, ‘Absorbing’ trait added
– ‘Useful’ trail removed, ‘Critical’ trait added
– Trait reset
– Tooltip revamped
Luna Blade – ‘Tenacious’ trait removed, ‘merciless’ trait added
– trait reset
Magic Counter – ‘Regenerating(1)’ trait’s effect increased
– ‘Lighter’ trait removed, ‘Powerful’ trait added
– Trait reset
Splash Explosion – ‘Innovative’ trait removed, ‘lighter’ trait added
– Trait reset
Sheath Knight
Sword Fall – Doesn’t lift targets and instead pushes them away
Final Strike – ‘Evil’ trait removed, ‘Heavier’ trait added
– ‘Useful’ trait effect increased
– ‘Heavier’ and ‘Useful’ trait swapped
– Trait reset
– Cast speed increased
Sudden Strike – Activation chance and duration increased
Infinity Sword
DashZX – New command that can move behind the target added
DashXXX – Fixed missing DashXX[X] in the command list
Brutal Slayer – Mana burn chance increased, Mana burn effectiveness slightly decreased
– Fixed how skill cooldown time didn’t decrease properly
– Tooltip revamped
Compact Counter – Changed so you can move faster after casting
– MP cost decreased
Lightning Surge – Condition for activation becomes easier
– Critical Stat increase amount decreased
– Maximize stat increase effect added
– Tooltip revamped
Aisha Teleport – Reuse penalty in PvP decreased
– MP cost increased
Elemental Master
Chain burst – Last hit doesn’t knock down
– ‘Lighter’ trait removed, ‘Heavier’ trait added.
– Trait reset
Dark Magician
Dark Cloud – Damage Increased
– ‘Maximize’ trait removed, ‘Gigantic’ trait added
– ‘Useful’ trait removed, ‘Enhanced’ trait added
– trait reset
Void Princess
Plasma cutter – ‘Absorbing’ trait removed, ‘Lighter’ trait added
– ‘Tenacious’ trait removed, ‘Heavier’ trait added
– Trait reset
Dark Burst – Last hit doesn’t knock down
– ‘Tenacious’ trait removed, ‘Enhanced trait added.
– Trait reset
Energy Discharge – Activation Chance per Awakening bead amount increased
– Natural MP recovery effect upon activation added
Abyss Angkor – Black Hole pulling strength and range increased
– Fixed effect disappearing sometimes through skill delay or time stops
Battle Magician
Energy Drain – Initial hit added
– MP damage decreased but drain amount increased
Super Nova – Fixed player character being pushed when monster behind the player gets pulled

– Black hole range and strength increased
– ‘Useful’ Trait removed, ‘Enhanced’ trait added
– trait reset

Dimension Witch Energy Spurt – MP cost decreased
– ‘Maximize’ trait removed, ‘Gigantic’ trait added
– Trait reset
– Can be used in air
Rena NF System – Acquire condition through command attacks made easier
Combat Ranger
Crescent Kick – MP Cost decreased
– Range Increased
Wind Sneaker
Nature’s Affinity – Max  MP increase effect added
Flexible Movement – Changed so all cooldowns except Wedding/Hyper active skills get activated upon Resurrecting (PvP)
Grand Archer
Nature’s Sense – Max MP increase effect added
Trapping Ranger
Fatality – MP cost decreased
– Forward movement distance increased
– Hit range increased
– ‘Regenerating(1)’ trait removed, ‘Critical’ trait added
– ‘Critical’ and ‘Enhanced’ traits swapped
– Trait reset
Hunter’s Ability – Max MP increase effect added
– Trap damage increase change to also work in pvp
Eldrasil’s Fury – NF consumption effect removed
Karma – ‘Maximize’ trait removed, ‘Innovative’ trait added
– ‘Accelerated’ trait removed, ‘Heavier’ trait added
– Trait reset
Evoke – NF consumption effect removed
Night Watcher
Exploding Arrows – NF consumption effect removed
Call of ruin – MP cost decreased
– ‘Maximize’ trait removed, ‘Heavier’ trait added
– ‘Heavier’ and ‘Gigantic’ trait swapped
– Trait Reset
Trapping Arrow – Fungus – ‘Maximize’ trait removed, ‘Gigantic’ trait added
– Trait reset
Seed of Wrath – ‘Gigantic’ trait’s effect decreased
– trait reset
Vital Point Piercing – Activation Chance increased
– Amount of 100% critical hits after activation decreased
Raven Shadow Step – MP cost increased
– [X] Grenade throw in [True] state costs MP
– [X] Grenade throw in [True] state gives lighter hitstun instead of large ones
Power Assault – Additional modifiers in PvP
– Skill cooldown time increased
Sword Taker
Shock Wave – Divider – Damage decrease per distance feature removed
– [True] effect’s activation chance increased
Berserker Blade – ‘Heavier’ trait removed, ‘Critical’ trait added
– Trait reset
Hypersonic Stab – ‘Maximize’ trait removed, ‘Lighter’ trait added
– ‘Absorbing’ trait removed, ‘Heavier’ trait added
– Trait reset
Blade Master
Sonic Slash – Cooldown time increased
Shockwave – Cutter – Damage decrease per distance feature removed
Evacuation! – Activation chance decreased
– Cooldown time required for reactivation added
Overtaker Burning Nasod Hand – Fist command damage increase amount decreased
Guardian Strike – ‘Gigantic’ trait removed, ‘Enhanced’ trait added
– Trait reset
Reckless Fist
Victor’s Confidence – Damage increase amount on low HP targets decreased
Wild Charge – ‘Critical’ trait’s requirement condition increased
– trait reset
Weapon Taker
Mental Crash – MP cost increased
– Duration decreased
– Cooldown time increased
Eve Photon Flash – Dummy duration decreased
– [True] effect’s additional dummy doesn’t give hitstun
Dimension Link – Sentry – Fixed direct attack giving hitstun in PvP

– Knockdown decrease amount upon hit decreased

Dimension Link – Guardian – Damage decrease per time amount decreased
– ‘Accelerated’ trait removed, ‘Heavier’ trait added
– trait reset
Mana Conversion – ‘Accelerated’ trait’s effect increased
– trait reset
Code: Nemesis
Telsa Shock – Tesla Shock’s name changed
– ‘Innovative’ trait removed, ‘Gigantic’ trait added
– ‘Lighter’ trait removed, ‘Evil’ trait added
– Trait reset
Code: Architecture
Code : Recovery – Attention – HP recovery effect decreased

– MP cost decereased
– Cooldown time decreased
– All summons gather upon usage. Their target lock resets and gathers toward the direction player is facing
– Added effect to lower the cost of next summon type skill if there are no existing summons

Mega Electron Ball – Additional MP consumption for [True] activation removed
– Skill charging feature added. Can hold for maximum 5 seconds and just require 1 second for full charge. Max charge will increase Size by 50%, Range by 25%.
– ‘Gigantic’ trait removed, ‘Enhance’ trait added
– Trait reset
Heaven’s Fist – Pressure – Skill cast speed increased
– ‘Tenacious’ trait removed, ‘Enhanced’ trait added
– Trait reset
Queen’s Potential – Max MP increase effect increased
Sonic Waver – ‘Gigantic’ trait effect increased
– ‘Useful’ trait removed, ‘Absorbing’ trait added
– Trait reset
Surface Cutting – Duration decreased in  PvP removed

– ‘Regenerating(2)’ trait removed, ‘Enhanced’ trait added

– ‘Lighter’ trait effect increased

– Trait reset

Heaven’s Fist  – Sweeper – Damage decrease per time amount decreased
– ‘Critical’ trait effect increased
– ‘Innovative’ trait removed, ‘Heavier’ trait added
– Trait reset
Electron Accelerator – Dash amount increased
– Electron Ball range increase effect increased
– Giant Electron Ball fire chance increased
Code: Empress
Tesla shock – Tesla Shock’s name changed
– ‘Evil’ trait removed, ‘Tenacious’ trait added
– ‘Gigantic’ trait removed, ‘Accelerated’ trait added
– Trait reset
Genocide Ripper – Skill cast speed increased
– Last hit faster
– ‘Innovative’ trait’s effect increased
– ‘Enhanced’ trait removed, ‘Heavier’ trait added
– Trait rest
Electronic Field – Duration decrease in pvp removed.

– ‘Regenerating(1)’ trait removed ‘Lighter’ trait added

Queen’s Authority – Damage increase effect increased
– Feature to increase natural MP recovery per summons on the field added
Assault Spear – Buster – ‘Enhanced’ trait removed, ‘Lighter’ trait added

– ‘Heavier’ trait’s effect increased

– trait reset

Space Wrench – Projectile range increased
– ‘Maximize’ trait remove, ‘Gigantic’ trait added
– ‘Absorbing’ trait removed, ‘Heavier’ trait added
– Trait reset
Electronic Field – ‘Useful’ trait enhanced
– trait reset
Code : Thunderbolt – Damage increased
– AI Revamped
Code: Electra
Code : recovery – breaker – MP cost increased
– ‘Defense ignore’ effect activated upon activation
Kugel Blitz – MP cost decreased
– Duration decreased and all hits give small hitstun
– Damange calculation structure changed
– ‘Gigantic’ trait’s effect increased
– Trait reset
Giga Stream – ‘Useful’ trait’s effect increased
– ‘Accelerated’ trait removed, ‘Heavier’ trait added
– Trait reset
Code Battle Seraph
Tesla Shock – Tesla Shock’s name changed
– Changed to fire faster bit faster after casting
– ‘Innovative’ trait removed, ‘Critical’ trait added
– Trait reset
Energy Needles – MP cost decreased
Taser Pilum – Stun effect’s duration slightly increased
High-Power Electronic Circuit – Ground Boost speed increased
– Ground boost conditions made easier
El Energy Reactor – Natural MP recovery effect added
Chung Specialize A – Socket effectiveness decrease amount increased
Scare Chase – MP cost increased
– In PvP, Damage modifier increased and Lock-on range decreased.
Siege Shelling – ‘Tenacious’ trait’s effect decreased
– Trait reset
Lunatic Blow – PvP modifier increased
Fury Guardian
Burst Wolf – Time Stop time decreased
– ‘Maximize’ trait removed, ‘Innovative’ trait added
– ‘Regenerating(1)’ trait effect increased
– Trait reset
Pandemonium – [True] stat’s ‘Damage Increase’ effect changed to ‘MP Cost decrease’
Sudden Burster – ‘Useful’ trait’s effect increased
– ‘Evil’ trait’s effect decreased
– Trait reset
Iron Paladin
Pain of Caladbolg – ‘Curse of Pain’ effect damage decreased
– ‘Curse of Pain’ damage modifier in PvP increased
– ‘Maximize’ trait removed, ‘Lighter’ trait added
– Trait reset
Land Demolisher – Earthquake – Added effect for ‘additional hits’ to ignore target’s defense and guard’
– ‘Evil’ trait removed, ‘Heavier’ trait added
– Trait reset
Guard – ‘Tenacious’ trait’s effect decreased
– ‘Evil’ trait’s effect decreased
– Trait reset
Shooting Guardian
Artillery Strike- Quantum Ballista – Issue of target aiming being stuck only in one direction fixed
Deadly Chaser
Remodel Rifle – fixed issue of skill not working properly
– Tooltip revamped
Heavy Railgun – ‘Explosion’ hitbox amount increased
Bullet Blitz – Time stop duration decreased
– MP cost increased
– Changed to only lock onto targets in front
– ‘Innovative’ trait removed, ‘Enhanced’ trait added
– Trait reset
Tactical Trooper
Artillery Strike – Missile Shower – Issue of target aiming being stuck only in one direction fixed
Ara Z[Z] – Fixed hit not registering properly
DashX – Cast speed increased
– Changed to be affected by movement speed stat
Dragon 2nd stance : Pulling Pierce – Fixed issue of ‘Pulling’ attack launching the target backwards or having wrong hitbox.
Steel Body – Stun effect’s duration decreased
Little Hsien
White Tiger – Fixed issue of sometimes moving over the targets
Dragon 3rd stance : Eight Triagram Palm – Fixed issue of sometimes moving over the targets
Fire Lotus – Push amount  increased
– Added feature to push super armor targets as well
– Explosion changed to not lift targets
Sakra Devanam
Flying Kite – PvP modifier decreased
– Damage Increased
– Tracking AI revamped
Yama Raja
High Speed – Cooldown time increased
– ‘Powerful’ trait’s effectiveness decreased
– Trait reset
Suppression : Energy – ‘Innovative’ trait removed, ‘Enhanced’ trait added
– Trait reset
Resurrection – Changed so all cooldowns except Wedding/Hyper active skills get activated upon Resurrecting. (PvP)
Little Specter
Energy Drain – ‘Gigantic’ trait’s effect decreased
– Trait reset
Heavenly Strike – ‘Evil’ trait’s effect decreased
– Trait reset
Elesis Chivalry System – When successfully mana breaking using Annihilation gauge during ‘Knight of Annihilation’ and consuming all of the remaining gauge, changed so gauge changes to ‘Knight of Gale’ instead of neutral state ‘
Dodge&Slash – Invincibility removed, changed to super armor
– cooldown time increased
– ‘Critical’ trait’s MP increase amount increased
– ‘Evil’ trait’s effectiveness decreased
– Trait reset
– Tooltip revamped
Sonic Assault – In [True] state, time required for full charge decreased
– ‘Enhanced’ trait removed, ‘Lighter’ trait added
– Trait reset
Unlimited Blade – ‘Enhanced’ trait removed, ‘Critical’ trait added
– ‘Critical’ and ‘Heavier’ traits swapped
– Trait reset
Iron Body – Strong – Damage decrease amount in [True] state effect decreased
Saber Knight
Knight’s Desntiy – ‘Guardian’s Sword’ activation condition made easier
– ‘Guardian’s Sword’ effect decreased
– ‘Body of steel’ activation condition in PvP made harder
– ‘Unyielding Will’ activating condition made harder
Sword of Judgement – ‘Useful’ trait removed, ‘Heavier’ trait added
– Trait reset
Sword of Victory – Duration decreased
-‘Dodge&Slash’ cooldown time in  ‘Swordmanship of Light’ effect  increased
Grand Master
Initiate – Damage increase amount decreased
– Damage increase effect in PvP decreased
Skilled Knight – Activation Chance decreased
– ‘Advanced Knight defense’ effect decreased
Pyro Knight
Infernal Blade – Duration decreased
– ‘Accelerated’ trait removed, ‘Lighter’ trait added
– ‘sure-kill(1)’ trait’s effect increased
– Trait reset
Blazing Heart Eternal Fire – ‘Useful’ trait’s effect increased다
– Trait reset
Red Lotus Sword – Magic attack damage increase effect increased
Enhanced Concentration – Magic attack critical damage increase amount increased
– Magic attack critical chance increased
Blaze Wing –  ‘damage decrease per time’ effect removed for first hit.
– PvP modifier added
Dark Knight
Blood Hit – Blood hit activation without consuming HP made easier
Dark Wave – Blood hit activation without consuming HP made easier
Dark Force – Gale effect’s enhancement amount increased
Brutal Cutter – Duration Increased
– Tooltip about 2nd enhancement revamped
– Added ‘Physical Damage increase’ effect for 2nd enhancement
– ‘Accelerated’ trait removed, ‘Lighter’ trait added
– ‘Sure-Kill(1)’ trait removed, ‘Regenerating(1)’ trait added
– Trait reset
Injection Stigma – MP consumption amount decreased
Burning Phantom – ‘Heavier’ trait removed, ‘Gigantic’ trait added
– ‘Gigantic’ and ‘Lighter’ traits swapped
– Trait reset
Crimson Avenger
Brandish Breaker – ‘Regenerating(1)’ trait removed, ‘Lighter’ trait added.
– ‘Gigantic’ trait removed, ‘Heavier’ trait added
– Trait reset
Shadow Edge – ‘Blood restraint’ effect increased
– Movement speed decrease amount increased
– ‘Accelerated’ trait removed, ‘Sure-Kill(1)’ trait added
– Trait reset
Judgement – Bleeding chance increased
– HP absorption amount when attacking bleeding targets increased
Revenge of Blood – Activation Chance decreased
– HP  absorption amount per damage taken increased
– Additional damage increase amount increased
Blood cutter – Changed to also push away super armor targets
– ‘Maximize’ trait  removed, ‘Lighter’ trait added
– ‘Absorbing’ trait’s effect increased
– Trait reset
Overflowing Blood – ‘Blood Hit’ HP decrease amount activation condition made easier
– ‘Blood Hit’ HP decrease amount decreased
– ‘Demonic energy injection’ activation chance increased
Fate Smash – Damage Increased
Add DP System – DP gained per hit/getting hit decreased
JumpZ – Changed to jump state when not touching the ground in the air for a certain time
–  Changed Damage and KD count, MP recovery rate.
– Fixed attack effect still occurring when being hit
Dash JumpZZZ – MP consumption effect added
Particle Accelerator – Damage increase amount for per Dynamo Mutation point used decreased
– [True] skill’s ‘Damage increase’ effect changed to ‘MP cost and cooldown decrease’ effect
Particle Prism – Time stop time decreased
Psychic Tracer
Nasod Armor Command – Total damage calculations changed
– Total damage slightly increased
Quake Buster – ‘Enhanced’ trait removed, ‘Regenerating(1)’ trait added
– trait reset
Neutron Bomb – ‘Enhanced’ trait’s effect decreased
– trait reset
Particle shot – Homing feature added

– Fixed issue of not being affected by Magic projectile reflection effects
– ‘Lighter’ trait removed, ‘Powerful’ trait added
– Trait reset

Pulse Cannon – ‘Heavier’ trait removed, ‘Enhanced’ added
– ‘Innovative’ trait removed, ‘Lighter’ trait added
– Trait reset
Dynamo Config – Pylon – ‘Useful’ trait removed, ‘Lighter’ trait added
– Trait reset
Dynamo Config – Magnetron – ‘Innovative’ trait removed, ‘Lighter’ trait added
– Trait reset
Stasis Field – ‘electric expulsion’ MP recovery amount upon missed activation decreased
– ‘Maximize’ trait removed, ‘Lighter’ trait added
– trait rest
Lunatic Psyker
Psychic Storm – ‘Enhanced’ trait’s effect decreased
– ‘Critical’ trait’s condition increased
– Trait reset
EMP Shock – ‘Tenacious’ trait removed, ‘Gigantic’ trait added’
– Trait reset
Psyonic Beat – Movement speed for first and second motions revamped
– ‘Enhanced’ trait’s effect decreased
– Trait reset- Changed to be affected by attack speed stat
Quicksliver Accel – MP cost increased
– Change to chain into armor combo without stun effect on last hit when consuming Mutation Point
Arc Tracer Dynamo Config – Rushing Drone – ‘Enhanced’ trait’s effect decreased
– Trait reset
Panzer Buster – Damage increase amount for consuming mutation point decreased
– Maximum charge holding time decreased
– ‘Critical’ trait’s condition increased
– Trait reset
Nasod Armor Mode – Transform – MP gain amount for gaining Mutation point decreased
Install – Drone Activator – Time stop time decreased
Mastermind Dynamo Config – Flick Disk – Mutation Point usage condition increased
– ‘Enhanced’ trait’s effect decreased
– Trait reset
Phantom Seeker – Damage increase amount for Mutation point consumed decreased
Install – Ultimate Furry – PvP Modifier added
– ‘Critical’ trait’s condition increased
– Trait reset
Dynamo Config – Delayed Explosion – ‘Critical’ removed, ‘Enhanced’ added
– Trait reset
Install – Shooting Chaser – ‘Enhanced’ trait effectiveness decreased
– Trait reset
Time Tracer
Dash Jump ZX – MP cost increased
– Fixed issue of projectile still firing even when being hit
Gravity Buster – ‘Enhanced’ trait decreased
– ‘Overlimit’ effect decreased
– Trait reset
Reverse Circle – ‘Enhanced’ trait effect decreased
– MP cost increased
– ‘Overlimit’ effect decreased
– trait reset
Seal of Time – Changed so all cooldowns except Wedding/Hyper active skills get activated upon Resurrecting. (PvP)
Stardust Shower – ‘Overlimit’ effect decreased
Time Control -Activation chance decreased
Diabolic Esper
Maximum Strike – Damage increase amount for Mutation point consumed decreased
– ‘Overlimit’ effect decreased
Void Field – ‘Overlimit’ effect decreased
– ‘Absorbing’ removed, ‘Gigantic’ added
– trait reset
Force Finger – changed to not target invincible targets
Moonlight Rhapsody – ‘Overlimit’ effect decreased
– ‘Rhapsody’ damage decreased in PvP
Reverse Stigma – ‘Overlimit’ effect decreased
– ‘Enhanced’ trait effect decreased
– trait reset
LuCiel Stat Application – Current character gets 100% avatar and accessory socket effects. Standby character gets 0%
-Lu and Ciel gets separate set effect requirements
– Feature that prevents equipping duplicate items removed
Revival in PvP – Fixed issue of MP and Combination Gauge cut penalty while winning in PvP not being applied to standby character
Standby character natural MP recovery – rate Decreased
V switching – Invincibility removed, changed to superarmor
– Switching from methods other than V key switching also activates V switch cooldown
Strong Strike – ‘Strong strike’ activation chance decreased
– ‘Demon realm flame’ effect and features removed
Nether Shredder – Cooldown time added
Evil Claw – MP cost increased
Soul Infest – Cooldown time added
Chiliarch Terror Chain – MP cost increased
– ‘Critical’ removed, ‘Enhanced’ added.
– Trait reset
Ruinous Impact – Later hit’s defense and reduce damage ignore effect removed
Creeping Terror – ‘Distribute Terror’ cooldown time increased
– ‘Terror from the back’ effect decreased
– ‘Creeping Terror’ effect decreased
Dead Hands – ‘Punishment Aura’ effect removed
– ‘Dead Hands’ Physical damage increase effect decreased
Power of Oriax – MP cost increased
– ‘Movement speed decrease effect’ amount increased
– Movement caused by command is also affected by ‘movement speed decrease effect’
– ‘Innovative’ removed, ‘Accelerated’ added
– Trait reset
Apollyon – ‘Demon of Darkness’  appearance chance reduced
– PvP damage decreased
– Cooldown time added
Terror Absorption – ‘Evil’ trait effect decreased
– Trait reset
Dreadlord Ambush Attack – Critical resistance ignore feature for back attack removed
Oblivion – Cooldown time added
Royal Guard
Soul Collector – ‘Magic bullet’ damage increase effect amount decreased
Eschaton – Cooldown time added
Noblesse Shadow Bolt – Issue of target aiming being stuck only in one direction fixed
Fantasy Impromptu – 2nd movement – Cooldown time added
– ‘Useful’ effect increased
– ‘Critical’ removed, ‘Enhanced’ added
– Trait reset
Nobility – ‘Damage from Special Active skills decrease’ effect decreased
– From ‘Combination gauge enhancement’ effect, the effect to decrease cooldown per gauge consumed gets decreased
Roose All gun commands – Damage, KD, MP gain gets redistributed
M-137 Gatling Gun – Max fire amount decreased. MP cost per fire increased
– Damage increased
Blooodia Head shot – ‘Weapon hit’ motion cast time decreased
Sonic Spike – Knee kick’s hitbox range increased
Dance of Gun – ‘Ready Stance’ motion cast time decreased
– Cast speed increased
– Damage Increased
Crimson  Roose
Bloody Spike – ‘Maximize’ removed, ‘Critical’ added
– ‘Critical’ and ‘Enhanced’ swapped
– Trait reset
Multi Headshot – Cast Speed increased
– ‘Lighter’ removed, ‘Critical’ added
– ‘Enhanced’ removed, ‘Heavier’ added
– ‘Critical’ and ‘Heavier swapped
– Trait reset
Gun Guard – Cast speed increased
– damage reduction effect increased
– ‘Back counter’ feature changed to only work while using skills
– ‘Back counter’ chance increased
– ‘Back counter’ reactivation time decreased
Blood and Chain – Added powerful black hole effect when casting
Heaavy Barrel Cannonball – Cast speed increased
– Added feature to increase damage and size when charged
Flame Strike – Added immunity to helpless type debuffs while casting
– damage increased
– ‘Heavier’ trait effect increased
– ‘Lighter’ trait removed, ‘Critical’ added
– Trait reset
Steyr Antitank – ‘Accelerated’ trait removed, ‘Powerful’ trait added
– ‘Tenacious’ trait removed, ‘Evil’ trait added
– Trait reset
Lockon Stratos – Hitstun for targets hit increased
– ‘Innovative’ trait’s effect increased
– ‘Evil’ trait removed, ‘Merciless’ trait added
– Trait reset
FM-31 Grenade Laucher – Pierces all targets
– ‘Enhanced’ trait’s effect increased
– Trait reset
Laser Rifle – ‘Heavier’ trait’s effect increased
– Trait reset
Quantum Bomb – ‘Gigantic’ trait removed, ‘Lighter’ trait added
– ‘Regenerating(1)’ trait removed, ‘Heavier’ trait added
– Trait reset
StoormTrooper Operation Raze – ‘Heavier’ trait removed, ‘Persistent’ trait added
– ‘Innovative’ trait’s effect increased
– Trait reset
FM-92 MK2 Lancer SW – ‘Lancer’ fall speed increased
– ‘Flame Area’ movement speed decrease amount increased
– ‘Innovative’ removed, ‘Lighter’ added
– Trait reset
Pampero Booster – In ‘additional attack’, added feature to give ‘Freezing’ debuff
Valkyriee

/Freeyja

All Grenade Skills – Time in between throwing reduced
– Trait reset
Valkyriee G-35L Flash Grenade – Added ‘stun’ ability for [True] state
Freeyja Dash XXX – Revamped feeling of hit/control
– Cancel zone adjusted
Nil Sniping – Damage increased
– Skill structure revamped
ㄴwhile casting, press [Skill] key to fire all rounds
ㄴwhile casting, use [Z] key to force exit
ㄴwhile casting, use [X] key to fire one at at time
ㄴ- Issue of target aiming being stuck only in one direction fixed
– ‘Stun’ debuff’s duration decreased
Phantom Chaser – ‘Maximize’ trait removed, ‘Powerful’ trait added
– ‘Powerful’ and ‘Enhanced’ traits swapped
– Trait reset
D-Day – Added powerful black hole effect when casting

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219 Responses

  • AraHnng~ says:

    More changes!! I need to know what is going on with ara and rose q.q

  • Qboy says:

    Blaze Wing – – ‘damage decrease per time’ effect removed for first hit.
    Welcome back, Auto MVP.

    • Siegflan says:

      still, the initial dmg is shit compared to pre-nerf so… i will stick to spiral blast for more dmg

      • MagicSpice says:

        blazing dance was still good when I used her….

        but I deleted my BH recently cause I found her boring after a while…

      • Siegflan says:

        her skills and passives contradicts a lot… inc magical crit dmg & chance, but there is barely any good magical skill other than sword fire… Especially annihilation skill. Only fire wall deals good dmg/mp used

        Blaze Wing previously still usable in bossing, but now it’s dmg cant even surpass fire wall. which cost less than half of it.
        Blazing Dance dmg is so-so, only good for field clearing when too lazy to play or doing title hunt.
        Eternal FIre now deals good dmg/mp used. But Its literally launches off the roof. Using that in henir/dungeons will get you super bad insults

        her bossing magic nuke skill is just…sword fire…..
        sobs

  • Supreme Armor Mob says:

    wait…..flexible movement just got a nerf in that all cooldowns for sklls get activated on res?…………..
    GODAMMMIT WS DIDNT EVEN GET MUCH
    AND FREAKING CA IS STILL WEAK WHY DIDNT THEY GIVE RANGE BACK TO BURNUNGPHANTOM

    • MegaXAvenger says:

      lol Burning Phantom I got tons of buffs idc about that shitty black hole

    • MagicSpice says:

      WS still has plenty with her kick damage and leg breaking…. that res nerf was justified tho, cause some would just quickly get back up and skill into you after they tanked for MP

      • wombat of doom says:

        it seems you re not up to date with that class, the kick damage got really weak recently from around 90% more to damage to a crapy ton of 30%. The tankyness were also gone since the last balance patch, expect for the 15% damage red. from that passive, ws has not more def than a ga or nw.

        • MagicSpice says:

          their kicks are still a good amount of damage (about 6k on me and I got +9 armor) and come out rather fast

          as for the tanking part, you can still let your HP drop and build up MP, then use a skill as you come back up, that’s what I meant

        • UndyingWill1 says:

          And you want her dangerous kicks bacK? Yeah no…Iron Paladin needs a buff.

          • MagicSpice says:

            damage wise yes, defense wise no

            he starts guarding and my damage loses two digits, mainly cause I had to feed the majority of my add dam into maximize

            it was practically this result for me: 12k add –> 2500 add and 8k maxi

          • Dreamslayer says:

            I want my “ridiculously damaging” kicks back, yes. I want to be able to kick millions on non-actives in PvE. :D

      • Dreamslayer says:

        Guilty as charged in having won that way a few times. Sharp Fall –> Violent Attack is a game-ender.

  • Mr. BTFO says:

    Add mains crushed their hopes and dreams forever
    Only nerfs now, no more buffs

    Luciel mains can remove themselves with the disappearance of equip-stacking

    Today was a good day

  • UNub says:

    Based god patch. Removed socket stacking on Luciel, res passives get gg’d, Annihilation/Destruction burst count reduced, DP mode has less gains, passive MP nerfed, Luciel can’t keep other character’s MP in 3v3 if they die, Shadow Step higher MP cost, EE proc rate reduced, Bullet Blitz nerfed, and much much more.

    I would legit like to suck the dick of the guy who gave Energy Drain an initial hitbox.

    Now the problem that remains however is that they buffed Rune Slayer again and Code Empress didn’t receive a cast time speed up for Electronic Field. Skill canceling where you get a full skill usage for no cost/CD has yet to be addressed. Hitboxes are still a problem. There’s a long way to go but this patch effectively places the game into a very very nice position.

    One last thing though. BUFFING FLYING KITES WON’T MAKE SD PVE BETTER. I’ll be waiting on the day they make her Dragon Stance much faster instead of making it take longer than entire hypers to actually perform.

    • Siegflan says:

      I agree so much with you. SD needs proper PvE buff
      If possible, even remake of dragon stance

      • Shadow S.R. says:

        I don’t really get it.
        Why her PvE is bad ? I was able to still have fun with her current PvE style.

        • Hasrki says:

          Dragon Stance takes 8 seconds to execute, her only worth skill using, half of the skills SD use on pve are from base, she is the lowest damage output character in pve on the game, the motive is that she is entirely focus on PVP, yet they already fucked pvp too, actually half of her commands and KD reduction,wanna a exemple? zzxx used to reduce kd, now not only do not reduce kd, but actually is glitched and send the enemy flying , her kd reductions are >>X and >>^>V^<Z, with an extreme timing. Yep SD sucks,but is one of the fun classes to play pvp if you don't stay on loops and crap.I only seen one SD on the entire world to be able to use the second kd reduction, and i already played all the four servers. the motive SD really sucks is actually because people don't play with her, and there isn't enough feedback, what is really a shame.

        • UNub says:

          It’s not necessarily bad, it’s way more limiting than other characters outside of Flying Kites. You’ll notice when hero dungeons come to your server, but Dragon Stance is just way too slow and is her main DPS against single targets.

  • Endgame says:

    I see Elesis nerfs!

    WHAT THE FUCK IS GOING ON HERE?!

    …..Yeah, it’s only for Dodge & Slash and GM, while BH and CA are getting buffed. But still. What the fuck?!

    Oh, and they’re nerfing Add again. Remember how they did that last time, everyone got excited, but then the patch actually hit and nothing actually changed?

    Come on guys. Add is the most popular character by KOG’s on admission and the Koreans are still pissed at KOG over Rose. They CANNOT afford to nerf Add they way you’re hoping. These are most likely just more minor nerfs to make it look like they’re doing something when they really arent.

    • Your Mom says:

      Can you please uninstall life, CrA desperately needs buffs, she’s as much ass as CEm is, maybe if you got your head stuck out of your ass and paid attention to the game you’d know that CrA is one of the weakest classes in this game, BH was fine, she didn’t need nerfs or buffs.

      >Add is the most popular character
      What happened to you whining about Elesis being KoG’s pet exdee
      make up your mind you salty delusional freak

      • Brolol says:

        Waiting for the day Eve gets a cool down on her mana conversion at the start of the match.
        Waiting for the day BH actually gets good catches. Her power is fine. She doesn’t need anything else done to her. She just needs a way to actually catch. Her catches are almost as basic as LK’s were before he got his buffs.

        >But that emergency evac nerf. YEEEEEESSSSSSSSSSSSSS OMG YESSSSSSSSSS HAAHHAHAHAHAHHAHAHAHAHAHAHAHA FINALLLLYYYY

        • Lil D says:

          Considering Mana conversion costs hp, thats enough of a trade-off for being able to use it at the beginning of the match. Same with Life Swap on Ara…

          • LimeGreen says:

            lmao. then that is not fair to Aishas and Renas that needs the mp more than Eve. I would gladly sacrifice 10% hp of mp in the beginning of the match to get 100 mp like CN.

          • MagicSpice says:

            @LimeGreen

            idk where you’ve been but Aisha can still charge MP at 10 per second…. (plus EM has meditate and RoF using VP might get that +200 MP at the start)

            as for raven… not sure on his MP… but socketing more MP gain is a thing across all servers now (you should have a mag necklace or the equivalent in PvP anyway)

          • FaceDesk says:

            @MagicSpice

            idk where you’ve been but you have to be still to get that mp, a lot of classes will close that gap fast

          • MagicSpice says:

            @facedesk

            I’ve been on a DW, a class with huge MP gain when used right but has poor range. it’s not that classes close the gap fast (otherwise DW’s speed would be an advantage to that), it’s that you have to CATCH the opponent first…

            easier said than done in a lot of cases, but there are RoF noobs out there… (and I tend to find the most on Raven and Add)

          • lil D says:

            Its completely fair. Aisha has the best natural mp gain, she doesnt need something like mana convert. Nor does rena. You’re only complaining because they had those mp hax for so long, you’re just not used to balance.

            Besides if they gave eve Meditation and gave aisha mana convert, all aishas would have a stroke.

          • MagicSpice says:

            @lilD

            I’d be glad if DW or VP got mana conversion cause they don’t even have meditate to begin with… that’s EM territory

            instant MP spike for those two on top of what they got would give them a lot more MP gain than they have

      • Endgame says:

        Elesis is KOG’s favorite child.

        Add is the playerbase’s favorite character.

        Elesis gets special treatment because KOG has a collective hard-on for her.

        Add gets special treatment because actually trying to balance him will kill the game.

        …..My statements in no way contradict each other.

        • Not Noodles. says:

          Elesis aint KOG’s fav child. Maybe anyone who played/worked on GC.
          But no. If she was, she wouldbe the one garnering all the hate for being OP, not Add.

          She’s not OP. CA was for awhile. But renewal screwed that and made her one of the weaker tier charas ever and this (Test revamp now, keep in mind) revamp .

          Trying to balance add won’t kill the game. There’s 11 other characters to look at.
          Only people who would be dissapointed by Add nerf are bandwagoners, people who like accelerator, and add mains, and nitpickers if one wants to nitpick.
          But comments point to explaining reason not working on you. so I wont bother explaining anymore

          • Endgame says:

            This is the same community that whined about LK and BM back in the day when they were at the bottom for the exact same reasons they are now. Of course who they think is OP doesn’t mean shit. They merely whine about who they lose to. And they’re more likely to lose to the edgelord all of the modern playerbase is flocking to than a character who takes skill to play. Like, oh, anyone else, including Elesis.

            Add wasn’t actually overpowered until they implemented specialization sockets. Until then, people were just sucking at the game.

            So in short, you better not talk to me again if you can’t understand basic concepts you worthless sack of shit.

          • UNub says:

            Endgame was banned from the forums for a reason. Ignore him.

            Patch already speaks for itself as to what got buffed/nerfed, and the generalizations that Endgame spews out is a constant reminder that he doesn’t play the game, he just reads the patch notes and moves on with his life without ever getting as involved as we the players do in this game.

            Does Endgame feel the same frustration from getting oneshot by Apollyon? Does he even know how many skills an Add can spam in a match and make everything you do feel useless? He’s not there to experience it, so his salt is worthless compared to the people who suffer everyday in PvP in hopes of patches like these.

          • LuckyDucky says:

            Endgame finally stopped denying that Add is OP you retard. :/

          • some1 is more annoying than Endgame says:

            UNub, if you want to discredit him, at least give the fact right.
            His ban from forum was unrelated to his unpopular ideas or rants about the game.

          • MagicSpice says:

            it’s still clear he doesn’t know what he’s talking about…

            NA recently got the balance change that supposedly “gutted” Aisha and yet she still can kick your ass…

            about 1 out of every 4 of my wins on DW (which is fairly often cause people still forget energetic is a threat now), someone says “i hate Aisha”

            don’t worry guys, NA is still fooled into thinking Aisha is crap, hence why I’ve only fought 6 of them in ranked PvP (and ironically only 2 EM and 1 VP)

          • some1 is more annoying than Endgame says:

            tbh, I could not agree more that Endgame’s fallacy is annoying sometime, hence my name “some1 is more annoying than Endgame”. It means he is annoying. But those haters sometimes more annoying than him when they just discredit all his ideas just because it comes from him even though some ideas are seemingly legit or still unsettled.

        • Sieghart says:

          I doubt u have never suffered as BH before
          BH is a debuff queen, but got outshone with all those crazy dmg burst skills from other characters.
          While BH needs to combo and applies debuff, they get MP and then bombs u with huge mp skills
          (particle accel + gravity buster is the most common)

          Elesis skills’ dmg are comparatively weaker when compared to other characters

          KoG’s solution to BH’s mana problem is Incarnation of fire, which honestly sucks a lot. Especially when the target can’t even be debuffed…(Raid bosses, Buildings, Ereda for example). Not to mention, You have to waste a skill slot for it too.
          Why cant KoG just inc commands’ mp gain like Rena?

          RS runes charge gale(which is good). While BH’s fire charge annihilation(Gale is much preferable with extra mp gain). Fair much?

          KoG’s fav child? hahah man u sure talk rubbish

          • Endgame says:

            Elesis skills’ dmg are comparatively weaker when compared to other characters
            Elesis’ combos are comparatively stronger when compared to the other characters.

            …..Which do you think really matters more in PVP? Combo damage or skill damage?

          • Endgame says:

            PS. You sucking at BH doesn’t mean she’s underpowered.

          • awsed says:

            as of today? skills, everyone plays pvp for chargkng then one shotting as if this was an scroller,he ce why add and luciel became so popular even though they are wet rice papers… that is not to say combos are useless, just that they are not effocient enough with all the treats around

          • Don't forget says:

            @Sieghart
            Let’s not forget about how her new “system” takes away all her dot for extra damage or mp.
            You NEED to debuff the opponent to use incarnation of fire. In the process of using that skill it takes away her dot.
            Also techs such as fire fist take away her dot for more damage. And there’s nothing you can do about it.

          • Sieghart says:

            @Endgame
            Hey there retard. I am ranked SSS in elsword JP as a BH.
            When I first reach SSS I only used sparring gear too (Now SD set)
            My costume is just bunny, not even a rare avatar or anything special.
            If u think I sucked then ok you must be a star ranked sparring gear pfft

            What really matters in PvP? fun of course. especially when it is overall good competition.
            Personally, Combo dmg is more important for me, since season 1 I always use active skills, not special actives, so yes. Combo for me

            However, the current condition of Els PVP, It is obviously skill damage.
            Combo people = you also give him MP. Then he one shot u with that MP via nuking skill.

            Elesis however, dont have a good nuking skill with her low skills’ dmg compared to the other
            Which is why I am saying she is quite underpowered. You can go test the dmg and compare them.
            I have done it before so I have basis on what I speak unlike you.

            PS: you are prob a retard from all the people’s response of you.
            So when you test please take off every equipment and make all status 0 ok?

          • Sieghart says:

            @Don’t forget

            Thank you! At least someone that actually understand this stupid system.
            Fire Fist is good tho imo. If the enemy actually sit still as u debuff them lol.
            Fire enchantment III can be xploded for huge burst dmg. Then can re-apply the flames.
            At least thats what I usually do in PvP.

            Incarnation of fire. I feel like it needs Fire Wall to be useful.. Fire Wall helps a lot in applying Burns in short amount of time. As its time freeze ended you can directly use incarnation of fire to refund the mp used for fire wall. Or if u caught 2 people inside, directly incarnation of fire can get u to cast Sword Fire~
            SF skill time freeze will prevent em from mana breaking the fire wall directly too.
            So, after they mana break from SF, u can use incarnation of fire again to be blessed with MP again lolol

            The problem is that the dmg isnt as magnificent as this combo looks or sounds haha….
            Adds can just cast particle accel and totally surpasses our dmg (iДi)

          • lilD says:

            @Sieghart I actually agree a lot. CrA upon release had Shade Illusion, which I found to actually be a decent nuke (in annihilation mode it took 50% or more from people). Now that elesis has special active damage similar to Eve (disregarding moves eve uses strictly for pve like Junk Break), she cant compare to people like add or luciel. This wouldnt be a problem if her combos could do as much as BM, RF, or TT (siege) but its not.

    • LuckyDucky says:

      Don’t worry Endy. Even after the nerfs she will still be strong enough to pin you down. Just the way you like it. ;3

  • LimeGreen says:

    They finally did something to Aisha to make her Fireball skill useful now? I guess because NOBODY uses it anyways, now they actually might have a reason to use it. AND FINALLY they are going to decrease teleport cooldown.
    I don’t think Rena got much. I see, NW might have some buffs. All of them got max MP increase but tbh they don’t really need it except maybe GA. And at most it is like a 50 mp increase probably. Resurrection cooldown reset actually sounds nice.
    And this patch is seems pretty brutal to CNs. I guess you can no longer troll with Scout. Photon flash nerf is sad. Her HP recovery system is probably still trash. She is better with out it tbh.

    I know who useful that IS combo is going to be.

    • Coldhearted Dropkick says:

      ._. and we thus see the lack of impact KOG has suceeded in making as not many comments about WS directly come up…..

      BECAUSE HER TEST REVAMP IS SHET.
      But I hope actual revamp on 21st is good. Better be.

  • Anon says:

    Looking forward to the finished translation

  • Mech_Tech says:

    I think the “destruction bounces” means the times where in destruction it gives you stoic and KDs the people around you.

  • Xendella says:

    Thank god they nerfed LuCiel and Add, was getting sick of all that bs in PvP e.e

    • Nagiisa-San says:

      stares hard at rose’s skills// dafaq is this shit. where are the Rose nerfs? >.>

    • MagicSpice says:

      there’s still players trying to defend add/luciel…. but they really are bullshit easy mode characters….

      they can get away with WAY too much and there’s no denying that.

      but that seal of time nerf… I get the feeling anyone buffed by that in PvP gets hit with the forced cooldown thing too..

  • Jenova says:

    Dimension Witch

    Energy Spurt

    – MP cost decreased
    – ‘Maximize’ trait removed, ‘Gigantic’ trait added
    – Trait reset
    – Can be used in air

    That makes me touch myself.

    • SOURUXRIP says:

      You are the man.

    • MagicSpice says:

      yeah, I didn’t expect it… they already fixed it’s damage calculation error so it was whacking for REALLY high PvP damage… but now….

      it’s looking to be back to it’s former glory (shoulda never gotten nerfed to begin with)

      plus midair use now? I might break it out for PvE again with that!

    • ThisIsIt says:

      Bruh like omg you know how long ive been waiting for my DW for that energy spurt to be used in the air
      God-tier shit right there also the changes for CeM thou im hoping she going back to her god stage :3

  • Kekmaster123 says:

    Very gut.
    The one responsible for the balance patches recently is doing a really good job.

  • Empresz says:

    I really liked some stuff about CEm:
    -MEB back to charge (Please, take off that feature of 5 seconds fire -.-‘)
    -Maximum MP increase
    -MP regen increase with summons in field
    -V key effect of reducing next summon cost (if none in field)
    -Ferdinand’s AI Revamped (PLEASE, GIBE ME APOCALYPSE AI ;-;)
    -Ripper’s faster casting.

    The other stuffs I need to test to say something. ‘u’

    About my second main, NB:
    WTF COOLDOWN ON COMBINATION?
    The only place to get Combination faster is PvE. In PvP it’s impossible.
    Why reduce CD reduction in Noblity? Seriously, OTHER THING ONLY IMPORTANT IN PVE.

    The last thing I need to say is that separating stats will f*ck everyone and that hurts D:
    They could have half the amount of stats in each gem. That way it would still being together, but in the same level as the other characters.

    • Lil D says:

      What you said about Luciel is false. Luciel is able to have double the stats of everyone thanks to their stat fusing. Its not fair at all. This wouldnt be an issue if Luciel didnt also have moves that clock above 5k% damage. It was a long time coming to nerf luciel.

    • Raiem says:

      Ikr @_@….. can’t they just halve the effect of each socket… For example the costume for hair socket (just throwing numbers to just make a point) max socket is like 600…. Just half it that will make it into 300 but still applies to both chars.. To get the max again… they have to get 300 on the other hair piece
      Hypothetical speaking Lu has all the speed stats but Ciel does not while ciel ha all the critical sockets but lu does not.
      The stat separation will make them re socket everything GG..
      Weeeee… Have fun resocketing…

      • awsed says:

        I could see a reason for resocketing meaning more money to them if they decided to sell sage stones for cash but that would break the game so bad… still i’m glad i don’t main the pocket bait character so sorry guys who do

  • Nagiisa-San says:

    //cries alot// RIP my DE in A rank. I was so close to getting u SS rank. ;;;w;; *Waves handkerchief*

  • Rin says:

    The LuCiel changes are really bugging me atm. If I’m not misunderstanding it without more clarification. Did they just seriously separate the stats from Lu and Ciel AGAIN? Pretty BS since it was pretty bad before. And that V switching is just a plain annoyance, “use a ability, oh can’t switch back immediately, yay” That MP gain on standby, depending is just ugh… 3mp per sec (3.5 if nb) is pretty much nothing in pvp unless you plan to run around for 30 sec not doing anything for 100 mp… though its going to kill my dung experience since its going to be a bit slower depending on how much its actually reduced…inb4 they just cut the gain in half killing pretty much all mp efficiency everywhere. Still worried about what they mean by the stat application though…that nobility nerf is making my tank Lu cri… q~q

    • Lil D says:

      Boo hoo! Luciel wont be able to steamroll anymore SO SAD. Seriously maybe if you werent handed all that free damage and mp in the first place you would know how bs it is to other players.

      • awsed says:

        my thoughts exactly: not even aisha gets that passive mp regen for running (she has to sit still, losing time) nor does any other character gets a second MP bar (except for DE) and yet they have “free” skills that rank as 300mp tier… pretty fair for all other characters tbh -sarcasm-

  • JokerCard says:

    so the question is, is CA’s Burning Phantom Gigantic trait gonna increase range? or is it just the visual hitbox of the blackhole phantom?
    Waiting to see how it turns out.
    But even if it is wider range, I still think it’s rubbish dead skill.
    Gale makes it hard to use, stpid of them to even change to annilhation in the first place
    range nerf makes it too hard to drag in mobs, despite Black hole generator being able to do this and that’s a 300 tier mp skill too.
    and USING MP instead of HP? bad idea, using HP for damag eboost supposed tobe CA’s main gimmick.. but kog dont believe htat anymore

  • Unknown says:

    LuCiel gonna be trash again with that “Stat Application” from when they first came out.

  • SpeedySubs says:

    Why is it that Rose is getting buffed?
    I don’t see many changes, EXCEPT FOR RANGE.

    When others are crying about Add and LuCiel, I’m crying about how much of a threat Rose is in PvP.

    • Endgame says:

      What do ya mean the new character that everyone hates and KOG has desperately been trying to get to play is getting buffed?!

      • UNub says:

        I’ve seen a lot of positive reception over every Rose except Crimson Rose. And even then I’ve seen less complaints about that vs. getting oneshot by Apollyon after Luciel whiffed the thing 15 seconds before.

        • some1 is more annoying than Endgame says:

          “I’ve seen a lot of positive reception over every Rose”
          Are we talking about the same Elsword? lol
          Your nonsense is going too far this time “you noob”.

          • Gameboy224 says:

            PvP reception. None of them stand out at all in PvP except Crimson Rose who has some noteworthy tools. The rest are very mid tier.

            Rose is very much not a broken character.

          • some1 is more annoying than Endgame says:

            KR is not NA where pvp is everything.
            FYI, pvp reception or not, Rose is the least hyped new char in Elsword’s history.
            My friend who plays KR asked me in disbelief yesterday why NA forumers were so happy when they think they will get Rose to NA.
            From Valentine day poll, Rose vote is the lowest by large margin.

          • UNub says:

            I think the character hype was impossible to achieve with overall balance needing to be reworked so far that patches like these were necessary. You can’t expect Rose to be HEY I WANT THIS NOW kind of character when a lot of Elsword players were burnt the heck out. PvP balance is very much a concern for Korean players even if it doesn’t mean everything to them.

  • Gozzo says:

    I beg you to bring ASAP this balance patch to IT too… This server is ripping apart, people is really devasted, it’s impossible to play sanely.

  • Lil D says:

    Kog tends to make new characters stupid broken not because they think its awesome to torment the fan base (although with Add it seems that way) but in order to make learning the new character simpler. Luciel for example, you can easily learn how to play and develop strong offenses when you figure out which combination of moves does the most damage. After Kog thinks people have successfully learned the character, they nerf them.

    This is why characters they consider to be “easy” (look on elwiki for the list of characters in this description) are always nerfed the fastest. Kog thinks these characters need less learning curve. While characters that are considered mid tier or hard are nerfed slowly. This is why CrA was nerfed so heavily and quickly while DiE was left brain dead for a long time. CrA is considered easy, DiE is considered hard. And when DiE is finally nerfed to the ground he probably will be hard, but by then players will have an idea of how to play him.

  • Kwynn says:

    //Only plays IS and ST

    Yay, IS new combo
    And ST got so many buffs, but I don’t like how they remove Gigantic from Quantum Bomb and Heavier for Operation Raze. They’re both my favorite clearing skills.

  • Akittymori says:

    Is that a freaking nerf to teleport I see? WHY?! It already has a 5 fucking second cooldown…now it has a reuse penalty (SURPRISE! it didnt have one thanks to the 5 sec cooldown) AND it has an INCREASED MP usage? WWwwhhhhyyyy? At the VERY LEAST, give EM and VP a system like DW’s where the less mana they have, the faster they move LMFAO. Aisha’s base speed is shit and EM and VP feel like they have PERM WATER III on despite my Aisha’s have 24% mov spd LMFAO

    And people are actually praising these changes saying they made them balanced?

    • Endgame says:

      People praise this and the last revamp because they are fucking braindead. No one can justify the constant Teleport nerfs.

      I mean, really. Even if Add DOES get major nerfs this time, they’re still going to lose to Add and whine about him being overpowered simply because the core problem is that 99% of the playerbase has no idea how to play and just mindlessly rushes the opponent. Add hard counters that playstyle. And killing his DP generation isn’t going to change that when he still has his ultimate catching bonus of player stupidity.

      How do I know? Because Aisha HAS been nerfed into the ground and people are still bitching about her. (Or specifically EM.) For the exact same reasons: they just mindlessly rush without any regard for strategic thinking.

      And I sincerely doubt Add is getting nerfed down to EM’s level anytime soon. Let alone to the very bottom with VP and DW.

      • zetgeist says:

        a better point about the playerbase being clueless can be seen if you take rena into 1v1 PVP and abuse >>X. people who spend their PVE lives springstepping will completely forget they can jump and will block your arrows with their face every single time. and then they’ll say YOU suck at the game when they lose because of it.

        ☞they repeatedly fall for the same trick
        ☞a super basic logical tactic for a flimsy character
        ☞but you are bad for acknowledging that your flimsy character’s best bet is to flee and punish them for chasing you like a bull, rather than trying to trade blows when you know you’ll lose

      • UNub says:

        Every situation that an EM has MP (which they do now), Teleport allows them to run the entire match without being punished unless the EM is misdirecting the Teleport. That thing used to have I-frames, and it has been rightfully removed. Now it has a CD so that you have an actual window of time to attack her. It makes playing against her much more fair.

        Aisha countered melees before with the charge and win strategy in season 1 (which had no counters), was nerfed into the ground because KOG had no other plans for how Aisha should actually play (yet DW’s release made it clear that she needed damage to function), and S3 made Aisha all about preventing interaction but not having any real incentive behind it. S4 now has at least allowed interaction while letting Aisha keep her form of play, with only VP dropping down because she is much more MP reliant.

        She’s a character with an actual direction at this point, and I enjoy it. For anyone reading about Aisha and also thinking Teleport doesn’t need a nerf to its MP cost, it already has an attribute to halve the MP cost and the other attribute has a low chance to refund 200% of used MP. You have no reason to take the first one because the cost is so low, so this is actually a buff to that specific attribute.

        • MagicSpice says:

          plus I wonder how ANY Aisha is “bottom tier” when 2 have super armor (one who takes slightly more damage and the other who’s OP dark balls is still allowed), EM still has fucking meditate (until this starts on cooldown or is removed, wut MP issues with EM?), all 3 can still destroy your HP bar in some way (cause it sure looks like chain lightning is still a threat along with hell drop and heavy press/impact hammer), one of them runs twice as fast at the start (teleport is only an escape tactic anyway), and the kicker? THEY ALL STILL CHARGE 10 MP A SECOND

          but then again, all the bandwagoners and non-experienced Aisha have left… the only reason the hate for her hasn’t grown (cause it’s still a lot), is cause you’ll find one few and far between matches now.

          all the recent changes did was manipulate her tactics and made her more combo reliant (like DW wasn’t already combo heavy)…

          so, anyone saying Aisha is gutted doesn’t know how to use her… take it from a 4 year DW main that HAS all 3 of them, she’s better than you think. but honestly, underestimate her more.. it makes it that much funnier when you become the next number to the win counts on my aisha

          • Bruh shut up lmao says:

            chill lmao. All of the Aisha’s don’t have the catching potential of add and CERTAINLY not luciel. Aisha seemingly will always be the buff-nerf-buff cycled char because KOG just doesn’t know how to properly deal with her. Aisha IS gutted if being compared to other chars in the aspect of catching. Her normal suck too, but catching game is what’s really a turn-off for Aisha. and nobody wants to take the time to actually learn to catch, while they could simply click one skill on luciel and basically catch for little mp. *Coming from a 3 year VP-DW-EM main*

          • MagicSpice says:

            true that most don’t want to learn how to catch, hence why they get an “Easy” class or Ring of Fury, but everyone forgets Aisha is also more MP reliant (DW being the least cause she can still combo). And what’s the ONE thing all Aisha have in common? charging 10 MP a second…

            if you’re good at running away, this is an option (and EM doesn’t need it cause fucking meditate is still a thing), but the thing with Aisha is that if you WANT to combo with her, don’t expect it to be easy.

            they made her harder to use, but Aisha’s output is still really good. people need to stop saying “trash tier” cause if a class really was trash, they wouldn’t be able to function in the hands of ANY player, cause good Aisha users are still doing okay with her.

            oh and nice name, no one gives a shit cause they’ll speak up anyway. welcome to the internet

          • MagicSpice says:

            oh, and VP’s are still running around spamming darkballs… how much effort does that take?

          • Bruh shut up lmao says:

            Who really is gonna let an Aisha stand for 2 seconds to get 10 mp. I guarantee you a raven or add will rof or not, regardless they’re gonna come rushing at you, because of the simple fact that they KNOW Aisha can do this lol. No Aisha’s really run anymore, you can YouTube a pvp video right now and find this to be true. A lot of Aisha’s are going aggressive now because obviously nobody is gonna just let them charge lol. Also, meditate isn’t even that good as it was, don’t get me wrong, not complaining but by the time it’s over, you get around 90ish mp. Not to mention they increase mp usage of EMs skills, see the problem here? Trying to catch using fireballs also eating up some mp, maybe a binding circle catch, oh look your back at 0 mp lmao. It’s sad that a lot of good DWs I see are forced to teleport behind enemies in pvp and ^^zz because that’s the best option to catch. Nobody runs into >>xx anymore in high SS to SSS tier. VPs use voidball sweep because it’s a nice damage in-between the little game you play to see who catches first. Just like how you use your +11 DW for damage right? There are still some +9 Aisha’s making it out here lol. I challenge you to pvp with +9 or even +10 and record yourself. In summary, yes. Aisha is trash comparing her to some others chars, I’ll admit, shes climbing back up after these nice nerfs, good thing they can’t make Aisha any worse than she already is- sucky but able to used. Just my opinion though lol

  • Dreamslayer says:

    I’ve kind of become jaded as to the severity to which they ignore us WS players, so any buffs at all become a pleasant surprise. i’m happy for the crescent kick buff (even though it really feels like we’re keeping the new improved damage and going back to the old range/cost of Crescent Kick back when we used to have the skill notes where it cost 150 MP and reached super super far). I really hope it’s actually noticable and a significant MP reduction; if it’s 200–>180 it’ll be meh. Better than no reduction, but still.

    Anyway, I guess people don’t like Flexible Movement enabling a come-from behind Slide Double Kick/Sharp Fall/Violent Attack to victory, so hearing that it got nerfed yet again is saddening. At least it’s only for pvp. Honestly, if they’re going to continue nerfing it they might as well remove it and give us something else that’s potent, like maybe a 30~40% chance to ignore defenses on regular kicks. Considering GA has the exact same thing in her Strong Shot-enabling passive for normal arrows, it’s not inconceivable and would help against Chung who spam Wonderwall.We’ve already got Low Kick piercing defenses every 5 seconds; adding this would make her feel more like an unstoppable force of nature whose kicks are like being hit by a falling mountain. Ah, well, I can have my imagine spots.

    I’m super excited about having more max MP and gaining NFS stacks more easily though. I just hope it’s not some stupidly small increase that’s barely noticable…

    P.S. I call Rena’s “Nature’s Force” system NFS to differentiate between it and Nature Force, the WS active.

    • Dreamslayer says:

      Oh, and I was just thinking the other day that we needed more AoE attacks for PvE. I just want a decent attack that covers a respectable, circular AoE so we can at least keep up in special-based dungeon clearing parties.

    • MagicSpice says:

      honestly, WS is fine where she’s at cause she still got OP hitboxes on actives along with good damage. She still seems strong, but not too strong

      that res passive did need nerfed more tho, mainly cause of the reason you pointed out. but honestly, I think the res thing should be PvP only cause it’s practically an extra life which is immediately unfair

      but given the look of things, rena will gain orbs for her system more often, and those are still damage increases when used

      • Dreamslayer says:

        Yeah, I forgot about that part. WS doesn’t finish her combos much and since actives that aren’t Siege Mode no longer trigger NF drain, having full NF a lot more frequently will make her much faster which will be lovely. I think she’ll also be able to rely on NF Siege more consistently as a result as well. We also can actually begin finishing our combos once at full NF, because the NF hit allows the continuation without launching the opponent halfway across the seven realms (I’m exaggerating simply because I wanted to say that for some reason. It’s not that far a launch in reality, even without NF you can catch on it with either an active or even another command kick if your attack speed is high enough; I frequently mix the two.)

        Someone else later said WS is the most popular Rena. I don’t think so. I think it’s GA>WS>>>NW. Just…NW is so rare these days, and I see a lot more GA than I do WS.

        • MagicSpice says:

          I tend to find more WS than GA in PvP so that’s honestly perspective. But NW does seem the least popular which is sad cause she can hold her own rather well. her traps are still an issue to play against and her arrow/combo damage isn’t bad either.

          in fact, I think she still gets 30MP from XXX combo, but i’m not sure since I haven’t used NW in a while

    • UndyingWill1 says:

      Woah woah…Ignore defense on kicks? Her damage is high enough. I say 1. Give Iron Paladin armor break since his damage is so low, 2. nerf DC 3. Nerf siege on TT. WS don’t really need anything else.

      • Malle says:

        Um, NO! IP has mid damage with SPARRING GEAR, on top of that, the utilities on Chung is ABSURD. Chung needs NOTHING else. DC? Stop picking on my main. Nerf siege on TT? How? How do you Nerf the very meaning of a class?

        I agree with WS, she needs NOTHING else.

        • UndyingWill1 says:

          What is wrong with you? First off, I can pick on DC all I want. DC has way too many tools now that his bullets is full screen reaching. Don’t even bother trying to tell me no he doesn’t. BB sure won’t work when behind him but that doesn’t nerf the range on that skill. Yeah no, look at Raven and his utility. Lol, I’ve saw IPs with spar gear and they do only sub-par damage to my RF. Sorry but Iron Paladin needs a buff. If seige is getting buffed then seige will be buffed for all Chung’s anyhow lol.

          At least you agree with Wind Sneaker. All I want is 1. IPs heavystance reduction buffed. 2. Increased damage on Burst Wolf and 3. Fix leap. If any chung needs nerf its DC.

  • Kazeashi says:

    Very excited about CEm’s buffs. It would be awesome to see summons granting you 3mp/sec like optimus (not 5mp/sec because Eve has Bloodletting) and a bigger mana pool would be awesome. Ferdinand really needs an upgraded AI so this is also good news.

    On the other hand MM is nerfed =L. Meh I don’t even play official PvP so meh.

    • Kazeashi says:

      And why haven’t they removed super armor from GM’s falling swords combo e.e

      People spam it soo much in PvP and we can’t even flich them from behind e.e”

      • Endgame says:

        Because they WANT GM to be broken.

        Hence, why they gave her the combo and gave it super armor in the first place.

        • MagicSpice says:

          and why that shit is predictable as hell too

          last time I got caught in that move was months ago

          • Kazeashi says:

            They should also increase iron body’s CD and nerf its duration since people (including me lol) spam it too much.

          • UNub says:

            I have actually beaten every GrM that thought they could punish a DW like that. Stuff is 10/10. She really doesn’t need that status immunity passive at 25% or lower hp though, KOG is propelling IP/VC tactics where you can shut down what someone does entirely and has no downtime or extra conditions.

          • MagicSpice says:

            some passives seem broken as is, but I think a few are glitched

            heavy press works enough to net 1 stun second out a lot of VC, but every once in a while a VC is able to attack before the skill even ends…

            that’s either lag or a glitch cause that’s not even half a second after the hit lands (and sometimes before the 3rd swing even goes off)

  • ThisIsI says:

    ok i have no problems with these revamps like at all but my only concern is the Max Mp effects for the rena’s…..
    does anyone like not know how cancer NW is…
    well dayum time to main NW again..

  • MagicSpice says:

    bleed + wind is a thing now?! WHAT?!

    and oh man these changes… can’t say much on elboy, but still… sounds like destruction aura and iron body got nerfed. that’s the most important change on elboy

    Aisha…. my god KOG…. teleport PvP penalty is lowered?! (did need to cost more MP tho, 2.5 cost is unfair and effortless). chain burst lost KD… energy discharge can work more (VP in PvP got a better chance of a huge MP jump)… but DW now causes TWO hits of energy drain?! spurt was already viable again (80k+ damage in PvP) then they buff it more!

    rena can get NF orbs better and they all got more max mp now… but WS took a slight hit… cooldowns triggered when reviving? NW seems buffed all over the place, and GA got no changes… not sure what to make of this…

    raven… instant nerfs…. shadow step and power assault took hits… shockwave divider took a hit too, but berserker blade can get it’s defense ignore back, more mental crash nerfs, but not sure what to make of the rest

    eve got some nerfs at the start, but not sure by how much. CeM seems a little stronger now, CBS seems stronger too (more stun… and easier needles spam… wow KOG)

    glad they nerfed scare chase and lunatic blow… those needed it (especially lunatic blow), not sure what to make of IP’s changes (never used him anyway), but DC and TT seem slightly rebalanced

    SD seems fixed in some cases, nerfed in a few others… YR took the same revival nerf as WS, AS took a few first job nerfs and nothing more… not sure what to make of that too…

    not sure what to make on the annihilation change, but dodge and slash now super armor (incoming chances to be stunned out of it!), iron body took less of a nerf than her brother… GrM took quite a few nerfs… BH took a few buffs… CrA took a lot of changes but seems buffed overall (so stop complaining, she never sucked anyway)

    add…. DP system nerf out the gate…. LP seems mostly trait changes… MM, mostly the same (glad to see ultimate fury get a PvP nerf), seal of time got the same nerf as the others only it’s strictly PvP (meaning it’ll likely spread to other players too), but man did DiE take a LOT of nerfs…

    out the gate, looks like luciel is back to split stats, and TONS of nerfs across all jobs… holy crap.
    as for rose, not sure on her, but she seems to have broken even from what i can tell. nerfed in some places, buffed in others… still never got the chance to use her yet tho, since i’m strictly NA…

    overall, i’m a bit impressed…. still feel like some stuff needs changed (like a pvp mod for juggernaut on GrM), but it’s looking rather solid…

    • FaceDesk says:

      just gonna say if you mean CrA doesnt suck compared to a lot of other classes then you’re wrong. if you meant she doesnt suck compared to pre-revamp then you’re wrong.

      either you’re judging from the outside and dont know anything about her, or you’re a die hard fan in denial

      problem is they keep buffing her in the wrong way so a lot of changes wont matter (healing hardly effective in arena for her)

      • MagicSpice says:

        CrA still takes out someone’s HP fairly easy and still has a somewhat okay heal (op healing in PvP is just fucked up anyway)

        and no, I’m not a die hard fan, I fucking hate elesis too. but “compared to other classes” pretty much means “only the OP ones” cause they said the same shit about CeM, CBS, DW, and now EM and VP…

        oh wait, CBS still stun spams and now has homing needles you can’t run from, CeM’s AI is crap but still damaging (and bleed getting buffed will soon make that worse), DW still hits hard enough to one-combo you (more so at lv 85 cause her passive is -25% staff KD, meaning a free hit for every 4), EM STILL has meditate (thus her skill spam can still exist), and VP still hits over 10k with ONE FUCKING DARKBALL (along with hell drop’s OP traits and those annoying as fuck bats)

        plus last I checked, A LOT of elesis spam stoic and CrA’s can actually hurt you, and for good damage…

        CrA isn’t bottom tier like people say, I honestly feel like NW was worse than CrA really, but that’s just me

        people really need to tell the difference between “nerf” and “trash” as well as the difference between “OP” and “broken”. which is why some idiots still defend Add and luciel as if they didn’t deserve nerfs

        they changed how CrA works… either get used to it or your output will be lower… it’s the same case with half these classes now

        • FaceDesk says:

          i cant comment on NW as havent played her much

          her healing is decent in pvp but her neutral is below average so while she hurts, she has a harder time at catching than a lot of other classes

          but the CrA changes made her output potential lower and thats why people gave up, if you went to another class above her you would do more damage with less effort

          CrA is defiantly bottom tier because she was brought in for damage and HP management but now it feels like shes just a healer that has a few things that hurt which is not what the people that play/played her want

          • MagicSpice says:

            I don’t disagree with tiers as some classes clearly are better than others… but as far as I’ve seen (personally in the case of all but 3 classes now), none of them suck. renewal changed how some of them work and it’s easier to adapt than others

            for all the “CeM sucks” comments, why is it that her fucking summons shaved 75% of my HP very quickly, even on chung? sure enhancements or the PvP mods for S4 may be a factor, but it’s still shocking despite the “crap AI” people claim they have…

            it honestly comes down to how you use a character, but with majority going for the effortless classes, how the hell is anyone gonna know that…

            it’s pretty much “i can’t use this character so they suck” when it comes to majority of these comments. I’ve used all classes but IP, DL and DiE at this point and they all have their tools to get you. it’s just easier for some classes than it is for others.

          • FaceDesk says:

            adapting to change is one thing, the ceiling of potential when completely knowing how that class works is the main problem. there are also a lot more factors than damage in pvp (high KD, low damage normals, ect) so when people say they suck its bringing all those factors together

    • zetgeist says:

      “rena can get NF orbs better and they all got more max mp now… but WS took a slight hit… cooldowns triggered when reviving? NW seems buffed all over the place, and GA got no changes… not sure what to make of this…”

      take the following:
      1) rena became unpopular
      2) WS somehow remained the most popular rena
      3) GA was middleground
      4) nobody wanted to play NW

      always remember: by their own word, kog` “balances” based on popularity, rather than power levels. popular things get nerfed, unpopular things get buffed.
      if the .kr players made a point of using something shitty, it’d get made shittier. if they made a point of not using something good, it would get better.
      kog` misconstrues the engineering of game design as social engineering.

      • MagicSpice says:

        well, it’s believable, but it still took a new director to figure out how to do that…

        before, the popular got buffed and the unpopular got nerfed. that old director even admitted to that

      • Dreamslayer says:

        I feel like GA’s still a lot more popular than WS. I rarely run into other WS players, and our raid table entries weren’t as long as the GA tables, meaning there are less players of the class, at least of those participating in the raids. I actually reached Rank 8 in our raid tables at one point, and was consistently top 20. Still not enough for Star, though, only top 2 were star. I also compared raid table damage output for WS vs GA..it wasn’t even close. Gungnir truly is a fearsome beast against a giant stationary target. NW tables were sad..even top NW wasn’t star rank because there just weren’t enough NW players….

        As for the wind thing, what it sounds like is that the bleeding duration perhaps damage is reduced by your Wind Element resistance (attribute), similar to how freezing and burning are reduced by their respective ice and fire resistances. I think it’s a neat change, even though as an active wind element user (19.7% proc rate), I might find people in pvp who occasionally resist my wind procs as a result…

    • awsed says:

      bleed + wind… sounds like it comes from BM hate to me, just like shadow step nerf, shockwave nerf (though they fix it but they still reduced its damage per hit but I admit it was pretty high) and also evacuation nerf (that skill has been around for way too much time and was never a problem until KoG decided to make hitboxes so gigantoc you effectively hit the back of a character when attacking from the front), but then maybe it’s me that’s paranoid

      • MagicSpice says:

        I never got the hitbox thing too…

        the many times I used energy road and hit someone behind me… some cases not even directly behind (like half a body away)

    • UndyingWill1 says:

      Wellll, Lunatic Blow is really the only skill IP usually was able to even deal damage with. But you keep your energy spurt AND can now use it in mid-air? Not to mention the damage…..
      I really don’t really see on why IP isn’t getting useful things.

  • zetgeist says:

    >teleport MP cost increased -again-
    just… fucking… remove it… are they going to keep at it until the most basic evasion option available to aisha costs 300mp? may as well just take the skill out if they’re going to go out of their way to make it extremely impractical to use.

    • MagicSpice says:

      teleport does need to exist, but all they had to do was up the cost…

      5 sec cooldown? still manageable.. mainly cause it was 2.5mp to use anyway

      plus it’s not that hard to get away from someone… but I usually let them come to me and fire a skill anyway cause by then I usually have 40MP just sitting there

      but even if they do remove it, DW runs fast as hell anyway and EM still has fucking meditate.. it’s only nerf VP really, cause she needs to buff to move faster and awk to get an MP spike (but still has the cheap costing dark balls anyway)

    • UndyingWill1 says:

      I’m okay with teleport, since Aishas usually try to shoot me with fireballs, only for me to Super Armor with Leap.

      • MagicSpice says:

        except VP and DW both have a super armor of their own, lasting up to about 10 seconds

        more so, DW has a MUCH easier time gaining MP unless VP manages to net that lucky awk for 200 mp

        not to mention leap is predictable

        • UndyingWill1 says:

          Iron Howling/Pandemoniuom says get off of me or get stunned your choice.

          DW does gain tons of MP I agree, but she needs to catch in order to get peeps, something Iron Paladin benefits from.

          Leap is, but like I said, it is easily cancellable into heavystance.

  • nito says:

    What’s the point on giving Superarmor to Dodge&Slash, the whole usefulness for the skill was initially because it provided 100% chance to avoid attacks, but then they removed evasion and accuracy giving the skill invincibility frames, now the took away that too. I could understand it for GM that can spam it indefinitely with Victorious sword without Gale way, but…. uuuugghhh

    • MagicSpice says:

      they took the evasion from elboy’s roll and chung’s back blast… along with raven’s shadow step now being more MP cost…

      it’s like they’re trying to find good ways to nerf the evasion moves without completely destroying them (but they’re still failing in some cases)

      • Kazeashi says:

        Maybe they should remove the 0MP cost and reduced cooldown during Victory. Maybe make it cost 3-5MP or something.

        • UNub says:

          To the contrary, Sword of Victory was why the move got nerfed. You could infinitely spam it and never get punished for it outside of a 0.1 second window, nearly impossible to hit at that exact time.

        • UndyingWill1 says:

          GRM as a whole needs a nerf, and I have nothing against the other Elesis classes really.

          • Kazeashi says:

            As a GrM user. I agree -.-

            I prefer to use “non-braindead” classes. Wanted to change to CrA but then I accidentally changed the event materials for class change ticket on my base-class luciel =.= and it can’t be stored in account bank erk…

  • Tempest says:

    I like how I can read these comments and see people cheering and laughing at the split stat application on Luciel. I can live with the nerfs to skills and the cooldowns on the combination skills(which I do think is utter BS seeing as they cost, on average, 500mp to get), but I CANNOT stand being told that it’s fair for me to pay 2x more $$$ and ED to have the same stats as everybody else.

    SOMEBODY justify to me how having to pay 48 bucks for IM costumes (more if you want IBs or costume suits), plus re-IDing and accessory hunting fair? Tell me how my having to pay literally twice as much than anybody else just to play the game fair to this character?

    • Endgame says:

      It’s simple: lolicons are one of the big demographics that are willing to shell out money for ridiculously overpriced merchandise in Japan. The anime industry is slowly imploding on its self because it only panders to the same few demographics, and video games follow anime trends because money. (See: Fire Emblem having waifu simulator elements added and sexualized little girls.)

      KOG obviously developed Lu to try to cash in on the lolicons. And threw Ciel in there because Add drawn in the angsty prepubescent teenager crowd. And what better way to make money off them than making them pay twice as much to buff up their kawaii desu Lucykins?

      …..Problem is, no one told KOG that lolicons are only a large demographic in Japan. Oh silly KOG, Karis was the demon queen that would have made bigger profits~.

      So yeah. That’s why KOG charges you more. Even if you’re playing Lu & Ciel for Ciel.

    • MagicSpice says:

      ignoring endgame’s rant on something off topic… this is how luciel was when they came out…

      it is a HUGE advantage that they can net potentially double the sockets other characters can. and the way I see it, there’s two ways to fix it

      make the stats separate again like they’re doing, or cut the stats from sockets in half. which option would you prefer w/o the broken socketing method they have now, cause they’re the ONLY character that even has a shot at max add dam (and I think that’s 165% after normalization)

      • Tempest says:

        So, in response to what you are saying. You are saying it’s completely fair to tell somebody they have to pay 2x the amount of hard-earned money and ED that you spend just to have equal stats? There SHOULD be some type of advantage to having to pay such a hefty price.

        Paying flat-out twice the money to play the same game as you with different pixels and no benefits sounds really stupid if you’re not just playing to look cute. Which, I assure you, I am not doing in the slightest. If everybody wants to fight for equality, tell me how my paying so much out of pocket and in-game called balance?

        What I am looking for is a justification that my hard earned money, socketing, and time should be sliced in half with absolutely NO benefits?

        • MagicSpice says:

          here’s why, you want TWICE the socket stats, you need to pay TWICE the money…

          you’re pretty much saying it’s okay for someone to pay half the money for the same effort another person needs to get those costumes and sockets…

          just from the ordeal with +11 and +12 you should already know, you want that OP stuff, pay up like everyone else

          • Tempest says:

            I have absolutely no idea what you are saying. it sounds like you are AGREEING with me. I DO pay twice as much as your regular player does. I DID pay twice as much for my sockets. Those IBs and stones didn’t just fall out of the sky. I main Luciel, both NB and DL and trust me, getting two 5/5s and one decent IB claw wasn’t cheap. Not to mention all the money that had to be spent on re-IDs and advanced sockets.

            It’ doesn’t necessarily have to be twice as much stats, but there has to be SOME benefit in paying way more than what the average single character player pays.

            I’m really not understanding how you think the concept of my paying twice as much only to end up with same stats you have on your character is called “balance”.

          • Endgame says:

            You know what I don’t understand?

            …..Why you’re even expecting balance or proper game design from KOG in the first place. They outright admitted they do not fucking balance the game around balance, but character popularity.

            They released a loli character and made her cost twice as much to milk a demographic that loves to be milked. Nothing more, nothing less.

          • MagicSpice says:

            @tempest, cause luciel was broken to begin with. if people wanna cash on them, let them pay more money to do so

            @endgame I actually agree with you on that cause majority of the characters when they hit was to appeal to some demographic. and give that luciel counts as -two in one- they’re gonna be more costly than the rest, even if you only care about one

            but people tend to forget there was events for free costumes (perm ones too). unless you care about looks, this is the way to go if you don’t wanna pay up for extra socket slots

          • UNub says:

            There’s no incentive to balance a character’s sockets if you play Luciel. They are just regulating that and it’s nothing personal. They cannot change how the socket system works at the moment except for allowing Lu + Ciel sockets = both or just making it separate overall. I think as compensation Luciel players should receive some untradable stat stones to kick start them back up, but no way in hell should they have socket potential higher than other people. They already have enough advantages on their skill mechanics, they don’t need such a gigantic edge.

            Luciel basically received that socket change because NOBODY and I mean NOBODY that is a free player is willing to dedicate enough time to socket separate costumes for Luciel. I’ve already seen the average Luciel just barely break even with their terrible sockets on both characters, and they don’t even beat a normal character’s stats. It’s the players’ fault, and it’s time they owned up.

        • ZESHREKONING says:

          THIS GUY UNDERSTANDS

  • Fenrir says:

    Well, seems CAv is back her former (pre-revamp) glory. DW too since her buffs will also have significant impact on her gameplay (specially her PvE)

    • MagicSpice says:

      it’ll impact her PvP more… DW never had too much issues in PvE. just teleport spam ahead of everyone and wail on the mobs…

      plus spurt is more for defense ignore. given that impact hammer and heavy press both do more damage than spurt under def ignore, spurt is more for PvP where the damage mod on it is far more lenient than on the lower cost “hammer” skills

  • D says:

    Along with all the buffs CE is getting could they just up the damage on like everything. She overall just sucks.

    • MagicSpice says:

      CeM’s summons actually fucking hurt… they just need the AI Optimus got for hers

      from what I seen, Optimus has really great summon AI, so if she has it, they can give it to CeM too

      • D says:

        I’ll have to agree that Optimus AI is very spot on however, I still think Eve’s overall damage excluding her summons need a damage increase. And she needs a new zzx.

        • UndyingWill1 says:

          Woah no, CEM don’t need more damage buffs…She hurts enough already with those summons of hers.

          • UNub says:

            I’ve already played CEm enough to know that they definitely need faster attack/move speeds on summons. Their damage is barely dished out fully unless the CEm is holding an enemy down, and even then her summons die extremely fast (made more evident by them requiring melee range). The damage buff people focus is mainly for PvE, and it’s mostly because GR doesn’t stack slashes like it and HSS used to do.

          • D says:

            I disagree she isn’t up to par like her other classes. A slight overall buff would suffice.

          • UndyingWill1 says:

            Won’t let me respond to you Unub so I’ma respond to myself, but this is for you none the less.

            No, if anyone needs that sh!t its IP. IP needs his attack speed passive buffed, I have enough movement but come on really? If CEM needs one then IP needs a buff on his to even this bullsh!t out. No, her summons still do a ton of damage, especially that scout summon, and it IS tanky.

        • UndyingWill1 says:

          I disagree, look at Iron Paladin. If anyone needs a buff it’s definitely Iron Paladin. If CeM needs a buff then IP needs a buff.

          • FaceDesk says:

            i swear this troll….

          • UndyingWill1 says:

            This comment is for you FaceDesk, you claim I am a troll but never tell me how you play Iron Paladin.

            I can give plenty of examples on why Iron Paladin needs a little buff.

          • FaceDesk says:

            IP is on the higher end of classes for numerous reasons, if you cant use him effectively that just talks about your inexperience not about a character being weak

            other classes needs buffs more than iron paladin, you just sound like you’re complaining because you cant faceroll everyone. if you want to balance a game you need to bring the worse off classes closer to him and others in potential

          • Bruh shut up lmao says:

            Well little Timmy, just because your favorite character and main is IP doesn’t mean they need to make him perfect and customed just right for your use. I want my Aisha main to be buffed and normals changed, but I don’t think that’s happening in the near future. You don’t have to compare everything to IP and why he needs a buff. Yes IP needs some changes on his skills, as EVERY char does. All the characters have their flaws, some worse than others. Pls stop with the bias, it’s very annoying to read.

          • UndyingWill1 says:

            Again no, if you slowly read what I’m saying face you would understand. I am merely saying a little buff on heavy stance reduction from Guard, a little more damage on burst wolf.

            And for the other guy, I’m not even saying he’s my favorite, I’m merely trying to repair his defense. Again, I’m listing classes that used to be on equal physical damage now exceeding his.

          • FaceDesk says:

            a buff (even a small one) at this point for both those would push him even more powerful than the others. if his offence got buffed id hate to see what they butcher to balance him out

  • UndyingWill1 says:

    Why can’t they just buff Burst wolf’s damage? It’s just annoying. Why even buff flying kite…

    • MagicSpice says:

      cause KOG logic…

      they never get things perfectly right, but at the very least, this new director is trying to do so

      • UndyingWill1 says:

        Exactly, Iron Paladin is literally dying, I suggest a *IMMEDIATE* guard buff because this is just getting really annoying.

        • MagicSpice says:

          guard is OP as hell, that doesn’t need buffed. he could use better damage and a revamped leap too

          current leap is getting really predictable and I can just jump over it. and it’s kinda sad when most classes dish out more damage than IP who’s all about physical strength

          • UndyingWill1 says:

            I don’t mean the catching ability of Guard, I mean the heavystance reduction it gives. It needs to be HIGHER, because this is REALLY impacting IP way too hard. I agree on better damage and Leap not launching from the landing.

            Exactly, that’s my problem. IP is supposed to being doing high damage, but you got people like LK even surpassing his power now. Like I said, I don’t want a huge buff on IP, I just want him to keep up with the other physical damaging characters.

          • FaceDesk says:

            when people think its all about damage lmao, do you guys even know how to play him?

          • UndyingWill1 says:

            Can’t reply to you Mr. Face Desk, but this comment is for you. Yeah no, that wasn’t even all I said, stop taking things out of context dude. I’ve mained Iron Paladin since S1 and his gameplay is mainly guarding and counterattacking point mute. If Iron Paladin’s Heavystance Reduction isn’t 98% like it used to then it is pointless to even rely on it, thus making him less of a tank. If I made a countering class, isn’t my counters when I catch off of it be very punishing? I never even said Iron Paladin to have crazy high dmg, just higher damage. Again, look at Lord Knight and other physical attacking classes, they surpass him in damage, and his punishes when he counters are meant to be damaging for a defensive class.

            Don’t make hasty judgements because that only clouds your mind. Another thing, look at Deadly Chaser and compare….Yeah no, Burst Wolf needs a buff.

          • FaceDesk says:

            so you want high defense AND offence? not gonna happen because as soon as a class has both it becomes too effective. DC is not IP and doesnt have the defensive potential IP has, if he got these buffs in damage he would need nerfs in defense to balance him out

          • UndyingWill1 says:

            Response to Face. I never said I wanted high crazy damage, only a LITTLE DAMAGE BUFF, not a high one. I only said Guard’s heavy stance reduction, why is that such a bad thing? You’re right, DC does High damage but that isn’t my point. The guy can go beserk no matter the beads dude….

    • Bruh shut up lmao says:

      Good thing you can’t actually make this a thing and be on develop team lmao you would make a complete mess. Basically IP is on higher agenda than Elsword the game itself. Update: game renamed to Iron Paladin Online

  • Yikesss says:

    does anyone knows what this means on adds jumpZ “Changed to jump state when not touching the ground in the air for a certain time”

  • Malle says:

    Lu/Ciel can’t stack socket or equipment effects and also have their own personal stats. So I assume we had better be able to equip separate gear.

    I feel like HB/ST just became a lot better.

    Aisha tho….

    Elesis got…Nerfed? Buffed? What even is this patch.

  • Croire says:

    One more thing NErf fcking Land molish or whatver that homing skill of Deadly Chaser’s is. It travels too dam far.

  • Art says:

    So, does the luciel seperate patch is already fixed?
    If yes, then i felt scammed indirectly by KOG. I would quit this game now rather than re-socket and re-identify my acc again to balance Lu/Ciel stats or play other character since there are a lot of uncertainty in this game, there is a high chance the character i play will got nerfed anytime.

  • Jet says:

    I’m seeing the LuCiel balance patches to be very worrying to myself and to other probably proud LuCiel players. You would need to re-socket and distribute all existing stats to now two separate characters and maybe even have to re-identify items. I feel like this patch will now be the end for my main NB when this comes to NA.

  • unknow says:

    idiot Ppl wel if luciel get balanced be happy for other class individual sckt know mean:BALANCED

  • UndyingWill1 says:

    Look, I have nothing against anybody here, all I want is IP to be buffed.

  • Mick says:

    Dont understand the change to bleed that well. so wind gives bleed now?

  • bitchass says:

    everyone got nerfed lol luciel and add ara and elesis needed it the most. CBS doesnt need buffs fuck are u doing kog. i know u cant make everyone happy but look IP’s Additional hits can ignore dmg LOL WTF

  • Jenova says:

    Biggest thread on Babel since the site started. LOL

  • Dreamslayer says:

    I wish I had more people to play with on Solace. Can people here add me?

  • Dims says:

    Welcome back dear Energy spurt range <3
    COME TO NA FASTER U DAM BALANCE

  • ZESHREKONING says:

    Well since they are removing socket and set stacking that makes luciel have to buy 2x of everything for both characters 48$ for two costumes= 24$ One costume for another character which shall have the same stats. Since everyone will quit add and luciel due to this they are going to lose fans,money, and player base. This will also make new players of luciel quit due to them needing 2x grinding for decent equipment. Congrats KOG you shot yourselves in the foot and a lot of players in the head have fun losing money. ?

  • Sae says:

    Blood Hit’s HP consume reduced seems nerf for me, unless that CrA have less HP means high damage TvT

  • Daniel says:

    Welp….Looks like Night Watcher is back to being “Meh” again….Karma is useless once more…Glad I quit when Rose dropped.

  • YuunaChan says:

    Why did they do nothing on CN and CEx, they should have buffed something cuz CN and CEx is too much nerfed

  • Cristian says:

    Luciel: Power Of Metapod GG elsword. i have 2 set, lu and ciel. now i have to enchant both and feel like a fcking metapod bcause you reduce more the fcking movement speed nice

  • Familiar says:

    Just Something KoG Should know since i won’t be bothering to talk about broken stuffs since the game has a dead balance itself

    Dodge and slash with super armor? Why don’t they just name it Tank and slash. The main Purpose of DoS is to dodge attacks *but you can’t escape I-frame skills sadly.* If they think it’s spammable for GM, why don’t they just think about doing that for GM alone and not the two other classes.

    Anyways, if they’re gonna try to balance the game out, it’ll take a year or the game dies.



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