- El Resonance UPDATE
– El Resonance Content that enables raising max level character even further added
– Upon reaching Lv.99, previous exp system changes into ‘El Resonance level’, upon reaching 100% El Resonance level gauge, El Resonance level increases by 1 stage and ‘El Resonance Point(ERP)’ is given.
– Obtained ERP (Max 999) can be invested in Physique/Magic/Support,
If there is a max level character in an account, other characters in the account can also use the El Resonance system through a quest.
^This button to access El Resonance Rate menu.
-You have to clear a quest(Clear all secret dungeons once) after reaching level 99 to unlock the system.
-Clearing this quest once will unlock the El Resonance System with all other characters on the account. The El Resonance Levels(amount of points) are shared, but each character gets to spend those points however they want.
Quest Conditions
- Defeat all secret dungeon bosses once
- collect 200 Alchemy Essence(those blue things for crafting IB sculptures)
- collect 1 El Resonance Device
<-El Resonance Device
El Resonance device can be purchased from Ariel. (10mil ED)
This is how the menu looks like. + or – to add or retract points. With confirm button at the bottom.
Here’s better view of the menu. You can see the El Resonance Gauge up top.
Here’s the translations for what each of these do(starting from left)
Physique:
All Attack +5
All Defense +5
All Attribute proc chance +0.2%
All Element Resistance +3
Max HP/MP +0.5%
Magic:
Active Skills Damage +0.35%
100MP Tier Skills Damage +0.35%
200MP Tier Skills Damage +0.35%
300MP Tier Skills Damage +0.35%
Hyper Active Skills Damage +0.25%
Support:
Skill MP Cost -0.25%
Skill Cooldown time -0.25%
EXP gain +2%
ED gain +2%
Item Drop Rate +2%
>1 El Resonance Point reset coin(Cash Shop) is needed to retract 1 point.
>1 Resonance Point Reset Scroll is needed to reset all points on a column.
So basically, Support (200 points : Skill MP Cost -25% + Skill Cooldown time -25%) + Intense Showtime (Cooldown time -50% and MP Cost -30%) + Full Specialization A (MP Cost -30%) + Hero Set (5P Insight for -10% Cooldown time or 5P Intelligence for MP Cost -10%)
who does socket max specialization A on chung?
It might have just become viable.
Hero 5/5 gives 15% total (5% from 2/5, 10% from 5/5)
you could also use 2/2 and raid weapon/void weapon and getting a 5% cd and 5%mp reduction
dont forget about his trans passive that reduces all silver shooter skills by 1 sec for each silver shooter skill that’s used lol
all def with no cap?
what if i invested them all on def lets see i have 3500 def =45% with 999 def points i will have 3500+5000=8500=100%??
That’s probably not possible since there might be diminishing returns as you get more invested into the stat itself, much like crit and maximization.
After 50% in defense, there is a violent normalize. Literally brutal and violent.
actually i really do feel like now we can do more with elsword now these El resonace really can bring out the power but for some reason i expected more from the support side
I’m not sure if we’ll even get this, I got a feeling that it’s too complicated for other servers
Q AQ as with Magic Wardrobe R.I.P Bring Fabulous
Magic Wardrobe not getting released outside of KR was purely based off of greed and nothing more.
A core mechanic like this is definitely getting released everywhere.
Will these effects work in PvP?
I dont know how to feel about this:
Im more a pvp guy so if this will also affect pvp, it will completely broke the mode for me. As for dungoeons im ok with it, since it will make certain things easier… a bit too easy but still…
At just level 200, you can get 25% MP Cost Reduction and Skill Cooldown Reduction.
25% MP Cost Reduction is pretty damn significant. 300 MP gets reduced down to 225 MP.
Aisha can get an additional -40% MP for Memorize skills with sockets.
DW also gets -30% CDR from Energetic Body.
And EM still has Meditation. But now everything costs significantly less for her to use.
All hail Aisha. The one true goddess of Elrios! (Stop being assholes and buff VP so she can rule alongside her sisters KOG!)
I mean, sure. Everyone benefits from this system. But Aisha sure as hell gets more mileage out of it~.
Oh yeah, and EM already gets a passive 10% CDR.
And DC ?
Pretty much a PVE thing since matches shouldn’t last long enough to go Awakening anymore, and even then there’s a 50% chance of him getting to make use of Intense Showtime.
It’s pretty lolworthy though. -55% MP costs (Before factoring in Specialization A.) and 75% lower cooldown times. 54 MP Bullet Blitz on a 2 second cooldown. (Ruthless cancels mana break!) Light Shooting Star costs 108 MP and has a 5.5 second cooldown.
DC also has that new trans skill that can be spammed at 0 CD with all these things… and well now that we can use 2 rings, getting at least one awakening is still plausible on 1v1
i wouldn’t just say Aisha but also ADD as well. OR even luciel? both are mp high milage users, right?
Watch everything be normalized in pvp
Am I the only one salty about yet another string of 9s
Goddammit kog why
Feels like this will be good in theory, but then everything gets nerfed and normalized in pvp. Still helps I guess. Makes PvE after cap more worthy I guess
Any word on what the highest level reached so far is?
Seen 50 day 2 or 3, 25 day 1.
been so busy looking at NA’s transcendence (which only goes up to lv70 for now, but EVERY class got it). but this…. I knew they’d do a system where we can “gain levels” after capping but….
the potential of this system will shatter what little balance KOG is even trying to do (if that). and as endgame said in another post, those MP cost and cooldown effects are pretty op. I use nothing but 200 MP moves in PvE (mix of 200 and 100 in PvP), wormhole, and the occasional energy drain if needed. the increase on skill damage with that is just…. wow…
looking at this whole setup, I already know where i’d toss 850 of my points… maybe 750 if I don’t care about buffing spurt/nova enough… this is absurd what you can do with it…
and you can get +200% item drop rate (triple drop rate) too?! even triple exp for characters that aren’t even leveled?! You’re making this game too easy KOG…
Support:
EXP gain +2%
ED gain +2%
Item Drop Rate +2%
RIP Void Elsword
Literally going to max out EXP gain first, then ED next, then Item Drop last once Void gets it. Lvl 99 characters in a jiffy, with lots of ED to boot.
So they were like, what we can do to make this game even more broken, after all everyone want to win a pvp with a sigle 30 mp skill.
I just hope the balance will not just be like, decrease damage for everyone, because some classes(AKA BM and CR) are what you call not overpower(like VC/RF that have insane damage) but broken, meaning that even if lowered damage, they still got a lot of passives that do make those class insane, i mean, look at BM, gets more mp, can escape combos with a passive, can break defense, can cause bleed, can debuff with cut tendon, can heal, can reduce cooldown, can dash with super armor on air, can dash with delay on air, can use the passive that makes it flee combos, as a catch, can zigzag on air, and also have a awake system that catch as soon as they hit someone, oh and 80% of Bm combos do not have kd, or do reduce kd, So tell me, how the fuck you even nerf this shit, because with everyone with same damage they will still be broken. I hope someone at KoG still likes this game and notice some basic crap.
Guys there’s a limit to how much you can invest into these. I even calculated all of them once maxed
Physical:
Phy and mag damage 4995
ERP: 999
Phy and mag defense 4995
ERP: 999
Attribute proc rate +10%
ERP: 50
Elemental resistance +150
ERP: 50
Max HP and MP +25%
ERP: 50
Magical:
Active skill damage +35%
ERP: 100
Tenacity skill damage +35%
ERP: 100
Strength skill damage +35%
ERP: 100
Bravery skill damage +35%
ERP: 100
Hyper active skill damage +35%
ERP: 100
Support:
Skill cost -25%
ERP: 100
Cooldown -25%
ERP: 100
EXP gain +200%
ERP: 100
ED gain +200%
ERP: 100
Item Drop Rate +200%
ERP: 100
We’re well aware.
+25% MP Cost Reduction and Skill Cooldown Reduction is still way too broken. Especially in the hands of those that already had passives that give either of those bonuses. Everything else is just icing on an incredibly overpowered cake.
MP cost reduction on CrA, with Gale Gauge already reducing cool-down and MP cost. So I really won’t even need that much MP as long as I manage my gauges correctly making me totally invincible with the heal. Also, what about Lu/Ciel: Since they are basically now 2 separate character stats, how will the points be distributed?
Interesting, it’s like D3’s Paragon concept brought to Elsword
does someone know if HP counts as base HP or is it like the sockets so you skill can have a max of 50% extra HP and this just gives 25%