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10/13 Balance Patch Notes

October 11th, 2016 | Posted by 2nafishisgood in Korean Elsword Updates | Patch Notes

KoG says there will continue to be more balance patches

Changes:

* Changes to Infinite Possibility(IS) note, added Flexible Movement(WS) note, Energy Spurt(DW) note removed

* Changed details on Eve’s summons note, added Diabolic Esper:Liberated Will note

Class Name
Skill Name
Patch Detail
Infinity Sword
Infinite Possibility – Cooldown when using battering strike within Infinity Chaser’s sword storm changed

0sec ⇒ 2sec

Lord Knight
Battle God – 100% Wind slicer chance  ⇒ changed to 2x activation chance

– Armor break change target’s defense to 0

⇒ changed to physical defense decrease 1.5x

– Added effect of reducing Iron Body cost by -10 MP

Roll – HP range of rolling without HP cost changed from below 40% HP ⇒ below 10% HP
Auto Guard – PvP reactivation cooldown 7sec  ⇒ 14sec
Liberated Will :

Lord Knight

– 5% increase defense when hit  ⇒ changed to 10%

– Reactivation cooldown 15sec ⇒ 20sec

Rune Slayer
Luna Blade – Manaburn amount changed from 20% of max MP ⇒ 15% of max MP

– Skill MP cost 150 ⇒ 200

Dimension Witch
Time Restriction – ‘Energetic Body duration increase’ effect removed
Energy Ring – Attack range decreased

– hit method changed

Air Stunner – Attack range decreased
Void Princess
Deal of Darkness – MP recovery for commands 100% increase  ⇒ 50% increase

– ‘Shadow Body duration increase’ effect removed

Dark Ring – Attack range decreased

– hit method changed

Elemental Master
Liberated Will :

Elemental Master

– ‘MP required for memorize -20%’ effect added
– ‘Memorize skill damage increase’ effect removed
Mana-filled Phsyique – Meteor Shower, Lightning Shower MP cost decrease 50% ⇒ 30%

– Teleport MP cost decrease 100% -> 50%

– ‘Elemental Body duration increase’ effect removed

Fire Ring – Attack Range decreased

– Hit method changed

Night Watcher
Liberated Will :

Night Watcher

– MP recovery when consuming NF 10 ⇒ 5
Wind Sneaker
Liberated Will :

Wind Sneaker

– MP recovery when consuming NF 10 ⇒ 5
Gyro Kick – Damage 5086% ⇒ 4083%
Flexible Movement – Base attack speed increase amount  3% ⇒ 2%

-Passive’s attack speed increase amount per level changed to 2%

Grand Archer
Liberated Will :

Grand Archer

– MP recovery when consuming NF 10 ⇒ 5
Trigger Happy – Added effect of after using an arrow skill, next arrow skill gets 20% cooldown reduction. (Except Siege mode and Hyper Active)
Cutlass Wind – Last hit changed to not launch targets
Veteran Commander
Liberated Will :

Veteran Commander

– Damage increase 10% ⇒ 5%
Continuous Victory – MP recovery +40%  ⇒ +10%

– Certain active MP cost reduced by 100% ⇒ 50%

Blade Master
Liberated Will :

Blade Master

– All skill damage increase effect changed to only affect special active skills
Reckless Fist
Endless Rage – Burning Nasod Hand passive effect 100%  ⇒ 50%
Liberated Will :

Reckless Fist

– 5% Atk/Def increase upon additional awakening  ⇒ 2.5%
Eve Mana Conversion – HP consumption 7% ⇒ 15%

– Cooldown 13s ⇒ 20s

Summons – Summons HP in PvP 25%
Code Battle Seraph
Liberated Will :

Code Battle Seraph

– 10% MP recovery increase per field  ⇒ 5%
Cheat Code :

Electronic

– 50% HP cost decrease for Mana Conversion   ⇒ 25%

– Additional  50% MP recovery for Mana Conversion ⇒ 20%

– Caster MP recovery 10/second ⇒ 5/second

Code Nemesis
Cheat Code :

Destruction

– MP recovery for command attacks 300% ⇒ 150%

– All skill damage increase effect changed to only affect special active skills

Code Empress
Liberated Will :

Code Empress

– 30% MP cost decrease for next summon skill if using a summon skill ⇒ 15%
Cheat Code :

Rule Break

– 50% MP cost decrease for Code Recovery ⇒ 25%
Code :

Recovery – Attention

– 50% MP decrease for next summon skill if there are no summons ⇒ 25%
Summon to mind – MP recovery rate 20 ⇒ 15
Chung Specialization  A – Max 30%  ⇒ 20%
Start Resource – Starting cannonballs for PvP removed
Tactical Trooper
Liberated Will :

Tactical Trooper

– 50% MP cost decrease while in Siege/Mobile shelling ready stance ⇒ 25%
Fatal Cannon – Debuff duration 3sec ⇒ 5sec

– Magic Defense 30% decrease ⇒ 10%

Iron Paladin
Liberated Will :

Iron Paladin

-200% MP gain increase when hit while inHeavy Stance ⇒ 150%
Wonder Wall – Damage Absorption 70% ⇒ 50% (PvP)
Pandemonium – PvP modifier increased
Pain of Caladbolg – PvP modifier increased
Deadly Chaser
Liberated Will :

Deadly Chaser

– 50% Command Magic bullet MP cost decrease ⇒ 25%
Endless Chase – Homing range 30% increase ⇒ 15%

– Bullet Blitz duration 50% increase ⇒ 20%

Shooting Bind – Delay time reduced
Ara Staring Resource – Starting Energy in PvP removed
Sakra Devanam Devotion and Courage – Tiger art MP cost 20% decrease ⇒ 10%
Yama Raja
Immediate Energy Absorption – Energy Cost  1 ⇒ 2

– Skill Damage 1065% ⇒ 1629%

Resurrection – Base HP recovery amount changed to 50% from before

(Max level 20% ⇒ 10%)

Asura Fox Spirit – Debuff duration time 3sec  ⇒ 5sec

– Physical defense 5% decrease  ⇒ 3%

Mana Drain – Mana burn amount -50%
Grand Master
Dignity of Knight Captain – ‘ignore damage reduction stat’ effect removed
Blazing Heart
Flame Protection – Magic atk, defense 10% increase ⇒ 5%
Lunatic Psyker
Liberated Will :

Lunatic Psyker

– Critical chance, Critical damage, Maximization 10% increase when awakened  ⇒ 5%
Mastermind Liberated Will :

Mastermind

– Install skills 10% MP cost decrease ⇒ 5%
Install –

Shooting Chaser

– Changed to not attack enemies behind
Diabolic Esper
Liberated Will :

Diabolic Esper

– Critical Chance, Critical Damage, Maximization increase 10% ⇒ 5%
Dreadlord Liberated Will :

Dreadlord

– 20% MP cost decrease when using standby character skill ⇒ 10%
Noblesse Liberated Will :

Noblesse

– 20% MP cost decrease when using standby character skill ⇒ 10%
Noblesse Oblige 20 MP increase when removing debuff ⇒ 10MP
Demonino Liberated Will :

Demonio

– 20% MP cost decrease when using standby character skill ⇒ 10%
Storm Trooper
Liberated Will :

Storm Trooper

– ‘Special Active skill MP cost decrease’ effect removed
Crimson Rose
Liberated Will :

Crimson Rose

– Messenger of blood stack amount decrease by 1  ⇒ 5

– Messenger of blood duration 5sec ⇒ 3sec

Bloody Action – Messenger of blood stack amount decrease by 1  ⇒ 5

– Messenger of blood duration 5sec ⇒ 3sec

Freyja Liberated Will :

Freyja

– Fixed issue where MP recovery rate increase effect didn’t work when reviving while grenades are loaded

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253 Responses

  • Roy says:

    hey you’re missing DE’s patch

  • Garry says:

    wtf, MP burn amount decrease… why don’t they only nerf it in PvP?….

  • Taiwan says:

    So they again nerfed EM? Wow.

  • Croire says:

    the fact that Crimson Avenger doesn’t even show on the page tells you how they are so damn aware she’s heavily “balanced” aka “nerfed”

    • Facedesk says:

      she needs a buff

    • Endgame says:

      Or they just plain have an aversion to nerfing Elesis, as history has shown.

      …..Or this update, as the fact that Elesis got a grand total of two nerfs, one for each of her other classes. Even her little brother got more nerfs despite no one thinking he’s overpowered at this point.

      • UNub says:

        Rune Slayer is oppressive atm; these are lovetap nerfs for every *strategy* overpowered right now, and LK actually got buffed on his lackluster passive.

        Most notable is Crimson Rose, Deadly Chaser, and the Body passives for Aisha. The starting energy in PvP thing is going to hurt Asura more than the other Ara’s, but meh. She’s seen worse.

      • NoctisCae1um says:

        Not really much of a nerf, he got more of a buff tbh, surprised RS’s Luna Blade got nerfed again, but it doesn’t justify the retarded amount of damage he can dish out.

      • Alex says:

        I swear in evry balance path RF always gets nerfs like come the fuck on KoG all you did for the past months is only nerf his passives

        • UndyingWill1 says:

          IP get’s nerfed all the time in balance patches, your point? It actually makes sense for the nerfs on Reckless Fist because 1. He has passive that literally lets him get 30% red damage….AND he can deal high as hell damage. He was made to be a beserker, not someone who can tank and strike hard as hell.

          Either we nerf it to 4% or 5% red dmg increase or give it back to BM.

        • FR says:

          IKR>^XZ they haven’t nerfed it yet, GRMs >>^ZX is leakable unless hit near opposition. Just make it exactly like grm’s. LOOK AT THAT . only that nerf. only that nerf. ONLY THAT FUCKING NERF. WTH. HE has so much ignore damage skills to give him just that nerf.

  • Lingard says:

    damn u KOG, Mana convert HP for eve, consume 15% MP now.

  • Shichino says:

    60mp for 15% hp no thanks :/
    *looks at MM/ST/Opti*

    • NoDeadGame says:

      Yeah, -15% hp + Eve high tier defense e___________e

      Teleport nerfed again, kog has cero confidence on their own balance.

      Buff Teleport, nerf teleport, buff teleport, nerf teleport….what is this shit, are they in some kind of loop?are they watching RE:zero?

    • UNub says:

      The skill was not to be spammed. Eve now has an obnoxious heal that makes her MP really only cost 2% HP whenever used in tandem. Every Eve I’ve fought has spammed this skill nonstop instead of “tactically” using it to start their setups.

      Eve was buffed on mana conversion because it was before trans. She has plenty of MP sustain options after the first mana conversion now.

  • GeneralCeles says:

    Another one Disbalance Patch. Same like in last 2 years. What do we get – meta stay meta; weak class become even worse than they were before. Developer has not enough data about own product to optimize it. :(

  • Endgame says:

    Energy Spurt – 100% Defense ignore ⇒ 100% Defense Ignore( 50% in PvP)

    Air Stunner – Attack ranged decreased
    FUCK YOU KOG!

    Liberated Will :

    Elemental Master
    – ‘MP required for memorize -20%’ effect added
    – ‘Memorize skill damage increase’ effect removed

    Do they really think that’s a nerf? lol

    Grand Master
    Dignity of Knight Captain – ‘ignore damage reduction stat’ effect removed

    …..That’s it?

      • Endgame says:

        Like hell she did.

        -The game’s never going to be balanced anyway. So the game’s metagame should be ruled by its most beautiful, cutest, most awesome character.

        -DW is Magical Girl Aisha. Magical girls are living embodiments of Love and Justice. And DW specifically specializes in mastery over time and space. That’s a powerful power to have. She SHOULD be one of the most powerful classes. (Lorewise she should be THE most powerful. But you know. Elesis is the new El Lady, goddess of Elrios.)

        -DW spent way too long being at the very bottom and still getting nerfed. She’s earned this. And VP earns to be buffed up so she can rule alongside her sisters.

  • Mist says:

    15% hp mana conversion…

    Is this ballance or destroying a character?

    I can pratically kill myself with 6 mana conversion. Is this because of PvP? I died before with 3 hits of a combo, now I’ll with a single Z hit. Why didn’t they Just increase de CD?

    “Wow, I transcended as CBS, now my mana conversion Will be Good enough for my 450MP”

    Hahahaha…….

    • Endgame says:

      We’re at the point where the power creep has gotten so high to where even GM’s formerly completely broken survivability passive means nothing, and Eve’s main survivability tactic all this time was having the MP to mana break right away after getting caught.

      …..Does it really change that much?

    • zetgeist says:

      kog` has never understood that CBS needs better MP management than she has.
      and you shouldn’t be suprised at them fucking her over more, given that kog` also saw no problem with adding distance decay to ranged attacks in all circumstances, which was a straight up “fuck you” to GA in general.
      >and they left mastermind’s doomcannon free of decay at that time when everyone else’s ability to hit at a distance got assraped
      >and yet somehow it still didn’t slow down EM in PVP

      • Flare Kyn says:

        Better MP management?

        On the bosses where I just spam Energetic Heart and her >>^XZ, I can easily get back all 100 MP before it ends. And when I DO add in physical attacks, I get back MORE! The only time I don’t get it back *is when the other players kill stuff quickly*.

        I see no problems with her MP management whatsoever.

        • Stacyson says:

          She has poor MP management in pvp. Look at it from both sides and not from a pve point of view.

          • Flare Kyn says:

            He didn’t say MP management in PvP, he just said MP management. Also, this would in part apply to PvP anyway, as the electron balls/lasers still home in with Energetic Heart. The only real problem I’d see is getting the initial MP to start using it, which the enemy *also* starts at 0MP, so basically, it really depends on who gets their strategy first.

        • Mist says:

          PvE it’s almosr okay, O mean, you can replace conversion with potions (even though I preffer not using them), but CBS doensn’t have a damage up to her MP consumption. I mean, her skill with most damage is Linear Divider with Energétic heart and V key… Not to say this costa a huge ammount of MP, and even só it’s not up to most of 300 mp of other characters.

  • Shiro Namikaze says:

    Infinity Sword

    Infinite Possibilite:
    – Cooldown reduction when using battering strike within Infinity Chaser’s sword storm changed to
    100% ⇒ 50%

    GO TO HELL, KOG!!!

  • Curious Me says:

    Is this only applied in PvP? and not on PvE?

  • Crag says:

    >glorious first step for balancing
    >everyone complaining
    Huh, this is… unexpected.

    • Endgame says:

      1. Aisha deserves to be overpowered for she is super cute. (Granted, the nerfs aren’t stopping EM and DW from dominating. Especially not when True skills just gave them significant buffs.)

      2. Ara deserves to be overpowered for she is super cute.

      3. This is an overall poor attempt at balance. Eve wasn’t even the most broken character right now (Hint: EM, DW, and DE are the current ruling class.) yet she got the most nerfs. Elbrat is at rock bottom but he got nerfs. Elesis got a grand total of two nerfs that aren’t even significant. Gee, totally not developer favoritism there. DE only got a slight nerf and proves they’re never going to actually try to balance the game. And since they’re never going to actually fix DE since he’s too popular amongst the dwindling playerbase despite him being broken as fuck….. refer to #1 and #2.

      • Fenrir says:

        “EM, DW, and DE are the current ruling class.”
        Only if you live in another dimension.

        • MagicSpice says:

          no, DW actually was quite fucking powerful. that just cut her down quite a bit…

          not sure about EM cause she’s become underated… but if you say DE isn’t a top/ruling class… YOU. ARE. LYING.

          Add has ALWAYS been an issue cause of how fucking braindead he is to play. you CAN NOT defend how easy it is to pull off shit on him… he deserved FAR MORE nerfs than what he’s gotten and KOG just won’t do it.

          also, what the hell are they trying to do to Eve’s conversions… cooldown increase (or MP gained lowered) would be enough…. even I gotta admit that losing almost 1/5th of your HP per convert is too much

          • Fenrir says:

            I agree with DW being powerful, since she’s currently very annoying due to her easy damage (and almost 0 KD rate on the staff, wich makes her able to Z loop her enemies to death) and stun (with Heavy Press and Impact Hammer).

            Dude, EM is pretty much DEAD. They’re so nerfes/weak almost nobody plays with them. If any, she needs to be buffed (not only on damage, but the job itself needs a full reform). The same goes for VP (except maybe for damage)

            Seriously, do you want DE to be killed too? Because he already got tons of nerfs lately (to the point his time seal is currently useless). Not that I want him to have his OPness back, but I don’t wanna see him (or any other job in the game) die in my server.

          • OhMy says:

            DE is in the upper nobility but he’s definitely no ruler. refer to CN,YR,etc.

          • Flare Kyn says:

            Add is annoying, but he suffers from weak defense and being unable to hit enemies above him without skills.

            I will admit, DiE’s Overlimit is a pain, since he can use DP for skills, but it sacrifices Awakening power, so yeah.

        • Endgame says:

          Entertain me. Just who is the current ruling class?

          And don’t spread that braindead idiocy going around about it being Raven. EM, DW, and DE hard counter his approaches…..

          • Joseph says:

            It’s CN who gets mana for doing nothing, can infinite you with >>X alone, and can catch you every 10 seconds with Atomic Shield’s obnoxious delay.

          • Spatula says:

            Current ruling class: YR, RF, CN, DW, DiE(only overlimit is keeping him here) and CrA cause gale

          • Spatula says:

            The main problem with DiE is overlimit. If that gets nerfed too much he’s fucked, too little and he’s still op

          • Endgame says:

            Mana for nothing you say?

            http://elwiki.net/w/Meditation

          • Flare Kyn says:

            Except Meditation has a *really long cooldown*!

            Check your facts before *trying* to make an argument!

          • KawaiiDesu4u says:

            Not quite sure why people are under the impression that gale reflecting magic projectiles makes CrA OP. When you’re getting hammered by some BS class like aisha or rena, it’s nice to give those little shts a taste of their own medicine that they so justly deserve. Frankly, it’s not even enough to save CrA from being terrible. Stoic is still entirely worthless, and though chaser sword is nice, I still wish they’d make stoic not count down during time freeze, or at the very least, remove the stupid animation that locks you in place at the beginning of it.

            Good to see that chung will get a major nerf though, OP AF.

      • LuckyDucky says:

        Lu is super cute. Does she deserve to be overpowered Endy? :3

        • awsed says:

          no, she is wrapped together with a lameass butler, that relinquishes her cuteness

        • Endgame says:

          Lu is a hideous little imp that deserves to be punted into a woodchipper.

          DEATH TO ALL LOLIS!

          • Flare Kyn says:

            HEY, you can find a little girl cute without being sexually attracted to her. Plus, while she *looks* young, *she’s a demon*, and I doubt there are laws about age of consent for demons.

            In addition, Aisha is *15* in base class, which is UNDER the legal age of consent here in USA, so you’re kind of being a hypocrite here. And before you say anything, I know her 2nd jobs are 18, but you seem to like Aisha in general, so my point still stands.

            Not like I expect you to read this, let alone actually learn from it.

      • xHidra says:

        VP… -cries-

  • Laternchen says:

    FINALLY Ara’s starting orbs are removed in PvP

    • zetgeist says:

      now she can get cheesed even faster without the means to use half her skills, awesome!

      that was sarcasm, I hope you realize.

      • UndyingWill1 says:

        So? Ara deserved it. Chung starts with 0 ammo now(doesn’t matter since IP can still use >>^X >>^X and X counter without cannoballs). During this time, I can’t use no ammo skills, so yeah, same boat here. Oh did I tell you that TT won’t be able to use siege as soon as the match starts now? Also, Ara has been dominating the game for a LONG time, it’s about time she got what she deserved: a nerf.

  • UNub says:

    Really surprised they aren’t targeting Aisha/Rena’s specialize. Well, I guess it’ll take some time.

    Spurt and Pain of Saladbolg got nerfed but Ignition Crow, Nightmare, Iron Scraps, etc. are still intact. Need to focus down the critical skills with modifiers so they won’t be oneshotting or doing over 50% of the opponent’s HP.

    Looks like these were mostly just focusing on transcendence.

  • Aether-sama says:

    uuuh….didnt expect them to actually nerf VP even more but…ok

    • Endgame says:

      Why not? They kept on giving CN and DW more nerfs when they were at the bottom.

      • helloitsme says:

        Because this isn’t s2 anymore where CN and DW are complete garbage

        this is s3 where CN gets 300mp from 5 hits and oneshots you with scraps
        this is s3 where DW hits 5-10% of your hp per hit while only feeding like 5mp per hit

        LF>VP buffs

        • Endgame says:

          And they had to endure months of being at the bottom and getting nerfed even further before KOG finally decided to buff them and use someone else as a punching bag.

          • UNub says:

            That’s no justification to leave things unbalanced, pretty obvious bias considering even before trans CN + DW won a 2v2 tourney with an uncounterable strategy. DW didn’t have Ring of Energy before so she couldn’t contest people on platforms, and now she can.

            RS was at the bottom in season 1 and needed more skill than what everything else needed aside from Blade Master, then got sword fire buff and >>^XZ infinite altitude duration, which the latter still impacts PvP to this day. A class being at the bottom is through not getting enough attention overall, and buffs are to fix that, not break the character.

          • UndyingWill1 says:

            Yeah. And just like what UNub said, CN can gain insane amounts of MP now and DW can whack you AND decrease your physical defense and it stacks 10 times. I’ve seen Z loops from DWs that hit 6k per Z…And you believe to show sympathy to these two classes?

    • Atholy says:

      As a VP main i dont really see any big deal on VP nerf, removing her body time on her pasive just like the other 2 aisha class, i dont think it would be fair to remove it for EM and DW and not VP, and the other one is just reduce the buff on shadow contract pasive on comands from 100% to 50%, not really a big deal, you wont even notice that.

    • xHidra says:

      ikr T_T VP is so nerfed right now

  • AnonymousIsTooMainstream says:

    great they gutted CBS once more ……………………………..

    because reasons………….

    seriously KoG just give back CBS her damage so she can be justified being a good eve……..

    and FUCK YOU KOG FOR MAKING MANA CONVERSION GIVING ALL OPPONENTS A HP ADVANTAGE OVER US………….

    two things:
    either they make eve more tanky in the m.def department (because arena is dominated by magic types and her magic defence is wet toilet paper) or just outright return the original with increased CD . im fine with the latter

    this is why KoG will always fail in balancing because they never ask their pla- wait …forgive my stupidity, the cows on how to balance -._-.

    • AnonymousIsTooMainstream says:

      because we are just money milking cows to them anyway

    • UndyingWill1 says:

      *No*, if you increase Eve’s magical defense, you *decrease* her physical defense to even that out. I don’t need Eve tanking Physical AND magical insanely. Sorry, but mana conversion is of now stupid as heck, most Eve’s (ESPECIALLY CeM) can just run and spam it till 200-300 MP….I have no sympathy for the nerf.

      • Himako says:

        I don’t understand what’s wrong with Eve’s MC. Rlly, that nerf was unnecessary and kinda pointless since there’re classes like EM, ST, GA, DE, etc who can gain insane amount of MP without losing HP.
        Ppl are just ignorant.

        • UndyingWill1 says:

          I’m not being ignorant, I’m merely stating my opinion. By your logic, everyone is arrogant for expressing their opinion on the matter. My opinion is: it’s still stupid since Eve has the mobility to keep moving and spam it to gain a great amount of MP until 200-300MP and just destroy you. She’s like Elemental Master but more mobile.

          The nerf was not pointless, it was *necessary*.

      • AnonymousIsTooMainstream says:

        please refer to the comment below and you will understand why I’m raging about mana conversion
        and eve’s that clock 200-300mp in one match? you’re luck in matchups sucks my utmost condolences of facing trash eve’s
        for me who relies on 200 mp and less (over that is a complete waste and i don’t carry scraps nor spear unless its a HA spamming and running trash cannot who doesn’t even know how to spell for his life) to decimate my opponents, that is a very painful nerf while other classes don’t do jack shit and BAM!!! free mana

    • Notice me senpai~ Q 3Q says:

      Is this nerfing only applied in PvP and not in PvE? Because really, CBS is dying ; A; I miss the OLD CBS </3

    • xHidra says:

      lmao every single eve’s main complain about nerf and talk about how weak their char is… stop that already

  • Malle says:

    Raven needs way more nerfs than that. And I mean WAY more.

    • Fenrir says:

      Not only Raven, but CR, OP, FR, BH and AS too…

      • Male says:

        idk about Freya. Considering NO ONE uses here and she doesn’t really have good attack damage, I’d keep her as she is for now. CR oh yes definately, OP oh yeah, BH hmmm I can see why she’d need more nerfs, and as for Asura, all Aras need a nerf. She’s just silly and way too Autopilot atm.

        • UndyingWill1 says:

          BH needed more nerfs because 1. Catching game and lockout game is OP, and 2. Her damage is INSANE if she gets you, hell that isn’t even her DoT(which is what *KoG made her for in the first place! She does low damage but DoT hurts as hell! Not anymore..).

          Freyja, I say we slow her down a little.

          • Endgame says:

            BH always hit pretty hard, actually. (Fire Stigma 4 stacks + Red Lotus Sword debuff + Mega Slash = a huge chunk of your HP disappears AND she gets to keep on comboing.)

            People didn’t acknowledge it because she didn’t one combo kill the same way GM and CA did…..

          • UndyingWill1 says:

            Sorry Endgame, but BH never did really. Most of her damage was *FROM* those debuffs. Now it’s from special actives, which KOG never intended for her to be.

          • Endgame says:

            Yes, her DoTs and ranged game are what make her dangerous. But she really was capable of more raw damage than most gave her credit for.

            Of course, BH takes more of a brain to play than her easier mode sisters, so you didn’t really see it that often. (Or at all. BH players were just plain terrible when I was waging war on Elesis.)

            The Mega Slash trick I described actually took careful timing and taking Mega Slash over lolLeap. (Oh did they not understand how to use it properly.) So naturally it was a lot less popular than GM simply applying Power Break x2 + Provoke and then destroying your HP with her basic combo. Or CA being CA.

          • UndyingWill1 says:

            Endgame, I respect your opinion, but I still think it was mostly her DoT, now it’s her commands and special actives which is doing far too much damage. KOG intended damage over time, but instead made her an all around burst class.

          • Malle says:

            Honestly, the Elesis player-base is so dead in Elsword that if I ever do see an Elesis, besides myself, they are GrM. If I do see a BH, they are so trash that I can’t even tell whether BH is good or not.

  • MissObvious says:

    KOG: “We’re doin’ great, keep nerfing CBS…….don’t forget too buff add and raven”

    balance patch done. e___________________________________________e

  • MagicSpice says:

    i’m really starting to question KOG’s logic to new heights after this…

    a lot of these changes were actually uncalled for or overdone (like eve’s conversion and I don’t even play eve).

    just…. stop KOG… someone needs to fire your team and replace it

    • Joseph says:

      That nerf is fully justified; even then CEm and CN can still pull mana out of their assholes by doing nothing at all. CBS idk.

      • MagicSpice says:

        it’s an overdone nerf. cooldown increase is fine. maybe even making it cost a little more HP…

        15% HP cost means if you use it 6 times, you can’t anymore… and let’s not forget it’s not limited to PvP either… they should have made it no more than 10% HP cost…

        • awsed says:

          that or reduce the amount of mp it gives ON PVP

        • UndyingWill1 says:

          No, it isn’t overdone, it was *fully intentionally and had to be done.* Do you know what CeM’s and CNS do now? All they do is what Aisha does but *can fly and is more mobile overall*, that’s right: Run and get MP to cast 200-300MP skills rinse and repeat.

          I’m sorry but I disagree on making it cost less HP, keep it the way it is.

          • Himako says:

            By nerfing MC, they killed CBS.

          • MagicSpice says:

            even if the change is justified in PvP, it still isn’t in PvE…

          • MagicSpice says:

            even if the change is justified in PvP, it’s not in PvE

            you do realize that it’s not separated effects right?

          • AnonymousIsTooMainstream says:

            go play ST ,EM , GA and DE then try eve then you will see how painful it is ,

            if you cant catch them fast enough , your fault for not being tactful enough to bait them to mb for their life our your pressure game is just all out bad

          • UndyingWill1 says:

            No, sorry but I just can’t believe you. Eve can just use Mana potions in PvE, not gain so much MP AND running in PVP. That in of itself is pretty much stupid imo.

            Ohhhh CBS, she was made for 3v3 or 2v2, shouldn’t be able to dash around in 1v1 and gain enough MP to sweep rolling every six minutes.

          • UndyingWill1 says:

            Anonymous, you’rem talking to a IP main here..do I look like I can just go as fast as a BM and ^Z catch her? Also, it isn’t as painful as you make it. I can fly around all day and spam it and hit them harder than the HP I drained from myself….Yet you say it hurts CN? who can spam it and get Iron Scraps up on you?

            By the time a IP catches Eve she has about 100 or 150 MP..You expect me to catch them as fast as a RS? I do bait them, and it is a 50/50 that they will fly off again.

  • CyanideSX says:

    Great they killed LK even harder. way to go KoG for continuously fucking over your main character

    • Endgame says:

      …..Elsword is the main character? What ever gave you that idea?

      The main character of this game is Elesis.

      • What's 2+2 says:

        Don’t you mean the main character of this game is Add, Endgame? The one with the most dedicated and in-depth lore out of every existing character. Has his own Light Novel dedicated to him. Most popular character thus bringing in the most money to KOG… I could go on…and…on…
        I mean c’mon, of course it’s not Elsword, but it’s definitely not Elesis either.

        • Endgame says:

          KOG knows that Add is keeping the game alive and panders to the Add playerbase, yes.

          But considering that there are two ending videos of Elesis saving the day while Add was at most a distraction so that Eve could fist Karis, and the most recent story quests confirm that Elesis is definitely more special than all the other characters while Add’s biggest role was talking to an annoying as fuck Nasod…..

          Oh, and even in Add’s LN series, Elesis is a major character and has appeared on just as many volume covers as Add…..

          Oh, and Knight’s Destiny. It’s totally the standard shounen protagonist resolve power up. She gets harder to kill as you beat her up? She hits even harder when you threaten her friends? Come on. They couldn’t have made it more obvious.

          • Flare Kyn says:

            First off, you’re only looking at the clear videos and not the story as a whole. Need I remind you that Elesis hadn’t shown up until VELDER?! BY THAT POINT, THE ESP HAD ALREADY DEFEATED THE DEMONS IN FEITA! Yes, I know the Velder demons were stronger, but the fact they could defeat demons in the first place already shows that they’re pretty dang strong! Also, Henir video ONLY SHOWS LORD KNIGHT, AND SHOWS THAT HE WAS ABLE TO SOLO UP TO FINAL FORM KARIS, MEANING HE CONTINUES TO IMPROVE EVEN AFTER ELESIS JOINED THEM!

            Second, Elesis only gets Knight’s Destiny in ONE PATH! While yes, it matches the trope, it’s only available for the path that continues her formal training, so yeah.

      • ThisIsIT says:

        Your Drunk asf i dont even play elesis she is even more ezer then elsword But again your here but you dont even play the game…

      • Malle says:

        Nah Elesis got re-throned in S3 and de-throned in S4 thanks to renewals. Right now Elsword is kinda god, especially RS and LK and Raven, Ara, and Add are the runner ups for the main characters.

    • Flare Kyn says:

      As one who uses all three classes for both Elboy and Elesis, I can say that Elboy is UNDERrated, and Elesis is OVERrated. Also, LK got both nerfed AND buffed, so yeah.

      And that’s not even taking into account the new Enhanced skills they gained. ARMA BLADE NOW INCREASES SOME STATS LIKE SWORD OF VICTORY DOES!

  • Dreamslayer says:

    I think they’re overdoing it with the Crimson Rose nerf, though. That falloff rate is insane. It’s literally impossible to stay full stacks now unless you’re in a special active, and you’ll lose 10 by the time you can do a single XXXX combo…

    • Kuuhaku says:

      But that’s only for the new “Messenger of Blood” buff from Liberated WIll which triggers when you hit max stacks from Bloody Action. The “Festival of Blood” stacks from the passive itself are unaffected, and now they’re 30 stacks

    • Kuuhaku says:

      OK my bad saying it triggers with max stacks (mistaked with Frenzy buff), but still the nerf only affects the stacks from new passive, not the other ones

      • Dreamslayer says:

        My problem is that it DOES in fact affect both of them, if I’m reading the notes correctly. Bloody Action is the pre-transcendent passive that gave stacks for attacking a bloody enemy, It doesn’t have any direct relation to the transcendent messenger passive. It’s a bit confusing about the wording. It’s still a pretty big nerf though, in

    • UndyingWill1 says:

      I’ll have to disagree, CR did have overwhelming damage so I agree with this nerf tbh.

    • Malle says:

      Overdoing it? Um…I’d use the term underestimating it. I say delete Kill Point, delete risng shot, delete powder and then delete rose. That will be enough…

  • Shadow S.R. says:

    Those nerf are strangely refreshing. Even if LK got a big nerf, I don’t mind because those nerf were needed.

  • DeathEnd says:

    More nerf to Luna Blade?! I guess in the next “balance patch” will say Mp burn removed =.=
    15% MP Burn —> 45 MP

    • Malle says:

      Snipe blade is literally cancer. Is a 150 MP skill that burns up to 15% MP, which is a lot considering that getting mana isn’t that easy in PvP considering 1 catch costs u the game and also since everyone with sense is running around with Plague 3. So that speaks for itself. Also considering that RS pulls damage from out of his ass and he has an MP gain that makes Aisha cringe and the damage on Luna isn’t that bad either.

      Adding on Rune Slayer: Transcendence Passive and Magic Chain Passive, Luna Blade basically becomes an easily spam-able skill, that HAS been spammed many times in PvP.

  • Hinally says:

    Did they just make VP trans even worse LOL

  • P says:

    What for?
    Dreadlord Liberated Will :
    Dreadlord

    – 20% MP cost decrease when using standby character skill ⇒ 10%

    Noblesse Liberated Will :
    Noblesse

    – 20% MP cost decrease when using standby character skill ⇒ 10%
    Noblesse Oblige 20 MP increase when removing debuff ⇒ 10MP

    Demonino Liberated Will :
    Demonio

    – 20% MP cost decrease when using standby character skill ⇒ 10%

    I understand you KOG you love Raven very much ♥♥♥ :v

  • bypasser says:

    And there goes the nerf for LK, sad.

  • Flow says:

    It’s now possible to have…

    40% mana reduction.
    60% cool down reduction.

    Good trade with Spec A nerf. Less sockets to use.

  • Flow says:

    Also I feel bad for the LK bros.

  • YukiNakura says:

    the most nerfed char ever!!!! really kog? nerfing aisha… AGAIN?!!!! god…

  • Szion says:

    Heh. the ara nerf

  • BlushinUsagi says:

    Did… Did they really remove Energy Spurt…?
    WHAT
    THE
    HELL?
    Please be a troll… Please.

  • LimeGreen says:

    Great. Nerf VP even more :/

    • Endgame says:

      Don’t give them ideas!

      • UndyingWill1 says:

        Here’s my idea: Nerf Tactical Field duration/ buff IP.

        • Flow says:

          What’s the problem with tactical field?

          • UndyingWill1 says:

            I’m glad you asked my friend. Tactical Field gives +5MP and only costs a mere 150 MP last time I checked and gives super armor as well in it. During that duration of it being up, and the low cooldown it has (12 seconds meaning since the field is out for 10 seconds then it’s 12-10, which equals 2 seconds left of cooldown.) most TT camp inside of it and gains +5 MP per tick for 10 seconds, soon enough they *gain* that MP back and can use *IMMEDIATELY* again afterwards. This in of itself is why I think it needs a nerf.

          • Facedesk says:

            13 seconds* and that’ll only be 65mp, where is he getting the rest to spam it if you’re not mindlessly running at him

          • UndyingWill1 says:

            Sorry FaceDesk, I know about you and how smart you are, and you have my respects. But, no it isn’t 13 seconds, it is indeed 12 second cooldown. Here is proof of my research.
            http://elwiki.net/w/Tactical_Field
            Wrong, it only costs 150 MP to use, he’ll have enough to use it again, rinse and repeat.

            My math is spot on 12-10= 2 second cooldown.

          • Flow says:

            And how will spamming tactical field help TT in pvp? You wasted MP if you haven’t caught anyone in the field. Against Aisha, Rena, or Eve they can flat-out counter TT stalling by charging their MP or just nuke you.

          • Facedesk says:

            oh i thought you meant 12 second active. my bad

          • MagicSpice says:

            you guys forget a few things…

            -TT can get the MP back by sieging at you… a few good hits is all it takes…

            -Chung does have spec sockets to lower the MP cost…

            -el resonance can lower cooldowns and mp costs

            tactical field is long overdue for a nerf

          • Flare Kyn says:

            MagicSpice, I literally just checked the ingame text of Chung’s Specialization A, and it heavily implies that it only reduces the costs of skills that use more than one cannonball.

          • UndyingWill1 says:

            I never said it would help him. I’m a IP main, so yeah, I can’t just fly out. And like I said, by the time you get to him another TF is waiting to get in your face and you’ll just have to rinse and repeat.

            It’s annoying to deal with is the problem. That is why I say it needs a nerf, especially in the 2v2 and 3v3 meta. He can just spam TF and his teammates will just sit there and spam skills while you wait.

        • Malle says:

          Here’s a better idea. Nerf Tactical field, Nerf IP’s super armor, make DC’s shooting bind an active skill (Dear god), and kill the damage on his bullets.

          • UndyingWill1 says:

            I agree with the two on TT and DC, but nerf IP? No, just no. Every single update to this date has been nerfing Iron Paladin, he is in need of a buff, not a nerf.
            Hell, they nerfed Pandemonium(mind you that it didn’t even do that much damage on the shout in PVP), yet you want IP’s counterattacks to be nerfed?? IP’s super armor skills don’t even last that long, look at T.VC’s active, it has longer super armor and outbeats IP’s super armor any day.

  • Another nerf on Iron Paladin’s defense…?If you’re going to lower damage reduction you lower the MP cost of Wonder Wall back to 100. That way we can access it faster but it won’t be as stupid as before.

    I agree with the deadly chaser nerf, he did need one. Now we just need to lower his chance to go beserk mode…

  • UndyingWill1 says:

    Tactical Trooper needs a nerf on Tactical Field, longer cooldown or make it cost more MP. I already discussed my dislike for the Wonder wall damage reduction when it costs 140 MP to use, if we nerf damage reduction, we make it cost less MP again. Also, a nerf on pandemonium, a ranged skill that literally IP is forced to use now that IH sucks sorta? I wonder why PVP modifications was increased on it, I saw no problems since it only lasts 4 seconds. Make the duration longer if you’re gonna increase the modifier. PoC already got low enough modifications for PVP, we need to lessen the modifier on it but not too far. And I would hopefully see these changes in the next balance patch instead of seeing the word “decreased in blank” each time I read IP’s balance patches.

  • Kuznetsov says:

    the only “worthy” passive for LK goes to hell…. even with that 1.5x modifier Armor Break is still having a weaker def reduction than Armor Crash… and dont say me that Liberated Will got buffed because that thing is still a worthless passive…

  • orzkog says:

    since memo dmg increase changed to memo mp reduction, LW:EM is totally outshined LW:VP in memorizing…
    LW: EM – mp cost -20% and cooldown -90% (pvp -50%) for memorize without range restriction
    while
    LW: VP – mp cost -20% and cooldown -20% with 600 range restriction (equal to binding circle range, but you can’t see the 600 range which makes it difficult to utilize)
    eventhough VP can use it for normal cast, what LW:VP does mostly is giving you misleading skill icon, when you think your skill is ready but it suddenly turned off because her LW:VP wears off if there are enemy nearby, I’ve experienced it countless times

    dammit kog… better change LW:VP effects or its skill mechanism please

    dark/energy/fire ring range decrease… but the mp cost is still 50mp for just that and the debuff duration is still worthless 2 seconds

    BM nerf is like no changes for him especially pve is about spamming sp active

    LW:RF nerf is really irritates me… just 2.5% per awk orb eventhough it is harder to get than his brothers to get their buffs

    • awsed says:

      most balances are pvp oriented, and BM at pvp use mostly actives, but is ok, we still have gigadrive and skill rings

    • UndyingWill1 says:

      Yes I do understand in dungeons RF needs awakening, but PVP? He has a *red damage* passive for peaks sake that gives an automatic 32%. I’m sorry but that passive needs a nerf, you can’t just do excruciating damage and tank at the same time. RF is meant to be a berserker class, *Weak defense but high as hell damage*. Here is my suggestions on how to fix this:
      1. We give the passive a nerf to only 10% or 5% red damage increase or..
      2. We give it to BM and nerf it on them.

      That way RF will be fine as is and won’t need a damage buff since…you know he does 5k per hand swipe (calculations confirmed it).

      • awsed says:

        was talking only about the BM “nerf” (it is on pvp I repeat) but you are right, RF should NOT posses that passive, give it back to BM, it’s original owner, and if desired, remove emergency escape already since most people were crying about it

        • UndyingWill1 says:

          I’m fine with BM, his emergency escape is countered by my Leap or AN since they like to shadow thrust out of it. Reckless Fist though, doesn’t deserve that passive AND have high damage, it’s stupid that I have to use and *SPAM* ignore defense skills on him just get chunks off while he needs only 5 or 6 hits to reduce 60 or even 70% of your HP straight off the bat.

      • orzkog says:

        what passive did you mention? LW:RF or Refined Physique?

        for LW:RF, there’s a different circumstances between pvp and pve
        for pvp, you can’t unwisely to RE-awaken mindlessly just to gain the RE-awaken buff from LW:RF, it’s rarely happens in pvp, especially with -30% awk time reduction from Spiritualized Fury (which is needed to unlock RE-awakening feature), the awk freeze is just too precious for catch and -30% awk time red does better to gain mp (and a little amount of hp) from core, it’s better to let awk ends than prolong it unless you get better position to catch with awk freeze while awakening state still around… LW:RF in pvp mostly just for awk charge increase during awakening, similar to LW:CN awk charge increase… RE-awaken buff from LW:RF is too conditional for pvp, so it is out of question…
        as for pve, it’s harder to get if your party is a speedy class who swoop away all mobs so you don’t have a chance to dealing hits for awk chrge, and there aren’t many consumables to fill up awk, just superhuman apple or event items which fill up awk… however, against strong mobs like in heroic dungeon is no problem to get the RE-awaken buff
        if kog really want to nerf (halving) the effect of RE-awaken buff, why don’t just reduce the maximum stack to 2? especially since its most use is for pve anyway

        as for Refined Physique, I agree that the dmg red must be nerfed, and I believe it will in the future…
        however… in my opinion, it is more suitable to RF than BM actually…
        because, BM’s appearance is not of a person that receiving hit all times, Victor’s Dignity and Emergency Escape is proof of that…
        as for RF,
        1. awk cut-in talks about pain (those sounds like Valak’s line)
        2. his body is become “refined” due to his nasod arm evolved and affecting him
        3. have no new shooting skill from OT/RF/T.RF, he have a lot of skill which attacks his surrounding or rushing to enemies, placing him into danger, so the Refined Physique is giving more safety so player can rush them easier (but not helping much, since bosses nowadays just need a few hits to kill us), and that’s what makes him “reckless”

        yeah, Refined Physique (dmg red) need to be nerfed badly and Emergency Escape need to buff up (because Counter Drive won’t help much), maybe something like added some dmg reduction will do

        better not giving them ideas about returning Refined Physique to BM… RF will get something more op instead, enough to make the world salty…

        lastly, my opinion about “berserker”…
        *Weak defense but high as hell damage* means glass cannon rather than berserker…
        and we already have them, LP and MM, Quake Buster and Panzer Buster with critical trait will oneshot everyone… then VC with KFC, his hp is the lowest compared to other Ravens and overheat also cost hp…
        being berserker doesn’t mean to have low defense though… to be a berserker, one must rush to enemies and crush them just like what RF do, and RF phys.def is already the lowest compared to his brothers, so weak defense, right? well, his m.def is second to VC and his max hp is second to BM though…

        • UndyingWill1 says:

          No, low physical defense means nothing if he gets 32% red damage off the bat. You can’t have high as hell red damage *AND* high damage, that is ludicrous. We either one: lower the damage he does, so he’ll be someone who can soak and deal somewhat damage or 2. decrease his red damage passive, making him a beserker. No,LP/MM is glass cannons, lowHP, low defense, and high as hell damage…RF has high damage *AND* can tank. A beserker is someone who has low defense *NOT* too low, and deal insane damage. Either those two changes will help fix him.

          • orzkog says:

            yes, he gets 30% dmg reduction off the bat… but not 32%
            2.5% of LW:RF is RE-awakening, and it is not dmg reduction but def increase

            and i do agree that 30% dmg reduction need nerf…

            you do know the difference between awakening and re-awakening, don’t you?
            to re-awaken, you must use awakening during awakening…

            RE-awaken dmg buff is useful for PVE, but takes time to get 4 stacks…
            but RE-awaken itself is less/no practical in PVP.. i never use it (RE-awaken), never seen any opponent (RF) use it, never seen any RF in any videos use it…

            2.5% buff per RE-awaken (prolonging awakening) VS core recovery (mp and a little hp)? of course i’ll choose core recovery for PVP…

            if kog really want to nerf (halving) the effect of RE-awaken buff, why don’t just reduce the maximum stack to 2, rather than halved the buff per RE-awaken… since its most use is for PVE anyway…
            2.5% per RE-awaken (max 4 stacks) is just too little, because it cost awakening bead and must be cast during awakening to obtain it…
            5% per RE-awaken (max 2 stacks) is more acceptable…

            i never said LP/MM are berserker, i said they are glass cannon…

  • MagicSpice says:

    well, they changed the spurt nerf…. it’s now just losing it’s note… (back to the short ass range that made it crap even with gigantic trait)

    and Eve’s summons now have 1/4th of their normal HP in PvP… KOG must REALLY hate her

    • awsed says:

      I use a cem at pvp sometimes and although I agree that conversion nerf was too much, the reduction on her summons HP is justified since they jump in the way when eve is hit and then she can fly away and keep running until she has enough MP for a big skill without too much effort, at least now her rivals can quickly remove her annoyong servants, effectively pressuring her

    • UndyingWill1 says:

      Well, DW is still Top Tier worthy, have you *seen* how many stuns and her Screw Driver (which does a ton of damage) is? DW actually deserved this nerf, and no I’m not someone who hates Aishia, I think VP needs to be fixed still.

      Secondly, Eve’s summons needed a nerf, they were too powerful in PVP since 1. they never run out of duration now and 2. They always got in the way of your combo allowing Eve to escape and get more MP to hit you with a hard hitting skill. Reducing their HP at least can have the person stop the pressure game.

      • MagicSpice says:

        light res is a thing against those stuns…

        and given how slow her other stun moves let her react, air stunner is the only good one since you can go in and out of it so freaking quick (and it has a lot of skill delay used in the air)

  • MINIant says:

    Honestly as much as I dont like the mana conversion change on Eve, its not a bad nerf it just means you cant spam it in pvp, which is well needed. Too many times I see Eve players run just to charge mana and use 200-300 mp skills. Much like Aisha players, which is why they keep nerfing her. Its a lack of skill and im glad KOG is finally doing something about this if you want your character to be buffed give a reason, but not by complaining how your pvp wins dont come a silver platter, or how now your forced to spam the same moves just to win, because clearly you dont.

    • The Noob says:

      Ok I understand that poc modifier is increased and 50% 50% ok with the pande mod but really you are going to decease the dmg absorption from 75-50% nononononono that’s a horrible move on kog first off ww gets broken like nothing most people combo u once and break your combo and im talking bout +4 and up but then there is also the point that its cost 140 mana to use which to me is high since IP unlike the other two classes doesn’t have range for just stacking and flipping mana.

      since you will reduce the damage lower the mp cost i mean IP is the figure of the game mhmmhm >I’ m talking about he is suppose to be a tank unlike the rest this is the pretty much the same as T.T field orginal dmg absorbtion look most ips don’t use ww anyway)

    • Stacyson says:

      Never in arena have I had to chance to charge for a 200-300 Mp skill as an Aisha. The only time I even reached that much Mp was doing combos on her or using meditation on EM.

      • LimeGreen says:

        Yeah, but they buffed memorize so I can expect to see more running + charging = skill dumping in team pvp. Pretty sure that was the way it used to be back in S3 with VP and EM. However, Aishas play more aggressively now so they don’t just run a charge. At the same time, CEm has high kd and overall mana feeding combos. I think a lot of CEm players are now running + mana convert = skill dumping like Aisha back in S3

    • UndyingWill1 says:

      100% agreed, Eve’s are far more spammy and just run and fly all day now waiting for 200-300MP. So now I compare them to Aisha except they actually can fly around with more mobility.

  • IsThatVP says:

    Nice! this is what all people where asking for, such a good start, i dont see Ignition Crow Critical change but not a bad start one day will happend, im ok if they just delete that trait for everyone just like they remove the anti MB for almost all skills cause to broken. Keep it Up!

  • The Noob says:

    Ignore the 2nd paragraph

  • Argly902 says:

    Sooooo they basically nerfed over half the cast and called it a day

    k then

  • BlackSpell says:

    Stop nerf air stunner lol, they should nerf add or luciel.

  • Alne says:

    Fifteen fucking percent.

    Oh my god.

  • Mio says:

    Wow, it’s okay with Mana Convert but nerf CBS’ passives??? Dude, CBS feeds her enemies gigantic spoonfuls of mana while she has none in return.

    So done with CBS. I Tried.

    I TRIED to give her a chance again…

    Thanks KOG. Her damage in PvP sucks so bad that she needs a +12/+13 to do “decent” damage already, but you nerf her mp pool. That’s like taking a disabled person’s crutch and forcing them to walk…

    I am so disappointed… I’ve never been so disappointed…

    • Mio says:

      Multiple facepalms

      • AnonymousIsTooMainstream says:

        then there are some people who justify the mana conversion nerf on eve because they faced trashy eve pilots, not considering it hurts the legit bunch who are gonna have a hard time adjusting to half the bullcrap that has been mentioned above and in general gutting CBS (ill still hold onto you CBS youre the main reason i came back to this god forsaken game)

        and clearly avoids the existence of DE,GA and ST who get free mana at a near (and i say NEAR) quick rate without ANY tradeoff

        gee I wonder how ignorant some people can be………..

  • Mak says:

    Niiiiiice… Nerf more Code Empress plz, she is a dead class with summons, and now they kill her AGAIN. She ned boost for her no summons skill and they put a super space wrench, a better assault spear (130% => 140%),heaven fist (a bit nerfed but ok).
    But now, she has a bad Trans., good for summoners, but still bad in pvp and they nerf Code Empress again.
    Gg KoG……….. You love nerf her.

  • Fart Sneaker says:

    Great another WS nerf, keep going KoG. Fuck you

  • BoyTempest says:

    I’m actually impressed. They managed to screw over my main even more than before.
    Good job KoG. Good, good job being biased as fuck.

  • a sad eve main says:

    why nerf cbs shes already bad :( . im fine with cems nerfs since she can heal faster & i have summon to mind for mp, but i’ll still miss 2% hp covert

  • AstreaHTT says:

    Guys this patch has now release in the NA version and half of the community is crazy… THIS IS SOO FUN!



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