Builds

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Builds are specific skill point allocations that can help enhance gameplay or make the character stronger in various aspects of the game. This page was created for archiving purposes of build information.

Most builds utilise the fanmade skill simulator, which can be found here.

Elsword

Class Build Creator Link Style Creator's Comments
Elsword 1-2.PNG RYMERO2001
Link Hybrid Updated for Smart Balance and lv 70
If you want a flexible skill tree for Lord Knight that can tank pretty well and be made for pve and pvp here it is
Elsword 2-2.PNG RYMERO2001 Link Hybrid This is a Hybrid build to make a pretty decent Rune Slayer but its up to you
Elsword 3-2.PNG Aubud
Link PvE

-Why Block? It is a easier to execute, more effective defensive skill than counterattack when defending against multiple hits
-Recommended skills to take for dungeons: Rage cutter, Phantom Sword (noted), Flame Geyser (noted), Sword Fall(noted)
-Interchangable: Block or Stoic depending on boss pattern
-Mirage Sting as gap closer

Aisha

Class Build Creator Link Style Creator's Comments
Aisha 1-2.PNG TomoSasazaki [1] PVP This build is a basic build with simple PVE and PVP Capabilities for players who can't utilize her with the Meditation nerf.
Aisha 2-2.PNG RYMERO2001 Link PvP This is a build mainly for pvp and why shadow of disaster you ask? cause I find it better to have more crit damage but you can change it if you want.
DWNewIcon4SizeFix.png Aubud Link PvE Taken from a forum. Mainly for PvE

Rena

Class Build Creator Link Style Creator's Comments
Rena 1-2 Redo.PNG TomoSasazaki [2]

-Aerostrafe is no longer useful. This build is strictly PVP with a hint of PVE
-The skills chosen are for variations in combos and better catching when launching an enemy in the air
-Hence choosing arc shot

Rena 2-2.PNG Blazegamma Link

-Siege can easily be replaced with higher tumbling shot(for pvp) or noted crescent kick
-assault impact and slide double kick are interchangeable based on preference
-middle and low kick also interchangeable
-spend extra points as desired.

NWNewIcon3Fix.png TomoSasazaki [3]

-Siege is useless unless you're a Grand Archer. -I know what you're thinking new is better so why not the new skills the truth is the old skills in this case help more in pvp.

Raven

Class Build Creator Link Style Creator's Comments
Raven 1-2.PNG RYMERO2001 Link PvP
defaultNNC Link Hybrid Pick Emergency Escape! or Shadow Thrust by preference. If you pick the former, take points out of Intermediate Strength Training to max Shadow Pierce.
Raven 2-2.PNG SupahYoshi Link PvP

- Weapon Breaker a good active that decreases the damage output if the enemy decides to mana break and catch you. Also really good with the note to increase success rate of debuff.
- Limit Crusher a good active that can stun and also gives stoic. Can be used to catch people off guard and stoic protects you from being comboed.
- Archenemy A good special active when paired with core and is noted. Helps reset the KD counter on your enemy. Good Damage.
- Spiritualised Fury good for reawakening to catch people off guard and also to recharge the awakening meter quicker.

Asheciel Link Hybrid

- Only spend points on actives once, unless they have an additional effect besides damage that scales with higher skill levels.
- Lv1 Counter Chance is helpful in PvP for quick recoveries.
Be careful when you're around classes that can counter though, since they can use it against you.
- Make sure you max out both Basic Magic Training and Intermediate Magic Training. This will help maximize your damage output.
- Burning Nasod Hand will lock you as a pure magic damage class, which is not recommended since some opponents have high magical defense.
- If you really want to focus on damage, get Exploding Nasod Hand and Armor Crash. With this, RF will be able to deal severe physical AND magical damage.
- Maximum Cannon is effective for catching in PvP; the skill pulls the enemies towards you when they get hit by it.
- Cannon Blade is remarkably good for RF. The skill deals severe damage at lv 20.
If you plan to use this skill in PvP, make sure you hit opponents in the face!
Hitting them from behind will result in a quick KD.
- Shadow Punisher along with a skill noted Shadow Piercing will prove helpful in PvP by increasing RF's versatility.
- Spiritualised Fury is better for you if you want to primarily PvE.
It is recommended to invest in both Awakening Charge and Awakening Time if you plan to go this route.

Raven 3-2.PNG AVATAR Link PvE

- Barrage Attack is good choice because of his good damage when noted and with passive Air Slicer, and instantaneous cast time in mid air thanks passive Air Slicer
- Bursting Blade is universal skill, have good damage and very good damage in mid air with Air Slicer and with skill note, after lunch an opponent in mid air is good finisher, is nice catcher thanks Anger of Raven
- Harpoon Spear is powerful thanks 1 hit with over 4000% magical damage, extremely strong with double overheat from Overheat Mode Activated!, Awakening Mode with Anger of Raven, and with critical hit; speed of Harpoon Spear prevents manabreak before receiving damage
- Revolver Cannon - Original Piercing Ammo is good choice because when is noted have very good damage for such a price and very long range

Eve

Class Build Creator Link Style Creator's Comments
Eve 1-2.PNG Kroxigor Link Hybrid Level 67 (Hyper Active : None)
Link Hybrid Level 70 (Hyper Active : Yes)
Blazegamma Link -Genocide Ripper can be exchanged for Space Wrench (if so, spend extra points as desired)
Eve 2-2.PNG AVATAR Link Hybrid Last 52 skill points are used according to personal preference, for example if you want PvE/3v3 PvP I recommend Atomic Shield or for the PvP another catcher like Atomic Blaster - Sonic Gun, can be too something between like Generate Black Hole
RYMERO2001 Link PvP If you want a skill tree for a Code Nemisis made for mostly pvp here you are now if you want to change some things for more of your comfort you can totally do so.
Eve 3-2 Redo.PNG AVATAR Link PvP

-Taser Pilum effectively used with El Crystal Spectrum modes is very good catcher and crowd control to keep enemy in your combo(especially versus Aisha's and Rena's jumping out)
-Energy Needles is extremely good to fight on close range and can nice surprise the enemy, it is also very good crowd control in 3v3 PvP
-Maxed and noted El Crystal Spectrum with Amplified El Energy Reactor allow you to using modes over x3 times longer and thereby using over x3(x6 with El Crystal Spectrum note) less mana on using this skill

TomoSasazaki [4] PVP build but still dominates in PVE with it

Chung

Class Build Creator Link Style Creator's Comments
Chung 1-2.PNG ShadeMalkior
Click here for a more in-depth Guide
Link PvE

- The final passive choice between Advanced Metabolism Boost and Strong Will is really up to you, I just happen to use Strong Will in this one.
- If you use Guard very frequently, feel free to take some points out of Basic Strength Training and max out Guard instead.

Link PvP

- In the case of PvP, you'll definitely want Advanced Metabolism Boost over Strong Will, the MP gain and critical reduction is amazingly powerful in PvP.
- If you so choose, you can take Artillery Nova instead of Burst Wolf, both are great in PvP. Want to be even more unique? Try ditching both and use Steel Edge, that defense bypass can do wonders if you're facing a more heavily geared enemy.
- Absolutely never raise Metabolism Boost to lv17, it literally does nothing.
- The choice between resistance passives is pretty hard for PvP. Elemental Training: Fire, Ice, Poison gives resistance to a lot of really annoying effects, but Elemental Training: Wind, Light, Dark gives resistance to Wind and Dark, the deadliest elements in PvP, as well as a chance to negate Stun. Just go with whichever you prefer for this.

Link
Hybrid

- Again, absolutely never raise Metabolism Boost to lv17, it literally does nothing.
- Since this assumes you'll be doing some PvE and PvP, Adv. Metabolism is once again the 100% recommended choice.
- I've left Guard out of this build because I personally don't use it, but if you want it, just drop a level of Basic Strength Training.

Chung 2-2 Redo.PNG Blazegamma Link A Silver Shooter based build

-rumble shot and leg shot interchangeable based on preference and if skill noted
-spend extra points as desired.

Ruphus
Link - Notice for Dual Buster and Headshot.
Chung 3-2 Redo.PNG ShadeMalkior Link PvE

- "But Shade, Grenade Launcher does more damage!" Yes, I'm aware, but I'd rather not use a skill that's bugged to the point that it's only reliable at close range, where as Hand Grenade always works, and can deal more damage if the note activates anyways.
- Reload Mastery is left at lv11 because that's all you really need, 50% chance to reload more ammo.
- Big Bang Stream is left at lv11 because the damage increase isn't worth leveling it any further, and 30 seconds is long enough for you to easily regain the MP needed to cast it again.
- Now for the controversial part: Chaos Cannon and Carpet Bombing. This eventually came down to making TT more versatile. Chaos Cannon is a far better skill for bossing now that it can be rapid-fired, and Dread Chase takes care of the mobbing/room clear power that Carpet Bombing would have, with the added bonus that it can wrap corners in maps.

Link PvP

- Tactical Field - Endurance and Mortar are both left at lv1 because there's no grand bonus in leveling them any further for PvP's sake.
- Endurance is chosen over Raid because Super Armor is a serious pain to fight in PvP.
- Both normal Detonation and Impact Detonation are viable, I just put SP in normal because I prefer the screen freeze and approach lunge. If Detonation isn't your style, you can always switch it out for noted Brutal Swing.
- Lv2 Seal of Patience because holy mother of reduced damage.

Link Hybrid

- So why maxxed Mortar in this one? I actually use it in PvE, so better make that little pea shooter do as much damage as possible.
- Raid is the optimum choice here, since that MP boost is far too good to pass for anyone who plans to PvE at any time.
- Pretty much everything else is the usual fare, and I've already explained the more controversial choices in the other build comments.

Ara

Class Build Creator Link Style Creator's Comments
Ara 1-2.PNG Aubud Link PvE Based on Aidilkun Youtube http://www.youtube.com/user/Aidilkun

Remember: Vigor Energize +1 and Breaking +1, Spend extra points as desired

RYMERO2001 Link Hybrid A hybrid Build utilizing both the secret arts and the power that SD has both in pve and pvp
Ara 2-2.PNG AVATAR Link PvP Version 1

- Killing Spears are very useful in PvP 1v1 and 3v3 thanks possession of penetration enemy's defense and low MP and orbs consuming; Wolf Claw is maxed for high physical damage with stoic, Wolf Spear maxed for Killing Spears and very high magical damage as 60 mana skill(is also good the addition in combo after of Wolf Claw and very good combo finisher), Wind Wedge you need only on 1lvl to start Killing Spears
- High Speed maxed for wonderful damage per second and for high mobility
- Suppression : Energy is very universal because of good damage, lowering defense, sucking everything in range to the center, big hitbox, power stun

Link PvP Version 2(need ring on active skills for obtain 2/3 orbs from Conversion: Mana)

- Maxed and noted Finger Bullet is the cheapest special skill in game with powerful damage for such a price

TomoSasazaki Link PVP Specializes in PVP but works great PVE wise as well.
SayoAragami Link PvE This is a single Secret Art PvE build that focuses solely on Purgatory, it has both a good vertical and horizontal range.

- Shadow Knot is maxed because it has a very long horizontal reach. It is useful as a mob clear, or as a method of grouping monsters closer, which can be followed into a skill cancel. Skill note highly recommended, the reduced MP used is what gives this skill its spammability.
- Conversion: Health is left at level 11 as it provides the maximum of 3 spirit energy acquired.
- Hell of Tornado has good vertical and horizontal reach. It has very good damage (even when cancelled), and is instantly cast. This skill is taken instead of Wolf Fang, therefore Killing Spears can not be used.
- Prison Spear has a very high vertical range. Although somewhat weak, it deals with clearing weaker mobs as well as flying enemies.
- Either Self-Protection Fortitude or Resurrection can be chosen in lieu of the other. Since there are Resurrection Stones, I chose Self-Protection Fortitude. In the event that Resurrection Stones are can not be used, Resurrection can be a cheaper alternative.

Elesis

Class Build Creator Link Style Creator's Comments
GM.png ShadeMalkior Link PvE

- Grand Master has some wiggle room for PvE. I've stuck a few points into Leap and Kick just for the sake of having them there as chaining skills.
- Sword of Judgement is favored over Sword of Victory due to the fact that it's a Gale move. This means you can use it repeatedly on bosses for massive damage.
- The combination of Lv20 Rushing Sword and the Waltz of Sword passive is amazing to have in PvE. If you do all five slashes, that's 3,260% Physical damage for a mere 101MP.
- First Strike is optional, but I find the extra MP gain on combo starts to be very helpful when bossing.
- I really wish I could still recommend Saber - Extinction, but Spiral Blast vastly out-damages it.
- Grand Master's version of Sonic Blade is very useful in PvE, particularly against flying annoyances (wyverns, gargoyles, harpies), so you'll want that instead of Critical Dive.

Link PvP

- Probably the biggest changes here are the higher level actives, besides Rushing Sword. While flashy, it lacks utility compared to Dodge & Slash, Leap, and Kick.
- Sword of Victory is definitely your PvP choice, it's basically a better version of Lord Knight's Armageddon Blade.
- Advanced Knight Mastery's effects are too good to skip for anyone planning to PvP at any point.
- The other big change is Critical Dive over Sonic Blade. It's a great approaching skill, the range reminds me a bit of Brutal Swing, but a little less vertical.

Link Hybrid - Fairly similar to the PvP build in terms of choices, but some SP's been moved around to assure that Spiral Blast remains at max level.
BH.png ShadeMalkior Link PvE

- Wild Shock is chosen over Rushing Sword to help with building Gale.
- The choice between Concentration Mastery and Body of Fire is personal preference, as both serve the purpose of increasing Blazing Heart's damage output. Body of Fire has the added bonus of giving some Fire resistance.
- Overall, the main focus of this build is to give Blazing Heart access to numerous powerful AoE skills, such as Burst Rising, Sword Fire, Eternal Fire, and Blazing Dance.
- The primary chaining actives in this build are Fire Fist and Sword of Red Lotus. Fire Fist is mainly for raw damage and building Gale, while Sword of Red Lotus should be your primary low-cost buff.
- I've chosen Inextinguishable Fire as the last passive because Stigma of Fire's debuff isn't particularly useful against PvE enemies.

Link PvP

- All four of the 2nd Job skill choices have been reversed, funnily enough.
- Wall of Prominence is excellent for holding enemies down or laying down an area you want zoned off shortly.
- Scarlet Rose functions in a similar manner to Harsh Chaser, but much less glitchy and with a burn.
- Blaze Wing is like a Magic Missile from hell, but it bounces back and forth, holding enemies in place as you approach.
- Stigma of Fire is a brutal debuff against classes that rely on critical for their damage output, such as Deadly Chaser.
- The 300MP has also been switched to Infernal Blade because of its lower hit count, lowering the chance of it being mana broken.

Link Hybrid - Not much to say here besides that this is a simple fusion of the two previous builds.

Add

Class Build Creator Link Style Creator's Comments
LPIcon.jpg ShadeMalkior Link PvE

- I've chosen Research Dynamo - Composition over Dissolution because your most powerful skill bursts will be while you're in DP Mode, so you'll want those skills doing as much damage as possible.
- Library of Limitless isn't maxxed because the knockdown reduction isn't all that useful in PvE, and the MP regeneration boost is barely noticeable. Furthermore, maxxed Fantasy Tracer gives plenty of MP regen in DP Mode.
- Instead of leveling Pulse Bullet, I've instead raised Charged Impulsar to a higher level to increase the effects of Pulse Bullet.
- Pulse Cannon's inclusion is mainly for the fact that its long delay makes it useful for dodging late-game boss attacks.
- Neither Magnetron nor Desolver is much use in PvE, so I've skipped that tier entirely.

Link PvP

- This time, Dissolution is favored over Composition because you'll want to charge DP Mode quickly in PvP. The sooner you can activate it, the sooner you can unleash the pain train.
- Particle Accelerator has been added for its useful large-range Stun attack.
- Phase Shift has been included for advanced mind games. If you don't want to use it, remove the SP in that and put it into Charged Impulsar, or switch it out for Mind Break if you're in the mood to ruin the day of any other magic-based class you meet.
- Magnetron is useful this time around. Combined with Pulse Bullet, it can be an amazing aid for catching.
- The only other major differences are a higher level Reverse Reactor and maxxed Library of Limitless. For PvP, you'll be needing that knockdown reduction.

Link Hybrid

- For a Hybrid build, both Dissolution and Composition can be useful, just choose whichever fits your play style better.
- The one major sacrifice I made for Hybrid is the lack of Twirl Rush. Having a pseudo Rasengan is fun, but Add has plenty of other useful actives to tide him over losing one.


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