Monster List/Bethma/Mob

From Elwiki
Monster Image Monster Description Info
3-1, Dragon Road
Scorpion - An aggressive scorpion that tries to attack you with its pincers and claws. Sting: Attacks with its pincers and claws.
Cactus - A unique blushing cactus living in Bethma. They can attack by summoning spikes on the ground, similar to Ent's Vine Attack. Thorn: The Cactus will summon two cactus thorns to appear on the ground in front of them.
Komodo - A Komodo that helps the Lizardmen tribe attack you. Tackle: The Komodo will rush at players.
Lizardman Saurus - A strong and big Lizardman that can really whack a punch at you with its club. Overhead Smash: Draw its club and slam it with an overhead swing.

Uppercut Swing: Ready its club for few seconds then does a twirl uppercut sending players flying.

Lizardman - A Lizardman Scout. They are the weakest among the Lizardmen, but that still doesn't mean that they aren't dangerous! Block: The Lizardman can sometimes hold up their spear to defend themselves against oncoming attacks.

Spear Combo: Stab players three times with its spear.

3-2, Bethma Lake
Scorpion - An aggressive scorpion that tries to attack you with its pincers and claws. Sting: Attacks with its pincers and claws.
Komodo - A Komodo that helps the Lizardmen tribe attack you. Tackle: The Komodo will rush at players.
Lizardman - A Lizardman Scout. They are the weakest among the Lizardmen, but that still doesn't mean that they aren't dangerous! Block: The Lizardman can sometimes hold up their spear to defend themselves against oncoming attacks.

Spear Combo: Stab players three times with its spear.

Lizardman Saurus - A strong and big Lizardman that can really whack a punch at you with its club. Overhead Smash: Draw its club and slam it with an overhead swing.

Uppercut Swing: Ready its club for few seconds then does a twirl uppercut sending players flying.

Shaman Lizardman - A skinny lizardmen that is capable of casting spells and healing others. Staff Whack: Melees player with his staff.

Magic Missile: The Shaman can cast a magic missile that falls at a diagonal angle.
Heal: He is able to heal himself and mobs around him.

3-3, Bethma Lake (Night)
Fire Komodo - A Komodo that helps the Lizardmen tribe attack you. But unlike the last ones, this one can breathe fire! Tackle: The Komodo will rush at players.

Flamethrower: The Komodo can breath fire.

Shadow Lizardman - A Lizardman wielding a long spear, this lizardman can also hide himself in the shadows for sneak attacks! Cloak: The Lizardman is able to blend in with its surrounding making it difficult to spot.

Block: The Lizardman can sometimes hold up their spear to defend themselves against oncoming attacks.
Spear Combo: Stab players three times with its spear.

Saurus Warrior - An upgraded, bigger version of the Lizardman Saurus, this can pack an even bigger punch! Overhead Smash: Draw its club and slam it with an overhead swing.

Uppercut Swing: Ready its club for few seconds then does a twirl uppercut sending players flying.

Armadillo - A small armadillo that uses its shell to roll over you. Defend: Hides in its hard shell.

Roll: Rolls into players.
Dive Roll: Jumps in the air and dive rolls onto players.

Shaman Lizardman - A skinny lizardmen that is capable of casting spells and healing others. Staff Whack: Melees player with his staff.

Magic Missile: The Shaman can cast a magic missile that falls at a diagonal angle.
Heal: He is able to heal himself and mobs around him.

3-4, Dragon Nest
Fire Komodo - A Komodo that helps the Lizardmen tribe attack you. But unlike the last ones, this one can breathe fire! Tackle: The Komodo will rush at players.

Flamethrower: The Komodo can breath fire.

Saurus Warrior - An upgraded, bigger version of the Lizardman Saurus, this can pack an even bigger punch! Overhead Smash: Draw its club and slam it with an overhead swing.

Uppercut Swing: Ready its club for few seconds then does a twirl uppercut sending players flying.

Flame Bat - A red bat that clings onto you and detonates itself, so watch out! Latched Self-Destruct: The Bat will latch onto a target then try to self-destruct. They can be shaken off.
Berserk Lizardman - Unlike the last Lizardman, this one bathes its spear blade in lava before he attacks to burn you. Block: The Lizardman can sometimes hold up their spear to defend themselves against oncoming attacks.

Molten Spear Combo: Bathes its spear in lava then stabs players three times with its spear. Inflicts burn.

Berserk Shaman Lizardman - Lizardman Shaman that studies flames, making its magic strongest than ever before. Staff Whack: Melees player with his staff.

Fire Missile: The Shaman can cast a fireball that homes onto nearby players.
Heal: He is able to heal himself and mobs around him.

Flame Scorpion - A powerful scorpion that is much more advanced than before! Burning Sting: Attacks with its pincers and claws.
Shadow Warrior - Similar to the Shadow Warrior in Bethma Lake (Night), but their attack are similar to Lizardman Warrior. This version only has one sword and so cannot transform it into a boomerang like the boss version. Slash: A single slash attack.

Combo Attack: The Lizardman Warriors will do a spinning sword combo that sends you flying.
Smash: Jumping up into the air, the Warriors will try to land on you, smashing the ground.

3-5, Richie Mines
Nasod Excavator D-2 - An excavator that uses its arm to try and smash you! Smash Punch: Punch the ground in front of it.
Mine - Mine shaft spawning Nasod Transporters. Transporter Summon: Transporters will continue to spawn out of the Mines.
Nasod Transporter - A Nasod that gathers minerals using its cart. Be careful not to let it run over you though! Cart Ram: Nasod Transporters do not actively attack but will run over anybody in their path.
Nasod Miner - A miner that uses its powerful drill to gather minerals, but its drill can be also used as a weapon! Drill Whack: The Miner will whack you with its arm.
Nasod Excavator D-3 - An upgraded version of the D-2 Excavator. This one is bigger and can really pack a punch! Drill Stab: It will thrust its drill forward at players.

Drill Dig: It will slam its arm into the ground drilling the area in front of itself.

Nasod Healer - This floating Nasod monitors excavating Nasods and heals them. Heal: It can heal itself and mobs around it.
3-6, Cargo Airship
Nasod Excavator SD-2 - An excavator that is an upgraded version of the D Series, not to mention that it's more faster and aggressive! Smash Punch: Punch the ground in front of it.
Nasod Bee - A flying Nasod Bee that scouts the airship, but be sure not to get hit by the bee's turret in its stinger! Stinger Gun: It is able to fire bullets out of its robotic stingers.
Enhanced Nasod Miner - An upgraded and enhanced version of the old Nasod Miner. Be careful though, it's still dangerous and will thrust its drill right at you! Drill Whack: The Miner will whack you with its arm.

Drill Push: The miner will prepare itself then dash itself forward drill first do rapid hits.

Nasod Excavator SD-3 - A modified D-3. It's been enhanced in every aspect and is even stronger than the SD-2 Excavator. Drill Stab: It will thrust its drill forward at players.

Drill Dig: It will slam its arm into the ground drilling the area in front of itself.

Nasod Healer - This floating Nasod monitors excavating Nasods and heals them. Heal: It can heal itself and mobs around it.
3-X, Dragon Nest: Abyss
Saurus Guardian - Similar to the Saurus Guardians in Bethma Lake (Night), except that its armor has more intricate patterns and it now wears a helmet. It also super armors itself frequently when attacking and possesses a stoic threshold. It will usually drop its super armor before attacking unlike the normal version. Overhead Smash: Draw its club and slam it with an overhead swing.

Uppercut Swing: Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying.
Counter Swing: When knocked down, swing their club overhead.

Shadow Shaman Lizardman - Similar to the Shaman Lizardmen seen in the Bethma Region, except that it can summon High Magician's Magic Missile in a row, and super armor itself while healing on Hell Mode. Staff Whack: Melees player with his staff.

Magic Missile: The Shaman can perform an attack identical to Aisha's Magic Missile.
Heal: He is able to heal himself and mobs around him.
Counter Smack: When knocked down, swing their club overhead.

Lizardman Warrior - Similar to the Lizardman Warriors in Dragon Road, except that it can use a spinning whirlwind attack whenever it reaches its stoic threshold on Hell Mode. Slash: A single slash attack.

Combo Attack: The Lizardman Warriors will do a spinning sword combo that sends you flying.
Dive Smash: Jumping up into the air, the Warriors will try to land on you, smashing the ground.
Counter Slash: When knocked down, swing their club overhead.

Shadow Lizardman - Similar to the Shadow Lizardmen, in Bethma Lake (Night), except that it can now throw spears (while in super armor) and wears a helmet. Block: The Lizardman can sometimes hold up their spear to defend themselves against oncoming attacks.

Spear Combo: Stab players three times with its spear.
Spear Throw: Throws his spear in a parabolic arc while in super armor.
Counter Slash: When knocked down, swing their club overhead.

Fire Komodo - A Komodo that helps the Lizardmen tribe attack you. But unlike the last ones, this one can breathe fire! Tackle: The Komodo will rush at players.

Flamethrower: The Komodo can breath fire.

Flame Bat - A red bat that clings onto you and detonates itself, so watch out! Latched Self-Destruct: The Bat will latch onto a target then try to self-destruct. They can be shaken off.
Bone Gargoyle - Flying gargoyle skeletons that attack in a similar manor to Wyverns. Gargoyle Dive: Gargoyle will stall in the air then dive at an angle.

Meteor Breath: Gargoyle will fire mini-meteor fireballs out of their mouths. It is inadvisable to stand in front of a Gargoyle when he vomits meteors as it can juggle you, dealing very substantial damage.

Brainwashed Lizardman Saurus - This mob's attack virtually similar to regular mobs but stoic last longer. Moves:
  • Overhead Smash: Draw its club and slam it with an overhead swing.
  • Uppercut Swing: Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying.
  • Counter Swing: When knocked down, swing their club overhead.

Notes:

  • This monster is a General Monster within the Secret Dungeon.
  • Has a stoic threshold of 30 hits.
Brainwashed Lizardman Chieftain - This mob's attack virtually similar to regular mobs but stoic last longer. This mob's attack virtually similar to the Capt. Vescoo field boss in Bethma. Moves:
  • Overhead Smash: Draw its club and slam it with an overhead swing.
  • Uppercut Swing: Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying.
  • Quake: He will violently swing his club to the ground, both in front and behind him.
  • Counter Swing: When knocked down, swing their club overhead.

Notes:

  • This monster is a General Monster within the Secret Dungeon.
  • Has a stoic threshold of 30 hits.
Dark Berauk - This mob's attack virtually similar when he appear as miniboss in 3-4. Moves:
  • Energy Ball: Berauk fires a ball of energy at you.
  • Lightning: Berauk will summon a smashing lightning in front of him.
  • Power Accelerator: Berauk will buff his attack power.
  • Magic Missile: Berauk will cast a flying Magic Missile from his hands that'll follow you!
  • Lightning Shower: Berauk's strongest skill: the boss will raise his staff high into the air when he has full MP and cast multiple Lightnings all around him. They are much more quicker and are harder to dodge.

Notes:

  • This monster is a General Monster within the Secret Dungeon.
  • Has a stoic threshold of 20 hits.
Brainwashed Lizardman Warrior - This mob's attack virtually similar to Lizardman Warrior. Moves:
  • Slash: A single slash attack.
  • Combo Attack: The Lizardman Warriors will do a spinning sword combo that sends you flying.
  • Dive Smash: Jumping up into the air, the Warriors will try to land on you, smashing the ground.
  • Counter Slash: When knocked down, swing their club overhead.

Notes:

  • This monster is a General Monster within the Secret Dungeon.
  • Has a stoic threshold of 30 hits.
Shadow Warrior - This mob's attack virtually similar when it appear as boss in 3-3. Moves:
  • Swipe: The Lizardman will run over to you and use its dual swords to repeatedly hit you.
  • Combo Attack: The Lizardman Warriors will do a spinning sword combo that sends you flying.
  • Boomerang: A very strong skill, the Shadow Lizardman will throw its swords across the field like a boomerang slashing anything that gets in its way. If you are behind it when their swords return, you will be hit.
  • Counter Slash: When knocked down, swing their club overhead.

Notes:

  • This monster is a General Monster within the Secret Dungeon.
  • Has a stoic threshold of 20 hits.
File:GenCaptainVescooFull.png Captain Vescoo - This mob's attack virtually similar when it appear as field boss in Bethma.
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