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| [Active] You get ready to fire an arrow.|
While you are in a stance, you consume 2 MP each second.
You can press the key to fire straight for 15 MP or press the key to fire in an arc for 25 MP.
If you have NF, it consumes NF to fire a stronger arrow.
You can use this skill again while in a stance to reload 5 shots.
| Final Enhanced Skill
|Class||Level Required||[Enhanced] Level||Left Skill Trait Level||Right Skill Trait Level||Skill Requirement|
|Ranger||20||78||24||27||Basic Training Skill Quest|
|Character Level||Ready Stance||Straight Shot||Arched Shot|
|Damage (Physical)||Damage (Magical)||Damage (Magical)|
|Normal||When Consuming NF||Normal||When Consuming NF|
|Empowered Siege Mode|
Tips and Details
- Siege Mode is affected by Hawkeye and Power Shot (Knock-back Distance only).
- Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
- If a target is in range, Siege attacks will be aimed toward them when fired.
- Arrows will also aim at targets that are in range and below you by 1 platform.
- During siege stance, after fire 5 arrows or cancel the siege stance, the cooldown will recalculate.
- If you get hit during siege stance, cooldown will not recalculate.
- Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts.
- Empowered [Enhanced] Siege Mode has a damage output of 4,968% Magical Damage for 135 MP with attacks and 13,824% Magical Damage for 225 MP with attacks.
- When consuming NF, the output will increase to 5,961.6% Magical Damage and 16,588.8% Magical Damage, respectively.
- When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once).
- Each shot consumes 1 NF bar, even if it hits nothing.
- Each arrow counts as 1 attack in the NF gauge.
- 12/13/2012 KR
- Both Z and X shots naturally pierce once allowing them to hit two targets.
- All passives now apply to Siege X, not just Siege Swift.
- Entering and staying in Siege stance from one of Sniping Ranger's combos now consumes 2 MP per second as per normal activation.
- 01/17/2013 (KR) / 06/04/2013 (NA)
- Knockback force from Siege Z reduced.
- 06/27/2013 KR
- Only Hawkeye passive now influences the damage of this skill.
- 07/23/2015 KR
- Z attacks will be aimed toward enemies when fired.
- Can consume NF and fires a powerful arrow.
- 07/30/2015 KR
- Z/X MP Usage increased.
- 10/08/2015 (KR) / 03/16/2016 (NA)
- PvP damage decreased.
- 02/18/2016 KR
- Fixed Z attack being used backwards when looking right while having the graphic settings to mid or lower.
- 03/10/2016 KR
- Fixed 1 time reload ability disappearing for Siege Mode when the skill becomes [Enhanced].
- 11/03/2016 (KR) / 11/23/2016 (NA)
- Damage decreased.
- 12/29/2016 KR
- Damage increased.
- 04/27/2017 KR
- PvE damage increased.
|South Korea||시즈모드||Siege Mode|
|China (Simplified Chinese)||射击姿态||Shooting's Posture|
|Germany||Fester Stand||Firm Stance|
|France||Bon appui||Good support|
|United Kingdom||Firm Stance|