High Magician: Difference between revisions

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  1.) X X < X; Releases 2 Fireballs and Dashes to the Opposite Direction On where she is Looking and Launches a Fireball. This Combo is good againts Golem and Other Monsters that Doesn't Get Knock Down Easily.
  1.) X X < X; Releases 2 Fireballs and Dashes to the Opposite Direction On where she is Looking and Launches a Fireball. This Combo is good againts Golem and Other Monsters that Doesn't Get Knock Down Easily.


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2.) > > ^ X X; Instead of 1 Fireball She Releases 2 at a Time in Mid-air. Great When Done Only with 1 Fireball Doesn't Knock Down Opponent Easily.
2.) > > ^ X X; Instead of 1 Fireball She Releases 2 at a Time in Mid-air. Great When Done Only with 1 Fireball Doesn't Knock Down Opponent Easily.
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