Deadly Raid: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*Overheating makes you punch the target 1 more time for each time you overheat.
*Overheating will allow you to punch the target 1 more time for each time you overheat.
**Each overheat stack will also proportionally increase the damage to yourself.
**Each overheat stack will also proportionally increase the damage to yourself.
*With overheat, the explosion is replaced by the overheat impact. For each stack, the max hits are 4+3+1, 5+3+2, and 6+3+3, respectively.
*With overheat, the explosion is replaced by the overheat impact. For each stack, the max hits are 4+3+1, 5+3+2, and 6+3+3, respectively.
*If Raven has not overheated before activating [[Deadly Raid]], the overheat attack bonus (10% [[Overheat Mode Activated!|or higher]]) begins on the first punch chained with overheat impact. I.e., the fourth punch and onward.
*If Raven has not overheated before activating [[Deadly Raid]], the overheat attack bonus (10% [[Overheat Mode Activated!|or higher]]) begins on the first punch chained with overheat impact. I.e., the fourth punch and onward.
*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down.
*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down (such as [[Revolver Cannon - OP Bomb]] or [[Ignition Crow - Napalm]]).
**Such as [[Revolver Cannon - OP Bomb]] or [[Ignition Crow - Napalm]].
**It is also possible to catch with Z when the opponent is pressed against a wall.
**It is also possible to catch with Z when the opponent is pressed against a wall.
*Because of the increasing overheat penalties for each extra punch, when used at full power, [[Deadly Raid]] has the most severe overheat damage of any of [[Weapon Taker]]'s or [[Veteran Commander]]'s skills and commands. In return, this skill does an incredible amount of damage for a 100 MP skill, but is risky in situations where you can't heal, like PvP.
*Because of the increasing overheat penalties for each extra punch, when used at full power, [[Deadly Raid]] has the most severe overheat damage of any of [[Weapon Taker]]'s or [[Veteran Commander]]'s skills and commands. In return, this skill does an incredible amount of damage for a 100 MP skill, but is risky in situations where you can't heal, like PvP.
**This can be bypassed by having the [[Victory Survival Strategy|Victory Survival Strategy]] passive.
**This can be bypassed by having the [[Victory Survival Strategy|Victory Survival Strategy]] passive.
*While very powerful, [[Deadly Raid]] can still be mana broken in PvP, unlike [[Harpoon Spear]]; therefore, it might be more advantageous in PvE.
*While very powerful, [[Deadly Raid]] can still be mana broken in PvP, unlike [[Harpoon Spear]]; therefore, it might be more advantageous in PvE.
*At level 8 [[Deadly Raid]] does about 5,349% damage with 3 Stacks of '''Overheat'''
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*11/07/2013 KR
*11/07/2013 KR
**Damage increased.
**Damage increased.
**2nd/3rd stage Overheat recoil damage changed so it's same as 1st stage.
**2nd/3rd stage Overheat recoil damage changed so it's the same as 1st stage.
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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Raven}}
|Color={{ColorSel|CharLight|Raven}}
|KR=???              |KRName=Deadly Raid
|CN=致命掠夺  |CNName=Deadly Plunder
|CN=致命掠夺  |CNName=Deadly Plunder
|ES=Incursión letal      |ESName=Deadly Raid
|ES=Incursión letal      |ESName=Deadly Raid
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