Altar of Dedication: Difference between revisions
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==== Extra Information<br> ==== | ==== Extra Information<br> ==== | ||
*'''Berthe WILL "ROAR" IF YOU USE | *'''Berthe WILL "ROAR" IF YOU USE 250+MP SKILLS WHILE HIS MP GAUGE IS OVER 1/2 (around that fraction). '''This will render your attack useless. Pay close attention to his MP bar.<br> | ||
*If someone else uses a | *If someone else uses a 250+MP skill, Berthe will use his MP to roar so you can use a 250+MP skill straight after the roar is finished.<br> | ||
*Berthe can summon as many '''Glitter Snipers''' as he sees fit. Defeat them to gain MP. | *Berthe can summon as many '''Glitter Snipers''' as he sees fit. Defeat them to gain MP. | ||
*Skills that juggle Berthe will get nerfed horribly, such as Sword Taker's Shockwave and Elsword's Triple Geyser. Use them while he's super armored and they'll deal normal damage. | *Skills that juggle Berthe will get nerfed horribly, such as Sword Taker's Shockwave and Elsword's Triple Geyser. Use them while he's super armored and they'll deal normal damage. | ||
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==== Tactics ==== | ==== Tactics ==== | ||
When you knock Berthe down (through attacking many times), skill immediately; the damage will not be halved. (E.g, Berthe gets knocked down. Immediately Jump and Shockwave!)<br/> | When you knock Berthe down (through attacking many times), skill immediately; the damage will not be halved. (E.g, Berthe gets knocked down. Immediately Jump and Shockwave!)<br/> | ||
You can purposely do | You can purposely do 250+MP status skills like [[Armageddon Blade|Armageddon Blade]] or [[Bloody Excel|Bloody Accel]] to make Berthe scream for no reason at all. This resets Berthe's mana. <br/> | ||
If you use a '''Water Orb''' to freeze him, you can quickly use a | If you use a '''Water Orb''' to freeze him, you can quickly use a 250+mp skill such as [[Double Slash]] and he won't be able to roar (being frozen). <br/> | ||
You can always "catch" him to start a combo whenever he is about to jump, whenever he is daydreaming or right after he finishes jumping (and the rocks just begin to disappear)<br/> | You can always "catch" him to start a combo whenever he is about to jump, whenever he is daydreaming or right after he finishes jumping (and the rocks just begin to disappear)<br/> | ||