Template:Damage/doc: Difference between revisions

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*'''awk_dmg''', '''pvp_awk_dmg''' - in [[Awakening Mode]]
*'''awk_dmg''', '''pvp_awk_dmg''' - in [[Awakening Mode]]
*'''hits''' - specifies maximum hit counts. If not provided, defaults to 1 for all damage effects.
*'''hits''' - specifies maximum hit counts. If not provided, defaults to 1 for all damage effects.
*'''count''' - used for skills like [[Clementine]] or [[Enough Mineral]]. Generates 2 variable types: ''each_damage'' and ''total_damage'' (will not work with '''Useful''' or [[Awakening Mode]])
*'''count''' - used for skills like [[Clementine]] or [[Enough Mineral]]. Generates 2 variable types: ''each_damage'' and ''total_damage''
*'''awk_hits''' - in [[Awakening Mode]]
*'''awk_hits''' - in [[Awakening Mode]]
*'''avg_hits''' - specifies average hit counts
*'''avg_hits''' - specifies average hit counts
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== What works and what doesn't ==
== What works and what doesn't ==
*You can provide however many damage parts you want. The ''<nowiki>{{#var: total_damage}}</nowiki>'' and ''<nowiki>{{#var: total_damage_pvp}}</nowiki>'' variables will be composed automatically.
*You can provide however many damage parts you want. The ''<nowiki>{{#var: total_damage}}</nowiki>'' and ''<nowiki>{{#var: total_damage_pvp}}</nowiki>'' variables will be composed automatically.
**'''Count''' will not work with '''Useful''' or [[Awakening Mode]].
**However, you can't specify separate hit counts for PvP. This is a thing for too small amount of skills (e.g. [[Lightning Shower]]) and wasn't worth implementing, so in that case, please use external variables for PvP.
**However, you can't specify separate hit counts for PvP. This is a thing for too small amount of skills (e.g. [[Lightning Shower]]) and wasn't worth implementing, so in that case, please use external variables for PvP.
*No range implemented. Whenever you need to add in some inner skill mechanics with the use of bonus points like [[Sentimental Point System|Sentimental Points]], do it yourself.
*No range implemented. Whenever you need to add in some inner skill mechanics with the use of bonus points like [[Sentimental Point System|Sentimental Points]], do it yourself.