Talk:Attributing Equipment

From Elwiki

Eve's old Element Guide... Outdated due to the recent Element Revamp... ㅠㅡㅠ;;

Element Abilities (OLD)

Here is a full list of the effects of each element. There are two groups of elements; stacking and instant effect. When dual enchanting a weapon, you can only hybrid one element from each group. For example, you can mix Fire and Light, but mixing Ice and Poison is impossible.


Stacking Effect Elements

These elements' effects can be stacked up to three times each, hence the name of their group.


Fire (Blaze)

Fire drastically deals DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, most players enchant their armour with Fire for resistance against it. Fire works especially well with fast attacking characters and high base attack power, like Elsword and Dark Magicians.


Blaze (Lv1) 5% Chance of Effect

Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds.

Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds.

Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds.


Master Blaze (Lv2) 8% Chance of Effect

Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds.

Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds.

Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds.


Triple Master Blaze (Lv3) 10% Chance of Effect

Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds.

Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds.

Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds.


Ice (Frozen)

Ice drastically decreases movement speed, and lowers the enemy's defense stats. Its effect can be stacked up to three times. Increasing its enchantment level highly raises its chance of effect, and the amount of time the effects lasts for. Ice makes it impossible for opponents to escape in PvP, making cutting through the heaviest of armours like paper possible. Ice works especially well with characters that require trapping, like Sniping Rangers and High Magicians.


Frozen (Lv1) 6% Chance of Effect

Stacked 1 Time: Lowers movement speed by 40%, and lowers defense by 33% for 10 seconds.

Stacked 2 Times: Lowers movement speed by 60%, and lowers defense by 66% for 10 seconds.

Stacked 3 Times: Lowers movement speed by 80%, and lowers defense by 99% for 10 seconds.


Master Frozen (Lv2) 12% Chance of Effect

Stacked 1 Time: Lowers movement speed by 40%, and lowers defense by 33% for 13 seconds.

Stacked 2 Times: Lowers movement speed by 60%, and lowers defense by 66% for 13 seconds.

Stacked 3 Times: Lowers movement speed by 80%, and lowers defense by 99% for 13 seconds.


Triple Master Frozen (Lv3) 15% Chance of Effect

Stacked 1 Time: Lowers movement speed by 40%, and lowers defense by 33% for 17 seconds.

Stacked 2 Times: Lowers movement speed by 60%, and lowers defense by 66% for 17 seconds.

Stacked 3 Times: Lowers movement speed by 80%, and lowers defense by 99% for 17 seconds.


Poison

Poison slightly decreases movement speed, and deals slight DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Although not as strong as Fire, its hybrid with Ice makes it a good compromise for PvP. Unlike Fire, not all players have high resistance against Poison. Poison works especially well with fast attacking characters with high base attack power, like Elsword and Dark Magicians.


Poison (Lv1) 5% Chance of Effect

Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 30% for 10 seconds.

Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 45% for 10 seconds.

Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 60% for 10 seconds.


Master Poison (Lv2) 8% Chance of Effect

Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 30% for 10 seconds.

Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 45% for 10 seconds.

Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 60% for 10 seconds.


Triple Master Poison (Lv3) 10% Chance of Effect

Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 30% for 10 seconds.

Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 45% for 10 seconds.

Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 60% for 10 seconds.


Instant Effect Elements

These elements' effects only work once each time they occur, hence the name of their group.


Wind (Piercing)

Wind ignores the enemy's defense, and deals 30% more damage. This also applies when an enemy is knocked down. Increasing the enchantment level raises the chance of effect. This enchantment works well on characters with high damage multipliers like Elsword, Rena, and Raven. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with.

Piercing (Lv1) 6% Chance of Effect

Master Piercing (Lv2) 12% Chance of Effect

Triple Master Piercing (Lv3) 15% Chance of Effect

Light (Shock)

Light petrifies enemies, making them vulnerable to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeon, Light's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armour. When a critical hit or another elemental effect occurs, it will repeat until the effect wears off. Light works especially well with high one-hit attackers like Sniping Rangers, High Magicians, and Code Exotics. Also good for Lord Knights.


Shock (Lv1) 5% Chance of Effect, petrifies enemies for 2 seconds.

Master Shock (Lv2) 8% Chance of Effect, petrifies enemies for 3 seconds.

Triple Master Shock (Lv3) 10% Chance of Effect, petrifies enemies for 4 seconds.

Dark (Snatch)

Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect, and the amount of HP and MP it drains. Dark works especially well with characters that have multiple hit moves, like Magic Knights, Dark Magicians, and Code Architectures. Dark is also very useful for Sword Takers, as they need to maintain over 90% HP to dish out maximum damage.


Snatch (Lv1) 5% Chance of Effect, drains ??% of HP and 10 MP.

Master Snatch (Lv2) 8% Chance of Effect, drains ??% of HP and 20 MP.

Triple Master Snatch (Lv3) 10% Chance of Effect, drains ??% of HP and 30 MP.

Attribute Resistance Skills

I feel it would be a good idea to add a section that lists the skills that increase the resistances of attributes, like Body of Fire, Elemental Training, or even Nichts Feld. FlareKyn (talk) 20:19, 10 August 2019 (EDT)