User Created Combos

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Common Techniques

Input Description
(DR.jpgHold) U.jpg D.jpg U.jpg D.jpg U.jpg .... Spring Step
A difficult technique used to increase the movement speed and jump speed of the character. Eve's Spring Step is much more difficult and is used differently compared to other characters due to her gliding mechanics(But Eve's step can actually be easy,by just sliding your finger from up arrow to down arrow repeatedly), and Chung's Spring Step is also difficult due to his ground stomping. Aisha's is the hardest, and is nearly impossible due to her floating mechanic and lack of mobility. The best way to remember how to do this is pressing Up as soon as you touch the ground (thus why Chung's stomping makes the timing awkward for the landing, while Eve's flight makes the landing time take a bit longer, so it's easier to mess up). Rena's spring step is by far the easiest spring step since, rather than the other characters, you have to press Up AFTER you land (jumping midair will make a double jump, and Rena doesn't have the pause that the other characters do).
High Jump
Helps you gain greater heights with the jump. Despite Rena's double-jump and Aisha's levitation, this will still work for all characters.
DL.jpgR.jpg but has a slight pause.
DR.jpgL.jpgR.jpg is smoother, but harder to perform.
Cancel your Combo's but only some parts of the combos you can do it.
Z.jpg [Skill] Quick Skill
Allows you to activate a skill without any delay. It is great for flashy intentions and for certain skills/actives.
DR.jpgU.jpgD.jpgDL.jpgU.jpgD.jpg[Repeat] The V-Step
Advanced movement tech for all, hardest to do on Aisha where you must have perfect timing on dashing out of D.jpg
R.jpgR.jpg[Hold]U.jpgD.jpgL.jpgZ.jpgU.jpgD.jpgZ.jpg OR L.jpgL.jpgU.jpgR.jpgZ.jpgU.jpgD.jpgZ.jpg
Fast-Fall Catching
These are the bread and butter jumping attacks used to catch opponents in PvP. Keyboard ghosting may interfere, making an extra R.jpg before attacking required for the forward fall. U.jpgD.jpgZ.jpg alone has a slight pause when used consecutively, making it harder to spam; mixing it up overcomes this.
DR.jpgD.jpgZ.jpg R.jpgD.jpgZ.jpg[Repeat] Platform Sweeping
Perform rapid dash-jump attacks consecutively while atop of a platform. By dropping instead of jumping, the character's attack animation brings them back above the platform with no wasted movement and keeps their dash momentum going for an instant. As a result, you no longer have to double tap the directional key to repeat the action again.


  1. All combos submitted must be tested before being added.
  2. Combos with poor recovery times despite great execution, have few hits that have high KD, or moves that fill up the Launch Counter quickly without much damage are considered basic.
  3. Basic combos that can be escaped from [in PvP] without a great amount of effort despite using 100+ MP moves are not allowed.
  4. When adding skill images to the combo, be sure to make it link to the actual skill it asks people to use.
  5. If a combo is no longer able to be performed due to the ST revamp, please remove the combo from the list (or if you were going to add one that was possible before but not now, then do not add it).


  1. Combos must be explained in the description section, unless they are basic. Do not fill up the combo section with explanations, they should be in the Description section.
  2. Do not submit improper, incomplete, or excessively informal (this includes emoticons and slang) descriptions.
  3. Policy of credit changed. Just leave your name in the title of the combo and you're done. Don't hesitate to pimp out your combo by creating a page about it.
  4. Videos showing the combo being performed may be linked externally.

If there are any questions, you may go into the Discussion page and ask there (leave a signature if possible).


Combo Description
Z.jpg Z.jpg Z.jpg DR.jpg U.jpg Z.jpg [repeat]
A quick, and basic slashing combo.
Z.jpg Z.jpg Z.jpgElSkill12.png X.jpg X.jpgRolling.png turn around X.jpg X.jpg X.jpg An easy combo for Elswords that are just starting the game. Decent Damage. VongolaPrimo :)
Z.jpg Z.jpg Z.jpg .... Z.jpg Z.jpg Z.jpg [repeat]
A rather slow and repetitive combo that is not very effective.
Z.jpg Z.jpg DR.jpg U.jpg Z.jpg [repeat]
A quick slashing combo, which is transform of basic except Rena, Aisha.
Z.jpg Z.jpg Z.jpg DL.jpg R.jpg Z.jpg Z.jpg Z.jpg DL.jpg R.jpg [repeat]
This combo is like the one described above but if timed correctly, it's even faster.
X.jpg X.jpg Z.jpg U.jpg D.jpg X.jpg Z.jpg Z.jpg Z.jpg ....
A Knockdown reset.
Z.jpg Z.jpg Z.jpg DR.jpg D.jpg X.jpg [on platform, repeat]
A very difficult combo to pull off. It works best with high attack speed.
ElSkill4.png DR.jpg U.jpg ( X.jpg or Z.jpg Z.jpg ) ElSkill12.png (Optional) Counter Kick
Start with a Counterattack then reducing the KD counter with Kick then start with another combo
DR.jpg X.jpg ElSkill13.png Z.jpg Z.jpg Z.jpg ElSkill12.png [active skill] or [repeat] Flame Juggler
Near the end of this combo you can add any skill or keep going.
Z.jpg Z.jpg Z.jpg DR.jpg X.jpg ElSkill1.png A basic Combo with a finisher.

Sword Knight

Combo Description
DR.jpg Z.jpg Z.jpg Z.jpg DL.jpg Z.jpg Z.jpg Z.jpg [repeat]
A combo that involves stabbing through the enemy over and over again. It's slow, but flashy.
Z.jpg Z.jpg Z.jpg DR.jpg U.jpg X.jpg X.jpg [repeat]
Supreme Dual Slash Combo

Meant to be Sword Knight's strongest Bread and Butter Combo.

Z.jpg Z.jpg Z.jpg ElSkill5i.png X.jpg X.jpg Z.jpg - Z.jpg Z.jpg Z.jpg ElSkill12.png Z.jpg Z.jpg Z.jpg [SKILL]
Break Em & Bag Em

A basic combo with a finisher. It has its uses mostly in PvE, it can be used in repeat before the skill, but only for 1 cycle on normal monsters, bosses will counter if you try to start a 2nd cycle.

DR.jpg U.jpg X.jpg X.jpg X.jpg U.jpg D.jpg X.jpg Z.jpg [repeat]
A hard KD reset combo that deals high damage.
DR.jpg U.jpg X.jpg X.jpg Z.jpg [SKILL]
A combo starter where the "z" used after >>^xx and is used to ensure that the skill does not miss. Due to the high knockdown value it is recommended to use Kick as soon as possible.
DR.jpg Z.jpg Z.jpg X.jpg DR.jpg U.jpg X.jpg X.jpg Z.jpg Z.jpg Z.jpg [repeat]
Similar to the usual bread and butter combo, but begins with a slow launch attack.
Z.jpg Z.jpg Z.jpg X.jpg ElSkill3.png Armageddon Blade Combo

At first the combo seems to be "nooby", but when you use Armageddon Blade, the opponent will be surprised.Warning:requires MP 250 or more to be used.

  • Need a attack speed of: 20%+
The Knockback Effect

A long combo that chains skills together. Requires 20%+ attack speed

The First KD reset is launching them in the air then jumping right behind them and KD resets them from behind and continuing the combo with anything.

Magic Knight

Combo Description
DR.jpg Z.jpg Z.jpg X.jpg DL.jpg Z.jpg Z.jpg X.jpg [repeat]
Magic Knight's Dash Spam
Involves making Magic Knight shoot fireballs around the sides of the opponent constantly by strafing past them. Effective with enough movement and attack speed.
DR.jpg U.jpg X.jpg Z.jpg [Repeat] Multi Fireball Jutsu~ Aerial fireball spam.
ElSkill13.png Z.jpg Z.jpg Z.jpg DR.jpg Z.jpg Z.jpg X.jpg L.jpg ElSkill12.png DL.jpg Z.jpg Z.jpg X.jpg Repeat if you want or Use any skill. Flame Juggler Ver.2
Same thing as Flame Juggler but extended.
ElSkill4.png DR.jpg U.jpg X.jpg Z.jpg ElSkill12.png RActive2.png ElSkill13.pngStart the Flame Juggler Next. Counter Flame Kick
Using Counter Kick then adding Flame Juggler or Flame Juggler ver.2 for a good combination .
DR.jpg X.jpg DR.jpg U.jpg X.jpg Z.jpg Z.jpg Z.jpg Z.jpg Repeat. Phoenix Flower Ball Jutsu~
High KD combo to launch fireballs continuously.
Z.jpg Z.jpg Z.jpg ElSkill13i.png DR.jpg U.jpg X.jpg Z.jpg
Low MP Simple Combo
A simple combo involving Fire Fist. Can be finished with Rising Slash, Wind Blade, or Sword Fire.
Z.jpg Z.jpg Z.jpg L.jpg L.jpg R.jpg X.jpg X.jpg Z.jpg ElSkill7.png
Alterasia Type-H Combo 1
One of Type-H's basic combos. This combo can be done by basic Elsword but this one are finished by Wind Blade.

Sheath Knight

Combo Description
Z.jpg Z.jpg Z.jpgDL.jpgR.jpg [repeat] Basic Loop
A basic loop with quick slashes, it is a lot easier to loop this combo as a Sheath Knight.
Z.jpg Z.jpg Z.jpgHarshChaser.pngZ.jpgZ.jpgZ.jpgZ.jpgZ.jpgPhantomSword.pngX.jpgX.jpgX.jpgX.jpg Fear My Conwell!"

Feel free to add anther harsh chaser at the end if you have enough MP. Having 300 Mp is highly recommended! VongolaPrimo :)

Z.jpg Z.jpg Z.jpgDR.jpgZ.jpg Z.jpg [repeat] Good in PvP.
DR.jpgZ.jpgZ.jpgDR.jpgZ.jpgZ.jpg [repeat] Slash and Pull

Has high KD so be careful.

Z.jpg Z.jpg Z.jpg Z.jpgDR.jpgU.jpgZ.jpg [repeat] Tricky loop

It's pretty tricky but it works well.

X.jpgX.jpgX.jpg~X.jpg [Active Skill] Repeat or use a special active skill. Heavy Barrage

It's pretty simple if you get the hang of it.

X.jpgX.jpgX.jpg~Z.jpg U.jpgZ.jpg [repeat] It's pretty easy loop for PvE. Can fail in PvP during U.jpgZ.jpg
ElSkill4.png L.jpg SwordFall.png Sagacious Sword Fall (DOES NOT WORK AFTER SKILL REVAMP)

Must have SacCounter.png to make the enemy to go the other way.

Push and Pull

A combo that works well in PvP. When using Sword Fall then DR.jpgZ.jpgZ.jpg make sure you do that right after they get hit by the skill.

Z.jpgZ.jpgZ.jpgHarshChaser.png Z.jpgZ.jpgZ.jpg ElSkill12.png Z.jpgZ.jpgZ.jpg DL.jpgR.jpg [repeat until knockdown] Destruction Combo

Made to reach Destruction mode. The loop (after Kick) can be repeated 5 times.

Lord Knight

Combo Description
Z.jpg Z.jpg Z.jpg R.jpg Z.jpg [repeat] or DR.jpg Z.jpg Z.jpg Z.jpg before repeat
Slashing and Piercing

A very basic stabbing combo for Lord Knight.

X.jpg X.jpg X.jpg X.jpg [when launched] ElSkill3.png
Armageddon Surprise!!!

A ground KD reset combo for Lord Knight You can continue your combo after the skill.

Z.jpg Z.jpg Z.jpg R.jpg Z.jpg

Z.jpg Z.jpg Z.jpg ElSkill12.png Z.jpg Z.jpg Z.jpg ElSkill10.png Z.jpg Z.jpg Z.jpg [Special Active or Active]

Versatile Combo
This combo, true to the name, is a combo that can be changed depending on the situation, making use of Lord Knight's basic loop. Just be sure not to drop Kick if you want to repeat this more than three times.
ElSkill8.png Z.jpg Z.jpg Z.jpg R.jpg Z.jpg

Z.jpg Z.jpg Z.jpg ElSkill12.png Z.jpg Z.jpg Z.jpg or X.jpg X.jpg X.jpgElSkill10.png Z.jpg Z.jpg Z.jpg or X.jpg X.jpg X.jpg ElSkill3.png

Versatile Combo Version: Fear
This combo is basically the same as above, though only possible if nearing or in Aura of Vitality. This variation is one of the many possible variations of the Versatile Combo, though is listed due to the shock effect on the opponent itself, thereby earning its name Version: Fear. Basically it uses the element of surprise causing the player to panic for a short time, making the opponent do careless actions increasing your chances of winning. Note that like KnB character Kuroko Tetsuya's misdirection, you can't keep fooling the enemy, so expect that the fear factor of this combo will only work a couple of times on the same enemy in a single match, so don't overuse this combo.(Used for reference)
ElSkill8.png X.jpg X.jpg X.jpg ElSkill12.png X.jpg X.jpg X.jpg Impact Smash.png [Repeat] Versatile Combo Version: Destruction This version sacrifices a bit of its versatility in favor of damage and will deal heavy damage in Aura of Destruction. Iron Body also doubles as a lock to prevent Elsword from howling which knocks enemies down. As part of the versatile combo series, you can modify the combo to whatever suits the situation. Meaning you could replace Kick or Impact Smash with something like Flame Geyser or anything you want.
Z.jpg Z.jpg Z.jpg ElSkill5i.png X.jpg X.jpg Z.jpg - Z.jpg Z.jpg Z.jpg ElSkill12.png Z.jpg Z.jpg Z.jpg R.jpg+Z.jpg
X.jpg X.jpg X.jpg @X.jpg [SKILL]
Break Em & Bag Em Ver 2.
Z.jpg Z.jpg Z.jpg ElSkill5i.png X.jpg X.jpg X.jpg ElSkill12.png X.jpg X.jpg X.jpg ElSkill3i.png
[SKILL] or Z.jpg Z.jpg Z.jpg R.jpg Z.jpg [repeat]
Armor Smash
An advanced combo for Lord Knight deal big damage.
or instead of Double Slash, Add another X.jpg then ElSkill3.png
Deadly Raid
Use heavy attacks then Break their armor to leave them defenseless and vulnerable to Double Slash or continue with your combo using Armageddon Blade and repeat the combo and end it with Double slash.
  • In PvP, this combo is only possible in Vitality mode and switching the last XXX with ZZ (if you are going to use Double Slash).
    • This combo requires a Magic Necklace to perform overall.
  • Works well for PvE.
Z.jpg Z.jpg Z.jpg R.jpg Z.jpg ElSkill12.png X.jpg X.jpg Z.jpgU.jpg D.jpg [Hold] X.jpg ElSkill5i.png
X.jpg X.jpg Z.jpgU.jpg D.jpg [Hold] X.jpg Z.jpg ElSkill10.png ElSkill7i.png Z.jpg ElSkill3i.png Rolling.png
L.jpg Z.jpg Z.jpgL.jpgL.jpgU.jpg X.jpg X.jpgZ.jpg Z.jpg Z.jpg L.jpg Z.jpg
X.jpg X.jpg X.jpg X.jpg
Corner Juggling
A very difficult combo mixing up with KD juggling against a wall and requiring 200 or more MP. Having the skill notes for both Kick, Armor Break, and Air Slash will greatly increase the effectiveness of this skill. Timing and attack speed are also greatly required on the X.jpg catching sequences to increase the chances of this combo being successfully executed. Due to overall KD leftover from this combo, players may be able to add their own little variation to extend this combo.
E-L-S-W-O-R-D Barrage!

A long combo where you need to have at least 20% Attack Speed or more and it's recommended to use Wind III to have leftover KD.

DR.jpg[hold] Z.jpg Z.jpg Z.jpg, L.jpg(turn back the other direction and continue attack)
Z.jpg Z.jpg Z.jpg R.jpg Z.jpg ElSkill7i.png ElSkill12.png Z.jpg Z.jpg Z.jpg R.jpg Z.jpg ElSkill3i.png
Backfire Burst Hole
A slightly difficult combo to do, while doing a great heavy damage. It requires 100 MP from Sonic Blade,10+ MP from Kick and 50 MP from Rolling Smash. At the part the you have to turn back over the enemy, be very quick and careful, one second late, and the combo fails, so it requires good timing. With an element in the weapon, this combo will inflict the effect easily.
Z.jpg Z.jpg (active) Z.jpg Z.jpg Z.jpg ElSkill7i.png (move forward to the enemy)


Shocking Launcher
A great 'SHOCKING' launcher combo that will surprise opponents. Requires a little more than 200 MP to use. Sonic Blade will stun the enemy then lets the user to move forward and execute Air Slash and this will shock your opponents.
DR.jpgU.jpgX.jpgX.jpgR.jpgZ.jpgElSkill12.pngZ.jpgZ.jpgZ.jpgX.jpgSI Sandstorm.png
Z.jpgElSkill7i.png X.jpgX.jpgX.jpg(X.jpg)ElSkill10.pngDR.jpgX.jpgX.jpgX.jpg
An advanced combo that has launch resets ending with a launch.
Begin with a launch and end with a long combo.

Rune Slayer

Combo Description
X.jpg Z.jpg Z.jpg - Z.jpg Z.jpg Z.jpg DR.jpg Z.jpg Z.jpg X.jpg [Lengthened] DL.jpg X.jpg DL.jpg U.jpg X.jpgZ.jpgZ.jpg [repeat]
A basic combo combining runes and quick slashes.
Z.jpg Z.jpg Z.jpg DR.jpg U.jpg Z.jpg X.jpg Z.jpg Z.jpg [repeat]
A basic slashing combo, followed by a Magic Launch Attack.
R.jpg R.jpg U.jpg X.jpg Z.jpg [repeat] [Warning : You need lot of attack speed]
Flying Splendor

Hurl fire runes at your opponent constantly.

Z.jpg Z.jpg Z.jpg R.jpg R.jpg U.jpg Z.jpg - Z.jpg Z.jpg Z.jpg ElSkill13i.png R.jpg X.jpg Z.jpg Z.jpg [repeat] An intermediate combo dealing good damage
[Insert Kick somewhere along the line to lengthen combo time]
Z.jpg Z.jpg Z.jpg DL.jpgR.jpg X.jpg Z.jpg Z.jpg DL.jpgR.jpg [repeat]
An awesome basic ground infinite combo for Rune Slayer. Especially effective with high attack speed and magic attack.
Z.jpg Z.jpg Z.jpg R.jpg R.jpg U.jpg Z.jpg - Z.jpg Z.jpg Z.jpg ElSkill13i.png ElSkill5.png Grab You & Stab You Combo
A decent combo, act as a finisher; has its uses in henir(challenge) and X runs since stoic is activated on fire fist [Also Assault Slash has no delay upon activation] (KR only)
Z.jpg Z.jpg Z.jpg R.jpg R.jpg U.jpg X.jpg Z.jpg ElSkill13i.png R.jpg R.jpg U.jpg X.jpg Z.jpg[repeat] A easy to execute combo with high chance of casting magic chain's effect. You can insert Splash Explosion or Kick to extend the combo
Z.jpg Z.jpg Z.jpg DL.jpgR.jpg Z.jpg Z.jpg Z.jpg ElSkill15i.png Z.jpg Z.jpg Z.jpg

ElSkill12.png Z.jpg Z.jpg Z.jpg ElSkill13i.png Z.jpg Z.jpg Z.jpg R.jpg R.jpg U.jpg X.jpg Z.jpg ElSkill4i.png [repeat]

Put them to sleep!
A buffed combo which can cycle depending on the amount of MP remaining, use Luna Blade instead of Splash Explosion to make this a finisher.

Z.jpg ElSkill15i.png Z.jpg ElSkill13i.png R.jpg X.jpg Z.jpg - Z.jpg ElSkill4i.png [repeat] Rune Slayer lock combo
A combo used to lock opponents and it wont allow laggers to run away!
R.jpgR.jpg U.jpg X.jpg Z.jpg - Z.jpg ElSkill15i.png Z.jpg ElSkill13i.png Z.jpg ElSkill12.png Z.jpg ElSkill4i.png or SI Lunablade NEW.png [repeat] Ultimate Rune Slayer Combo
A very powerful combo that can looped for a very long time until the opponent chooses to mana break.
WARNING: Needs a lot of MP to execute.
X.jpgZ.jpgR.jpgZ.jpgElSkill15i.pngZ.jpgElSkill13i.pngDR.jpgZ.jpgZ.jpgX.jpgElSkill2i.pngU.jpgZ.jpg Basic and Flashy Combo. Extendable.
ElSkill4i.pngElSkill15i.pngX.jpgZ.jpgR.jpgZ.jpgElSkill13i.pngDR.jpgU.jpgX.jpgZ.jpgElSkill2i.pngU.jpgZ.jpg A Basic and Flashy Combo that you can extend.
X.jpgZ.jpgZ.jpg Z.jpgElSkill13i.png R.jpgX.jpgZ.jpgZ.jpg Z.jpgElSkill12.png R.jpgX.jpgZ.jpgZ.jpg Z.jpgElSkill15i.png R.jpgX.jpgZ.jpgElSkill4i.png Z.jpgElSkill13i.png A combo consisting of spamming XZZ and using Z(Actives). Useful for building Vitality and getting rid of Destruction.
X.jpgZ.jpgL.jpgR.jpgZ.jpg ElSkill13i.png DR.jpgX.jpgDR.jpgU.jpgX.jpgZ.jpgElSkill4i.png
(ElSkill2i.png Or ElSkill10i.png) ElSkill7.png
Vitality Mode This combo is only available in vitality mode due to the MP cost, so it's recommended to use this combo if you have 300mp before you start and in Vitality mode.
X.jpgZ.jpgL.jpgR.jpgZ.jpg ElSkill13i.png DR.jpgX.jpgDR.jpgU.jpgX.jpgZ.jpg ElSkill4i.png ElSkill2i.png ElSkill15i.png X.jpgZ.jpgL.jpgR.jpgZ.jpg ElSkill12.png Z.jpg ElSkill13i.png Z.jpgZ.jpgZ.jpg ElSkill7.png Magical Heat If you have Sword Fire then you can continue your combo with this for the remaining KD.
X.jpgZ.jpgL.jpgR.jpgZ.jpg ElSkill13i.png DR.jpgX.jpgDR.jpgU.jpgX.jpgZ.jpg ElSkill4i.png ElSkill10i.png ElSkill13i.png Z.jpgZ.jpgZ.jpg ElSkill12.png Z.jpgZ.jpgZ.jpgLink=Roll L.jpgX.jpgX.jpgZ.jpg ElSkill7.png Magical Feet If you have Phoenix Talon the you can continue your combo with this for the remaining KD.
ElSkill4i.png U.jpgD.jpgX.jpg A KD reset with Splash explosion. (PvE only)
link:Splash_Explosion DR.jpgL.jpgU.jpgR.jpg+D.jpgX.jpgZ.jpg Cross Over Kd reset (PvE only), Hard to do and not recommended to use in PvP unless you want to be flashy.
ElSkill13i.png U.jpgDL.jpgD.jpgR.jpgZ.jpgU.jpgD.jpgZ.jpg Z.jpg ElSkill4i.png U.jpgD.jpgX.jpgZ.jpgZ.jpgZ.jpgX.jpgR.jpgZ.jpg ElSkill13i.png X.jpgZ.jpg X.jpgX.jpgZ.jpgDR.jpgU.jpgX.jpgZ.jpg U.jpgD.jpgX.jpgZ.jpg ElSkill7.png OneMagic's Wall Combo Difficult to do the KD reset of Splash Explosion since you need to time your jump and pressing X. The ZZZX>Z Explosion Fist is easy to do if you have +20% Attack speed + Vitality Aura Mode. Any lower than that and you can't do it. The last part XXZ >>^XZ ^vX Z Wind Blade, In pvp, after you Knocked them in the air, you do >>^XZ and this will make them jump up in the air higher meaning that you can do a kd reset at that height. After the Rune Slayer Revamp it is possible to just do >>^XZZ >vX Z while in the air still.
X.jpgX.jpgZ.jpgU.jpgD.jpgX.jpgZ.jpg ElSkill4i.png U.jpgD.jpgX.jpgZ.jpg ElSkill13i.png DR.jpg ElSkill12.png Z.jpgZ.jpgZ.jpgX.jpg DL.jpgR.jpgZ.jpgElSkill4i.png U.jpgD.jpgX.jpgZ.jpg ElSkill7.png OneMagic Wall Combo 2 Same as above but this involves more timing and harder kd resets. +20% Attack Speed + Vitality Aura Mode. You need Aura mode to have enough MP for Wind blade.

Infinity Sword

Combo Description
Z.jpgZ.jpgZ.jpgZ.jpgMirageSting2.png Z.jpgZ.jpgZ.jpgSwordBlasting2.png Z.jpgZ.jpgZ.jpgZ.jpgRageCutter2.png [Wait a bit] MirageSting2.png [Turn] Z.jpgZ.jpgZ.jpgZ.jpgZ.jpg Made to deal a sufficient amount of damage to the opponent while KD resetting once. Careful not to use Z.jpgZ.jpgZ.jpgZ.jpg before SwordBlasting2.png or the combo will fail by knovking the opponent in the air, Best for PvP. Hope this helps

LightCress the Infinity Sword

Z.jpg Z.jpg Z.jpg DR.jpg U.jpg X.jpg X.jpg X.jpg[repeat]
Spinning Cut Combo
After a basic 3 hit combo, do a barrel roll slash and repeat combo. If you only press X.jpg only twice, you'll end up with Sword Knight's supreme dual slash combo.
X.jpg X.jpg X.jpg X.jpg X.jpg MirageSting2.png turn around X.jpg X.jpg X.jpg X.jpg SwordBlasting2.png X.jpg X.jpg X.jpg RageCutter2.png This very powerful combo requires Vitality Mode! VongolaPrimo :)
DR.jpg X.jpg X.jpg X.jpg DR.jpg Z.jpg Z.jpg Z.jpg [repeat]
Knocks airborne, throws cornwells, jumps and spins in the air which KDs, then catching with DR.jpg Z.jpg Z.jpg Z.jpg. DR.jpg Z.jpg Z.jpg Z.jpg can be substituted with MirageSting2.png or other skills that don't KD to continue combo. Requires a high amount of movement and attack speed.
DR.jpgU.jpgX.jpgX.jpgX.jpg DR.jpgX.jpgX.jpgX.jpg MirageSting2.png IS Trailer Combo 1
The first combo in the IS trailer for KR. Needs good timing to perform.
ElSkill4.png DR.jpg X.jpg SwordBlasting2.png Z.jpgZ.jpgZ.jpgZ.jpg MirageSting2.png
IS Trailer Combo 2
X.jpgX.jpg~X.jpgSwordBlasting2.png Z.jpgZ.jpgZ.jpgZ.jpg RageCutter2.png
IS Trailer Combo 3
Probably the easiest to execute, but the most MP consumption. You can substitute use a Mirage Sting and a direction change (to the opposite direction so you are facing the opponent) instead of a Sword Blasting.
DR.jpgZ.jpgZ.jpg Z.jpgZ.jpgZ.jpgZ.jpg DR.jpgU.jpgX.jpgX.jpgX.jpg Z.jpgZ.jpgZ.jpg MirageSting2.png(turn) Z.jpgZ.jpgZ.jpg DL.jpgZ.jpgZ.jpg Z.jpgZ.jpgZ.jpg DL.jpgU.jpgZ.jpg X.jpgX.jpg~Z.jpg MirageSting2.png(turn) Z.jpgZ.jpgZ.jpgZ.jpgZ.jpg Infinite Punishment
A long combo that is requires very little MP, and deals a large number of hits, so it's the perfect way to inflict a status effect of your target if your weapon has an attribute.
DR.jpgZ.jpgZ.jpg Z.jpgZ.jpgZ.jpgHarshChaser.png X.jpgX.jpgX.jpg~Z.jpg

PhantomSword.png DR.jpgX.jpgX.jpg U.jpgD.jpgX.jpg Z.jpgElSkill12.png Z.jpgZ.jpgZ.jpgZ.jpgZ.jpgSwordBlasting2.png Z.jpgZ.jpgZ.jpgZ.jpgZ.jpgMaelstromRage.png [wait until its finish] SwordFall.png DR.jpgMirageSting2.png DL.jpgX.jpgX.jpgRageCutter2.png

Unlimited Blade Arts
This combo is mainly to inflict sufficient damage and at the same time flashy high KD so watch out recommended to have vitality and 250 or more mana at first
X.jpgX.jpgX.jpg~Z.jpg R.jpgU.jpgD.jpgX.jpgZ.jpgZ.jpgZ.jpgDL.jpgR.jpgLink:Flame_GeyserU.jpgD.jpgX.jpgZ.jpgZ.jpgZ.jpgDL.jpgR.jpgLink:Flame_GeyserU.jpgD.jpgX.jpgZ.jpgZ.jpgZ.jpg (loop with extenders) Airborne Flames
A useful loop for PvP. Alot of MP is recommended and while looping add some combo extenders in it. ~xAmbitiousxx
Z.jpgZ.jpgZ.jpgR.jpgR.jpgZ.jpgZ.jpg Z.jpgZ.jpgZ.jpgMaelstromRage.pngZ.jpgZ.jpgZ.jpgZ.jpgZ.jpgPhantomSword.png
Ultimate Infinity Sword Combo

Vitality mode has to be activated for this combo to work - An incredibly powerful, but easy combo that prevents the opponent's escape and can deal significant damage.

R.jpgR.jpgX.jpgR.jpgR.jpgU.jpg Then this: Z.jpgZ.jpgZ.jpg OR this: X.jpgX.jpgX.jpg Wind Slicer
An EXTREMELY hard combo that requires the BEST timing to keep the opponent stranded in the air while you hack away at their HP, or smash them to the ground. Mostly just to test your skills as other combos do more damage and are easier to perform. ~SuperPoofi
X.jpgX.jpgX.jpg~X.jpgZ.jpg (Wait a bit and continue RIGHT before they hit the ground) Use either Z.jpg or ElSkill12.png, then: X.jpgX.jpgX.jpg~X.jpgZ.jpg (You can now repeat X'ing them and then hitting them into the air and then hitting them to prevent KD. IMPORTANT REMINDER: If you use the Kick, then the next loop you can't since the cooldown will still be going on. However, the loop after the next one, Kick is usable again.) Catch 'n Slash
A pretty easy combo that starts out simple and then requires precise timing in order to keep the enemy on their feet while you demolish them. Useful for 1v1 PvP (or 3v3 if you're not being bothered by others or if you have all 3 people in front of you) where you can just infinitely (haha INFINITY sword) juggle them in the air without them being able to do anything, all the while building up MP and taking away their HP. Each loop requires exact timing in order to keep the enemy from being KD'ed, though. ~SuperPoofi
R.jpgR.jpgZ.jpgZ.jpgMirageSting2.png Stinging Passer
Easy combo to execute, deals lower damage and can pass enemies through with Mirage Sting. With a +7~ late-game weapon, this combo is versatile enough to take down small mobs.
R.jpgR.jpgZ.jpgZ.jpgMirageSting2.pngL.jpgFatal Slap.pngZ.jpgZ.jpgZ.jpgZ.jpgZ.jpg immediately useMirageSting2.png then, quickly cancel KD withElSkill12.pngthen loop and repeat Fatal Passing Stinger
Extended version of the Stinging Passer, dealing more damage but still power-friendly similar to the latter. Chain powers immediately after weapon combos so that opponents don't get knocked down. If target gets knocked down easier, either use Kick after Fatal Slap or after the first Mirage Sting. Fatal Slap is only used for burst damage and chaining purposes. Changing it into better powers is possible.
R.jpgR.jpgZ.jpgZ.jpg Z.jpgZ.jpgZ.jpgZ.jpgElSkill12.pngZ.jpgZ.jpgZ.jpgZ.jpgHarshChaser.pngZ.jpgZ.jpgZ.jpgMirageSting2.pngL.jpgL.jpgZ.jpgZ.jpg Z.jpgZ.jpgZ.jpgR.jpgR.jpgL.jpg L.jpgL.jpgX.jpgX.jpgX.jpgL.jpgU.jpgZ.jpg L.jpg R.jpgZ.jpgZ.jpgZ.jpgR.jpgR.jpgL.jpgZ.jpgZ.jpgZ.jpgZ.jpgHarshChaser.pngORElSkill12.png Counter-Knockdown Chain: Pull
A slightly difficult combo that chains a single or even a mob until knockdown. Time the actives right after the opponent is launched up by the 4th Z to pull them back or keep them standing. Be careful not to reach 5th Z or the enemy will get knocked back. Needs a lot of turning and rapid tapping to avoid wrong pressing and knockdown.


Combo Description
Z.jpg Z.jpg L.jpgR.jpg.... Z.jpg Z.jpg [repeat]
Aisha's basic staff whack infinite combo.
DR.jpgZ.jpgZ.jpgU.jpgZ.jpg[Land]Z.jpgZ.jpgL.jpgR.jpg[Repeat] A simple infinite combo that deals reasonable physical damage.
Aisha's Fire Ball Loop. Works after Aisha's base revamp.
DR.jpg Z.jpg Z.jpg X.jpg X.jpg [repeat]
A basic launch-fireball combo.
DR.jpgZ.jpgZ.jpg DR.jpg U.jpg Z.jpg X.jpgX.jpg Z.jpgZ.jpgU.jpgZ.jpg
A complicated series of launch combos.
R.jpg R.jpg U.jpg Z.jpg X.jpg X.jpg D.jpg X.jpg...X.jpg X.jpg R.jpg X.jpg
Standard fireball combo, timing is strict after xxvx and >>^z
R.jpg R.jpg D.jpg Z.jpg R.jpg D.jpg Z.jpg R.jpg D.jpg Z.jpg ...
Must be used on platform, and have high attack speed as well as flawless timing. Can lock target in place if done correctly.
R.jpg R.jpg Z.jpg Z.jpg U.jpg X.jpg [Land] L.jpg R.jpg Z.jpg Z.jpg L.jpg R.jpg...
X-Drop. U.jpg X.jpg must be done with the lowest possible jump in order to land before the target does.
Z.jpg Z.jpg U.jpg Z.jpg L.jpg R.jpg [Land] Z.jpg Z.jpg L.jpg R.jpg...
Launch reseter to extend combos.
X.jpgX.jpgL.jpgR.jpgX.jpgX.jpgL.jpgR.jpg|X.jpgX.jpgL.jpgR.jpgX.jpgX.jpg (Skill-Fire Road or Skill-Icicle Wave)[Repeat] OR

X.jpgX.jpgX.jpgL.jpgR.jpgX.jpgX.jpgX.jpgL.jpgR.jpgX.jpgX.jpgX.jpgL.jpgR.jpg (Skill-Fire Road or Skill-Icicle Wave)[Repeat]

Road to Hades A loop of a barrage of fireballs followed by one of the Road actives to reset KD. As the Road actives reset KD, this combo won't end until you run out of mana, the opponent manabreaks or dies, or hell freezes over. Whichever happens first. The second combo is slightly slower and weaker, but easier to perform. ~Glacies
DR.jpgU.jpgZ.jpgDR.jpgU.jpgZ.jpgDR.jpgU.jpgZ.jpg Triple Circle Blitz

Too easy, but also too weak...

High Magician

Combo Description
Z.jpg Z.jpg X.jpg L.jpg L.jpg R.jpg [repeat] Aisha'a basic staff combo with a fireball added in her combo
R.jpg R.jpg Z.jpg Z.jpg.....X.jpg X.jpg L.jpg X.jpg R.jpg R.jpg U.jpg X.jpg [repeat] Crazy's Combo
R.jpg R.jpg Z.jpg Z.jpgAishaS30.pngZ.jpg Z.jpg.(missile intersects).Z.jpg Z.jpg.(missile intersects).Z.jpg Z.jpg.(missile intersects). Repeat till it dissapears and Continue with Spinning Fireball(while ZZ-ing) or ANOTHER Magic Missle(if you meditate while ZZ-ing) or End with Chain Fireball/Burst.
Magic Missle Lock
only effective if you can keep your opponent from running.starting out with >>zz helps
AishaS28.png R.jpg R.jpg Z.jpg Z.jpg R.jpg R.jpg U.jpg Z.jpg ...X.jpg X.jpg D.jpg X.jpg...X.jpg X.jpg AishaS28.png R.jpg R.jpg Z.jpg X.jpg X.jpg L.jpg X.jpg
Patch's 5C combo

If the 2nd fireball circle isn't ready yet, alternate with awakening or go with what you feel like!~

X.jpgX.jpgL.jpgX.jpg...X.jpgX.jpgL.jpgX.jpg[Repeat until too far away then finish with X.jpgX.jpgX.jpgX.jpg] Magic Knight Anno-....Wait WHAT....?!

A fireball strafe mindgame combo that lasts until the opponent somehow moves away or falls down. Hilarity ensures and will piss off many people in pvp (especially Magic Knights). Mindgame with Flaming Circle in between if it looks like you may get caught. (Not possible to use if you chose the skill Freezing Point Research, as the loop combo changes to auto-KD.)

X.jpgX.jpgD.jpgX.jpgL.jpgR.jpg Lava Plume
Has somewhat high KD but does decent damage. Opponents in PvP shouldn't be able to escape from it until they knock down. Can also be used to catch if you happen to be fighting someone who enjoys jumping over you for some reason. However, it drains Aisha's MP extremely quickly.
X.jpg X.jpg D.jpg [hold] X.jpg X.jpg U.jpg Z.jpg or DR.jpg U.jpg Z.jpg DR.jpg U.jpg Z.jpg then (wait for the exact moment) AishaS7.png (immediately) AishaS9.png then continue with Magic Knight Anno-....Wait WHAT....?! combo. Nordic Wind Finale
All variations are pretty tricky. Changing AishaS22.png for AishaS9.png let's you get an impressive long combo.

IMPORTANT: You need ElPass8.png at level 16 (min) to have enough MP!

Dark Magician

Combo Description
X.jpg X.jpg L.jpg X.jpg DR.jpg Z.jpg[repeat] Dark Plasma Ball Spam
Continue combo by trapping enemies inside a dark plasma ball.
DR.jpg Z.jpg Z.jpg AishaS13.png DR.jpg Z.jpg X.jpg Z.jpg Z.jpg AishaS2.png Energy Stealer
Firstly launch enemy into the air, then steals their mana, then double dash smack, hit ONCE then do a normal Z combo, ending it with a death field or skill of your choice.
DR.jpg Z.jpg X.jpg AishaS13.png X.jpg X.jpg D.jpg X.jpg AishaS28.png X.jpg X.jpg L.jpg X.jpg [repeat] Dark Stealer Spam
First you teleport in front of your enemy, then, you steal his Mana (also, reactivating the combo), after that, you throw up your oponent again in order to use Circle Flame (reactivating the combo) and ending with a Dark Plasma Ball (or that's what your enemy is going to think).
DR.jpg Z.jpg X.jpg X.jpg AishaS27.png X.jpg X.jpg L.jpg X.jpg Poisonous Trap
Launch the enemy into the air, cast Poisonous Cloud, and immediately create a Dark Plasma Ball. This combo prevents enemies from escaping mid-combo while you cast Poisonous Cloud.

Battle Magician

Combo Description
Z.jpgZ.jpgZ.jpg L.jpgL.jpgR.jpg Z.jpg[repeat] Aisha's basic staff wack loop.
R.jpgR.jpgU.jpgX.jpg R.jpgR.jpgU.jpgX.jpg[repeat] Falling Star

Aisha's star ball loop.

Z.jpgZ.jpgZ.jpg R.jpgR.jpgU.jpgX.jpg[repeat] Aisha's staff wack plus star ball loop.
Z.jpgZ.jpgZ.jpg R.jpgR.jpgZ.jpgX.jpgX.jpg[repeat] Aisha's staff wack plus tele lunge loop.
R.jpgR.jpg Z.jpg X.jpg X.jpg X.jpg EnergyDrain.png Easy combo to grab in air if you have enough attack speed
R.jpgR.jpg Z.jpg X.jpg X.jpg X.jpg ling=Energy Spurt Easy combo to hit with ling=Energy Spurt

Elemental Master

Combo Description
X.jpg Z.jpg [repeat] Spring Wind
Wind-attribute attack, causes pushes back the opponent as you perform it. Usable on ground only. This is one of her main means of defending against opponent's melee, as her melee generally cannot go toe-to-toe with her opponent's. Sadistic BnB, the best damage output (on a wall) outside of skills with the drawback of giving a lot of MP to the enemy. Use with caution. After the 1/17 KR revamp, the distance the opponent is pushed has been reduced, allowing for this skill to be performed easily on upward slopes.
X.jpg X.jpg Z.jpg [repeat] Summer Wind
Fire/Wind-attribute attack. Only needs an upward slope (KR only) or a wall to loop.
DR.jpg Z.jpg X.jpg X.jpg L.jpg R.jpg X.jpg AishaS3.png (go back a bit if you want to use AishaS28.png but you don't have to) X.jpg Z.jpg X.jpg Z.jpg X.jpg Z.jpg Z.jpg L.jpg R.jpg X.jpg AishaS3.png (repeat) Simple Combo
An easy way to catch and combo, and if you get used to it, you can spring off other combos from it too. It might also be a way to use Spring/Summer Wind. Get used to it for an easy pvp catcher and mana gain.
X.jpg Z.jpg Z.jpg DR.jpg Z.jpg Z.jpg X.jpg X.jpg AishaS28.png DR.jpg Z.jpg Z.jpg X.jpg Z.jpg Z.jpg AishaS7.png Flash of Spring
Flashy BnB.
X.jpgX.jpgD.jpgX.jpgX.jpg X.jpgZ.jpg DR.jpgZ.jpgZ.jpg X.jpgZ.jpg DR.jpgZ.jpg Z.jpgZ.jpgX.jpg DR.jpgZ.jpg AishaS9.png X.jpgX.jpgD.jpgX.jpgX.jpg Seasonal Breeze
A combo utilizing Wind, Fire and Ice which requires a little timing in catching and ends with you thawing the opponent from ice. Uses a lot of mana.
  • The firespin at the end can be avoided if the opponent has high Water Resistance. - Eux

Void Princess

Combo Description
Z.jpg Z.jpg R.jpg Z.jpg[repeat] Hammer Smash
Continue smashing enemies with her bat hammer.
DR.jpg Z.jpg Z.jpg SI Phantombreathing.png AishaS23.png X.jpg X.jpg L.jpg X.jpg[repeat darkbolt] Anger Petit Bat Cage Trap
Trap enemies inside anger's breath-like cage while hitting with darkbolts and hellstones .
DR.jpg Z.jpg Z.jpg AishaS10.png Aged Target Aiming
DR.jpg Z.jpg Z.jpg SI Phantombreathing.png[move back abit] AishaS10.png Lock-on Aim

Can use Magic Adrenaline before starting this combo to boost your damage.

X.jpg X.jpg L.jpg X.jpgAishaS10.png Perfect for using Aging when don't have a corner.
Z.jpgZ.jpgR.jpgZ.jpgL.jpgR.jpgZ.jpgZ.jpgAishaS15.pngAishaS13.pngAishaS23.png Z.jpgZ.jpgR.jpgZ.jpg Hell's Gift

LunaricBlitz's combo that deals insane amount of damage (depletes at least 1/3 of HP in PVP), after the enemies' misery with Hell Stone, Angkor greets the enemy with an explosion. (Credits to LunaricBlitz of Elsword PH)

R.jpgR.jpgZ.jpg Z.jpgZ.jpgR.jpgAishaS15.png R.jpgR.jpgZ.jpg Z.jpgZ.jpgR.jpgAishaS13.png R.jpgR.jpgZ.jpg Z.jpgZ.jpgR.jpgFireRoad.png R.jpgR.jpgZ.jpg Z.jpgZ.jpgR.jpgZ.jpg R.jpgR.jpgZ.jpg Z.jpgZ.jpgR.jpgAishaS28.png [repeat] Frenzy Hit

Selnia's simple combo that using only Z button(Melee type). A Melee Combo that along with other Active skills.
-Deals severe amount of damage (Continuous Combo)
-A Endless Combo (Repeatable)
[Credits to Selnia of Elsword PH]

Dimension Witch

Combo Description
DR.jpg X.jpg X.jpg DL.jpg X.jpg X.jpg [repeat] Absorption hole
Can be used to trap targets inside a dimension rift.
DR.jpg Z.jpgX.jpgX.jpgX.jpg Z.jpgZ.jpgZ.jpg DWActive1.png DR.jpgX.jpgX.jpg Z.jpgZ.jpgEnergyDrain.pngDWSActive1.png DW Trailer Combo 1
The combo from the trailer XD The skills in that order look so pretty :3


Combo Description
X.jpg X.jpg .... X.jpg X.jpg [repeat]
A basic arrow spamming combo and one of basic Sniping Ranger main combo. Hold 'direction' button for faster shots!
X.jpgX.jpgX.jpgL.jpgR.jpg [repeat] Spam arrows in the direction you're facing. Change out the arrow direction behind the way you're facing.
Z.jpgZ.jpgZ.jpgL.jpgR.jpgX.jpg X.jpg [repeat]
A basic three kick combo followed by two arrow shots. This is Rena's fastest loop until her job advancement.
Z.jpg Z.jpg Z.jpg DR.jpg Z.jpg .... [repeat]
A simple kicks combined with Rena's sliding kick, repeated over and over. This combo is a short inefficient combo if you're not good on doing double dash after attacking.
Z.jpg Z.jpg Z.jpg U.jpg Z.jpg [repeat] [when near wall]
A simple basic that can be linked with another combos, however can also be done near wall, making it keep repeating over and over. Warning, timing is required on some condition, as Rena's kicks do have a bit of lag sometimes.
R.jpg R.jpg Z.jpg Z.jpg R.jpg R.jpg U.jpg X.jpg X.jpg X.jpg
A simple combination of Sliding kick upwards combines with diagonal arrow shots. This combo is inefficient as it requires timing, and knockdown enemy on the last arrow. Recommended to do another combo beforehand.
Z.jpg Z.jpg Z.jpg U.jpg+Z.jpg ... U.jpg X.jpg A simple triple kicks followed with a kick that throw your enemy to the air, continued with a small jump and an arrow shot. This combo requires a timing on jump, yet this combo is quite rarely used.
DR.jpgZ.jpgZ.jpg U.jpgU.jpgZ.jpg R.jpgZ.jpg X-Drop
Launch the opponent and drop-kick them to reset the Knock Down counter. Then, immediately upon landing, kick again to catch and continue the combo. A skill with immediate activation time can be used to replace the catch.
R.jpg R.jpg Z.jpg Z.jpg U.jpg+Z.jpg ... Z.jpg Z.jpg Back Tumbling Shot.PNGR.jpg R.jpg Z.jpg Z.jpg U.jpg+Z.jpg ... Z.jpg Rail_stinger.PNG
Quite long and simple combo with only one knockback at the end. Need to be good at catching enemies mid-air, or you can choose to catch on the ground with a simple Z kick. Adding any more additional kicks will cause the enemy to knockdown before the Rail Stinger.
Z.jpg Z.jpg Z.jpg U.jpg+Z.jpg, R.jpg R.jpg Z.jpg Z.jpg (repeat) An infinite kick combo with the launcher, followed by a running dash double-kick. You can then start it again when the target is coming down. Requires good timing to hit with the dash kick.
Z.jpg Z.jpg Z.jpg Risingfalcon.png R.jpg Z.jpg Z.jpg Z.jpg Back Tumbling Shot.PNG R.jpg Z.jpg Z.jpg Z.jpg RActive4.png [repeat]
The Fury of Rena
Its a nice combo and great for stacking the damage, you can also substitute some of the moves with Siege.PNG R.jpg Z.jpg This combo isn't to hard to pull of as Risingfalcon.png doesn't tend to knock the opponent to high in the air so catching them is fairly easy.
Z.jpgZ.jpgZ.jpgU.jpgZ.jpg ..... Rail_stinger.PNG D.jpgZ.jpg
Reverse Stinger
Created by Stormwind, Rena launches the foe with a basic 3-kick combo followed by an upperkick, draws the opponent backwards with Rail Stinger and continues the combo by dropping below a platform. Rail Stinger must not hit, but pass directly underneath to create this vacuum effect. Also capable of being performed on level ground after awakening, without the skill note.

Combat Ranger

Combo Description
U.jpg U.jpg Z.jpg (orX.jpg) [repeat] or on a platform D.jpg U.jpg Z.jpg (orX.jpg) [repeat] GET ME WHAT I WANT!!!

A stomping combo that throw your enemy to the air.. repeated!

Z.jpg Z.jpg Z.jpg, DR.jpg U.jpg Z.jpg Z.jpg [repeat] Combat Ranger's extension skills enable herself to do a mid-air kick, this would be one combo that requires timing. Doing this combo is normally only for flashy intentions.
Z.jpg Z.jpg Z.jpg U.jpg Z.jpg, DR.jpg Z.jpg Z.jpg Z.jpg [repeat] Simple three kicks followed with throwing enemy to the sky, continued with double sliding kick and upward kick.. Requires a bit of timing.
Z.jpg Z.jpg Z.jpg U.jpg + Z.jpg DR.jpg U.jpg Z.jpg DR.jpg Z.jpg Z.jpg Z.jpg U.jpg U.jpg Z.jpg Z.jpg A combo that requires timing in the middle, which actually are combination of basic combos and Combat Ranger's extension combo!
DR.jpg U.jpg Z.jpg (you can also use Z.jpg Z.jpg spam) [repeat] I don't like your face

This needs much training, your fingers will get hurt after you use this combo, also, for the new people, train well to get this combo.

Sniping Ranger

Combo Description
R.jpgR.jpg X.jpg then quickly use Siege.PNG[repeat] Instead of shooting an arrow, you cancel the arrow and use siege. This works with active skills and Special actives skills as well!
X.jpg X.jpg, R.jpg R.jpg Z.jpg Z.jpg Three arrow hits, followed by dashing in and launching. You can extend the combo by catching your prey with a kick or arrow as it's falling (kicks are easier).
X.jpg X.jpg, L.jpg R.jpg, X.jpg X.jpg, L.jpg R.jpg, [repeat] Looping a 4 shot combo. Requires alot of MP and timing,also if you press X.jpg 3 or more times the loop wont work and continiue the X.jpgX.jpgX.jpgX.jpgX.jpg.

Trapping Ranger

Combo Description
Z.jpg Z.jpg Z.jpg DL.jpg R.jpg [repeat] A loop 3 hit combo that can be canceled during 3rd or 4th hit. DL.jpg is optional for a faster cancel. After maxing Hunter's Ability, you can add in a dash attack in between.
Z.jpg Z.jpg Z.jpg Z.jpg DL.jpg R.jpg [repeat] A loop 4 hit combo. The last hit gives more damage.
Z.jpg Z.jpg Z.jpg DR.jpg Z.jpg X.jpg L.jpg [repeat] 3 hit combo then slide behind target and continue combo. This works well and covers both sides.
Z.jpg Z.jpg Z.jpg DR.jpg U.jpg Z.jpg DL.jpg R.jpg [repeat] 3 hit combo then dagger attack in the air.
Z.jpgZ.jpgZ.jpgU.jpgZ.jpgDR.jpgU.jpgZ.jpg X.jpgRisingfalcon.png X.jpg Explosiontrap.png Fatality.png Fatality
High MP combo, recommended to do this with noted Explosion Trap so that the launch is guaranteed. Harder to perform on Chungs, since they will drop faster than other characters.
Z.jpg Z.jpg Z.jpg U.jpg Z.jpg Trappingarrow.png L.jpg (wait) R.jpg Z.jpg Z.jpg Z.jpg DR.jpg Z.jpg X.jpg Traps Rage:

Probably one of the best ways for using Trapping Arrow (WITH NOTE). You launch the opponent and while he's midair you use TA, then turn left before the opponent lands so he will be carried towards you; next you turn right again, kick him three times and do the >>zx to catch him after he's been carried again by your traps. Without Trapping Arrow's Note, ignore the part after the (wait).

Z.jpgZ.jpgZ.jpgU.jpgZ.jpg[Wait 3 seconds]Fatality.pngL.jpgZ.jpgZ.jpgZ.jpgL.jpgL.jpgZ.jpgX.jpg Skyward Fatality

An awesome way to combo off of Fatality, a good KD reset for an extended combo. Note: Must wait for target to drop near to the ground (about 3 sec delay after launch) to unleash Fatality.

Z.jpgZ.jpgZ.jpgZ.jpgZ.jpgEvoke.pngDR.jpg(Hold until to explosion)Trappingarrow.png Explosion Attacks

Easy and cool combo for Rena TR on low level.

Grand Archer

Combo Description
Z.jpg Z.jpg Z.jpg X.jpg, L.jpg slightly, Z.jpg Z.jpg Z.jpg X.jpg, R.jpg slightly, [Repeat] Grand Archer lazy combo. The X.jpg button makes Rena slides towards the back of the enemy while still facing him/her. It was similar with how Elsword SK and MK dash spam works.
Z.jpg Z.jpg Z.jpg U.jpg+Z.jpg R.jpgR.jpg U.jpg Z.jpg X.jpg (before you land on the ground) L.jpg Z.jpg Z.jpg Z.jpg X.jpg X.jpg R-E-N-A Barrage!

Combinations of Rena's basic combo with a mix of Grand Archer extension combo moves. Towards the end, Rena does a backflip shot which costs a hefty amount of mana and knocks down the enemy.

Z.jpgZ.jpgZ.jpgDR.jpgU.jpgZ.jpgX.jpg..... L.jpgZ.jpgZ.jpgZ.jpgDL.jpgU.jpgZ.jpgX.jpg..... R.jpgZ.jpgRisingfalcon.png Wind Bomb Launcher
Launch the enemy into the air moving back and forth twice with the Grand Archer's wind bombs and finish with Rising Falcon to reset the launch counter. Note that the total KD value of this combo is 15, so in PvP, Rising Falcon knocks down the opponent.

Wind Sneaker

Combo Description
Z.jpg Z.jpg R.jpg Z.jpg Z.jpg [Repeat] Wind Sneaker's Loop Combo
A simple combo all Wind Sneakers should learn.
WSs2.png Physical Attack Advanced Buff.PNGZ.jpg Z.jpg R.jpg Z.jpg Z.jpg [Repeat] OverKill Wind Sneaker's Loop Combo
Z.jpg Z.jpg Z.jpg U.jpg Z.jpg R.jpg R.jpg U.jpg D.jpg R.jpg R.jpg X.jpg Z.jpg R.jpg L.jpg Z.jpg Back Tumbling Shot.PNG Z.jpg WSs2.png Z.jpg Z.jpg Z.jpg U.jpg Z.jpg Assault Kick.PNG first hit miss Low Kick.PNG Z.jpg Z.jpg Z.jpg U.jpg Z.jpg L.jpg L.jpg U.jpg D.jpg Z.jpg Z.jpg Z.jpg U.jpg Z.jpg L.jpg L.jpg U.jpg D.jpg Z.jpg Z.jpg L.jpg Z.jpg Z.jpg Back Tumbling Shot.PNG WSs2.png Z.jpg WSs1.png Z.jpg Z.jpg L.jpg Z.jpg Z.jpg Z.jpg Z.jpg L.jpg Z.jpg Z.jpgSiege.PNG X.jpg The Way of A Rena
One Of the Hardest Combos I invented that includes Spring stepping, Air reset and KD reset
WSs2.png R.jpg R.jpg Z.jpg Siege.PNG Z.jpg Back Tumbling Shot.PNG RActive3.png Siege.PNG Z.jpg Back Tumbling Shot.PNGR.jpg R.jpg Z.jpg Siege.PNGLow Kick.PNG Z.jpg Back Tumbling Shot.PNG [Repeat] Backflip abuse
You can damage people by abusing Backflip [Need to skill note it] you can replace shield accel with awaken to do more damage at the start or magic adrenaline/accel DOES NOT WORK SINCE SIEGE HAS COOLDOWN NOW
Z.jpg Z.jpg Z.jpg U.jpg Z.jpgWSs2.png Z.jpg Z.jpg Z.jpg U.jpg Z.jpg Low Kick.PNG Z.jpg Z.jpg Z.jpg U.jpg Z.jpg Assault Kick.PNG Z.jpg Z.jpg Z.jpg U.jpg Z.jpg Back Tumbling Shot.PNG Z.jpg Z.jpg Z.jpg U.jpg Z.jpg Assault Kick.PNGfirst hit miss WSs2.png Z.jpg Z.jpg Z.jpg U.jpg Z.jpg Low Kick.PNG Z.jpg Z.jpg Z.jpg U.jpg Z.jpg Z.jpg Z.jpg R.jpg or L.jpg Z.jpg Z.jpg Siege.PNG X.jpg Corner Rape
Literally, This combo can last forever, but you need persistence, timing and accuracy if you want to do this combo.

Night Watcher

Combo Description
DR.jpg [pause] R.jpg U.jpg [land] R.jpg U.jpg [repeat] Flash Step

A great tool to cover distance quickly. You'll need to hold and let go of R.jpg right after landing if it's going to be looped quickly.

DR.jpg [pause] R.jpg U.jpg Z.jpg [land] Z.jpg Z.jpg Z.jpg Flying Assault Starter Do a flying kick to catch targets and start combos.[Need a bit of practice]
Z.jpg X.jpg X.jpg X.jpg NWSActive1.png A basic combo to catch after ZXXX
DR.jpg [pause] R.jpg Back Tumbling Shot.PNG Running Gainer
Activate Backflip Shot in the middle and fastest point of Night Watcher's Gliding Kick run to perform a "running gainer," or a forwards moving backflip.
NWActive1.png DR.jpgU.jpgX.jpg DR.jpgZ.jpgZ.jpg U.jpgU.jpgZ.jpgNWActive2.png Trap Drop
Mark the opponent with Delayed Fire before launching the opponent and drop-kicking them to reset the Knock Down counter. Then, activate delayed fire to catch and continue the combo.
Z.jpg X.jpg X.jpg L.jpg R.jpg Z.jpg X.jpg X.jpg L.jpg R.jpg [Repeat] Sword Slash
3 Hit loop combo with Erendil. With Prior Planned Blow, can do the last X.jpg, knocking targets away with the damage buff and can be caught by using Furious Engage.
NWActive1.png DR.jpgU.jpgZ.jpg Explosiontrap.png DR.jpgZ.jpgX.jpg Pivot Explosiontrap.png DR.jpgU.jpgZ.jpg DR.jpgX.jpg Release NWActive2.png NW Trailer Combo 1
NW's combo from the trailer. Use the first Explosion Trap to catch the target, but I suppose this could be used mid combo..?
NWActive1.png...[Insert Combo]...DR.jpgZ.jpgZ.jpg NWActive2.png [Repeat] Exploding Reset
[INVALID AS OF 11/6/13] Uses the fast, KD Counter-inducing explosions of Delayed Fire in midair to exceed the KD limit and catch the opponent, resetting the counter. Multiple stacks on Delayed Fire is recommended.
DR.jpgZ.jpgX.jpgL.jpgZ.jpgNWActive1.pngDL.jpgU.jpgZ.jpg...Z.jpgZ.jpgZ.jpgX.jpgDR.jpgU.jpgZ.jpgR.jpgX.jpgDL.jpgZ.jpgZ.jpg NWActive2.png [Repeat] Delayed Resetter (PvP)
[INVALID AS OF 11/6/13] Catch a player with Rena's sliding slash and mark them 3 times with Delayed Fire, passing through the opponent 3 times as well. It ends with a launcher followed by the activation of Delayed Fire, effectively resetting the KD Counter.
Z.jpgX.jpgX.jpg NWActive1.png DR.jpgU.jpgX.jpg DR.jpgU.jpgX.jpg DR.jpgU.jpgX.jpg DR.jpgU.jpgX.jpg Z.jpgZ.jpgZ.jpgU.jpgZ.jpg NWActive2.png NWSActive1.png Furious Firework
A powerful combo that takes full advantage of Delayed Fire's capabilities. You should try to wait until right after the target lands to use Furious Engage. It is possible to catch after Furious Engage, but the high KD of this combo prevents an effective follow-up. NOTE: This combo has very sensitive aim and timing, so it is best to use in PvE or 1-on-1 PvP.
DR.jpgZ.jpgX.jpg(turn) Z.jpgZ.jpgZ.jpg NWActive1.png DL.jpgU.jpgX.jpg DL.jpgZ.jpgX.jpg(turn) NWSActive1.png R.jpgNWActive2.png Z.jpgX.jpgX.jpgX.jpg Exploding Blade Dance
A somewhat complex combo that allows you to catch after Furious engage by blowing up the enemy with Delayed Fire. Try to hold down the right arrow key during the final kick of Furious Engage to regain movement fast enough to activate Delayed Fire.
DR.jpgZ.jpgX.jpg(turn) Z.jpgZ.jpgZ.jpg NWActive1.png DL.jpgU.jpgX.jpg DL.jpgZ.jpgZ.jpg NWActive2.png NWSActive1.png Z.jpgZ.jpgZ.jpgU.jpgZ.jpg Furious Firework Ver. 2: Straight Shot Explosion
An easier and more solid version of Furious Firework, however, it deals less damage.
DR.jpgZ.jpgX.jpg Z.jpgZ.jpgZ.jpg NWActive1.png DR.jpgU.jpgX.jpg DR.jpgZ.jpgZ.jpg NWActive2.png NWSActive2.png Double Layered Explosion: Barrage
A powerful, but high MP combo that attacks airborne targets with two waves of explosions.
DR.jpgZ.jpgX.jpg Z.jpgZ.jpgZ.jpg NWActive1.png DR.jpgU.jpgX.jpg DR.jpgZ.jpgZ.jpg NWSActive2.png NWActive2.png DR.jpgZ.jpgX.jpg NWSActive1.png Double Layered Explosion: Annihilation
A much stronger version of the above combo, but consumes more MP. Furious Engage can be replaced with Night Watcher's Z.jpgX.jpgX.jpgX.jpg combo if you don't have enough MP or want to conserve it. Also, try to use Delayed Fire towards the end of Gliding Strike so that the target will land on their feet.


Combo Description
Z.jpg Z.jpg Z.jpg L.jpg R.jpg [repeat]
A slow combo that is rather ineffective.
Z.jpg Z.jpg Z.jpg DR.jpg X.jpg [repeat]
A slightly slow but effective slash-grab combo.
Z.jpg Z.jpg X.jpg DR.jpg X.jpg [repeat]
A variation of the above combo. Does less damage but gives back more mana.
Z.jpg Z.jpg X.jpg DR.jpg U.jpg Z.jpg [repeat] A quick loop for Raven
Z.jpg Z.jpg X.jpg DL.jpg R.jpg [repeat] A quick infinite combo. Has very average range and knockback.
Z.jpg Z.jpgX.jpg DR.jpg L.jpg [repeat] A smoother but slightly more complicated version of the above combo. Tapping left while dashing right will immediately slow Raven down to a walk.
Z.jpg Z.jpg Z.jpg DL.jpg R.jpg [repeat] A variation of the above combo. It reaches further and does more damage, but is slightly slower. Also note, the third hit of this combo does not affect/connect with certain mobs and bosses depending on position and height.
Z.jpg Z.jpg Z.jpg DR.jpg U.jpg Z.jpg [repeat]
Raven's fastest and most effective bread and butter combo.
Z.jpg Z.jpg Z.jpg DR.jpg D.jpg Z.jpg [on platform]
A variation of the above that makes the combo faster when on floating platforms.
Z.jpg Z.jpg DR.jpg U.jpg Z.jpg [repeat]
A variant of Raven's bread and butter combo, the faster execution allows for swifter combo chains, catches and escapes.
Z.jpg Z.jpg X.jpg X.jpg U.jpgR.jpg D.jpgX.jpg [repeat]
An advanced combo that resets the knockdown counter in PvE.
Z.jpg Z.jpg X.jpg DR.jpg L.jpg R.jpg [repeat]
An extremely difficult, yet effective combo due to its low knockdown rate. The x must be cancelled with a forward dash.
Z.jpg Z.jpg X.jpg X.jpg U.jpg Z.jpg [repeat]
An easy loop that almost anyone can do. A Knock-up and catch repeated.
DR.jpgX.jpg Z.jpgZ.jpgX.jpgX.jpg RSActive1.png Crow Rider Combo 1
One of Crow Rider's combos. This one utilizes the Maximum Cannon, and if you want to do maximum damage, timing is needed for the catch. If done correctly against a wall, the target is left standing.
DR.jpgX.jpg Z.jpgZ.jpgX.jpgX.jpg DR.jpgU.jpgZ.jpgZ.jpg Crow Rider Combo 2
One of Crow Rider's combos. This one is a little harder because it requires speedy fingers and some timing. It launches the opponent to the floor.
Z.jpgZ.jpgZ.jpg RSActive3.png Crow Rider Combo 3
One of Crow Rider's combos. It's really that simple. :/
Z.jpgZ.jpgZ.jpg RActive1.pngRSActive4.png Breaking Rush
Rush into the enemy to send them flying and then INSTANTLY bring them down with Earth Break. Works best with Earth Break note. Can be done without ZZZ.
Z.jpgZ.jpgX.jpgDL.jpgR.jpg[repeat 3 times]Z.jpgZ.jpgX.jpgX.jpg RSActive4.png One of the closest things to an Infinite Combo for Raven. Use the ZZX<<> loop Three Times followed by full ZZXX combo then Earth Breaker(noted). Doable with loop done twice but followed with a KD very shortly. Works best without awakening. Plenty of room for improvement.

Sword Taker

Combo Description
DR.jpg Z.jpgZ.jpgZ.jpg L.jpg DR.jpg Z.jpgZ.jpgZ.jpg An advanced combo that deals 6 hits for only 2 KD.
DR.jpg Z.jpgZ.jpgZ.jpg U.jpgZ.jpg Z.jpgZ.jpgZ.jpgU.jpgZ.jpg U.jpgZ.jpg [repeat from ZZZ^Z] Just some fun with the launchers.
Z.jpg Z.jpg Z.jpg DR.jpg Z.jpg Z.jpg Z.jpg DR.jpg U.jpg Z.jpg [repeat]
An easy loop if you can get the timing right. normal z-combo then dash z-combo, but then you dash-jump and do one slash, saving the person from knockdown.
DR.jpgZ.jpgZ.jpgZ.jpgU.jpgR.jpgD.jpgX.jpg Z.jpg A really hard kd reset that requires timing.

Over Taker

Combo Description
X.jpgX.jpgD.jpgX.jpg .. -R.jpg [Hold arrow button] X.jpgX.jpgX.jpgX.jpgX.jpg
A simple punch move used by many Over Takers.
X.jpgX.jpgD.jpgX.jpg .. Z.jpgZ.jpgZ.jpg [repeat or repeat Raven combos]
You can chain this combo with all of Raven's other moves.
DR.jpgU.jpgZ.jpgX.jpgX.jpgU.jpgD.jpgX.jpgZ.jpg A KD reset Combo.
X.jpgX.jpgD.jpgX.jpg DR.jpgU.jpgZ.jpg [repeat] A simple claw catch combo.
Z.jpgZ.jpgX.jpg -R.jpgU.jpg Z.jpg [repeat]
Similar to Raven's bread and butter combo.
Z.jpgZ.jpgX.jpg DL.jpgR.jpg [repeat]
A nice loop that deals decent damage.
Awakening [CTRL] X.jpg X.jpg R.jpg X.jpg X.jpg Arcenemy.png X.jpg X.jpg R.jpg X.jpg STactive1.png STPassive4.png Javelin Stab
A stronger shadow stab technique.
X.jpgX.jpgR.jpgX.jpgX.jpg Weaponbreaker.png Awakening [CTRL] X.jpgX.jpgR.jpgX.jpgX.jpg Chragebolt.png or Arcenemy.pngZ.jpgZ.jpgX.jpgDR.jpgL.jpgR.jpgX.jpgX.jpgD.jpgX.jpgChragebolt.png A good combo for those Over takers going for high destructive power. Using the Nasod Core in awakening shall prevent the enemy falling to the ground while using Charged Bolt, which would be easy for a another combo.

Weapon Taker

Combo Description
X.jpgX.jpg DL.jpgR.jpg [repeat] You want magic damage? You've got it!

An easy loop that deals decent magic damage.

DR.jpgU.jpgZ.jpgX.jpgX.jpgWTactive1.pngU.jpgD.jpgX.jpg Barrage Drop

A simple KD reset and timing may be needed.

Z.jpgZ.jpgZ.jpgWTactive1.pngZ.jpgZ.jpgX.jpgX.jpg U.jpgZ.jpg Z.jpgZ.jpgZ.jpgBurst Blade.png Deal With That

A basic combo using the two principal abilities of Weapon Taker. Average damage and easy to do.

X.jpgX.jpgDR.jpgU.jpgZ.jpgX.jpg Z.jpgWTactive1.pngX.jpgX.jpgDR.jpgU.jpgZ.jpgX.jpgX.jpgHarpSpear.png or overheated HarpSpear.png Oh, I thought you were a whale.
This combo locks the opponent in and ends with a well-aimed Harpoon Spear.
[Awakening Mode] Z.jpgZ.jpgZ.jpgX.jpgX.jpg RSActive3.png X.jpgX.jpg WTactive1.png DR.jpgU.jpgZ.jpgX.jpgX.jpg Sorry, I'm not done. Yet.
After the last shell is shot, you use Power Assault to catch them with the core, continuing the combo by getting closer. Requires high attack speed.
Z.jpgZ.jpgZ.jpgWTactive1.pngZ.jpgZ.jpgX.jpgX.jpg (wait for fall)Z.jpgZ.jpgZ.jpgRAactive3.PNGZ.jpgZ.jpgZ.jpgBurst Blade.png Variation of Deal With That

A little variation of deal with that.

DR.jpgX.jpg Z.jpgZ.jpgX.jpgX.jpgU.jpgZ.jpg Z.jpgZ.jpgZ.jpgR.jpgX.jpgX.jpgBurst Blade.png Muggers these days.

A combo that's fairly easy to execute that also does a fair amount of damage. Good for beginners. Can be finished with any skill, XX~X, or looped into another combo.

DR.jpgU.jpgZ.jpgX.jpg Z.jpgZ.jpgX.jpgX.jpg U.jpgZ.jpg WTactive1.png Z.jpgZ.jpgZ.jpgR.jpgX.jpgX.jpg loop as many times as wanted, end with skill. Gunpowder Bomb

If you end with an overheated skill, this combo is pretty deadly. The initial >>^ZX is probably done best if close to the ground, and then you hold v to hit the ground faster. Has a high Knockdown value.

DR.jpgU.jpgZ.jpgX.jpg Z.jpgZ.jpgZ.jpg WTactive1.png Z.jpgZ.jpgZ.jpgX.jpgRAactive3.PNGZ.jpgZ.jpgZ.jpgR.jpgX.jpgBurst Blade.png or end with any skill I'll be back

A combo with average damage, good for beginners and it can be finished with any skill.

Z.jpg Z.jpg WTactive1.pngZ.jpg Z.jpgRAactive3.PNGZ.jpg Z.jpg X.jpg X.jpg U.jpg Burst Blade.png Easy Combo Bro

A combo that is easy to finish, can catch after bursting blade to continue.

Z.jpg Z.jpg RActive1.png Burst Blade.png Flying Impact

A combo that MAY deal burn damage if you got the skill note for bursting blade. This throws the enemy back and forth and can be repeated. There is no timing at ALL! You may pause a little after burning rush.

WTactive1.pngU.jpgBurst Blade.pngR.jpgR.jpgU.jpgZ.jpg
Bursting Catcher

An aggressive combo starter that begins with catching the opponent with Raven's bullets followed by his basic combo and an aerial combo. Barrage Attack allows you to catch the opponent after Bursting Blade by giving more air time.

DR.jpgU.jpgZ.jpgX.jpg Z.jpgZ.jpgZ.jpgX.jpgR.jpgR.jpgX.jpg Z.jpgZ.jpgX.jpgX.jpgU.jpgBurst Blade.png Fiery Farewell

An extremely basic and easy combo that knocks your opponent away and doesn't require much MP. If you're awakened and/or can move quickly, you can catch the enemy with the core and continue the combo with extra damage. Using the skill note for Bursting Blade to burn your opponent is also good.

(On the edge of a platform)RActive1.png(enemy flies off platform while you fall off too)( [Awakening mode] or wait for enemy falling timing)U.jpgWTactive1.png then immediately after you touch the ground U.jpg(hold D.jpg)X.jpg...then continue comboing Platform Rush Catch

This combo shows a little difficulty as it is intended to be an x drop technique on an enemy(who is at the edge of a platform). This move requires timing as well so when the enemy starts to fall, either awaken or have good timing, then jump to use haze power then jump again to x drop and then you can continue your combos, since the kd has been reset.

Blade Master

Combo Description
X.jpgZ.jpgZ.jpg DL.jpgR.jpg [repeat] or Z.jpgZ.jpg... A strong sword launch combo that can be repeated or chained to another combo. However, it is moderately slow and high attack speed is required.
(on awakening mode) Z.jpgZ.jpgX.jpg @ STSactive4.png,

X.jpg Giga Drive.PNG (your own combo)

@ At this point, you must perform Bloody Accel on the last second before awakening mode ends, then, when the awakening mode is over, you'll recover 100 MP and 10% HP, due to the Nasod Core at maximum power

Bloodthirsty Overdrive

A tricky way to conbine STSactive4.png and Giga Drive.PNG buffs and properties, by taking full advantage of Raven's Nasod Core (300 MP required)

  • The properties gained with this mixed buff are
    • Tremendous attack increase (depending a bit of Giga Drive's level)
    • HP regen per attack (depending of Bloody Accel's level)
    • No cooldown for active skills
    • KD rate decrease
  • This mixed buff CAN be stacked with awakening or any other buff
X.jpgX.jpgMoment Slayer.PNG EdanIcon.png Heres a quick combo lesson. X.jpgX.jpgZ.jpg---Z.jpg.. My version is more simple by just using the move, What you call "One Flash" instead of Spamming Z.jpg .
X.jpgZ.jpgZ.jpg DL.jpgR.jpg [repeat] ( or just X.jpgZ.jpg DL.jpgR.jpg X.jpgZ.jpg DL.jpgR.jpg X.jpg Z.jpg... A heavy sword combo that does high damage, but is moderately slow.
X.jpgZ.jpg DR.jpg Z.jpgZ.jpgZ.jpg [repeat]... Combination of heavy sword combo with sword taker's low KD dash combo. Can be looped quite easily.
Z.jpgZ.jpgZ.jpg X.jpg Z.jpg...Z.jpg RActive1.png STSactive2.png Rushing Impact
  • Quite Difficult to use Burning Rush after Z.jpgZ.jpgZ.jpg X.jpg Z.jpg...Z.jpg
Z.jpgZ.jpgZ.jpg X.jpg Z.jpg...Z.jpg RActive1.png RSActive2.png Rushing Blade
  • Quite Difficult to use Burning Rush after Z.jpgZ.jpgZ.jpg X.jpg Z.jpg...Z.jpg
X.jpgZ.jpgZ.jpgMoment Slayer.PNGL.jpgU.jpgD.jpg+X.jpgZ.jpg
Might be all the possible KD Reset.
  • X.jpgZ.jpgZ.jpgMoment Slayer.PNG In PvP they go up. But in PvE they will stand on the ground still.
Z.jpgZ.jpgZ.jpg X.jpg Z.jpg...Z.jpg Wolf Fang.PNG [High Jump] STSactive3.png An effective combo finisher for bipedal, character-sized bosses.
Z.jpgZ.jpgZ.jpg STactive2.png X.jpgZ.jpg Moment Slayer.PNG L.jpg X.jpgX.jpgZ.jpg----Z.jpg Moment Slayer.PNG Repeat if necessary. A long combo that deals fair damage to the enemy.
Wolf Fang.PNG DR.jpgX.jpg Catching them with a stun but adds KD.
Z.jpgZ.jpgX.jpgDR.jpgL.jpgR.jpg X.jpgX.jpgZ.jpg-Z.jpg STSactive3.png R.jpg [hold] Z.jpg STactive2.png Z.jpgZ.jpgX.jpg ETC.. Can do this combo by replacing the Z.jpgZ.jpgX.jpg to Z.jpgZ.jpgZ.jpg. Must use Shockwave right after the finisher! Then right after Shockwave is executed hold R.jpg and Keep pressing Z.jpg just to make sure you catch them, then Cut Tendon to cut their running off. Recommended to use this near the walls.
DR.jpgX.jpgR.jpgD.jpgX.jpgR.jpgZ.jpg Moment Slayer.PNG DL.jpgU.jpgZ.jpg@Z.jpg STactive2.png Z.jpgZ.jpgZ.jpgX.jpg STactive1.png STPassive4.png Z.jpgZ.jpgZ.jpgX.jpg Wolf Fang.PNG @= Requires proper timing. Its one hit during the dash jump but then fall to the ground and do a normal z attack. best done with many platforms.
Z.jpgZ.jpgZ.jpg Moment Slayer.PNG L.jpg X.jpgZ.jpg DL.jpg Z.jpgZ.jpgZ.jpg L.jpg X.jpgX.jpgZ.jpgZ.jpg...Z.jpgZ.jpg STactive2.png L.jpg X.jpgX.jpgZ.jpgZ.jpg...Z.jpgZ.jpg Moment Slayer.PNG R.jpg Z.jpgZ.jpgX.jpgDR.jpgL.jpgR.jpgZ.jpgZ.jpgX.jpg or Z.jpgSTactive1.png STPassive4.png or STSactive1.png After the last "one flash" you can substitute any special active (Berserker Blade or 1 Z with Earth Breaker shortly after are the recommended options).
X.jpgZ.jpgZ.jpgZ.jpgD.jpgSTSactive2.png(right before enemy lands)Moment Slayer.PNG or substitute it withSTSactive1.png Up, up, up, front, and down
A heavy damaging launcher, and while using One Flash, It resets KD. Whereas using Berserker Blade causes heavier damage but knocks down. Needs timing and high attack speed to do.
  • The last Z is lag sensitive, so it should only be used in PvP if both players can perform hit stuns without delays.
Z.jpgZ.jpgX.jpgDL.jpgR.jpgZ.jpglink:one_flashL.jpg link:Shadow_Piercing
Basic Combo
DR.jpgZ.jpgZ.jpgZ.jpgDR.jpg STactive2.pngX.jpgZ.jpgDR.jpgZ.jpgZ.jpgZ.jpglink:one_flashL.jpgU.jpgD.jpgX.jpg Z.jpgZ.jpg Clawbladedz Revamped Intro Combo 1

A Short combo and you can extend it Clawbladez Revamped Video

RActive1.pngGiga Drive.PNG Right side Z.jpgZ.jpgX.jpgDL.jpgU.jpgZ.jpg Z.jpg STactive2.pngX.jpgZ.jpgZ.jpglink:one_flashR.jpgU.jpgD.jpgX.jpg Z.jpgZ.jpgX.jpgDR.jpgL.jpgR.jpg

Z.jpgZ.jpgZ.jpgX.jpgZ.jpgZ.jpgZ.jpgZ.jpglink:Shadow_Step link:Shadow_Piercing Z.jpgZ.jpgX.jpg STSactive1.png

Clawbladez Revamped Intro Combo 2

A long combo that involves Mid Clashing, KD reset, Timing, chance of 60% for a fatallity. (100% in KR) Clawbladez Revamped Video

X.jpgZ.jpg(cancel next Z)Z.jpgDL.jpgR.jpgZ.jpgSTactive2.pngDR.jpgZ.jpgZ.jpgZ.jpglink:one_flash
Finn's End of World Combo

I know, lame title, but this combo contains Canceling, and provides nice damage input thanks to the XZ(Z)loop

  • You can let the last Z on XZZ hit and cancel then <<>Z CT making it look better and includes more damage.
DR.jpgZ.jpgZ.jpgZ.jpg R.jpg Z.jpgZ.jpgZ.jpg DR.jpgU.jpgZ.jpg X.jpgX.jpgZ.jpg~Z.jpgSTactive2.png Z.jpgZ.jpgX.jpg DR.jpgU.jpgZ.jpg Z.jpgZ.jpgZ.jpgGiga Drive.PNG X.jpgX.jpgZ.jpg~Z.jpg STactive2.png Z.jpgZ.jpgX.jpg DR.jpgU.jpgZ.jpg Z.jpgSTactive2.pngZ.jpgZ.jpgZ.jpgX.jpg~Z.jpg Blood Hunter

The beginning of this combo may require a bit of timing, and Cut Tendon must be used DIRECTLY after the XXZ~Z combo to catch.

DR.jpgX.jpg X.jpgZ.jpgZ.jpglink:one_flash(turn) Z.jpgZ.jpgZ.jpg DL.jpgU.jpgZ.jpg Z.jpgZ.jpgZ.jpgSTactive2.png Z.jpgZ.jpgZ.jpg DL.jpgZ.jpgZ.jpgZ.jpg L.jpg Z.jpgZ.jpgZ.jpg DL.jpgU.jpgZ.jpg Z.jpgZ.jpgZ.jpg X.jpgZ.jpgZ.jpglink:one_flash(turn) X.jpgX.jpgZ.jpg~Z.jpg Flashing Moments

Simple combo that has you constantly moving to either side of the enemy to avoid possible counter attacks. Blade Master's XZZZ combo should be cut off right before the enemy is launched.

Reckless Fist

Combo Description
X.jpg X.jpg D.jpg X.jpg DR.jpg U.jpg X.jpg Gatlin' Catch
Z.jpgZ.jpgX.jpgR.jpgX.jpg DR.jpgU.jpgX.jpgX.jpg Do DR.jpgU.jpgX.jpgX.jpg as soon you hit with R.jpgX.jpg and your flares will be fired on your right instead of yourself going over it.
DR.jpgU.jpg X.jpg DL.jpgU.jpg X.jpg [repeat] A repetitive combo that involves firing flares at your opponent. Does decent magic damage.
Z.jpgZ.jpgZ.jpg DR.jpgU.jpg X.jpgX.jpg L.jpgR.jpg [repeat] A variation of the basic raven bread and butter combo that does insane damage with the addition of the Nasod Arm combo of the Reckless Fist.
Z.jpgZ.jpgX.jpgR.jpgX.jpg L.jpg Z.jpgZ.jpgX.jpgL.jpgX.jpg R.jpg [repeat] A quick, easy, powerful ground combo in which Raven punches through the opponent multiple times, 4th hit is especially strong.
DR.jpgU.jpgX.jpgX.jpg [repeat]
DR.jpgD.jpgX.jpgX.jpg [On platform]
A strong combo that can be hard to chain together, though more so when on solid ground then on a platform. Does very high magic damage.
Z.jpgZ.jpgZ.jpgDR.jpgU.jpgZ.jpg Weaponbreaker.png Z.jpgZ.jpgZ.jpgDR.jpgU.jpgZ.jpg Z.jpgZ.jpgZ.jpgDR.jpgU.jpgX.jpgX.jpg A full combo that unleashes massive damage before finishing with a strong attack. If all hits land 40-50 mana will be gained. Weapon break for those pesky buffed enemies and bosses.
X.jpg X.jpg R.jpg X.jpg X.jpg Magic Attack Advanced Buff.PNG X.jpg X.jpgR.jpg X.jpg X.jpg Wild Charge.png Nasod Insanity Combo
Does the basic punching combo, then cancels with Magic Adrenaline (+40% Magic Attack at Max Level). Afterwards, continues with the punching combo, then ends with Wild Charge. You can charge your fist for the period of the time when your opponent is recovering from the punch flinch, then unleash the ultimate one-two.
X.jpgX.jpgR.jpgX.jpgX.jpg Weapon_BreakerX.jpgX.jpgR.jpgX.jpgX.jpgArcenemy.png Awakening [CTRL] X.jpgX.jpgD.jpgX.jpgRFSactive1.png Chragebolt.png Same combo as the over taker's one above but with a slight change. Using the combo below Gotcha'Mate the X.jpgX.jpgD.jpgX.jpgRFSactive1.png Can be used at the end combo then catch or use Chragebolt.png To catch while awakening. Using this shall bring Destruction upon your foe's. No longer possible with the skill tree revamp.
Z.jpgZ.jpgZ.jpg DR.jpgX.jpg X.jpgX.jpgD.jpgX.jpg RFSactive1.png Gotcha'Mate
Does the basic Slash Combo but uses his claws after the third hit for the stun, then he does the basic Heavy Combo with a Spike coming up from his foot and launching his enemies in the air, Which they are open so you can use X Crash right where they about to fall.
Z.jpgZ.jpgX.jpgWeaponbreaker.pngZ.jpgZ.jpgX.jpgRFactive1.pngDR.jpgU.jpgZ.jpg Z.jpgZ.jpgX.jpgArcenemy.pngX.jpgX.jpgR.jpgX.jpgX.jpgRFactive1.pngDR.jpgU.jpgZ.jpg Z.jpgZ.jpgX.jpgDL.jpgR.jpgX.jpgWeaponbreaker.pngDR.jpgU.jpgZ.jpgZ.jpg Reckless Fury
A basic PvP combo which uses weapon break and ground impact for additional damage and extra combo length. Arc Enemy is used to lower KD and get in a few additional hits, although the enemy usually mana breaks right after an Arc Enemy. Can use another Arc Enemy if you have the mana instead of using a finishing hit. This combo is easiest to use against walls.
  • Instead ofDR.jpgU.jpgZ.jpg you can do U.jpgD.jpg+X.jpg
  • You can do DR.jpgL.jpgR.jpg instead of DL.jpgR.jpg to for a quicker cancel. However, this skips one of your X.jpg hits.
DR.jpgU.jpgZ.jpgX.jpgX.jpg R.jpgU.jpgD.jpgX.jpg DR.jpgU.jpgZ.jpgX.jpgX.jpg [repeat] Kirby's KD Reset Must have a good timing to catch the opponent after you knock them down with X.jpg and repeat 2 more times and they'll fall down.

Veteran Commander

Combo Description
DR.jpg Z.jpg Z.jpg Z.jpg Z.jpg(hold) X.jpg ~ X.jpg Barrage Attack Z.jpg Z.jpg Z.jpg DR.jpg U.jpg Z.jpg X.jpg X.jpg Bleeding Slicer Bursting Blade Deadly Raid Veteran Commander trailer Combo

A combo from the trailer of veteran commander. No longer possible with the skill tree revamp.

Z.jpg Z.jpg Z.jpg X.jpg DR.jpg U.jpg X.jpg ~ X.jpg R.jpg Deadly Raid Combo Finisher

A basic finisher that every Veteran Commander should master.

Z.jpg Bleeding Slicer Z.jpg WTactive1.png Z.jpg STactive1.png SB.png X.jpg Chain Active Combo

A lethal combo that can be chained with 100mp, dealing 1450% physical damage skill-wise, along with 2 status effects inflicted.

Z.jpg Z.jpg Z.jpg Bleeding Slicer Z.jpg Z.jpg Z.jpg X.jpg DR.jpg Z.jpg Z.jpg Z.jpg(hold) R.jpg Z.jpg Z.jpg Z.jpg X.jpg DR.jpg U.jpg X.jpg(can overheat if you have enough HP left) R.jpg Deadly Raid(this can also be overheated if you want to) Flames of the Return

This combo disables an opponent's ability to flee with Bleeding Slicer, then combines both of Veteran Commander's new combos with Weapon Taker's Hit and Run attack. Deadly Raid is thrown in at the end as a heavy damaging finisher. You should try to get as close as possible when you use Air Bomb Raid so that it's easier to catch the enemy afterward. No longer possible with the skill tree revamp.

R.jpg R.jpg Z.jpg Z.jpg (Hold) STactive1.png SB.png X.jpg R.jpg R.jpg Z.jpg Z.jpg (hold) Bleeding Slicer Deadly Raid Eternal Flame

This combo inflicts both Burn and Bleed to deal extra DOT damage. The combo can become especially lethal if you use a maximum power Deadly Raid, both to you and your enemy, since it would require 3 overheats in one combo. No longer possible with the skill tree revamp

X.jpgX.jpgX.jpg Bleeding Slicer Z.jpgZ.jpgZ.jpgX.jpgDR.jpgZ.jpgZ.jpgZ.jpg(hold) Z.jpgZ.jpgX.jpgDR.jpgU.jpgZ.jpg Z.jpgZ.jpgZ.jpg Deadly Raid(can overheat) Slicing Embers

Super simple combo, inflicts a couple of status effects for extra damage and doesn't require excessive amounts of MP. No longer possible with the skill tree revamp.

Z.jpgZ.jpgX.jpgX.jpgU.jpg Bleeding Slicer U.jpgR.jpgD.jpgX.jpgZ.jpg Slash Drop

Veteran Commander's variant of the basic X-Drop. Bleeding Slicer (or Flaming Sword) must be activated immediately as low to the ground as possible for the timing to connect.

Z.jpgZ.jpgZ.jpg DR.jpgU.jpgZ.jpgX.jpg Z.jpgZ.jpgZ.jpgX.jpg DR.jpgZ.jpgZ.jpgZ.jpg(hold) DR.jpgU.jpgX.jpg Z.jpgZ.jpgX.jpgX.jpg U.jpgBleeding Slicer Aerial Hellfire

A lot of aerial combos involved with this one, which can help avoid some counterattacks from the opponent. Requires some timing during DR.jpgU.jpgX.jpg to catch afterward.

Z.jpgZ.jpgZ.jpgBleeding SlicerZ.jpgZ.jpgZ.jpgFlaming SwordZ.jpgZ.jpgZ.jpgNapalm GrenadeZ.jpgZ.jpgZ.jpgX.jpgDR.jpgX.jpgBursting Blade Slash and Burn

This is a pretty straight-forward but very aggressive combo, starting with a deep cut and sealing it with a flaming sword attack. Finish it with grenades, a bullet to the face, and a fiery burst.

Ignition Crow - Napalm(DO NOT OVERHEAT)X.jpgX.jpgX.jpg~X.jpgBleeding SlicerX.jpgX.jpgX.jpg~X.jpgFlaming SwordX.jpgX.jpgX.jpg~X.jpg Greek Fire

This is the most dangerous and aggressive attack. Use the napalm to burn your enemies while using your nasod arm's firepower to keep them in place. This combo is extremely difficult to mana break out of.

Napalm GrenadeRActive1.png(with burning rush skill note)...then attack or surprise enemy or (enemy against a wall) Napalm GrenadeRActive1.png(with burning rush skill note) (immediately after hit)U.jpg (hold D.jpg) X.jpg... Then continue comboing VC Light Speed Rush 1: Bomb Rush

This combo allows you to perform a technique called the "Light Speed Rush" as it allows you to be at the end of the burning rush animation and allows you to move freely after. This move can surprise your enemies as you appear suddenly fast. It could also be used against the wall as a "burning rush X drop". This x drop is a little hard to perform since your timing has to be at the exact time. *Note: if you come into contact with the enemy after the Light Speed Rush, the burning rush hitbox will still have effect and would still launch the enemy. Use that moment as a catching maneuver. LIGHT SPEED RUSH DOES NOT WORK WHILE AWAKENED **Note: NO LONGER WORKS IN NA AFTER MAINTENANCE

DR.jpgZ.jpgZ.jpgZ.jpgZ.jpg(hold until the flames fully extend)(immediately after flames fully extend)RActive1.png(with burning rush skill note)...then attack or surprise enemy or (enemy against a wall) DR.jpgZ.jpgZ.jpgZ.jpgZ.jpg(hold until the flames fully extend)(immediately after flames fully extend)RActive1.png(with burning rush skill note) (immediately after hit)U.jpg (hold D.jpg) X.jpg... Then continue comboing VC Light Speed Rush 2: Flamethrower Rush

The second method that allows you to perform a technique called the "Light Speed Rush" as it allows you to be at the end of the burning rush animation and allows you to move freely after. This move can surprise your enemies as you appear suddenly fast. It could also be used against the wall as a "burning rush X drop". This x drop is a little hard to perform since your timing has to be at the exact time. *Note: if you come into contact with the enemy after the Light Speed Rush, the burning rush hitbox will still have effect and would still launch the enemy. Use that moment as a catching maneuver. **Note: the cancelling of this version is more difficult since the cancel delay neither late nor early. Be cautious when using this in Pvp, as failure to cancel will be a waste of your mp and hp. LIGHT SPEED RUSH DOES NOT WORK WHILE AWAKENED ***Note: NO LONGER WORKS IN NA AFTER MAINTENANCE

DR.jpgU.jpgX.jpg~X.jpg(do not hit the target directly) Field Control: Condensed Hellfire

An indirect attack to gather the flames from Raven's bullets in a single area. Other players will most likely be too smart to walk into them, so you may have to force them into the fire, or just use this attack in PvE. The flames themselves can do massive damage in a matter of seconds, and can limit the enemy's movement.


Combo Description
Z.jpg Z.jpg Z.jpg DR.jpg U.jpg Z.jpg [repeat]
Basic Physical Attack infinite combo for Eve. Fast and effective.
Z.jpg Z.jpg DR.jpg U.jpg Z.jpg[repeat] Harder, faster version of basic Infinite with less KD. You cancel the third Z.jpg of Z.jpg Z.jpg Z.jpg with a dash.
Z.jpg Z.jpg Z.jpg DL.jpg R.jpg [repeat] Infinite combo for enemies that aren't large enough for the normal combo. Hard to perform until CN revamp.
Z.jpg Z.jpg Z.jpg X.jpg [repeat]
Turns enemies around making them less of a threat.
DR.jpg X.jpg[repeat] Locks the enemy in the air. Use for large enemies.
U.jpg DR.jpg U.jpg D.jpg Heavy Step. used for fastfalling from the air. You can cancel the fall midair with L.jpg, X.jpg or Z.jpg, or cancel into a dash upon hitting the ground.
DR.jpg X.jpg DR.jpg U.jpg X.jpg U.jpg X.jpg Advanced combo that resets KD. First X launches enemy into the air, second one fires a slow-moving electron ball behind them, and the third X KDs in midair while knocking them into the electron ball before they reach the ground.

Code Architecture

Combo Description
Z.jpg Z.jpg Z.jpg DR.jpg U.jpg X.jpg Z.jpg [repeat]
CA basic combo.
DR.jpg U.jpg X.jpg Z.jpg [repeat]
Oberon diagonal slash spam.
DR.jpg U.jpg X.jpg Z.jpg X.jpg X.jpg Z.jpg [repeat]
Oberon air slash plus slasher.
Z.jpg Z.jpg Z.jpg D.jpg Z.jpg DR.jpg U.jpg X.jpg Z.jpg [repeat]
Oberon launcher plus air slash.
Z.jpg Z.jpg Z.jpg D.jpg Z.jpg X.jpg X.jpg Z.jpg [repeat]
Oberon launcher plus slasher.
(Hold Mega Electronball.PNG)Z.jpgZ.jpgZ.jpg DR.jpgU.jpgX.jpgZ.jpg Z.jpgZ.jpgZ.jpg (release Mega Electronball.PNG) [repeat]
A variation of the basic combo that deals much more damage, but uses some MP.

Code Exotic

Combo Description
D.jpg[Hold] Z.jpg Z.jpg Z.jpg Z.jpg .... [Repeat]
A lazy ground combo for CX.
Z.jpg Z.jpg Z.jpg D.jpg Z.jpg L.jpg R.jpg ... [repeat] A VERY painful ground combo for CX. In S1 PvP, you can only loop this a couple times before they get knocked down.
DR.jpg Z.jpg Z.jpg[repeat] A quick incomplete dash attack. It does decent damage and is great for gaining MP.
Z.jpg Z.jpg Z.jpg D.jpg Z.jpg Z.jpg U.jpg Z.jpg [repeat]
Z.jpg Z.jpg Z.jpg D.jpg Z.jpg Z.jpg DR.jpg X.jpg Z.jpg [repeat]
[Fix from upper combo] Z.jpg Z.jpg Z.jpg D.jpg Z.jpg Z.jpg DR.jpg X.jpg Z.jpg X.jpg DR.jpg X.jpg Z.jpg X.jpg [repeat]
(Hold Mega Electronball.PNG)Z.jpg Z.jpg DR.jpg X.jpg Z.jpg DR.jpg X.jpg Z.jpg (Release Mega Electronball.PNG)

Code Electra

Combo Description
DR.jpgZ.jpgZ.jpgZ.jpgL.jpg [repeat] An infinite loop for Electra. If needed, reset the KD with a magical buff, and if out of MP, just >>ZZ repeatedly.
DR.jpg Z.jpg Z.jpg[repeat] A quick incomplete dash attack. It does decent damage and is great for gaining MP.
DR.jpg Z.jpg Z.jpg Z.jpg [turn] Z.jpg Z.jpg D.jpg Z.jpg X.jpg X.jpg Z.jpg [hold till you have the enemy in the air] ParticleRay.png
An easy combo and perfect to exploit.
SpectroElCrystal02.pngZ.jpgZ.jpgZ.jpgR.jpgZ.jpgX.jpgX.jpgZ.jpg(Hold)GigaStream.png Giga Lasers

Easy Combo with lasers

Z.jpgZ.jpgZ.jpgSpectroElCrystal01.pngZ.jpgZ.jpgZ.jpgIR.pngZ.jpgZ.jpgSweepRolling.png[Hold] Star of Hope
A simple combo that follows with Sweep Rolling to do a lot of splash damage to the opponent.

Code Empress

Combo Description
Z.jpg Z.jpg Z.jpg DR.jpg Z.jpg Z.jpg [repeat]
Z.jpg Z.jpg Z.jpg DR.jpg U.jpg Z.jpg X.jpg [or Z.jpg Z.jpg X.jpg] [repeat]
Z.jpg Z.jpg Z.jpg DR.jpg Z.jpg [active or special active skill] [repeat]
DR.jpg Z.jpg Z.jpg[repeat] A quick incomplete dash attack. It does decent damage and is great for gaining MP.
DR.jpg U.jpg Z.jpg X.jpg [or Z.jpg Z.jpg X.jpg][repeat] Ophelia midair blast spam.
X.jpg X.jpg D.jpg X.jpg [repeat]
Bomb blast spam. Just for fun.
DR.jpg Z.jpg Z.jpg DR.jpg U.jpg Z.jpg X.jpg [or Z.jpg Z.jpg X.jpg][repeat] Dashing Oberon slash plus Ophelia midair blast.
DR.jpg U.jpg Z.jpg X.jpg [or Z.jpg Z.jpg X.jpg] X.jpg X.jpg D.jpg X.jpg[repeat] Ophelia midair blast plus bomb blast.
(HoldMega Electronball.PNG) Z.jpg Z.jpg Z.jpg CMSA1.png[or CAActive1.png ] Z.jpg Z.jpg Z.jpg CAActive1.png[or CMSA1.png ] Z.jpg Z.jpg Z.jpg D.jpg Z.jpg(ReleaseMega Electronball.PNG) Aggressive Actives
Using 3/4ths of your active skills to string up a combo. Note that releasing the Mega Electron Ball takes timing when your target drops down.
DR.jpgZ.jpgZ.jpgZ.jpg R.jpgZ.jpgZ.jpgZ.jpgD.jpgZ.jpg Z.jpgZ.jpgZ.jpgD.jpgZ.jpg Z.jpgZ.jpg Z.jpgX.jpg X.jpgX.jpgD.jpgX.jpg X.jpgX.jpgD.jpgX.jpg... What is this assault...
Using This might be one of the easiest combo spams ever made for Code Empress. As long as you utilize the combos that don't nock down or the ones that are easy to catch from, you can make this combo as long as you want :/ Throw in a Spitfire or Electronic Field for extra damage or if you think you might loose your target, or even start with a Spitfire or >>^XZ. It's all up to you.
DR.jpgZ.jpgZ.jpgZ.jpg DR.jpgU.jpgZ.jpgX.jpg Z.jpgMega Electronball.PNG Z.jpg CMSA1.png CMA1.pngDR.jpgZ.jpgZ.jpgZ.jpg Code Emp Video Combo 1:
From the release video of Code Empress.
Z.jpgZ.jpgZ.jpgZ.jpg Heaven's_Fist Fisting Hard A unexpected Fist.
  • And the combo name sexual.
CMA1.pngU.jpgDR.jpg L.jpgL.jpg Z.jpgX.jpg Electronic Field Reverse Using Electronic Field, Jump, Dash, Dash in the opposite direction and use Z & X in Air.

Code Nemesis

Combo Description
DR.jpgZ.jpgX.jpgSpear Burst.PNGL.jpgAtomic Blaster.PNG
A nice combo for Code Nemesis that uses 130 MP and deals good damage.
Z.jpg Z.jpg Z.jpg DR.jpg Z.jpg X.jpg L.jpg Z.jpg Z.jpg Z.jpg DL.jpg Z.jpg X.jpg [repeat] Standard CN loop
Z.jpg Z.jpg DR.jpg Z.jpg X.jpg L.jpg Z.jpg Z.jpg DL.jpg Z.jpg X.jpg [repeat] Harder but longer variation to the above
DR.jpg Z.jpg X.jpg Spear Burst.PNG DR.jpg U.jpg Z.jpg (Hold Mega Electronball.PNG)Z.jpg Z.jpg DR.jpg X.jpg Z.jpg(Release Mega Electronball.PNG)
DR.jpg Z.jpg Z.jpg Metal Dust.PNG (Hold Mega Electronball.PNG)Z.jpg Z.jpg DR.jpg X.jpg Z.jpg DR.jpg X.jpg Z.jpg (Release Mega Electronball.PNG) (Hold Mega Electronball.PNG)DR.jpg Z.jpg Atomic Blaster.PNG (Release Mega Electronball.PNG) DR.jpg Z.jpg Dimension Link.PNG A flashy combo that costs about 200 MP to pull off.
R.jpgR.jpg Z.jpgX.jpg (HoldD.jpg)L.jpg Z.jpgX.jpg(expected to fallD.jpg) R.jpg Z.jpgX.jpg[Repeat] A difficult combo that can be used to trap the enemy. Easier with high movement and jump speed.
(Hold Mega Electronball.PNG)R.jpgR.jpg X.jpgZ.jpg ... R.jpgR.jpg X.jpgZ.jpg (Release Mega Electronball.PNG)R.jpgR.jpg Z.jpgX.jpg (Reverse Direction and Repeat) A modified infinite juggle that is slightly more lag sensitive but does more damage due to the added Mega Electronball.
Hold Mega Electronball.PNG* DR.jpgZ.jpgZ.jpg DR.jpgX.jpgZ.jpg Release Mega Electronball.PNG DR.jpgZ.jpgX.jpg Spear Burst.PNG DL.jpgU.jpgZ.jpg Z.jpgZ.jpg Code Nem Video Combo 1:
From the Code Nemesis release video.
X.jpgX.jpg spam Z.jpg Atomic Blaster.PNG Awaken* DR.jpgZ.jpg DR.jpgX.jpgZ.jpg DR.jpgU.jpgSpear Burst.PNG Z.jpgZ.jpg Code Nem Video Combo 2:
Another combo from the Code Nemesis release video. At the point where you awaken, do it before your target hits the ground. You can also substitute the awaken with a buff.
DR.jpgU.jpgZ.jpg Z.jpgZ.jpgZ.jpgD.jpgZ.jpg X.jpgX.jpgZ.jpg~Z.jpg DR.jpgZ.jpgX.jpgX.jpg(turn around)Atomic Blaster.PNG Atomic Destruction
A simple combo using one of Code Exotic's combos along with both of Code Nemesis' combos, and finishes with Atomic Blaster.
Queen's Throne.PNG Metal Dust.PNG(awaken) DR.jpgU.jpgZ.jpgX.jpgX.jpg Z.jpgZ.jpgZ.jpgD.jpgZ.jpg DR.jpgU.jpgZ.jpg Z.jpgZ.jpgZ.jpgD.jpgZ.jpg X.jpgX.jpgZ.jpg~Z.jpg Hornet Sting.PNG Ultimate Form Activated: Code Annihilation
A high damage combo that maximizes Code Nemesis' hit rate and power. (The 'Ultimate form' lasts for about 20 seconds max. and requires 330 MP)
(Hold Mega Electronball.PNG) DR.jpgZ.jpgX.jpg Spear Burst.PNG (turn around) Z.jpgZ.jpgZ.jpg DL.jpgZ.jpgZ.jpg Mega Electronball.PNG Z.jpgZ.jpgZ.jpg DL.jpgZ.jpg Tesla Shock.png Z.jpgZ.jpgZ.jpg Atomic Blaster.PNG

V2 (after Tesla Shock.png) DL.jpgZ.jpgZ.jpg Hornet Sting.PNG

Tech Fireworks
A simple combo that deals good damage using spears and flashy skills. - Eux

Code Battle Seraph

Combo Description
DR.jpgU.jpg X.jpgZ.jpgD.jpg DL.jpgZ.jpgZ.jpgZ.jpg BSActive1.png [repeat] Energetic Dash
A bunch of dash combos. You can add more air dash attacks before commencing the ground assault.
BSSActive1.png X.jpgX.jpgX.jpg BSActive1.png DR.jpgZ.jpgZ.jpgZ.jpg pivot DR.jpgX.jpg CBS Trailer Combo 1
CBS's combo from the release video. It's best to do the XXX at the same time you use the Energy Needles, because that final X is a KD.
BSActive1.pngDR.jpgU.jpgZ.jpgX.jpgR.jpg X.jpgL.jpg X.jpgR.jpg Z.jpgZ.jpgZ.jpg DL.jpgU.jpgZ.jpg Z.jpgZ.jpgZ.jpg DL.jpgU.jpgX.jpgZ.jpg(hold) Z.jpgZ.jpgZ.jpgL.jpgZ.jpg Laser Light Show
A flashy combo that mostly takes place in mid-air. The beginning is fast paced and requires quick reflexes.
BSActive1.png(hold) X.jpgX.jpgZ.jpg Z.jpg DR.jpgU.jpgX.jpgZ.jpg(hold) Z.jpgZ.jpgZ.jpg BSSActive1.png (release Taser Pilum DURING Energy Needles) Z.jpgZ.jpgZ.jpgR.jpgZ.jpg Laser Light Show V. 2: Taser Rampage
A moderately strong laser combo.


Combo Description
Z.jpg Z.jpg D.jpg Z.jpg L.jpg R.jpg [repeat] Basic bread and butter combo for Chung, easy to loop and reloads a cannonball per loop.
DR.jpgU.jpgX.jpgD.jpgU.jpgZ.jpg Blast up
Z.jpg Z.jpg DL.jpgR.jpg [repeat] Cannon Smasher
Basic, slow looping combo for Chung
  • This combo can no longer be performed.
Z.jpg Z.jpg D.jpg Z.jpg L.jpgR.jpgU.jpgX.jpg [Repeat] Chung's bread and butter combo that launches, hits in midair, & catches the enemy. Multiple "X" cannon swings are possible on the launch, though generally two is the most before they fall.
Z.jpg Z.jpg D.jpg Z.jpg L.jpg R.jpg X.jpg X.jpg Z.jpg L.jpg R.jpg [repeat] Physical Reload
This combo allows you to reload while your hitting the crap out of your enemy
Z.jpg Z.jpg D.jpg Z.jpg DL.jpgR.jpg X.jpg X.jpg Z.jpg[repeat] Basic Launch-Catch looping combo. Reloads two cannonballs.
DR.jpg Z.jpg U.jpg X.jpg R.jpg Z.jpg Z.jpg D.jpg Z.jpg Z.jpg Brutal Swing.png

Or DR.jpg Z.jpg U.jpg X.jpg R.jpg Z.jpg Z.jpg D.jpg Z.jpg DR.jpg U.jpg Z.jpg then start your own combo.

The first part DR.jpg Z.jpg U.jpg X.jpg R.jpg Z.jpg Z.jpg ... is quite hard but it is easy for most people.
Z.jpg Z.jpg D.jpg Z.jpg DR.jpgU.jpg X.jpgD.jpg R.jpg Z.jpg Z.jpg Z.jpg D.jpg Z.jpg DR.jpgU.jpgX.jpgD.jpg Basic KD Reset combo that is fairly easy to execute.
Reload.pngX.jpgX.jpgZ.jpgR.jpgZ.jpgZ.jpgD.jpgZ.jpgZ.jpg Detonation.png
Launching Landmine:
A long combo ending with a launching catch.
Z.jpg Z.jpg Z.jpg X.jpg [cancel after 3rd or 4th shot] Z.jpg Z.jpg D.jpg Z.jpg DL.jpg R.jpg X.jpg X.jpg Z.jpg X.jpg
[cancel again after 3rd shot [you should have 1 or 2 cannonballs now,if you started with 6]] Z.jpg Z.jpg D.jpg Z.jpg DL.jpg R.jpgReload.png X.jpg X.jpg Z.jpg X.jpg
Cannon Barrage:
A long combo firing and reloading many Cannonballs, maximizing Damage on usage of much mana.
SiegeShelling.png X.jpg ~ X.jpg [Launch] U.jpgX.jpg U.jpgX.jpg Reload.png [Repeat] Endless Siege
Requires the opponent to be cornered against a wall. Fire until Siege Shelling ends and launches the opponent, X-Drop twice, then catch with Reload and repeat. There is no knockdown value to any of these attacks, making this an infinite combo.

Fury Guardian

Combo Description
DR.jpgZ.jpg L.jpg(hold for a short while)R.jpg Z.jpgZ.jpgX.jpg [Repeat] Friendly Guardian Bread and Butter Combo
A fairly easy to execute infinite combo that deals rather substantial damage and returns a lot of mana.
(Starting fully loaded) DR.jpgZ.jpgZ.jpgZ.jpg U.jpgX.jpg Z.jpgZ.jpgD.jpgZ.jpgL.jpgR.jpg
X.jpgX.jpgZ.jpgX.jpgL.jpgR.jpg(cancel after 3 shots) Z.jpgZ.jpgD.jpgZ.jpgL.jpgR.jpg Z.jpgReload.png Z.jpgZ.jpgX.jpgDetonation.png OR SI IRONHOWLING.png OR Lunatic Blow.png
Grandhammer Grind
A complicated combo that deals high damage.
Z.jpgZ.jpgZ.jpgDL.jpgR.jpgZ.jpgZ.jpgD.jpgZ.jpgU.jpgD.jpgR.jpgU.jpgX.jpgR.jpgX.jpgX.jpgZ.jpgX.jpg cancel 3 shotDL.jpgR.jpgDetonation.png Deadly Blow
A massive combo that deals a deadly damage.
DR.jpgZ.jpgZ.jpgZ.jpg (catch)Z.jpgZ.jpgD.jpgZ.jpg DL.jpgR.jpgU.jpgD.jpg U.jpgX.jpg R.jpgX.jpgX.jpgZ.jpgX.jpgDL.jpgR.jpg(cancel before last shot) Z.jpgZ.jpgD.jpgZ.jpg DR.jpgU.jpgZ.jpg Z.jpgZ.jpgX.jpg SI LEAPATTTACK.png or SI STEELEDGE.png or (Any Buff) Shota Ram Death Combo

A long string of hits for high damage and can be ended with a finisher or a buff.

DR.jpgZ.jpgZ.jpgZ.jpg Z.jpgZ.jpgX.jpg Simplistic Dash
Just a dash with a Human Tornado thrown in. Use MP as desired.(Can also be repeated)
R.jpg R.jpg Z.jpg Z.jpg U.jpg X.jpg D.jpg Z.jpg SI STEELEDGE.png Moderate Combo
Moderate combo that does moderate damage that can be continued or repeated.
Z.jpg Z.jpg R.jpg R.jpg U.jpg Z.jpg Z.jpg U.jpg X.jpg Z.jpg SI IRONHOWLING.png (Repeat) Spam!
A moderate and probably hard combo that can deal hard damage and be repeated since it has low KD rate.
DR.jpgZ.jpgZ.jpgZ.jpgReload.pngX.jpgX.jpgZ.jpgDR.jpgU.jpgZ.jpgX.jpg(pause for a short time)X.jpgL.jpgR.jpgZ.jpgZ.jpgX.jpgSI LUNATICFURY.png or if you want to loop the combo do SI IRONHOWLING.png Lunatic's Fury
A combo that involves a lot of catching and knock-up. This combo is best used when user has full MP, and opponent in about half health. This combo starts with a relentless charge, and ends with a Lunatic Fury or a stunning scream.
DR.jpgZ.jpgZ.jpgZ.jpgReload.png Z.jpgZ.jpgD.jpgZ.jpgDL.jpgR.jpgX.jpgX.jpgZ.jpgDL.jpgR.jpgSiegeShelling.png (Fire 5 times) Brutal Swing.png DR.jpgZ.jpgZ.jpgZ.jpgReload.pngSiegeShelling.png Fire until last ammo Fury's Simple Rape
An easy combo that give great damage. Push and Push note is necessary,Opportunity Chance note can be helpful too. In The first siege shelling stance,you should fire more slow.

Shooting Guardian

Combo Description
R.jpgR.jpgZ.jpgX.jpgZ.jpg [Repeat] Basic Gun Stance loop
A Easy loop for Shooting Guardian. No longer possible as Deadly chaser.
Z.jpg Z.jpg D.jpgZ.jpg @ X.jpg X.jpg Z.jpg DR.jpg or DL.jpg X.jpg X.jpg [Repeat] GunFu smackdown
A fairly easy to execute infinite combo that deals good damage. Super easy with attack speed 10% and above. After each combo sequence, can add skills for an extra kick. Need some right timing to catch enemy, use Reload.png if you can't manage, near impossible to do if you took the dwarf potion.
Z.jpg Z.jpg Z.jpg DR.jpg or DL.jpg X.jpg X.jpg Double Fire.png DR.jpg or DL.jpg Reload.png and SI HEADSHOT.png [Repeat 2-3 times] DR.jpg or DL.jpg SiegeShelling.png or Detonation.png High-Speed Combo
A variation of the above combo. Much easier to execute. Best used in a plain area. Note that the enemy may escape if used in an elevated area with you above.
Z.jpgZ.jpgD.jpgZ.jpg R.jpgR.jpgX.jpg L.jpgL.jpgZ.jpg L.jpgL.jpgU.jpgZ.jpgZ.jpgZ.jpgSI RUMBLESHOT.png (Afterwards continue to repeat L.jpgL.jpgX.jpgR.jpgR.jpgX.jpg until knockdown) Seiker Heart
Very long and possibly complicated combo. Deals good amount of damage and best used in PvP. If used with Petrifying attribute, hits might be reduced.
X.jpgX.jpg wait or cancel combo Z.jpgZ.jpgZ.jpgReload.pngSiegeShelling.pngshoot all except the last bullet then Z.jpg so you get closer, follow with X.jpgX.jpg and a skill like Brutal Swing.png OR SI DUALBUSTER.png Dreyco's Honor
An easy combo that I designed in level 20 so it is very suitable for the beginners as it is for the ones that want to expand their repertoire.
X.jpgX.jpgZ.jpgL.jpgL.jpgZ.jpgU.jpgZ.jpg [Repeat] The Lance
A VERY easy combo, personally the easiest combo a shooting guardian can do, can be used from both directions(flip the left if u have to) and it does decent damage. Also, after attacking with U.jpgZ.jpg you can SiegeShelling.png them to get the most damage out of this combo.

Shelling Guardian

Combo Description
Z.jpg Z.jpg D.jpgZ.jpg L.jpg DR.jpgZ.jpgZ.jpgX.jpg enter siege shelling stance X.jpgX.jpgX.jpgX.jpgScare Chase.png Chase you to hell
A combo not so hard to use. Beginner friendly.
DR.jpgZ.jpgZ.jpg [Repeat] Basic ShG loop
Z.jpg Z.jpg D.jpg Z.jpg L.jpg R.jpg X.jpg Z.jpg L.jpg R.jpg [repeat] A Revamped Physical Reload
This combo allows you to reload while your hitting the crap out of your enemy
DR.jpgZ.jpgZ.jpgX.jpgR.jpgX.jpgX.jpgDR.jpgZ.jpgZ.jpgX.jpgX.jpg x5 DreadChase.png Up, Down, Fly away~
Z.jpg Z.jpg Z.jpg SiegeShelling.png X.jpg x4 DR.jpgZ.jpgZ.jpg

R.jpgZ.jpgReload.png X.jpgX.jpg (in siege shelling stance) X.jpg X.jpg @

@= At this point there's various ways to continue or finish the combo

  • Use Scare Chase.png or DreadChase.png
  • Catch the oponent with grenades via DR.jpgU.jpgZ.jpgX.jpg or ElasticBomb.png
  • Just spam x until the last shoot :/
I siege you
A kinda basic and useful combo. Friendly with your bullets.

Highly recomended AbilityCannoneer.png for more damage in siege shelling and Reload Up.png for more bullet recovery

Iron Paladin

Combo Description
DR.jpgZ.jpgZ.jpgZ.jpg DR.jpgX.jpgZ.jpgZ.jpgZ.jpg X.jpgX.jpgZ.jpg Expanded Dash
This one's a little harder, but it involves more attacking and screaming than the Simplistic Dash. High Attack speed would be nice for this one :/
Z.jpgZ.jpgX.jpg SI SUDDENBURSTER1.png L.jpgR.jpg Z.jpgZ.jpg D.jpg Z.jpg (Then Repeat without knockdown) (at 200 MP)Z.jpgZ.jpgX.jpg SI LANDDEMOLISHER.png (And Punish Your Enemies!)
Easy to execute doesn't need a lot of attack speed just be sure you have at least 1 cannonball
Z.jpgZ.jpgD.jpgZ.jpgL.jpgR.jpg(Repeat 3 times)Z.jpgSI SUDDENBURSTER1.pngDR.jpgU.jpgX.jpgD.jpgZ.jpgZ.jpg Xygon Spam
A short combo. The last part works better as PvE combo but is still useful for not knocking down in PvP.
Z.jpgZ.jpgX.jpgDR.jpgZ.jpgSI SUDDENBURSTER1.pngL.jpgDR.jpgX.jpgZ.jpgR.jpgL.jpgSI LANDDEMOLISHER.png Destroy Destroy Destroy!
A simple combo with medium KD that can be used to get behind the enemy and deal some nice damage.
DR.jpgX.jpgZ.jpgDR.jpgDL.jpgX.jpgZ.jpgDL.jpg (Repeat}
Hard once you start but you'll get used to it.
SI LEAPATTTACK.pngZ.jpgZ.jpg SI SUDDENBURSTER1.png Z.jpgZ.jpgD.jpgZ.jpgReload.png (Repeat till knockdown) UP DOWN RAPIN' TIME!!
Good Loop that Must be in the edge of the map to work properly.
Z.jpgZ.jpgZ.jpgL.jpgU.jpgR.jpgD.jpgZ.jpgZ.jpg SiegeShelling.png X.jpg~X.jpg SI SUDDENBURSTER1.png L.jpgU.jpgR.jpgD.jpgZ.jpg Reload.png SiegeShelling.png X.jpg~X.jpg (Repat with SI SUDDENBURSTER1.png) Corner Rape
Is your enemy in a corner? Do you have 6 Bullets or even 3rd awakening? Then it's time to rape him! (Best used with 3x snatch!) (And feel free to finish with any skill you like!) Tested by me Dosatron01 (talk) personally on germany server

Deadly Chaser

Combo Description
[ Z.jpgZ.jpgX.jpgR.jpg 2 Times] Z.jpgZ.jpgD.jpgZ.jpgL.jpgR.jpg [repeat]
The Deadly Chaser's launch loop. A variant of the Blade Master's DR.jpgZ.jpgZ.jpgZ.jpg loop, Chung swings his opponents into the air twice and then combo-reloads, launching a 3rd time, creating a technical launch counter reset. Very KD efficient as the X.jpg has no KD value.
Z.jpgZ.jpgD.jpgZ.jpg DL.jpgR.jpg X.jpgZ.jpg DR.jpgU.jpgZ.jpg [repeat] Silver Bullets
Basic combo, reloads one cannonball and wastes little MP.
Z.jpgZ.jpgD.jpgZ.jpg DR.jpgX.jpgX.jpg SI HEADSHOT.png DR.jpg U.jpg Z.jpg Z.jpgZ.jpgD.jpgZ.jpgZ.jpg Bite the Bullet
Simple Combo, reloads 2 cannonballs, little MP wasted if executed correctly.
X.jpg Z.jpg L.jpgR.jpg [repeat] until its 18hits Press Z.jpg once more to finish it because of KD. Pistol Drive
A combo that wastes only 5mp if you connect all hits. If you miss all four shots, you will lose 19mp.
X.jpg Z.jpg SI LEGSHOT.png X.jpg Z.jpg SI HEADSHOT.png X.jpg Z.jpg SI DUALBUSTER.png SI BULLETBLITZ.png any skill after. Revolver Drive cost 265MP : A combo only involving your silver shooters.
Z.jpgZ.jpgZ.jpgDL.jpgR.jpgSI HEADSHOT.pngDR.jpgZ.jpgSI DUALBUSTER.png Both ways
A combo that deals nice damage and doesn't knockdown the target.
Z.jpg Z.jpg D.jpg Z.jpg Z.jpg SI SHOOTINGSTAR.png Blast Off
Simple combo to secure maximum damage out of Shooting Star.
Z.jpgZ.jpgZ.jpg SI RUMBLESHOT.png DL.jpgR.jpgX.jpgZ.jpgZ.jpg After Burner
A combo that wastes MP (if Rumble Shot is not noted) even though it is effective.
Z.jpgZ.jpgZ.jpgDL.jpgR.jpgZ.jpg SI RUMBLESHOT.pngSI HEAVYRAILGUN.png Taste My Cannon
A combo that deals massive damage that drains the opponent's HP fast.
Z.jpgZ.jpgD.jpgZ.jpgSI RUMBLESHOT.pngU.jpgDR.jpgD.jpg Z.jpgZ.jpgX.jpg SI BULLETBLITZ.pngDL.jpgZ.jpgU.jpgX.jpg
No Where to Hide
A combo that deals massive damage that drains the opponent's HP fast and catches them.
Z.jpgZ.jpgX.jpg Z.jpgZ.jpgX.jpg Z.jpgZ.jpgD.jpgZ.jpg[repeat] Up and down
A combo that throws your enemies up an down and catches them. Really easy. The launch has 0 KD and the Z.jpgZ.jpgD.jpgZ.jpg functions as a launch reset.
X.jpgX.jpg SI HEADSHOT.png X.jpgX.jpg SI LEGSHOT.png Silver Gunslinger
Combo involving only silver shooters but consumes quite a lot of MP.
Z.jpgZ.jpgX.jpgX.jpg R.jpgR.jpgU.jpgZ.jpgZ.jpg (Catch with reload skill) R.jpgR.jpgX.jpg Z.jpgSI RUMBLESHOT.png (Jump to the other side of target and repeat) Infinity Chaser
Deadly Chaser's Infinite combo. May not work on some servers and might not succeed if using burning or petrifying attributes.
Z.jpgZ.jpgD.jpgZ.jpgL.jpgR.jpgZ.jpgZ.jpgZ.jpg SI LEGSHOT.png Z.jpgZ.jpgZ.jpg SI HEADSHOT.png Z.jpgZ.jpgZ.jpg SI RUMBLESHOT.png (or) Reload.png (repeat) Wonder Wound
A devastating combo for Deadly Chaser that involves wounding the target mid-way, then unleashing a mass burst of damage. Relatively easy to mana break, unfortunately.
Z.jpgZ.jpgD.jpgZ.jpgSI LEGSHOT.pngZ.jpgZ.jpgD.jpgZ.jpgSI RUMBLESHOT.pngSiegeShelling.png
I'm Not Overpowered
Best used in PvP. An alternate version of the above combo except it reloads cannonballs and uses Siege Shelling for extra damage while the opponent is caught by Rumble Shot. Does great damage if done correctly and is rather simple to learn. Feel free to substitute Leg Shot with whatever you like better since Rumble Shot and Siege Shelling are the main parts of this. If your opponent lags, catch them with Z.jpg or R.jpgR.jpgU.jpgZ.jpg before using your actives.
X.jpgZ.jpgSI HEADSHOT.pngX.jpgZ.jpgDouble Fire.pngX.jpgZ.jpgR.jpgR.jpgX.jpgX.jpgX.jpg Silver Drive
An easy combo. It can be used to catch your opponent. You can remove R.jpgR.jpgX.jpgX.jpgX.jpg and repeat the combo.This is also a variation of Revolver and Piston Drive.
DR.jpgX.jpg X.jpg X.jpgZ.jpgZ.jpg SI LEGSHOT.png X.jpgZ.jpgZ.jpg Z.jpgZ.jpgX.jpgX.jpg SI BULLETBLITZ.png Z.jpgZ.jpgD.jpgZ.jpg SI RUMBLESHOT.png X.jpgZ.jpgZ.jpg SI LEGSHOT.png Z.jpgZ.jpgX.jpgX.jpgX.jpg Slaying Shots
Pretty easy for the most part, doesn't require too much timing. Works better with 10% attack speed or higher to chain certain combos.
Reload.png R.jpgR.jpgZ.jpgU.jpgX.jpgU.jpgX.jpgZ.jpgSI LEGSHOT.pngZ.jpg SiegeShelling.png
X.jpgX.jpgX.jpgX.jpgZ.jpgR.jpgR.jpgZ.jpgU.jpgX.jpgU.jpgX.jpgZ.jpg SI HEADSHOT.png
Chaser's Creed
It's a difficult combo to do, especially beacuse of the Reset and the 2x }U.jpgX.jpgreset and for theR.jpgR.jpgU.jpgX.jpgD.jpgX.jpg where you don't have to make a stomp but to shoot like in Shooting Guardian'sR.jpgR.jpgU.jpgX.jpg}X.jpgCombo
Z.jpgZ.jpgD.jpgZ.jpgDL.jpgU.jpgDR.jpgD.jpgX.jpgL.jpgZ.jpg SiegeShelling.png X.jpgx7 DL.jpgU.jpgD.jpgU.jpgR.jpgX.jpgL.jpg Reload.png Z.jpg SI RUMBLESHOT.png Z.jpg SI LEGSHOT.png Z.jpg SI HEADSHOT.png Z.jpgZ.jpgX.jpgX.jpg Chaser's Creed V. 2
A slightly easier to perform variation of Chaser's Creed.(Named since this combo doesn't have a name and looks similar to Chaser's Creed. Whoever put this here change the name to whatever you like.)

Tactical Trooper

Combo Description
After using MarkOfCommander.png AutoMortar.png Cannon Strike.png DR.jpgZ.jpg X.jpgX.jpg~X.jpg MAM.png TT Trailer Combo 1
Must have 180 MP or more to use this combo. Recommended to not use this on corners or platforms where the opponent can drop down.
Z.jpgZ.jpgX.jpgX.jpgX.jpgD.jpgX.jpgD.jpgX.jpgD.jpgX.jpgD.jpgX.jpg ElasticBomb.pngDR.jpgU.jpgZ.jpgX.jpg - DR.jpgX.jpgX.jpgX.jpgZ.jpg - Z.jpgMarkOfCommander.pngX.jpg - Z.jpgZ.jpg (loop) - Z.jpgCannon Strike.png Siege Destruction
An advanced combo that centers around siege. Requires attack speed, ammo (5 blue + 2 red), and MP to pull off. Must have some knowledge of "Siege Switching" ( SiegeShelling.png to MAM.png repeatedly). Can continue to combo after Cannon Strike.png. If you don't have 100MP after MarkOfCommander.pngX.jpg , repeat the Z.jpgZ.jpg loop a couple times to gain some.


Combo Description
DR.jpg [Hold] U.jpgU.jpg D.jpgU.jpgU.jpg ~ Double Jump Spring Step
Ara's exclusive spring step, the traveling speed is comparable to Night Watcher's Gliding Step.
R.jpg R.jpg U.jpg D.jpg U.jpg R.jpg D.jpg U.jpg R.jpg ~ Stop motion Spring Step
A hard step, similar to the usual spring step, the trick it's repeat D.jpg U.jpg R.jpg, after start with R.jpg R.jpg U.jpg. Ara step's work with D.jpg U.jpg for repeat.
Z.jpg Z.jpg Z.jpg L.jpg U.jpg R.jpg D.jpg + Z.jpg [repeat]
Basic combo, three attacks followed by a downward spear attack.
Z.jpg Z.jpg Z.jpg DL.jpg R.jpg [repeat]
Basic loop with Ara. You can cancel the Third Z.jpg by pressing L.jpgL.jpgR.jpg before the third Z.jpg comes out.
X.jpg X.jpg X.jpg X.jpg ~ X.jpg GainForce2.png
Good to use during a combo, Ara gains stoic while rolling and GainForce2.png prevents KD at the end and drains 30 Mana.
Z.jpg Z.jpg Z.jpg L.jpg U.jpg R.jpg D.jpg + Z.jpg..Z.jpg Z.jpg Z.jpg DL.jpg R.jpg X.jpg X.jpg X.jpg X.jpg ~ X.jpg GainForce2.png [repeat]
Mix all those up to get this combo, It's pretty fun and easy to execute.
U.jpg R.jpg D.jpg + X.jpg..X.jpg X.jpg X.jpg
Good at catching since the X slash while airborne has so much range. The airborne X slash KDs, but you are able to catch them by pressing X as soon as you land.
Z.jpg Z.jpg Z.jpg DR.jpg Z.jpg Z.jpg X.jpg [repeat]
Great beginner combo~
DR.jpg U.jpg Z.jpg Z.jpg [repeat] Infinite loop in PvE that requires attack speed to use. Works best (though not required) on a corner.
X.jpg X.jpg X.jpg ~ X.jpg ShadowRising2.png QuickAttack.png A good beginner combo that requires little timing.
U.jpg X.jpg U.jpg X.jpg DR.jpg U.jpg Z.jpg Z.jpg [Insert Skill, Optional] [repeat] A triple launch combo that also resets the launch counter. Great damage to KD ratio (690% = 2.75/2.2 KD)
U.jpg X.jpg U.jpg X.jpg U.jpg X.jpg D.jpg Z.jpg Z.jpg Z.jpg X.jpg [Hold] [Insert Skill] [repeat] A triple launch combo first publicly shown by Seijun. Hold down after the 3rd attack when the launch counter is exceeded to continue the combo. Damage/KD Ratio = (1285% ~ 1735% = 4 KD)
DR.jpgU.jpgZ.jpgZ.jpgZ.jpg DR.jpgD.jpgX.jpg Drop Chaser
Perform near the edge of a platform to knock down the opponent so they hit the current floor and fall to the next level below. Drop below to catch with air-dash X.jpg and successfully reset the Knock Down Counter.
DR.jpgU.jpgZ.jpgZ.jpgZ.jpg WindWegde2.png Wind Chaser
Perform near the edge of a platform to knock down the opponent so they hit the current floor and fall to the next level below. Proceed to catch with Wind Wedge to successfully reset the Knock Down Counter.

Little Hsien

Combo Description
R.jpg R.jpg X.jpg PullingPerice2.png [before skill ends start:] DoubleCollision.png [before skill ends do:] MoonlightSlash.png [hold to charge then press skill key again to activate secret art] Little Hsien's Dragon Art

After Moonlight Slash Ara leaps into the air then smashes down.

ShadowKnot2.png DoubleCollision.png QuickAttack.png A skill combo that damages then catches targets. 300MP is suggested for this combo and timing is needed. Or you can spam one skill key after another. That works just as well.
Z.jpgZ.jpgX.jpgX.jpg L.jpg Z.jpgZ.jpgX.jpgX.jpg R.jpg Z.jpgZ.jpgZ.jpgX.jpg GainForce2.png Eagle Thrust
Eagle Dive two times, catching with the landing shock wave & combo thrust for a 12-attack combo to reset the launch counter, then catch with a noted Energy Absorption. Grand total of 1969% minimum damage for the value of 8 Knockdown points.
Z.jpgZ.jpgX.jpgX.jpg L.jpg Z.jpgZ.jpgX.jpgX.jpg DR.jpgU.jpg Z.jpgZ.jpg GainForce2.png [Repeat] Eagle Loop
Eagle Dive two times, catching with the landing shock wave & aerial launch for a 10-attack combo to reset the launch counter, then catch with Energy Absorption. Grand total of 1634% minimum damage for the value of 6.75 Knockdown points.

Little Devil

Combo Description
DR.jpgU.jpgZ.jpgX.jpg~X.jpg Z.jpgZ.jpgZ.jpgR.jpgZ.jpg Z.jpgZ.jpgDR.jpgU.jpgX.jpg(turn) Z.jpgZ.jpgX.jpg~X.jpg Evil Wolf Rampage
A combo with a good balance of magical and physical damage. High knockdown, though, unless you have Energy Reinforce at a high level.
DR.jpgX.jpgGainForce2.png Z.jpgZ.jpgX.jpgX.jpg WolfClaw.pngHPSteal.png DR.jpgU.jpgZ.jpgZ.jpg [Continue Combo] Flying Wolf
Catch with a Knock-Up and Energy Absorption and launch again with Little Devil's backleap combo. Upon landing, activate Wolf Claw followed by Life Swap to close the distance again and proceed to reset the launch counter with Ara's air combo. Regains 5 energy with a Lv.11 Life Swap and consumes 70 MP (105 with Mana Swap). A twelve-attack combo with a total knockdown value of 10.75 without the skill investments.
DR.jpgZ.jpgZ.jpgZ.jpgGainForce2.png Z.jpgZ.jpgZ.jpg WindWegde2.pngWolfClaw.pngWolfSpear2.png X.jpgX.jpgX.jpgX.jpg Howl of the Wolf Arts
Attack using Little Devil's basic combo with Z then use Gain Force to gain an Energy Bead. After using that, start with Wolf Stance 1 and then activate Wind Wedge followed by Wolf Claw and Wolf Spear. Once after its complete, Ara should do the extra move, Killing Howl at the end of the combo then use Little Devil's X combo to knock the opponent down quickly. After the combo is finished you should at least have two or more energy beads from the combo so you can use it once again! Energy Reinforce must be at a high level before activating the skills above.(You don't have to have all of the Wolf Stances in the Skill Slot!)

Sakra Devanam

Combo Description
RockCrash.png Tigerclaw.png Lowbrandish.png TurbulentWave.png Fierce Tiger

Sakra Devanam's Secret Tiger Art.

Z.jpg Z.jpg Z.jpg L.jpg L.jpg R.jpg Z.jpg [repeat to get mp] RockCrash.png Tigerclaw.png Lowbrandish.png TurbulentWave.png GainForce2.png ShallowAssault.png Killing Tiger Art Flash

This combo uses Sakra Devanam's Tiger Art which dameges the enemy then with Shallow Assault brings the enemy's hp down really fast.

Breaking.png [use if about to be attacked] L.jpg L.jpg U.jpg Z.jpg X.jpg [repeat] Z.jpg Z.jpg Z.jpg ShallowAssault.png Quick Escape and Flash Attack!

When you use Breaking when the enemy starts to attack Ara will dodge to escape, at that time Sakra Devanam's combo >>^ZX can stun the enemy so you can attack with Shallow Assault.

Yama Raja

Combo Description
DR.jpgU.jpgZ.jpgZ.jpgZ.jpg D.jpgHighSpeed.png Speed Chaser
Perform near the edge of a platform to knock down the opponent so they hit the current floor and fall to the next level below. Drop below to catch with High Speed and successfully reset the Knock Down Counter.
HighSpeed.pngL.jpgR.jpg High Speed Backslide
A moment after activating High Speed, press the back arrow key to reverse directions and press forward to face the direction you started at when High Speed finishes, creating the illusion of a "backslide." The 1st of Seiju's tech.
DR.jpgU.jpgHighSpeed.pngL.jpgU.jpg High Speed Jump
Activate High Speed immediately after the running jump, cancel High Speed with the back button and direct your motion upwards. The whole command must be activated in very fast sequence. The 2nd of Seiju's tech.
(In the air) D.jpgHighSpeed.pngR.jpgL.jpg High Speed Decent
After activating High Speed mid-air, forward cancel the skill and press the down key to direct the skill towards the ground. The 3rd of Seiju's tech.
DR.jpgZ.jpgZ.jpgZ.jpgDR.jpgU.jpgX.jpgZ.jpg~Z.jpgL.jpgZ.jpgZ.jpgZ.jpgDR.jpgU.jpgZ.jpg HighSpeed.png DR.jpgU.jpgX.jpgZ.jpg~Z.jpg Malevolent Piercing
Simple, short combo that does not require much MP. Very fast, however, and offers many opportunities to change your position and evade attacks.
X.jpgX.jpgX.jpgX.jpg~X.jpg StealSoul.png (Use ChainField.png if high on mana and/or GainForce2.png or HPSteal.png or MPSteal.png if low on spirit orbs) HighSpeed.png L.jpg {repeat} Spirit Cycle
A simple yet effective low-cost combo loop that's best used on 2 or more targets at once (for spirit orb efficiency). The basic XXXX~X combo is used to wait for Soul Reaping's cooldown to end. It is extremely useful during a 3vs3 Epic NPC match in order to group together NPCs excluding Blood Colonel Edan (due to his Emergency Escape! skill).


Combo Description
Z.jpgZ.jpgZ.jpgL.jpgR.jpg [repeat] Basic Loop.
Z.jpgZ.jpgZ.jpgDR.jpgZ.jpg [Wait then repeat] Slash Dash combo.
Z.jpgZ.jpgZ.jpgZ.jpgU.jpgD.jpgX.jpgZ.jpg Easy Combo.
Z.jpgZ.jpgZ.jpgDR.jpgU.jpgZ.jpgD.jpgDR.jpgZ.jpg Basic, can be enchained with anything.
Z.jpgZ.jpgZ.jpgDR.jpgU.jpgZ.jpgZ.jpg Z.jpgZ.jpgZ.jpgDL.jpgR.jpgZ.jpgZ.jpgZ.jpgDR.jpgU.jpgZ.jpgDR.jpgU.jpgX.jpgX.jpg "This is what the Captain of the Red Knights can do!"

Simple, but very effective.

Saber Knight

Combo Description

Pyro Knight

Combo Description
DR.jpgZ.jpgX.jpg Z.jpgZ.jpgZ.jpgDL.jpgZ.jpgZ.jpgZ.jpgDL.jpgZ.jpgX.jpg DR.jpgU.jpgX.jpgZ.jpgZ.jpgZ.jpg
Illusory Scorch
Quick, highly evasive combo, but has relatively high KD.
DR.jpgU.jpgX.jpgZ.jpgZ.jpgZ.jpg DR.jpgZ.jpgX.jpgL.jpgZ.jpgZ.jpgZ.jpgDL.jpgU.jpgZ.jpgZ.jpgDL.jpgZ.jpgZ.jpgZ.jpgDL.jpgZ.jpgX.jpg
Bloody Cinders
Longer than the above combo, and allows the user to run easily afterward by finishing with a damaging pass-through attack.

Grand Master

Combo Description

Blazing Heart

Combo Description


Psychic Tracer

Arc Tracer

Lunatic Psyker


Team Combinations

Combo Description
Team Combinations with 2 players or 3 players Must have good teamwork to do this
2 Blade Masters

Blademaster 1 Z.jpgZ.jpgZ.jpgX.jpgZ.jpgZ.jpg@Z.jpgZ.jpg [Launch to the right]
@= Blademaster 2 Z.jpgZ.jpgZ.jpgX.jpgZ.jpgZ.jpgZ.jpgZ.jpg [Launch to the left]

Stay high

Two Blade Master's Transfering their opponents by using their blackhole without adding any KD. You can do this with 2 or more.

Eve and Chung

Near a platform is ideal for this combo. The Chung should set up in Siege Shelling under said platform, with the Eve above it. Eve: Z.jpg Z.jpg Z.jpg X.jpg [repeat until person has fallen off the platform] Chung: Siege Shell into oblivion!

Knockoff Knock back
The Chung could end with a skill like Scare Chase/Dread Chase (if they are a Shelling) or the Eve could catch and keep comboing.
( Copy of Raven's Z.jpg Z.jpg Z.jpg L.jpg R.jpg but for two.)

1st person: Z.jpg Z.jpg Z.jpg Second Person: Z.jpg Z.jpg Z.jpg [repeat]

Beginners' Team Work
One Raven must be on each side for this to work.
Fury Guardian/Iron Paladin + Another Chung

[FG/IP] SI LUNATICFURY.png [Chung #2] SiegeShelling.png

Lunatic Siege
Only tested once with randoms in 2v2, but works well. While the enemies are launched by Lunatic Fury, the second Chung snipes them in midair with Siege Shelling for extra damage.
Eve + Sheath Knight/Infinity Sword

[Eve] Awaken Generate Blackhole.PNG [ShK/IS] FinalStrike.png

Black Hole Strike
A different version of Black Storm, with more MP needed and more damage. Timing is crucial on this; try to get all opponents into the Black Hole, and time the FS to keep them sucked in when the Black Hole explodes. Can substitute Final Strike for other skills if you don't want to keep them sucked in, e.g. STSactive5.png. Also optional to awaken Black Hole.
Sheath Knight/Infinity Sword + Lord Knight

FinalStrike.png After execution SI Sandstorm.png

After launch they get caught into the Sandstorm.
Fury Guardian + Code Electra

SI PANDEMONIUM.png SweepRolling.png

Helical Pandemonium
Throw your enemy into the air then catch him before it hits the ground.
Two Infinity Swords

RageCutter2.png(short pause) RageCutter2.png

Hell Cutter
A double layered Rage Cutter that is easy to perform and deals a good amount of damage. For full hits on the second Rage Cutter, there should a bit of a pause after the first one so the target can fall back into Rage Cutter's range.
Elemental Master, Weapon Taker/Veteran Commander, Veteran Commander, and Rena(any class)

GaiaPromi.png IgnitionCrow.png SI Meteorshower.pngPhoenix Strike.PNG

The Day Hell Burns
An unimaginably powerful fire combination attack, this combo combines the fire power of four 200MP+ skills, and can inflict burn for massive damage. It can be pulled off with one Veteran Commander rather than two if he can restore a large amount of MP quickly with mana potions or the like. If you decide to do this with one Veteran Commander, Rune Slayer's Sword Fire skill can be thrown in for more damage.
Night Watcher and Infinity Sword

RageCutter2.png NWSActive2.png

The Collision of Hell and Heaven
After Infinity Sword uses Rage Cutter Night Watcher has to quickly jump and do glided strike if lucky Infinity Sword can catch and continue a combo a fair amount of damage depending on the enemys stats.
Two Pyro Knights or Blazing Hearts

PK/BH on the left: DR.jpgZ.jpgX.jpg PK/BH on the right: DL.jpgZ.jpgX.jpg [repeat until the target falls]

Blaze Sentencing
This is an easy combination attack as long as both players keep the rhythm to ensure that one of them is on either side of the target until the combo ends.
One Code Electra or Battle Seraph and One Little Hsien or Yama Raja

CE/BS SweepRolling.png [Hold and Release] LH/YR Z.jpgZ.jpgZ.jpg WindWegde2.pngWolfClaw.pngWolfSpear2.pngX.jpgX.jpgX.jpgX.jpg

Howling Blazer
Code Electra or Battle Seraph holds Sweep Rolling - Over Charge and releases it causing splash damage after that, Little Hsien or Yama Raja should be at the end of the triangle to catch the opponent(s)and use the Wolf Arts to do devastating damage!

General Guides


See Guidelines.