User Created Combos
|Language:||English • Bahasa Indonesia • polski|
- All combos submitted must be tested before being added.
- Combos with poor recovery times despite great execution, have few hits that have high KD, or moves that fill up the Launch Counter quickly without much damage are considered basic.
- Basic combos that can be escaped from [in PvP] without a great amount of effort despite using 100+ MP moves are not allowed.
- When adding skill images to the combo, be sure to make it link to the actual skill it asks people to use.
- Combos must be explained in the description section, unless they are basic. Do not fill up the combo section with explanations, they should be in the Description section.
- Do not submit improper, incomplete, or excessively informal (this includes emoticons and slang) descriptions.
- Policy of credit changed. Just leave your name in the title of the combo and you're done. Don't hesitate to pimp out your combo by creating a page about it.
- Videos showing the combo being performed may be linked externally.
If there are any questions, you may go into the Discussion page and ask there (leave a signature if possible).
| [repeat] or before repeat
|| Slashing and Piercing
A very basic stabbing combo for Lord Knight.
| [when launched]
|| Armageddon Surprise!!!
A ground KD reset combo for Lord Knight You can continue your combo after the skill.
| - +
|Break Em & Bag Em Ver 2.|
[SKILL] or [repeat]
|Armor Smash |
An advanced combo for Lord Knight deal big damage.
or instead of Double Slash, Add another then
|Deadly Raid |
Use heavy attacks then Break their armor to leave them defenseless and vulnerable to Double Slash or continue with your combo using Armageddon Blade and repeat the combo and end it with Double slash.
|Corner Juggling |
A very difficult combo mixing up with KD juggling against a wall and requiring 200 or more MP. Having the skill notes for both Kick, Armor Break, and Air Slash will greatly increase the effectiveness of this skill. Timing and attack speed are also greatly required on the catching sequences to increase the chances of this combo being successfully executed. Due to overall KD leftover from this combo, players may be able to add their own little variation to extend this combo.
A long combo where you need to have at least 20%+ Attack Speed and it's recommended to use Wind III to have leftover KD.
|[hold] , (turn back the other direction and continue attack)
||Backfire Burst Hole |
A slightly difficult combo to do, while doing a great heavy damage. It requires 100 MP from Sonic Blade,10+ MP from Kick and 50 MP from Rolling Smash. At the part the you have to turn back over the enemy, be very quick and careful, one second late, and the combo fails, so it requires good timing. With an element in the weapon, this combo will inflict the effect easily.
|(active) (move forward to the enemy)||Shocking Launcher |
A great 'SHOCKING' launcher combo the will surprise opponents. Requires a little more than 200 MP to use. Sonic Blade will stun the enemy then lets the user to move forward and execute Air Slash and this will shock your opponents.
|An advanced combo that has launch resets ending with a launch.|
|Begin with a launch and end with a long combo.|
| - [Lengthened] [repeat]
||A basic combo combining runes and quick slashes.|
||A basic slashing combo, followed by a Magic Launch Attack.|
| [repeat] [Warning : You need lot of attack speed]
|| Flying Splendor
Hurl fire runes at your opponent constantly.
|- [repeat]|| An intermediate combo dealing good damage|
[Insert Kick somewhere along the line to lengthen combo time]
||An awesome basic ground infinite combo for Rune Slayer. Especially effective with high attack speed and magic attack.|
|-|| Grab You & Stab You Combo |
A decent combo, act as a finisher; has its uses in henir(challenge) and X runs since stoic is activated on fire fist [Also Assault Slash has no delay upon activation] (KR only)
|[repeat]|| A easy to execute combo with high chance of casting magic chain's effect. You can insert Splash Explosion or Kick to extend the combo |
Put them to sleep!
|- [repeat]|| Rune Slayer lock combo |
A combo used to lock opponents and it wont allow laggers to run away!
|- or [repeat]|| Ultimate Rune Slayer Combo |
A very powerful combo that can looped for a very long time until the opponent chooses to mana break.
WARNING: Needs a lot of MP to execute.
|Basic and Flashy Combo. Extendable.|
|A Basic and Flashy Combo that you can extend.|
|A combo consisting of spamming XZZ and using Z(Actives). Useful for building Vitality and getting rid of Destruction.|
( Or )
|Vitality Mode This combo is only available in vitality mode due to the MP cost, so it's recommended to use this combo if you have 300mp before you start and in Vitality mode.|
|Magical Heat If you have Sword Fire then you can continue your combo with this for the remaining KD.|
|Magical Feet If you have Phoenix Talon the you can continue your combo with this for the remaining KD.|
|A KD reset with Splash explosion. (PvE only)|
|+||Cross Over Kd reset (PvE only), Hard to do and not recommended to use in PvP unless you want to be flashy.|
|OneMagic's Wall Combo Difficult to do the KD reset of Splash Explosion since you need to time your jump and pressing X. The ZZZX>Z Explosion Fist is easy to do if you have +20% Attack speed + Vitality Aura Mode. Any lower than that and you can't do it. The last part XXZ >>^XZ ^vX Z Wind Blade, In pvp, after you Knocked them in the air, you do >>^XZ and this will make them jump up in the air higher meaning that you can do a kd reset at that height. After the Rune Slayer Revamp it is possible to just do >>^XZZ >vX Z while in the air still.|
|OneMagic Wall Combo 2 Same as above but this involves more timing and harder kd resets. +20% Attack Speed + Vitality Aura Mode. You need Aura mode to have enough MP for Wind blade.|
|[repeat]|| Absorption hole |
Can be used to trap targets inside a dimension rift.
| DW Trailer Combo 1 |
The combo from the trailer XD The skills in that order look so pretty :3
|[repeat]||A loop 3 hit combo that can be canceled during 3rd or 4th hit. is optional for a faster cancel. After maxing Hunter's Ability, you can add in a dash attack in between.|
|[repeat]||A loop 4 hit combo. The last hit gives more damage.|
|[repeat]||3 hit combo then slide behind target and continue combo. This works well and covers both sides.|
|[repeat]||3 hit combo then dagger attack in the air.|
High MP combo, recommended to do this with noted Explosion Trap so that the launch is guaranteed. Harder to perform on Chungs, since they will drop faster than other characters.
|(wait)|| Traps Rage:
Probably one of the best ways for using Trapping Arrow (WITH NOTE). You launch the opponent and while he's midair you use TA, then turn left before the opponent lands so he will be carried towards you; next you turn right again, kick him three times and do the >>zx to catch him after he's been carried again by your traps. Without Trapping Arrow's Note, ignore the part after the (wait).
|[Wait 3 seconds]||Skyward Fatality
An awesome way to combo off of Fatality, a good KD reset for an extended combo. Note: Must wait for target to drop near to the ground (about 3 sec delay after launch) to unleash Fatality.
|(Hold until to explosion)||Explosion Attacks
Easy and cool combo for Rena TR on low level.
|[pause] [land]||Flying Assault Starter Do a flying kick to catch targets and start combos.[Need a bit of practice]|
|[Repeat]|| Sword Slash|
3 Hit loop combo with Erendil. With Prior Planned Blow, can do the last , knocking targets away with the damage buff and can be caught by using Furious Engage.
|Pivot Release|| NW Trailer Combo 1 |
NW's combo from the trailer. Use the first Explosion Trap to catch the target, but I suppose this could be used mid combo..?
|A basic combo to catch after ZXXX|
|[pause] [land] [repeat]||Flash Step|
|...[Insert Combo]... [Repeat]|| Exploding Reset|
Uses the fast, KD Counter-inducing explosions of Delayed Fire in midair to exceed the KD limit and catch the opponent, resetting the counter. Multiple stacks on Delayed Fire is recommended.
|... [Repeat]|| Delayed Resetter (PvP)|
Catch a player with Rena's sliding slash and mark them 3 times with Delayed Fire, passing through the opponent 3 times as well. It ends with a launcher followed by the activation of Delayed Fire, effectively resetting the KD Counter.
| Furious Firework|
A powerful combo that takes full advantage of Delayed Fire's capabilities. You should try to wait until right after the target lands to use Furious Engage. It is possible to catch after Furious Engage, but the high KD of this combo prevents an effective follow-up. NOTE: This combo has very sensitive aim and timing, so it is best to use in PvE or 1-on-1 PvP.
|(turn) (turn)|| Exploding Blade Dance|
A somewhat complex combo that allows you to catch after Furious engage by blowing up the enemy with Delayed Fire. Try to hold down the right arrow key during the final kick of Furious Engage to regain movement fast enough to activate Delayed Fire.
|(turn)||Furious Firework Ver. 2: Straight Shot Explosion|
An easier and more solid version of Furious Firework, however, it deals less damage.
| Double Layered Explosion: Barrage|
A powerful, but high MP combo that attacks airborne targets with two waves of explosions.
| Double Layered Explosion: Annihilation|
A much stronger version of the above combo, but consumes more MP. Furious Engage can be replaced with Night Watcher's combo if you don't have enough MP or want to conserve it. Also, try to use Delayed Fire towards the end of Gliding Strike so that the target will land on their feet.
|[repeat]|| You want magic damage? You've got it!
An easy loop that deals decent magic damage.
| Deal With That
A basic combo using the two principal abilities of Weapon Taker. Average damage and easy to do.
|or overheated||Oh, I thought you were a whale.|
This combo locks the opponent in and ends with a well-aimed Harpoon Spear.
|[Awakening Mode]||Sorry, I'm not done. Yet.|
After the last shell is shot, you use Power Assault to catch them with the core, continuing the combo by getting closer. Requires high attack speed.
|A simple KD reset and timing may be needed.|
|(wait for fall)|| Variation of Deal With That
A little variation of deal with that.
| Muggers these days.
A combo that's fairly easy to execute that also does a fair amount of damage. Good for beginners. Can be finished with any skill, XX~X, or looped into another combo.
|loop as many times as wanted, end with skill.|| Gunpowder Bomb
If you end with an overheated skill, this combo is pretty deadly. The initial >>^ZX is probably done best if close to the ground, and then you hold v to hit the ground faster. Has a high Knockdown value.
|or end with any skill|| I'll be back
A combo with average damage, good for beginners and it can be finished with any skill.
| Easy Combo Bro
A combo that is easy to finish, can catch after bursting blade to continue.
| Flying Impact
A combo that MAY deal burn damage if you got the skill note for bursting blade. This throws the enemy back and forth and can be repeated. There is no timing at ALL! You may pause a little after burning rush.
|| Bursting Catcher
An aggressive combo starter that begins with catching the opponent with Raven's bullets followed by his basic combo and an aerial combo. Barrage Attack allows you to catch the opponent after Bursting Blade by giving more air time.
| Fiery Farewell
An extremely basic and easy combo that knocks your opponent away and doesn't require much MP. If you're awakened and/or can move quickly, you can catch the enemy with the core and continue the combo with extra damage. Using the skill note for Bursting Blade to burn your opponent is also good.
|[repeat] or ...||A strong sword launch combo that can be repeated or chained to another combo. However, it is moderately slow and high attack speed is required.|
|(on awakening mode) @ ,
@ At this point, you must perform Bloody Accel on the last second before awakening mode ends, then, when the awakening mode is over, you'll recover 100 MP and 10% HP, due to the Nasod Core at maximum power
A tricky way to conbine and buffs and properties, by taking full advantage of Raven's Nasod Core (300 MP required)
|Heres a quick combo lesson. ---.. My version is more simple by just using the move, What you call "One Flash" instead of Spamming .|
|[repeat] ( or just ...||A heavy sword combo that does high damage, but is moderately slow.|
|[repeat]...||Combination of heavy sword combo with sword taker's low KD dash combo. Can be looped quite easily.|
|Might be all the possible KD Reset.|
|... [High Jump]||An effective combo finisher for bipedal, character-sized bosses.|
|---- Repeat if necessary.||A long combo that deals fair damage to the enemy.|
|Catching them with a stun but adds KD.|
|- [hold] ETC..||Can do this combo by replacing the to . Must use Shockwave right after the finisher! Then right after Shockwave is executed hold and Keep pressing just to make sure you catch them, then Cut Tendon to cut their running off. Recommended to use this near the walls.|
|@||@= Requires proper timing. Its one hit during the dash jump but then fall to the ground and do a normal z attack. best done with many platforms.|
|... ... or or||After the last "one flash" you can substitute any special active (Berserker Blade or 1 Z with Earth Breaker shortly after are the recommended options).|
|(right before enemy lands) or substitute it with||Up, up, up, front, and down|
A heavy damaging launcher, and while using One Flash, It resets KD. Whereas using Berserker Blade causes heavier damage but knocks down. Needs timing and high attack speed to do.
|Clawbladedz Revamped Intro Combo 1|
A Short combo and you can extend it Clawbladez Revamped Video
| Right side
||Clawbladez Revamped Intro Combo 2|
A long combo that involves Mid Clashing, KD reset, Timing, chance of 60% for a fatallity. (100% in KR) Clawbladez Revamped Video
|(cancel next Z)
||Finn's End of World Combo|
I know, lame title, but this combo contains Canceling, and provides nice damage input thanks to the XZ(Z)loop
|~ ~ ~||Blood Hunter|
The beginning of this combo may require a bit of timing, and Cut Tendon must be used DIRECTLY after the XXZ~Z combo to catch.
|(turn) (turn) ~||Flashing Moments|
Simple combo that has you constantly moving to either side of the enemy to avoid possible counter attacks. Blade Master's XZZZ combo should be cut off right before the enemy is launched.
|Do as soon you hit with and your flares will be fired on your right instead of yourself going over it.|
|[repeat]||A repetitive combo that involves firing flares at your opponent. Does decent magic damage.|
|[repeat]||A variation of the basic raven bread and butter combo that does insane damage with the addition of the Nasod Arm combo of the Reckless Fist.|
|[repeat]||A quick, easy, powerful ground combo in which Raven punches through the opponent multiple times, 4th hit is especially strong.|
|A strong combo that can be hard to chain together, though more so when on solid ground then on a platform. Does very high magic damage.|
|A full combo that unleashes massive damage before finishing with a strong attack. If all hits land 40-50 mana will be gained. Weapon break for those pesky buffed enemies and bosses.|
| Nasod Insanity Combo |
Does the basic punching combo, then cancels with Magic Adrenaline (+40% Magic Attack at Max Level). Afterwards, continues with the punching combo, then ends with Wild Charge. You can charge your fist for the period of the time when your opponent is recovering from the punch flinch, then unleash the ultimate one-two.
|Awakening [CTRL]||Same combo as the over taker's one above but with a slight change. Using the combo below Gotcha'Mate the Can be used at the end combo then catch or use To catch while awakening. Using this shall bring Destruction upon your foe's.|
Does the basic Slash Combo but uses his claws after the third hit for the stun, then he does the basic Heavy Combo with a Spike coming up from his foot and launching his enemies in the air, Which they are open so you can use X Crash right where they about to fall.
A basic PvP combo which uses weapon break and ground impact for additional damage and extra combo length. Arc Enemy is used to lower KD and get in a few additional hits, although the enemy usually mana breaks right after an Arc Enemy. Can use another Arc Enemy if you have the mana instead of using a finishing hit. This combo is easiest to use against walls.
|[repeat]||Kirby's KD Reset Must have a good timing to catch the opponent after you knock them down with and repeat 2 more times and they'll fall down.|
|A nice combo for Code Nemesis that uses 130 MP and deals good damage.|
|[repeat]||Standard CN loop|
|[repeat]||Harder but longer variation to the above|
|(Hold ) (Release )|
|(Hold ) (Release )|
|(Hold ) (Release ) (Hold ) (Release )||A flashy combo that costs about 200 MP to pull off.|
|(Hold) (expected to fall) [Repeat]||A difficult combo that can be used to trap the enemy. Easier with high movement and jump speed.|
|(Hold ) ... (Release ) (Reverse Direction and Repeat)||A modified infinite juggle that is slightly more lag sensitive but does more damage due to the added Mega Electronball.|
|Hold * Release||Code Nem Video Combo 1: |
From the Code Nemesis release video.
|spam Awaken*||Code Nem Video Combo 2: |
Another combo from the Code Nemesis release video. At the point where you awaken, do it before your target hits the ground. You can also substitute the awaken with a buff.
|~ (turn around)||Atomic Destruction |
A simple combo using one of Code Exotic's combos along with both of Code Nemesis' combos, and finishes with Atomic Blaster.
|(awaken) ~||Ultimate Form Activated: Code Annihilation |
A high damage combo that maximizes Code Nemesis' hit rate and power. (The 'Ultimate form' lasts for about 20 seconds max. and requires 280 MP)
Code Battle Seraph
|(hold for a short while) [Repeat]|| Friendly Guardian Bread and Butter Combo|
A fairly easy to execute infinite combo that deals rather substantial damage and returns a lot of mana.
| (Starting fully loaded)
(cancel after 3 shots) OR OR
| Grandhammer Grind |
A complicated combo that deals high damage.
|cancel 3 shot|| Deadly Blow|
A massive combo that deals a deadly damage.
|(catch) (cancel before last shot) or or (Any Buff)|| Shota Ram Death Combo|
A long string of hits for high damage and can be ended with a finisher or a buff.
Just a dash with a Human Tornado thrown in. Use MP as desired.(Can also be repeated)
| Moderate Combo |
Moderate combo that does moderate damage that can be continued or repeated.
A moderate and probably hard combo that can deal hard damage and be repeated since it has low KD rate.
|(pause for a short time) or if you want to loop the combo do||Lunatic's Fury |
A combo that involves a lot of catching and knock-up. This combo is best used when user has full MP, and opponent in about half health. This combo starts with a relentless charge, and ends with a Lunatic Fury or a stunning scream.
|(Fire 5 times) Fire until last ammo||Fury's Simple Rape |
An easy combo that give great damage. Push and Push note is necessary,Opportunity Chance note can be helpful too. In The first siege shelling stance,you should fire more slow.
|[Wait then repeat]||Slash Dash combo.|
|Basic, can be enchained with anything.|
[[Category: User Created Combos