Rapid Guardian: Difference between revisions

tooltip is correct, "MP gain when attacking : 200%". it didn't say +200%
m (→‎Tips and Details: added MP fact)
(tooltip is correct, "MP gain when attacking : 200%". it didn't say +200%)
Line 63: Line 63:
*This skill's buff also applies to the skill itself, making its cooldown shorter. Due to this, the buff's uptime is significantly higher than expected.
*This skill's buff also applies to the skill itself, making its cooldown shorter. Due to this, the buff's uptime is significantly higher than expected.
*While ignoring the relatively short downtime when re-applying the buff on cast, at least 5% Bravery Skill Cooldown in stats is required for the buff to be up all the time, assuming that you are in [[Freiturnier|Berserk Mode]] with [[Advanced Metabolic Boost]] unlocked. If using '''Heavy''' trait, 21% of the stat is needed to get the same result, so it is rather recommended to go with '''Gigantic''' while supporting your team.
*While ignoring the relatively short downtime when re-applying the buff on cast, at least 5% Bravery Skill Cooldown in stats is required for the buff to be up all the time, assuming that you are in [[Freiturnier|Berserk Mode]] with [[Advanced Metabolic Boost]] unlocked. If using '''Heavy''' trait, 21% of the stat is needed to get the same result, so it is rather recommended to go with '''Gigantic''' while supporting your team.
*While the Skill description missleadingly states that the MP gain is increased by "+200%", the reality is that the MP Recovery on Hit Multiplier is increased from 100% -> 200%, doubleing the gained MP instead of triple it. This effect is also affected by the MP Recovery Stat increase in the Characters Stat window.
*MP gain is increased to 200% while {{se|340|Rapid Guardian||pb}} is active and is also affected by '''MP Gain''' stat.
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