Leg Shot: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Leg Shot}}
<div style="float: right;">{{#ev:youtube|QZ7scIGWK0w|300}}</div>
<div style="float: right;">{{#ev:youtube|QZ7scIGWK0w|400}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" |  [[Image:SI_LEGSHOT.png]] <br>
| [[File:SI_LEGSHOT.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]'''  [[Chung]] shoots the enemy in the leg with one of the Silver Shooters, causing their Movement and Jump speed to be reduced.
| {{SkillType|A}} Fire at the legs to slow movement. The magic bullet penetrates all enemies.
|}
|}
<br>


<br>
== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
! Class             !! Master !! Level Required !! SP Cost per Level !! Alternative
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
|-
|-
| [[Deadly Chaser]]
| [[Deadly Chaser]] || Lv. 20 || 50            || 4                || [[Rumble Shot]]
| <center>Lv5</center>
| <center>75SP</center>
|}
|}
<br>


<br>
== Skill Information  ==
== Skill Information  ==
<tabber>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
NA=
|-
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Magic Bullet<br>(Magical) !! colspan=2 | {{se||Move Slowdown||ed}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
{{!}}-
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''
! Movement / Jump Speed !! Duration
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Damage<br>(Magical)'''
|-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=3 {{!}} '''Debuff'''
| align="left" | 1 || rowspan="2" | 50 || 474% || -25% || 5 seconds || rowspan="12" | 30 MP || rowspan="12" | 6 Seconds
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Max Hits'''
|-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage'''
| align="left" | 2 || 495% || -28% || 6 Seconds
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown'''
|-
{{!}}-
| align="left" | 3 || 53 || 516% || -31% || 7 Seconds
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Movement Speed'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Jump Speed'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Duration'''
{{!}}-
{{!}} 1
{{!}} align=center {{!}} 300%
{{!}} align=center {{!}} -10.0%
{{!}} align=center {{!}} -3%
{{!}} align=right {{!}} 4 Seconds
{{!}} align=center rowspan=7 {{!}} 1
{{!}} align=center rowspan=7 {{!}} 30 MP
{{!}} align=center rowspan=7 {{!}} 7 Seconds
{{!}}-
{{!}} 2  
{{!}} align=center {{!}} 350%
{{!}} align=center {{!}} -17.5%
{{!}} align=center {{!}} -6%
{{!}} align=right {{!}} 5 Seconds
{{!}}-
{{!}} 3
{{!}} align=center {{!}} 400%
{{!}} align=center {{!}} -25.0%
{{!}} align=center {{!}} -9%
{{!}} align=right {{!}} 7 Seconds
{{!}}-
{{!}} 4
{{!}} align=center {{!}} 450%
{{!}} align=center {{!}} -32.5%
{{!}} align=center {{!}} -12%
{{!}} align=right {{!}} 8 Seconds
{{!}}-
{{!}} 5 (M)
{{!}} align=center {{!}} 500%
{{!}} align=center {{!}} -40.0%
{{!}} align=center {{!}} -15%
{{!}} align=center {{!}} 10 Seconds
{{!}}-
{{!}} 6
{{!}} align=center {{!}} 550%
{{!}} align=center {{!}} -47.5%
{{!}} align=center {{!}} -18%
{{!}} align=center {{!}} 11 Seconds
{{!}}-
{{!}} 7
{{!}} align=center {{!}} 600%
{{!}} align=center {{!}} -55.0%
{{!}} align=center {{!}} -21%
{{!}} align=center {{!}} 13 Seconds
{{!}}}
|-|
KR=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse; text-align: center"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Level<br>Required'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Damage<br>(Magical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=3 {{!}} '''Debuff'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Movement Speed'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Jump Speed'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Duration'''
|-
|-
| align="center" | 1 || rowspan="2" | 50 || 498% || -25% || -10% || 5 seconds || rowspan="20" | 40 || rowspan="20" | 6 seconds
| align="left" | 4 || 57 || 537% || -34% || 8 Seconds
|-
|-
| 2 || 520% || -28% || -11 % || 6 seconds
| align="left" | 5 || 61 || 559% || -37% || 9 Seconds
|-
|-
| 3 || 53 || 542% || -31% || -12% || 7 seconds
| align="left" | 6 || 65 || 580% || -40% || 10 Seconds
|-
|-
| 4 || 57 || 565% || -34% || -13% || 8 seconds
| align="left" | 7 || 69 || 601% || -43% || 11 Seconds
|-
|-
| 5 || 61 || 587% || -37% || -14% || 9 seconds
| align="left" | 8 || 73 || 623% || -46% || 12 Seconds
|-
|-
| 6 || 65 || 610% || -40% || -15% || 10 seconds
| align="left" | 9 || 77 || 644% || -49% || 13 Seconds
|-
|-
| 7 || 69 || 632% || -43% || -16% || 11 seconds
| align="left" | 10 || 81 || 665% || -52% || 14 Seconds
|-
|-
| 8 || 73 || 654% || -46% || -17% || 12 seconds
| align="left" | 11 || 85 || 687% || -55% || 15 Seconds
</tabber>
|-
| align="left" | 12 || 89 || 708% || -58% || 16 Seconds
|}
<br>


== Tips and Details ==
== Tips and Details ==
* Inflicts non-skill damage: Pulling out Silver Shooter.
[[File:Legshot.png|right|thumb|Move Slowdown Debuff Icon]]
== Updates ==
*When pulling out the Silver Shooter, Chung will inflict damage which is not stated in the tooltip.
* 3/29/2012 KR
*Since the shot is fired at a downward angle, this skill's range can be utilized to your advantage by firing while standing on a downward slope.
** Increased damage output, duration, and cooldown.
<br>
** Reduced debuff's effects.


<tabber>
==Updates==
|-|
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
NA=
|-
{{DCSkills}}
! colspan=2 | Date !! rowspan=2 | Changes
|-|
|-
KR=
! KR !! NA
{{DCSkillsKR}}
|-
</tabber>
| 07/07/2011 || 08/01/2012 || colspan=2 align="left" |
*'''Leg Shot''' added.
|-
| 03/29/2012 || - || align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|Duration increased.}}
*{{nerf|Cooldown increased.}}
*{{nerf|Move Slowdown effect decreased.}}
|-
| 11/07/2013 || 02/12/2014 || align="left" |  
*{{buff|'''Damage''' increased.}}
*{{buff|Bullet pierces everything.}}
|-
| 07/10/2014 || - || align="left" |
*{{buff|MP cost decreased.}}
*{{buff|"Jump Speed decreased" increased.}}
*{{buff|Cooldown time decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
| 08/20/2015 || 01/27/2016 || align="left" |
*'''Leg Shot''' deleted.
|}
<br>


== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|KR=레그 샷  |KRName=Leg Shot
|CN=腿部射击 |CNName=Leg Shot
|FR=Tir dans la jambe |FRName=Leg Shot
}}
<br>


[[Category:Chung_Skills]]
[[Category: Active Skills]][[Category:Deleted Skills]]