Mortar: Difference between revisions

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__NOTOC__{{Languages|Mortar}}
__NOTOC__{{Languages|Mortar}}
{{#ev:youtube|0d7jtBO15zU|400|right}}
{{#ev:youtube|dANqjXU24Gs|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:AutoMortar.png]]
| [[File:AutoMortar.png]]
| {{SkillType|SA|B}} Deploy a mortar which bombs enemies in an area. Max 2 mortars. Mortars are invincible in dungeons.
| {{SkillType|SA|B}} Deploy a mortar which bombs enemies in an area. Max 3 mortars. Mortars are invincible in dungeons.
|-
|-
|
|
| {{SkillText|True|Cooldown|5}}
| {{SkillText|True|Cooldown|5}}
|}
|}
<br>  
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Tactical Trooper]] || 50
| [[Tactical Trooper]] || 50
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! rowspan=2 | Bullet (Magical) !! colspan=2 | Max Hits !! rowspan=2 | Max Mortars !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! Level Required !! Bullet (Magical) !! Number of Bullets !! Maximum Installations !! MP Usage !! Cooldown
|-
! Hits Per Bullet !! Bullet Count
|-
| colspan="7" | '''Normal'''
|-
| {{PvE}} || 1395% || rowspan=2 | Indefinite || rowspan=2 | 5 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| align="left"| 50 || rowspan=2 | 864% || rowspan=2 | 5 || rowspan=2 | 2 || rowspan=2 | 300 MP || 22 Seconds
| {{PvP}} || 326%
|-
|-
| align="left" | [Enhanced] || 17 Seconds
| colspan="7" | '''[Enhanced]'''
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Level Required !! Bullet (Magical)
|-
|-
| align="left"| 50 || rowspan=2 | 345%
| {{PvE}} || 1395% || rowspan=2 | Indefinite || rowspan=2 | 5 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 17 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 326%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Mortar|Heavy, Critical|cd=22|cd_enhanced=17|mp=300|mp2=110}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! Heavy Mortar !! colspan=2 | Critical Mortar
|- style="background:{{ColorSel|CharLight|Chung}}"
! Attribute Effect  !! Attribute Effect !! MP Usage
|-
| {{SkillText|Heavy|144|120}} || {{SkillText|Critical|110}} || 330 MP
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage
|- style="background:{{ColorSel|CharLight|Chung}}"
|true|Chung
! rowspan=2 | Mode !! colspan=2 | Regular
|dmg=1395
|- style="background:{{ColorSel|CharLight|Chung}}"
|pvp_dmg=326
! Normal !! Heavy
|avg_hits=2*5
|-
|heavy=true
! {{PvE}}
|no_max=true
| {{formatnum:{{#expr: 864*5}}}}% || {{formatnum:{{#expr: 864*5*1.44}}}}%
}}
|-
! {{PvP}}
| {{formatnum:{{#expr: 345*5}}}}% || {{formatnum:{{#expr: 345*5*1.44}}}}%
|}
*Does not account for splash damage.
*Does not account for splash damage.
*Does not account for multiple installations.
*Average assumes 2 hits per bullet.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
Reload.png; Reload Mastery;
| width="40" | [[Image:Reload.png]]
}}
| align="center" width="150" | [[Reload Mastery]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The mortar appears to be black on the enemy team to prevent confusion.
*The mortar appears to be black on the enemy team to prevent confusion.
*The distance between the mortar and the target does not matter. It will prioritize attacking the closest enemy within the player's screen.   
*The distance between the mortar and the target does not matter. It will prioritize attacking the closest enemy to '''Chung''' within a certain range.   
*The number of hits each bullet can do appears to be heavily dependent on the height of the target, such as Training Monkey taking three hits. However, each bullet will typically do at least a minimum of two hits assuming the target does not move out of the way, one from the bullet colliding with the target and another once it hits the ground.
*The bullets can deal damage for as long as they are falling, resulting in no limit to how many hits they can deal. Due to how high up the bullets spawn, taller enemies will take more hits from this skill. For example, [[Free Training|Giant Training Monkey]] will take 3 hits, while [[El Tower Defense|Interdimensional Colossus]] will take 8 hits.
**Each bullet will typically do at least a minimum of 2 hits assuming the target does not move out of the way, one from the bullet colliding with the target and another once it hits the ground.
*Each hit from the bullet will do splash damage, making this skill extremely potent against groups of enemies.
*Each hit from the bullet will do splash damage, making this skill extremely potent against groups of enemies.
*There is about a 1 second gap between when a bullet is fired and when lands. Since the bullets will fall where a target was when they are marked instead of where they currently are, this skill is very liable to miss if targets are being pushed too much.
*There is about a 1 second gap between when a bullet is fired and when it lands. Since the bullets will fall where a target was when they are marked instead of where they currently are, this skill is very liable to miss if targets are being pushed too much.
<br>
*Casting this skill multiple times in [[Free Training]] can cause your game to crash.
 
*Contrary to other summons, '''Mortar''' is affected by buffs that change the caster's size, such as Blue [[Mystic Flask]] or [[Natal Chart]]'s Mystical Effect.
== Trivia ==
*The marking beacon represents Echo's head.  
*The shaft of the mortar has the same design as the top half of Tactical Trooper's Destroyer.
<br>
<br>


== Gallery ==
== Gallery ==
<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
image:MortarColor.png|White for Allies or Yours, Black for Enemies
MortarColor.png|White for Allies or Yours, Black for Enemies
image:EchoBeacon.png|Beacon in the shape of Echo's head.
EchoBeacon.png|Beacon in the shape of Echo's head.
</Gallery>
</Gallery>
<br>
== Trivia ==
*The marking beacon represents Echo's head.
*The shaft of the mortar has the same design as the top half of '''Tactical Trooper''''s Destroyer.
*The bullets will fall down in an arc based on how far the target is from the mortar, to imitate how it would look if the mortar bullet actually travelled all the way from where it was fired.
<br>
<br>


== Old Version ==
== Old Version ==
<div style="float: right;">{{#ev:youtube|Zc5es-R09g0|300}}</div>
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
*In the past, '''Mortar''' was an Active skill which functions nearly identical to how it currently does except smaller, weaker, and the projectile will explode immediately upon contact.
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|Zc5es-R09g0|300}}
|Between its initial release and the 08/01/2019 KR Patch, '''Mortar''' was an Active skill which functions nearly identical to how it currently does except smaller, weaker, and the projectile will explode immediately upon contact.
|}
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*'''Mortar''' added.
*'''Mortar''' added.
|-
|-
| 11/07/2013 || - || align="left" |  
| 11/07/2013 || 02/12/2014 || align="left" |  
*{{buff|Bomb count increased by 5.}}
*{{buff|Bomb count increased by 5.}}
| align="left" |  
| align="left" |  
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|-
|-
| rowspan=2 | 07/10/2014 || rowspan=2 | - || colspan=2 align="left" |
| rowspan=2 | 07/10/2014 || rowspan=2 | - || colspan=2 align="left" |
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| align="left" |  
| align="left" |  
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*Skill Trait error fixed.
*Skill Trait error fixed.
|-
|-
| 12/01/2016 || - || colspan=2 align="left" |
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |
*Fixed issue where cannot proc Elements.
*Fixed issue where cannot proc Elements.
|-
|-
| 04/27/2017 || - || colspan=2 align="left" |
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
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| 08/14/2019 || - || colspan=2 align="left" |
| 08/14/2019 || - || colspan=2 align="left" |
*{{nerf|Maximum Installations decreased from 3 to 2.}}
*{{nerf|Maximum Installations decreased from 3 to 2.}}
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
| 03/25/2021 || 04/28/2021 || colspan=2 align="left" |
*{{buff|Maximum Installations increased from 2 to 3.}}
|-
| 03/17/2022 || 04/13/2022 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|}
|}
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}}
}}
<br>
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{{SkillNav - Tactical Trooper}}
{{TTSkills}}
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