Sharp Fall: Difference between revisions

2,015 bytes added ,  11 October 2023
(Skill information added, Tips and Details added.)
 
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__NOTOC__
__NOTOC__{{Languages|Sharp Fall}}
{{Languages|Sharp Fall}}
{{ForceSkillTabs
<div style="float: right;">{{#ev:youtube|CGFP5o_nAPw|300}}</div>
|Character=Rena
}}
{{#ev:youtube|c1OYgtZOnco|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:SHOCK HO.png]]
| [[File:WindSneakerSkill4.png]]
| '''[Special Active]''' Rena sharply descends, causing a large radial shock wave when she stomps the ground. The shock wave [[Status Effects|stuns]] foes.<br>
| {{SkillType|SA|S}} Quickly fall down from the air to create a shockwave.<br>The target inflicted with shockwave is {{se||Faint|stunned}} for 2 seconds.<br>Damage of shockwave increased and duration of {{se||Faint|stun}} increased by 1 second while [[Awakening Mode|awakened]].<br>(Can only be activated midair)
[[Sharp Fall]] can be boosted with the aid of 2 [[Rena's_Features#Nature.27s_Force_Damage_Boost|Nature Bars]].
|-
|
| {{SkillText|Nature|2}}
|-
|
| {{SkillText|True|SharpFall}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{ADSquareSkill}}
|- style="background:#90EE90;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
! Class             !! Master !! Level Required !! SP Cost Per Level
|-
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Wind Sneaker]]  || Lv. 20 || 50            || 4               
| [[Wind Sneaker]]  || 45 || {{SkillText|SkillQuest|3}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:#90EE90;"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! rowspan=2 | Stun Duration !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:#90EE90;"
! Fall !! Shock Wave !! Fall !! Shock Wave
|-
|-
| align=left | 1 || rowspan=2 | 50 || 100% || 2224% || rowspan=8 | 3 Seconds || rowspan=8 | Infinite || rowspan=8 | 1 || rowspan=8 | 200 || rowspan=8 | 13 Seconds
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Shockwave Damage Increase<br>(During [[Awakening Mode]]) !! colspan=2 | {{se||Faint}} Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
| align=left | 2 || 104.5% || 2324%
! Fall !! Shock Wave !! Normal !! Awakening
|-
|-
| align=left | 3 || 53 || 109% || 2424%
| colspan="8" | '''Normal'''
|-
|-
| align=left | 4 || 57 || 113.5% || 2524%
| {{PvE}} || 650% || 2559% || rowspan=2 | 35% (Est.) || rowspan=2 | 2 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
|-
|-
| align=left | 5 || 61 || 118 || 2624%
| {{PvP}} || 230% || 905%
|-
|-
| align=left | 6 || 65 || 122.5% || 2724%
| colspan="8" | '''[Enhanced]'''
|-
|-
| align=left | 7 || 69 || 127% || 2824%
| {{PvE}} || 650% || 2559% → 4514% || rowspan=2 | 35% (Est.) || rowspan=2 | 2 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
|-
|-
| align=left | 8 || 73 || 131.5% || 2925%
| {{PvP}} || 230% || 905% → 1597%
|}
|}
<br>
<br>


== Other Information ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rena|Sharp Fall|Empowered, Light|mp=200}}
|- style="background:#90EE90"
<br>
! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP per hit !! rowspan=2 | Invincibility Interval
 
|- style="background:#90EE90"
== Total Damage ==
! PvP !! PvE
{{Damage|true|Rena
|dmg=650, 2559
|pvp_dmg=230, 905
|dmg_max=i, 4514
|pvp_dmg_max=i, 1597
|awk_dmg=i, i*1.35
|pvp_awk_dmg=i, i*1.35
|awk_dmg_max=i, i*1.35
|pvp_awk_dmg_max=i, i*1.35
|empowered=true
}}
<br>
 
== Tips and Details ==
*The shockwave damage increase amount during awakening is not listed anywhere on the skill, but is calculated to be around 35%.
*With '''[Enhanced]''', the height required to do maximum damage is equal to just under the apex of '''Rena''''s standard double jump, and thus attainable in every situation.
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of '''Rena''') and stays for approximately half of a second after impact.
*This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP.
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|-
|-
| 1 fall, 0.525 shock wave || 17.5 MP || ?? || ?? Seconds
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 08/06/2009 || 05/04/2011 || colspan=2 align="left" |
*'''Sharp Fall''' added.
|-
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |
*Moved from [[Combat Ranger]] to [[Wind Sneaker]].
|-
| 04/20/2015 || - || colspan=2 align="left" |
*{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}}
*{{nerf|Unable to hit the enemies above or below the platform.}}
|-
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |
*{{buff|X-axis Range increased.}}
|-
| 07/30/2015 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|Shockwave range increased.}}
*{{buff|Falling speed increased.}}
*{{buff|Invincible while falling.}}
*Fixed skill tooltip error.
|-
| 01/14/2016 || - || colspan=2 align="left" |
*Fixed '+1 sec increase in stun time when awakened' effect not working.
*Fixed Enhanced attribute not working.
|-
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 02/22/2018 || rowspan=3 | 04/18/2018 || colspan=2 align="left" |
*{{buff|[Enhanced] damage increase limit removed.}}
*{{buff|Fall damage increased.}}
*{{nerf|Shock Wave damage decreased.}}
|-
| 02/23/2018 || colspan=2 align="left" |
*{{buff|Fall damage increased.}}
*{{buff|Shock Wave damage increased.}}
|-
| 04/05/2018 || align="left" |  
*None
| align="left" |  
*{{buff|'''Damage''' increased.}}
|}
|}
<br>
<br>


== Tips and Details ==
== Alternative Names ==
*[[Sharp Fall]] can '''only''' be activated in mid-air.
{{AlternateLanguages
*The falling damage is useful when fighting a vertically long target because it will continuously hit as long as Rena makes contact as she descends.
|Color={{ColorSel|CharLight|Rena}}
**Hits a Giant Training Monkey 5 times.
|KR=샤프 폴 |KRName=Sharp Fall
**Useful against the Coral Sea Serpents ([[7-2|Hamel 2 boss]]) due to the slow jump effect of the dungeon.
|FR=Saut brutal |FRName=Brutal Leap
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact.
|JP=シャープフォール |JPName=Sharp Fall
*Extremely useful as a method of disabling super armored targets in both PvE and PvP.
|CN=强力践踏 |CNName=Strong Stomp
|IT=Colpo dell'Onda Esplosiva|ITName=Explosive Wave Strike
|BR=Queda Brutal |BRName=Brutal Fall
|DE=Harter Fall |DEName=Sharp Fall
|ES=Caída brutal |ESName=Brutal Fall
|PL=Mocny Upadek |PLName=Strong Fall
}}
<br>
<br>
 
{{SkillNav - Wind Sneaker}}
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{{WSSkills}}
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{{WSSkillsKR}}
</tabber>