Dungeons: Difference between revisions

 
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{{Languages|Dungeons}}
{{Languages|Dungeons}}
[[File:1-1new.jpg|400px|thumb|[[Tree of El|1-1 Tree of El]]]]
[[File:1-1new2.png|400px|thumb|[[Tree of El|1-1 Tree of El]]]]
'''Dungeon''' play is the core of '''Elsword Online'''. Dungeons are progressively unlocked as you level up, and have an associated storyline upon completing them. Dungeons can be played solo, or with a party of up to 4 players in most cases.
'''Dungeon''' play is the core of '''Elsword Online'''. Dungeons are progressively unlocked as you level up, and have an associated storyline upon completing them. Dungeons can be played solo, or with a party of up to 4 (6 in Raids) players in most cases.


== Basic Information ==
== Basic Information ==
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[[File:Dungeonbasics-a.png|thumb|Dungeon Selection Menu]]
[[File:Dungeonbasics-a.png|thumb|Dungeon Selection Menu]]
===Difficulty===
===Difficulty===
Some dungeons have multiple difficulty levels. For example, [[Henir's Time and Space]] can be accessed between Normal or Challenge Mode difficulties, while [[Debrian Laboratory]], [[El Tower Defense]], [[Crimson Tower of Howling Flames]], [[12-6|Never-Ending Darkness]], and [[12-7|Crimson Cradle of Flames]] can be accessed between Normal and Story Mode difficulties. All other dungeons do not have any adjustable difficulty levels.
Some dungeons have multiple difficulty levels. For example, [[Henir's Time and Space]] can be accessed between Normal or Challenge Mode difficulties, while [[Debrian Laboratory]], [[El Tower Defense]], [[Crimson Tower of Howling Flames]], [[Never-Ending Darkness]], [[Crimson Cradle of Flames]], [[Savage White-Ghost's Castle]] and [[Altar of Invocation]] can be accessed between Normal and Story Mode difficulties. All other dungeons do not have any adjustable difficulty levels.


Dungeons that have an adjustable difficulty level will often carry distinct differences from one another. Dungeons with a Story Mode option will have their difficulty and entry requirements significantly decreased, along with removing resurrection limits where applicable. However, titles and unique boss drops can only be obtained on Normal difficulty.
Dungeons that have an adjustable difficulty level will often carry distinct differences from one another. Dungeons with a Story Mode option will have their difficulty and entry requirements significantly decreased, along with removing resurrection limits where applicable. However, titles and Legendary accessories can only be obtained on Normal difficulty.


===Players===
===Players===
All dungeons possess a recommended number of players to play. However, it is also possible to enter and complete a dungeon without satisfying the recommended number in most cases.
All dungeons possess a required number of players to play.  
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: left"  
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: left"  
|-
|-
! Dungeon Type !! Dungeon !! Recommended Number of Players
! Dungeon Type !! Dungeon !! Required Number of Players
|-
|-
| rowspan=9 | Normal || Normal Dungeons || 1 ~ 4
| rowspan=10 | Normal || Normal Dungeons || 1 ~ 4
|-
|-
| [[Secret Dungeon]]s || 1 ~ 4
| [[Hall of El]] || 1
|-
| [[Elrianode City]] || 1 ~ 3
|-
| [[Abandoned Icerite Plant]] || 3 ~ 4
|-
| [[Titan's Grotto]] || 3 ~ 6
|-
| [[Shrine of the Two-Headed Serpent]] || 1
|-
| [[Spirit Sanctum]] || 1 ~ 2
|-
| [[Capital-Bound Train]] || 4
|-
| [[Plegas's Labyrinth]] || 3 ~ 6
|-
| [[The Great Steel Wall]] || 3 ~ 6
|-
| rowspan="9" | Raid || [[Crimson Tower of Howling Flames]] || 3 ~ 6
|-
| [[Never-Ending Darkness]] || 3 ~ 6
|-
| [[Crimson Cradle of Flames]] || 3 ~ 6
|-
|-
| [[Hall of El]] || 1
| [[Savage White-Ghost's Castle]] || 3 ~ 6
|-
|-
| [[Elrianode City]] || 3
| [[Altar of Invocation]] || 3 ~ 6
|-
|-
| [[Crimson Tower of Howling Flames]] || 7 ~ 8
|[[Sunken Holy Ground]]
|3 ~ 4
|-
|-
| [[12-6|Never-Ending Darkness]] || 7 ~ 8
|[[Blooming Mineral Field]]
|3 ~ 4
|-
|-
| [[12-7|Crimson Cradle of Flames]] || 7 ~ 8
|[[Nightmare's Crib]]
|3 ~ 4
|-
|-
| [[13-4|Abandoned Icerite Plant]] || 3 ~ 4
|[[Birth of Origin]]
|3 ~ 4
|-
|-
| [[13-5|Titan's Grotto]] || 3 ~ 6
| rowspan=8 | Special || [[Henir's Time and Space]] || 1
|-
|-
| rowspan=7 | Special || [[Henir's Time and Space]] || 1
| [[Secret Dungeon]]s || 1 ~ 4
|-
|-
| [[Heroic Mode|Heroic Dungeon]] || 1 ~ 4
| [[Heroic Mode|Heroic Dungeon]] || 1 ~ 4
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| [[Dimension of Sinister Intent]] || 1
| [[Dimension of Sinister Intent]] || 1
|-
|-
| [[Gate of Darkness]] || 1 ~ 8
| [[Gate of Darkness]] || 1 ~ 6
|-
|-
| [[Twisted Time and Space - Fahrmann's Peak|Twisted Time and Space - Fahrmann's Peak]] || 3 ~ 8
| [[Twisted Time and Space - Fahrmann's Peak|Twisted Time and Space - Fahrmann's Peak]] || 3 ~ 6
|-
|-
| rowspan=6 | Event || [[Velder Academy Library]] || 1
| rowspan=8 | Event || [[Velder Academy Library]] || 1
|-
|-
| [[Velder Academy Athletic Meet]] || 1
| [[Velder Academy Athletic Meet]] || 1
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|-
|-
| [[ELSTAR Signing Event]] || 1
| [[ELSTAR Signing Event]] || 1
|-
| [[Elrios City Run]] || 1 ~ 4
|-
| [[Elrios City Defense]] || 1
|-
|-
| rowspan=3 | Guild || [[Hungry Ghost]] || 2 ~ 6
| rowspan=3 | Guild || [[Hungry Ghost]] || 2 ~ 6
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====Players====
====Players====
The indicated number of players for a dungeon is the minimum number of players the party matching system requires before starting the dungeon instance.
The indicated number of players for a dungeon is the minimum number of players the party matching system requires before starting the dungeon instance.
====Party's Leader====
Party's leader is the person who can invite or expel players from the party. They are also the only eligible person to start a dungeon. By default, party's leader is the same person that the one initating the party. However they can decide to appoint '''leader''' to another person.
*'''Note''': this does not change the party's '''host'''. A host is the person who either initially made the party, or the one that displays as #1 in the [[Party List System|Party List]]. Choosing the correct person to be the party's host is important in many dungeons, most notably raids, due to the connection being reliant on the host. Some skills and effects do not work properly sometimes if the user is not the host, for example [[Celestial Navigator|Gemini]]. Should the host have long server response delay, it is recommended to remake the party, appointing the host to someone else. (KR: Party's Leader is also Party's Host)


====Level Range====
====Level Range====
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====Required Combat Power====
====Required Combat Power====
Your Combat Power must reach the dungeon's combat power requirement in order to enter. The current highest Combat Power requirement needed to access all content in the game is 530,000.
Your Combat Power must reach 95% of the dungeon's combat power requirement in order to enter. The current highest Combat Power requirement needed to access all content in the game is {{formatnum:{{#expr:0.95*7000000}}}}.


====Starting a Dungeon====
====Starting a Dungeon====
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: left"  
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: left"  
|-
|-
! colspan=3 align=center | [[File:Status 058.png]] Heroes Assemble
! colspan=2 align=center | [[File:Status 058.png]] Heroes Assemble
|-
|-
! Matched Players !! Buff Level !! Effect
! Buff Level !! Effect
|-
|-
| 1 || Lv. 4 || {{*}}Physical/Magical Attack increases by 123% {{*}}Defense and HP increases by 39%
| Lv. 1 || {{*}}Physical/Magical Attack increases by 18% {{*}}Defense and HP increases by 18%
|-
|-
| 2 || Lv. 3 || {{*}}Physical/Magical Attack increases by 88% {{*}}Defense and HP increases by 32%
| Lv. 2 || {{*}}Physical/Magical Attack increases by 53% {{*}}Defense and HP increases by 25%
|-
|-
| 3 || Lv. 2 || {{*}}Physical/Magical Attack increases by 53% {{*}}Defense and HP increases by 25%
| Lv. 3 || {{*}}Physical/Magical Attack increases by 88% {{*}}Defense and HP increases by 32%
|-
|-
| 4 || Lv. 1 || {{*}}Physical/Magical Attack increases by 18% {{*}}Defense and HP increases by 18%
| Lv. 4 || {{*}}Physical/Magical Attack increases by 123% {{*}}Defense and HP increases by 39%
|}
 
====Applied Buff Level ====
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
! rowspan=2 | Party Player Count !! colspan=3 | Dungeon Player Limit
|-
! 2 Players<br>(Ex: [[Spirit Sanctum]]) !! 3 Players<br>(Ex: [[Elrianode City]]) !! 4+ Players<br>(Ex: [[El Tower Defense]])
|-
! 4+
| - || - || Lv. 1
|-
! 3
| - || Lv. 1 || Lv. 2
|-
! 2
|  Lv. 1 || Lv. 2 || Lv. 3
|-
! 1
|  Lv. 2 || Lv. 3 || Lv. 4
|}
|}
<br>
<br>


== Party List System ==
== Party List System ==
:''Main Article: [[Party List System]]''
On certain dungeons in the dungeon select window, a '''Find Party''' button will appear next to the queue button, allowing you to directly search for parties for that dungeon. This system can also be accessed from the '''Community''' tab menu, or the [[Tiny Spirit]] NPC. Parties that remain inactive for 60 minutes will automatically be removed from the listing. The option only applies to all dungeons in the follow regions, as well as the following special dungeons.
On certain dungeons in the dungeon select window, a '''Find Party''' button will appear next to the queue button, allowing you to directly search for parties for that dungeon. This system can also be accessed from the '''Community''' tab menu, or the [[Tiny Spirit]] NPC. Parties that remain inactive for 60 minutes will automatically be removed from the listing. The option only applies to all dungeons in the follow regions, as well as the following special dungeons.


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*[[Varnimyr]] (Story mode included)
*[[Varnimyr]] (Story mode included)
*[[Rigomor]]
*[[Rigomor]]
*[[Master Road]]
*[[Pruinaum]]
*[[Pruinaum Outskirts]]
|
|
*[[Heroic Mode]]
*[[Twisted Time and Space - Fahrmann's Peak]]
*[[Twisted Time and Space - Fahrmann's Peak]]
*[[Heroic Mode]]
|-
|-
|}
|}
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In order to create a party, you must select '''Create Party''' from the party interface. From there you can set a name for your party, which is commonly used as a description to display information about the party to give applicants a clear idea of the type of party you're looking to assemble. Players who apply will show up in the 'Applicants' window, which shows their class, name, combat power, progress (for raids), and stats. You can select '''O''' to accept their application, or '''X''' to decline. Once you are ready to play and have finished assembling your party, click 'Stop Recruiting' in order to start the dungeon.
In order to create a party, you must select '''Create Party''' from the party interface. From there you can set a name for your party, which is commonly used as a description to display information about the party to give applicants a clear idea of the type of party you're looking to assemble. Players who apply will show up in the 'Applicants' window, which shows their class, name, combat power, progress (for raids), and stats. You can select '''O''' to accept their application, or '''X''' to decline. Once you are ready to play and have finished assembling your party, click 'Stop Recruiting' in order to start the dungeon.
<br>
<br>


== Normal Dungeons ==
== Normal Dungeons ==
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{{tabs
{{tabs
|name=Field Boss
|name=Dungeon
|divclass=forceland
|tab1=Normal
|contents1=
{{tabs
|name=Normal Dungeon
|tab1=Ruben
|tab1=Ruben
|contents1={{:Ruben Dungeons}}
|contents1={{:Ruben Dungeons}}
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|tab9=Lanox
|tab9=Lanox
|contents9={{:Lanox Dungeons}}
|contents9={{:Lanox Dungeons}}
|tab10=Elysion
|tab10=Atlas
|contents10={{:Elysion Dungeons}}
|contents10={{:Atlas Dungeons}}
|tab11=Elrianode
|tab11=Elysion
|contents11={{:Elrianode Dungeons}}
|contents11={{:Elysion Dungeons}}
|tab12=Varnimyr
|tab12=Elrianode
|contents12={{:Varnimyr Dungeons}}
|contents12={{:Elrianode Dungeons}}
|tab13=Rigomor
|tab13=Varnimyr
|contents13={{:Rigomor Dungeons}}
|contents13={{:Varnimyr Dungeons}}
|tab14=Rigomor
|contents14={{:Rigomor Dungeons}}
|tab15=Master Road
|contents15={{:Master Road Dungeons}}
|tab16=Pruinaum
|contents16={{:Pruinaum Dungeons}}
|tab17=Pruinaum Outskirts
|contents17={{:Pruinaum Outskirts Dungeons}}
|tab18=Tirnog
|contents18={{:Tirnog Dungeons}}
|tab19=Abyss
|contents19={{:Abyss Dungeons}}
|tab20=Monaterra
|contents20={{:Monaterra Dungeons}}
}}
}}
 
|tab2=Laby
<br>
|contents2=
 
== Laby Dungeons ==
A basic form of dungeon that is exclusive to [[Laby]]'s story progression. They are essential for completing story quests. They have average difficulty and are designed for all players.
 
{{tabs
{{tabs
|name=Field Boss
|name=Laby Dungeon
|tab1=East Lurensia
|tab1=East Lurensia
|contents1={{:East Lurensia Dungeons}}
|contents1={{:East Lurensia Dungeons}}
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|contents3={{:Central Fluone Dungeons}}
|contents3={{:Central Fluone Dungeons}}
}}
}}
 
|tab3=Noah
|contents3=
{{tabs
|name=LNoah Dungeon
|tab1=Northern Lanox
|contents1={{:Northern Lanox Dungeons}}
|tab2=Northern Lanox R
|contents2={{:Northern Lanox R Dungeons}}
}}
}}
<br>
<br>


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|[[File:4-xIcon_KR.png]]
|[[File:4-xIcon_KR.png]]
|'''[[Transporting Tunnel: Contaminated Area]]'''
|'''[[Transporting Tunnel: Contaminated Area]]'''
|[[Image:5-X Icon.png]]
|[[File:5-X Icon.png]]
|'''[[Velder's Hallucination]]'''
|'''[[Velder's Hallucination]]'''
|-
|-
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|[[File:9-X.png]]
|[[File:9-X.png]]
|'''[[Grand Cavern: The Source of Demonic Energy]]'''
|'''[[Grand Cavern: The Source of Demonic Energy]]'''
|[[File:14-X.png]]
|'''[[Deep-Sea Passage: Emergency Crisis]]'''
|}
|}


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[[File:Heroic_Dungeon.png|right]]
[[File:Heroic_Dungeon.png|right]]
:''Main Article: [[Heroic Mode]]''
:''Main Article: [[Heroic Mode]]''
'''Heroic Mode''' is a gameplay mode where normal dungeons between Velder and Elysion (excluding Solace's Fortress and Halted Sun's Memory) can be played with a significantly harder difficulty for players at the level cap. Mobs receive significantly increased attack, defense, health among other boosts. These dungeons offer powerful equipment and materials as drops and quest rewards. Players must be at least level 85 to enter.
'''Heroic Mode''' is a gameplay mode where normal dungeons between Velder and Elysion (excluding Solace's Fortress and Halted Sun's Memory) can be played with a significantly harder difficulty for players at the level cap. Mobs receive significantly increased attack, defense, health among other boosts. These dungeons offer powerful materials as drops and quest rewards. Players must be at least level 99 to enter.


<br>
<br>
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|[[File:ELSTAR Fan Autograph Session Select.png]]
|[[File:ELSTAR Fan Autograph Session Select.png]]
|'''[[ELSTAR Signing Event]]'''
|'''[[ELSTAR Signing Event]]'''
|-
|[[File:Elrios City Run Select.png]]
|'''[[Elrios City Run]]'''
|[[File:Elrios City Defense Select.png]]
|'''[[Elrios City Defense]]'''
|}
|}
For a list of previous event maps that are no longer accessible, see [[Old Event Maps]].
For a list of previous event maps that are no longer accessible, see [[Old Event Maps]].
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==Tips and details==
==Tips and details==
*If you retry a dungeon while dead, you will be resurrected in the next dungeon with full mp, but 0 hp.
*If you retry a dungeon while dead, you will be resurrected in the next dungeon with full MP, but 0 HP.
*Raid dungeons cannot be entered within 1 hour before a scheduled server maintenance, as the buttons will be greyed out.
<br>
<br>


==Trivia==
==Trivia==
*Prior to the 06/04/2013 [[Hunting Fields]] update, you could only enter a dungeon while in the respective rest area for that region. For example, to play a Bethma dungeon, you had to be in the Bethma Mountains rest area to do so.
*Prior to the 06/04/2013 [[Hunting Fields]] update, you could only enter a dungeon while in the respective rest area for that region. For example, to play a Bethma dungeon, you had to be in the Bethma Mountains rest area to do so.
**Additionally, after completing a dungeon, you would be placed in a lounge area, which was identical to the boss room of that dungeon.
**Additionally, after completing a dungeon, you would be placed in a lounge area, which was identical to the boss room of that dungeon. These Lounges served as an instanced rest area for your party in between dungeon runs, and were all inhabited by [[Helen]].
**Lounges served as an instanced rest area for your party in between dungeon runs, and were all inhabited by [[Helen]].


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