Wave: Difference between revisions

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m (Turns out that what changes per level isn't the Max MP, but the Ganz/Rau buffs.)
 
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|[[File:LoftySchreierPassive1.png]]
|[[File:LoftySchreierPassive1.png]]
|{{SkillType|P}} Whenever shaken from anxiety, he collected the faint El energy to heal himself. As he repeats the process, the cycling El energy begins to remain in the body and starts being affected by the power.<br><br>Upon starting Dungeon/PvP, enter [[Art]] Stage 2 (43pt.) and certain skills will receive Art - Ganz effect.<br>Max MP is increased, and all skill's magical damage will be converted to physical damage.<br>Activates Cycle Mode when the [[Power System|Power Gauge]] is full by default.
|{{SkillType|P}} Whenever shaken from anxiety, he collected the faint El energy to heal himself. As he repeats the process, the cycling El energy begins to remain in the body and starts being affected by the power.<br><br>Upon starting Dungeon/PvP, enter [[Art]] Stage 2 (40pt.) and certain skills will receive Art - Ganz effect.<br>Max MP is increased, and all skill's magical damage will be converted to physical damage.<br>When [[Power System|Power Gauge]] reaches max, [Power: Cycle Magic] is activated.
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!Polarize
!Polarize
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| colspan="12" |'''{{PvE}}'''
| colspan="12" |{{PvE}}
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| align="left" | 1 || 15 || rowspan=4 | 100
| align="left" | 1 || 15 || rowspan=4 | 100
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| 5% * {{color|#c60de8|Rau|b=1}} Stage
| 5% * {{color|#c60de8|Rau|b=1}} Stage
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| colspan="12" |'''{{PvP}}'''
| colspan="12" |{{PvP}}
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| align="left" | 1  || 15 || rowspan=4 | 100
| align="left" | 1  || 15 || rowspan=4 | 100
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==Tips and Details ==
== Tips and Details ==
<br><br>
*The awakening duration increase also applies to the maximum awakening time, allowing for a maximum of 103.5 seconds at Level 4 with Stage 3 {{color|#0096b4|Ganz|b=1}}.
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== Trivia==
== Trivia==
<br><br>
*There is a typo in the NA tooltip as you will enter Art Stage 2 at the start, while the NA tooltip states that you will enter Art Stage 1.
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==Updates==
==Updates==
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!KR!!NA!!PvE!!PvP
!KR!!NA!!PvE!!PvP
|-
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|02/02/2023|| rowspan="2" |-|| colspan="2" align="left" |
|02/02/2023|| rowspan="2" | 03/02/2023|| colspan="2" align="left" |
*'''Wave''' added.
*'''Wave''' added.
|-
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|02/16/2023|| colspan="2" align="left" |
|02/16/2023|| colspan="2" align="left" |
* Changed to activate '''Cycle Mode''' by default when the '''Power Gauge''' is full.
* Changed to activate '''Cycle Mode''' by default when the '''Power Gauge''' is full.
* {{Buff|Changed to start with '''Art Stage 2''' (43 points).}}
* {{Buff|Changed to start with '''Art Stage 2''' (40 points).}}
* {{Buff|'''Damage Reduction Increase''' Added.}}
* {{Buff|'''Damage Reduction Increase''' Added.}}
* {{Nerf|'''HP/MP Recovery Effect Increase''' Removed.}}
* {{Nerf|'''HP/MP Recovery Effect Increase''' Removed.}}
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* {{buff|[Ganz > Rau] '''MP Recovery When Attacking/Attacked''' Increased.}}
* {{buff|[Ganz > Rau] '''MP Recovery When Attacking/Attacked''' Increased.}}
* {{buff|[Ganz < Rau] '''Polarize''' Increased.}}
* {{buff|[Ganz < Rau] '''Polarize''' Increased.}}
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| 01/04/2024 || 01/31/2024 || colspan=2 align="left" |
*{{nerf|'''Ganz score change''' decreased.}}
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