Aiming Shot: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Aiming Shot}}
{{Languages|Aiming Shot}}
{{#ev:youtube|1OQAXLT0rfY|400|right}}
<div style="float: right;">{{#ev:youtube|1OQAXLT0rfY|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Aiming Shot.png]]
| [[File:Aiming Shot.png]]
| '''[Active]''' Chung takes quick aim and fires a cannon ball at the closest opponent in front of him.
| {{SkillType|A}} Fire an aimed shot at the nearest enemy.
|-
|
| {{SkillText|Cannonball|1}}
|-
|
| {{SkillText|True|1.2}}
|}
<br>
 
== Requirements ==
 
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class !! Level Required !! Skill Requirement
|-
| [[Chung]] || 20 || {{SkillText|SkillQuest|1}}
|}
|}
<br>
<br>


== Requirements  ==
== Skill Information ==
<tabber>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Class'''
! Mode !! Shelling (Magical) <!--!! Range--> !! Cannonball Consumption !! MP Usage !! Cooldown
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''SP Requirement'''
|-
|-
| [[Fury Guardian]]
| colspan="5" | '''Normal'''
| style="border-style: solid; border-width: 1px;" rowspan="3" | <center>Lv. 5</center>
|-
| style="border-style: solid; border-width: 1px;" rowspan="3" | <center>35 SP</center>
| {{PvE}} || 1145% <!--|| rowspan="2" | 1000--> || rowspan="2" | 1 || rowspan="2" | 30 MP || rowspan="2" | 8 Seconds
|-  
|-
| style="border-style: solid; border-width: 1px;" | [[Shooting Guardian]]
| {{PvP}} || 458%
|-
| colspan="5" | '''[Enhanced]'''
|-
| {{PvE}} || 1374% <!--|| rowspan="2" | 1000--> || rowspan="2" | 1 || rowspan="2" | 30 MP || rowspan="2" | 8 Seconds
|-
|-
| style="border-style: solid; border-width: 1px;" | [[Shelling Guardian]]
| {{PvP}} || 549%
|-|
|}
KR=
<br>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:#99CCFF"
== [[Skill Traits]] ==
! Class            !! Master              !! Level Required  !! SP Cost per Level
{{Traits|Chung|Aiming Shot|Reversed, Critical|mp=30|cd=8|mp1=70}}
<br>
 
== Total Damage ==
{{Damage
|dmg=1374
|pvp_dmg=549
|passive1=Modified Warhead
|passive_define2=1.02, 1.02, Mobile Shelling
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
| [[Fury Guardian]] || rowspan="3" | Lv. 20 || rowspan="3" | 40 || rowspan="3" | 3
! rowspan=2 | Mode !! rowspan=2 | Base !! colspan=2 | [[Modified Warhead]]/[[Mobile Shelling]] ([[Centurion]])
|-
|-
| [[Shooting Guardian]]
! Normal Cannonball !! Enhanced Cannonball
|-
| {{PvE}}
| {{#var: total_damage}} || {{#var: total_damage_passive1}} || {{#var: total_damage_passive1_passive2}}
|-
| {{PvP}}
| {{#var: total_damage_pvp}} || {{#var: total_damage_passive1_pvp}} || {{#var: total_damage_passive1_passive2_pvp}}
|}
<br>
 
== Related Skills ==
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
|-
| [[Shelling Guardian]]
| valign="top" |
===[[Fatal Phantom]]===
{{SkillTable
|i=1|
Gas_Piston_System.png; Gas Piston System Locked-Expert;
FPPhantom_Shooter.png; Phantom Shooter;
}}
| valign="top" |
===[[Centurion]]===
{{SkillTable
|i=1|
ConvertedWarhead.png; Modified Warhead;
MAM.png; Mobile Shelling;
}}
|}
|}
</tabber>
<br>
<br>


== Skill Information ==
== Tips and Details ==
<tabber>
*This skill will not consume a cannonball if there are no targets within range when the skill is used.
NA=
*The missile will slightly launch enemies, typically resulting in them being knocked down as you cannot move out of the skill quick enough to catch with another attack, though some persistent skills can be used prior to this skill to catch them.
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
<br>
{{!}}-
 
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
==Updates==
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Damage(Magical)'''
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Range'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cooldown'''
{{!}}-
{{!}} 1
{{!}} align=center {{!}} 200%
{{!}} align=center rowspan=8 {{!}} 1000
{{!}} align=center rowspan=8 {{!}} 40 MP
{{!}} align=center rowspan=8 {{!}} 6 Seconds
{{!}}-
{{!}} 2
{{!}} align=center {{!}} 250%
{{!}}-
{{!}} 3
{{!}} align=center {{!}} 300%
{{!}}-
{{!}} 4
{{!}} align=center {{!}} 350%
{{!}}-
{{!}} 5 (M)
{{!}} align=center {{!}} 400%
{{!}}-
{{!}} 6
{{!}} align=center {{!}} 450%
{{!}}-
{{!}} 7
{{!}} align=center {{!}} 500%
{{!}}-
{{!}} 8
{{!}} align=center {{!}} 550%
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! Skill Level !! Level Required !! Damage (Magical) !! Range !! MP Usage !! Cooldown
|-
|-
| align="left" | 1 || rowspan="2"| 40 || 583% || rowspan="13"| 1000 || rowspan="13"| 20 MP || rowspan="13"| 5 Seconds
! colspan=2 | Date !! colspan=2 | Changes
|-
|-
| align="left" | 2 || 581%
! KR !! NA !! PvE !! PvP
|-
|-
| align="left" | 3 || 41 || 600%
| 12/23/2010 || 07/27/2012 || colspan=2 align="left" |  
*'''Aiming Shot''' added.
|-
|-
| align="left" | 4 || 44 || 618%
| 03/29/2012 || - || colspan=2 align="left" |  
*{{nerf|Decreased height range by 45 degrees.}}
|-
|-
| align="left" | 5 || 47 || 636%
| 07/10/2014 || - || colspan=2 align="left" |  
*{{buff|'''Damage''' increased.}}
*MP recovery error fixed.
|-
|-
| align="left" | 6 || 50 || 654%
| 07/17/2014 || - || colspan=2 align="left" |  
*Fixed error where non-Tactical Trooper classes fire Red Cannonballs sometimes.
|-
|-
| align="left" | 7 || 53 ||673%
| 04/20/2015 || - || colspan=2 align="left" |  
*Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
|-
|-
| align="left" | 8 || 56 || 691%
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
*Moved to [[Chung]]'s skill tree.
|-
|-
| align="left" | 9 || 59 || 709%
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |  
*{{buff|'''Damage''' increased.}}
|-
|-
| align="left" | 10 || 62 || 728%
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|'''Damage''' increased.}}
| align="left" |  
*None
|-
|-
| align="left" | 11 || 65|| 746%
| 08/24/2017 || 09/13/2017 || colspan=2 align="left" |  
*Fixed issue where cannot use the skill in [Enhanced] level when only have one [[Mobile Shelling#Red Cannonball Skill Boost|red cannonball]].
|-
|-
| align="left" | 12 || 68|| 764%
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
|-
| align="left" | 13 || 71|| 783%
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
*{{buff|'''Damage''' increased.}}
|}
|}
</tabber>
<br>
<br>


== [[Skill Note]] ==
== Alternative Names ==
'''Name:''' Property Bullet (속성 탄환)
{{AlternateLanguages
 
|Color={{ColorSel|CharLight|Chung}}
'''Description:''' Triples the chances of your elemental attribute activating when using [[Aiming Shot]].
|KR=에이밍 샷            |KRName=Aiming Shot
|UK=Sniper Shot
|FR=Tir ciblé |FRName=Targeted Shot
|JP=エイミングショット|JPName=Aiming Shot
|CN=瞄准射击|CNName=Aiming Shot
|DE=Gezielter Schuss |DEName=Targeted Shot
|ES=Disparo certero |ESName=Accurate Shot
|IT=Sparo Mirato |ITName=Targeted Shot
|PL=Wycelowany Strzał |PLName=Aimed Shot
|BR=Tiro Preciso |BRName=Accurate Shot
}}
<br>
<br>
 
{{SkillNav - Chung}}
== Tips and Details ==
*Consumes 1 cannonball.
**However, cannonballs will not be consumed if there are no enemies within range when the skill is used.
*[[Aiming Shot]] does knockdown.
**It will not knock down if enemy is trapped in [[Rumble Shot]]. In some cases, it may reset the KD.
<br>
 
== Updates ==
*3/29/2012 KR
** Decreased height range by 45 degrees.
<br>
 
<tabber>
Chung (NA)=
{{ChSkills}}
|-|
Fury Guardian (KR)=
{{FGSkillsKR}}
|-|
Shooting Guardian (KR)=
{{SGSkillsKR}}
|-|
Shelling Guardian (KR)=
{{ShgSkillsKR}}
</tabber>
 
[[Category:Chung_Skills]]
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