Assault Impact: Difference between revisions

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__NOTOC__{{Languages|Assault Impact}}
__NOTOC__{{Languages|Assault Impact}}
<div style="float: right;">{{#ev:youtube|t51kiL1_YjA|300}}</div>
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:Assault Impact.png]]
| [[File:CombatRangerSkill7.png]]
| '''[Active]''' Execute a swift forward dash body ram, followed by another knee kick reinforced with nature energy, all while in Super Armor status.
| {{SkillType|A}} Quickly dash towards the target and throw a knee kick. ({{se||Super Armor}} status)
|-
|-
|
|
| {{SkillText|Nature|1}}
| {{SkillText|True|Cooldown|1}}
|}
|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Class          !! Master !! Level Required !! SP Cost per Level !! Alternative    !! Skill Requirement
|-
|-
| [[Wind Sneaker]] || Lv. 20 || 45            || 4                || [[Slide Double Kick]] || [[Skill_Quest#Level_45_Layer_Skill_.28Level_Requirement:_45.29|'''Level 45 Layer Skill Quest''']]   
! Class !! Level Required
|-
| [[Combat Ranger]] || 40
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan="2"| Skill Level !! rowspan="2"| Level Required !! colspan="2"| Damage (Physical) !! rowspan="2"| MP Usage !! rowspan="2"|  Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
! Slide Dash !! Knee Kick
|-
|-
| align="left" | 1 || rowspan="2" | 45 || 201.5%  || 604.5% || rowspan="11" | 70 MP || rowspan="11" | 10 Seconds
! rowspan="2"| Mode !! colspan="2"| Damage (Physical) !! rowspan="2"| MP Usage !! rowspan="2"| Cooldown
|-
|-
| align="left" | 2 || 210.5% || 631.5%
! Slide Dash !! Knee Kick
|-
| align="left" | 3 || 48 || 219.5% || 658.5%
|-
|-
| align="left" | 4 || 52 || 228.5% || 685.5%
| colspan="5" | '''Normal'''
|-
|-
| align="left" | 5 || 56 || 238% || 714%
| {{PvE}} || 623% || 1271% || rowspan=2 | 70 MP || rowspan=2 | 7 Seconds
|-
|-
| align="left" | 6 || 60 || 247% || 741%
| {{PvP}} || 249% || 508%
|-
|-
| align="left" | 7 || 64 || 256% || 768%
| colspan="5" | '''[Enhanced]'''
|-
|-
| align="left" | 8 || 68 || 265% || 795%
| {{PvE}} || 623% || 1271% || rowspan=2 | 70 MP || rowspan=2 | 6 Seconds
|-
|-
| align="left" | 9 || 72 || 274% || 822%
| {{PvP}} || 249% || 508%
|-
| align="left" | 10 || 76 || 283% || 849%
|-
| align="left" | 11 || 80 || 292% || 876%
|}
|}
<br>
<br>


== Other Information ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rena|Assault Impact|Light, Critical|mp2=150|mp=70}}
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP per hit !! rowspan=2 | Invincibility Interval
|- style="background:{{ColorSel|CharLight|Rena}}"
! PvP !! PvE
|-
| 0.6 || 3.5 MP || ?? || ?? Seconds
|}
<br>
<br>


== Tips and Details ==
== Total Damage ==
*[[Assault Impact]] is affected by [[Combat Ranger]]'s passive [[Swift Kicks]].
{{Damage|true|Rena
|dmg=623, 1271
|pvp_dmg=249, 508
}}
<br>
<br>


== Updates ==
==Updates==
*07/04/2013 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
**Damage output has been adjusted in which the knee kick damage will be more than the slide dash damage.
|-
*04/20/2015 KR
! colspan=2 | Date !! colspan=2 | Changes
**Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
|-
**Wind blast changes to travel curved paths.
! KR !! NA !! PvE !! PvP
**Pushing distance increased.
|-
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |
*'''Assault Impact''' added.
|-
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |
*{{nerf|Slide Dash damage decreased.}}
|-
| 04/20/2015 || - || colspan=2 align="left" |
*{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}}
*{{buff|Wind blast changes to travel curved paths.}}
*{{nerf|Pushing distance increased.}}
|-
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |
*Moved from [[Wind Sneaker]] to [[Combat Ranger]].
|-
| 07/30/2015 || - || colspan=2 align="left" |
*{{buff|Damage largely increased.}}
*{{buff|Cooldown decreased by 3 seconds.}}
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 04/05/2018 || 04/18/2018 || align="left" |
*{{buff|Slide Dash damage increased.}}
*{{nerf|Knee Kick damage decreased.}}
| align="left" |
*{{buff|'''Damage''' increased.}}
|}
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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rena}}
|Color={{ColorSel|CharLight|Rena}}
|KR=어설트 임팩트 |KRName=Assault Impact
|JP=アサルトインパクト |JPName=Assault Impact
|CN=突击          |CNName=Assault
|CN=突击          |CNName=Assault
|FR=Attaque surprise |FRName=Surprise Attack
|FR=Assaut |FRName=Assault
|IT=Incursione|ITName=Swoop
|BR=Investida do Vento |BRName=Wind Assault
|ES=Asalto |ESName=Assault
|DE=Sturmangriff |DEName=Assault Attack
|PL=Niespodziewany Atak  |PLName=Unexpected Attack
}}
}}
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{{SkillNav - Combat Ranger}}
{{WSSkills}}
[[Category:Second Job Active Skills]]
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