Comet Crasher: Difference between revisions

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__NOTOC__{{Languages|Comet Crasher}}
 
{{#ev:youtube|twoz-lK5deU|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[File:SI_COMETCRASHER.png]]<br>
| [[File:SI_COMETCRASHER.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Leap into the air and empty your entire clip of cannonballs diagonally down to the adversaries before you.
| {{SkillType|SA|S}} Shoot consecutive bombs to the ground. (Can only be activated midair)
|-
|
| {{SkillText|Cannonball|3 to 6}}
|-
|
| {{SkillText|True|Cooldown|2}}
|}
|}
<br>
== Requirements ==


== Skill Information  ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class !! Level Required !! Skill Requirement
|-
| [[Deadly Chaser]] || 45 || {{SkillText|SkillQuest|3}}
|}
<br>


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
! Cannonball Blast !! Final Blast !! Cannonball Blast !! Final Blast
|-
| colspan="8" | '''Normal'''
|-
| {{PvE}} || 1229% || 2080% || rowspan=2 | 2 ~ 5 || rowspan=2 | 1 || rowspan=2 | 3 ~ 6 || rowspan=2 | 200 MP || rowspan=2 | 14 seconds
|-
| {{PvP}} || 468% || 792%
|-
| colspan="8" | '''[Enhanced]'''
|-
|-
| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''
| {{PvE}} || 1229% || 2080% || rowspan=2 | 2 ~ 5 || rowspan=2 | 1 || rowspan=2 | 3 ~ 6 || rowspan=2 | 200 MP || rowspan=2 | 12 seconds
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>
| style="border-style: solid; border-width: 1px;" | '''Max hit'''
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''
| style="border-style: solid; border-width: 1px;" | '''Damage'''
|-
|-
| style="border-style: solid; border-width: 1px;" | 1
| {{PvP}} || 468% || 792%
| style="border-style: solid; border-width: 1px;" rowspan="5" | 200 MP
|}
| style="border-style: solid; border-width: 1px;" rowspan="5" |  
<br>
<br>? hits<br> <br>
 
| style="border-style: solid; border-width: 1px;" rowspan="5" |
== [[Skill Traits]] ==
<br>? seconds<br> <br>  
{{Traits|Chung|Comet Crasher|Light, Heavy|mp=200|cd=14|cd_enhanced=12}}
<br>
 
== Total Damage ==
{{Damage|true|Chung
|dmg=1229, 2080
|pvp_dmg=468, 792
|hits=2, 1
|hits_max=5, 1
|heavy=true
}}
*Damage ranges from 3~6 Cannonballs consumed.
*Damage calculations do not include {{tt|shell hits|See [[#Tips and Details|Tips and Details]]}}.
<br>
 
== Related Skills ==
{{SkillTable
|
Gas_Piston_System.png; Gas Piston System Locked-Expert;
FPPhantom_Shooter.png; Phantom Shooter;
}}
<br>
 
== Tips and Details ==
*Each explosion will launch the enemy into the air, making it possible to catch them before they are knocked down.
*Each shell will deal an unlisted 50% Physical Damage, with the final shell dealing 100% Physical Damage.
*The skill's missiles will act rather erratically when fired near a map wall, with some missiles flying straight through and others sticking to the wall.
**When directly touching certain map walls, the missiles may keep flying down well past your current height when fired out of the map, so stepping away slightly is usually advised for cornered enemies.
<br>


| style="border-style: solid; border-width: 1px;" rowspan="1" |  
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |
*'''Comet Crasher''' added.
|-
| 02/14/2013 || - || colspan=2 align="left" |
*{{buff|Increased blast radius.}}
|-
| 07/10/2014 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*Afterimage hit error fixed.
|-
| 04/20/2015 || - || colspan=2 align="left" |  
*{{buff|Explosion Range is increased by 20%.}}
*{{nerf|Unable to hit the enemies below the platform.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 2  
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
| rowspan="1" |
*'''Haste''' trait changed to '''Heavy'''.
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |  
| rowspan="1" |
*{{nerf|'''Damage''' decreased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| rowspan="1" |
*{{buff|'''Damage''' increased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)  
| ??/??/2022 || ??/??/2022 || colspan=2 align="left" |  
| rowspan="1" |
*Fixed skill continuing to fall down when fired off the map. (Partial)
|}
|}
<br>
<br>


{{SGSkills}}
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|KR= 카밋 크래셔    |KRName=Comet Crasher
|FR=Impact de comète |FRName=Comet Impact
|JP=コメットクラッシャー |JPName=Comet Crasher
|CN=彗星终结 |CNName=Final Comet
|DE=Kometeneinschlag |DEName=Comet Impact
|IT=Impatto della Cometa |ITName=Comet Impact
|ES=Impacto de cometa  |ESName=Comet Impact
|PL=Uderzenie Komety |PLName=Comet Strike
|BR=Destruidor de Cometas |BRName=Comet Crasher
}}
<br>
{{SkillNav - Deadly Chaser}}
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