Flick Shot: Difference between revisions

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__NOTOC__{{Languages|Flick Shot}}
__NOTOC__{{Languages|Flick Shot}}
<div style="float: right;">{{#ev:youtube|ZtdHaPNlTAg|300}}</div>
<div style="float: right;">
{{tabs
|name=True
|divclass=forceland
|tab1=Normal
|contents1=
{{#ev:youtube|qLAe4iBjQZM|400}}
|tab2=[Enhanced]
|contents2=
{{#ev:youtube|ZtdHaPNlTAg|400}}
}}
</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:LuCielSkill5.png]]
| [[File:LuCielSkill5.png]]
| '''[Special Active]''' Launches a magic bullet that ricochets between enemies.
| {{SkillType|SA|S}} Fire a magic bullet which bounces between enemies.<br>50% chance to split into 3 on hit.
|-
|-
|
|
|<font color="1824f7">'''Switching Skill (Ciel)'''</font>
| {{SkillText|Ciel|4}}
*If you are currently Lu, you will switch to <font color="1824f7">'''Ciel'''</font> when casting.
*Gains 4 [[Combination|Combination Points]] when switching.
|-
|-
|
|
| {{SkillText|True|KR=true|FlickShot}}
| {{SkillText|True|FlickShot}}
|}
|}
<br>
<br>
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== Requirements ==
== Requirements ==


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Class         !! Master !! Level Required   !! SP Cost Per Level !! Alternative
! Class !! Level Required
|-
|-
| [[Lu/Ciel|Demon Power]] || Lv. 20 || 10              || 2                || [[Evil Claw]]
| [[Lu/Ciel]] || 1
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{{tabs
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|name=SkillTable
|-
|divclass=forceland
! rowspan=3 | Mode !! colspan="3" | Damage (Magical) !! colspan="3" | Max Hits (Per Bullet) !! colspan=3 | Bullet Count !! rowspan=3 | Combination Gauge Gain !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|tab1=NA
|-
|contents1=
! rowspan=2 | First Hit !! rowspan=2 | Magic Bullet !! rowspan=2 | Additional Hit !! rowspan=2 | First Hit !! rowspan=2 | Magic Bullet !! rowspan=2 | Additional Hit !! rowspan=2 | Double Bullet !! colspan=2 | Triple Bullet
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
{{!}}- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Chance !! Amount
! rowspan="2" {{!}} Skill Level !! rowspan="2" {{!}} Level Required !! colspan="2" {{!}} Damage (Magical) !! rowspan="2" {{!}} Ricochets per Bullet !! rowspan="2" {{!}} MP Usage !! rowspan="2" {{!}} Cooldown
|-  
{{!}}- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
| colspan=13 | '''Normal'''
! Magic Bullet !! First Hit
|-
{{!}}-
| {{PvE}} || 634% || 114% || rowspan=2 | N/A || rowspan=2 | 1 || rowspan=2 | 8 || rowspan=2 | N/A || rowspan="2" | 2 || rowspan=2 | 50% || rowspan=2 | 3 || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
{{!}} align="left" {{!}} 1 {{!}}{{!}} rowspan="3" {{!}} 10 {{!}}{{!}} 69% {{!}}{{!}} 463% → 116% {{!}}{{!}} rowspan="24" {{!}} 15 {{!}}{{!}} rowspan="24" {{!}} 200 MP {{!}}{{!}} rowspan="24" {{!}} 12 Seconds
|-
{{!}}-
| {{PvP}} || 240% || 42%
{{!}} align="left" {{!}} 2 {{!}}{{!}} 71% {{!}}{{!}} 473% → 118%
|-  
{{!}}-
| colspan=13 | '''[Enhanced]'''
{{!}} align="left" {{!}} 3 {{!}}{{!}} 72% {{!}}{{!}} 484% → 121%
|-
{{!}}-
| {{PvE}} || 634% || 114% || 114% || rowspan=2 | 1 || rowspan=2 | 8 || rowspan=2 | 8 || rowspan="2" | 2 || rowspan=2 | 50% || rowspan=2 | 3 || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
{{!}} align="left" {{!}} 4 {{!}}{{!}} 11 {{!}}{{!}} 74% {{!}}{{!}} 494% → 124%
|-
{{!}}-
| {{PvP}} || 240% || 42% || 42%
{{!}} align="left" {{!}} 5 {{!}}{{!}} 13 {{!}}{{!}} 75% {{!}}{{!}} 505% → 126%
|}
{{!}}-
{{!}} align="left" {{!}} 6 {{!}}{{!}} 15 {{!}}{{!}} 77% {{!}}{{!}} 515% → 129%
{{!}}-
{{!}} align="left" {{!}} 7 {{!}}{{!}} 17 {{!}}{{!}} 78% {{!}}{{!}} 526% → 131%
{{!}}-
{{!}} align="left" {{!}} 8 {{!}}{{!}} 19 {{!}}{{!}} 80% {{!}}{{!}} 536% → 134%
{{!}}-
{{!}} align="left" {{!}} 9 {{!}}{{!}} 21 {{!}}{{!}} 81% {{!}}{{!}} 546% → 137%
{{!}}-
{{!}} align="left" {{!}} 10 {{!}}{{!}} 23 {{!}}{{!}} 83% {{!}}{{!}} 557% → 139%
{{!}}-
{{!}} align="left" {{!}} 11 {{!}}{{!}} 25 {{!}}{{!}} 85% {{!}}{{!}} 567% → 142%
{{!}}-
{{!}} align="left" {{!}} 12 {{!}}{{!}} 27 {{!}}{{!}} 86% {{!}}{{!}} 578% → 144%
{{!}}-
{{!}} align="left" {{!}} 13 {{!}}{{!}} 29 {{!}}{{!}} 88% {{!}}{{!}} 588% → 147%
{{!}}-
{{!}} align="left" {{!}} 14 {{!}}{{!}} 31 {{!}}{{!}} 89% {{!}}{{!}} 598% → 150%
{{!}}-
{{!}} align="left" {{!}} 15 {{!}}{{!}} 33 {{!}}{{!}} 91% {{!}}{{!}} 609% → 152%
{{!}}-
{{!}} align="left" {{!}} 16 {{!}}{{!}} 35 {{!}}{{!}} 92% {{!}}{{!}} 619% → 155%
{{!}}-
{{!}} align="left" {{!}} 17 {{!}}{{!}} 37 {{!}}{{!}} 94% {{!}}{{!}} 630% → 157%
{{!}}-
{{!}} align="left" {{!}} 18 {{!}}{{!}} 39 {{!}}{{!}} 95% {{!}}{{!}} 640% → 160%
{{!}}-
{{!}} align="left" {{!}} 19 {{!}}{{!}} 41 {{!}}{{!}} 97% {{!}}{{!}} 651% → 163%
{{!}}-
{{!}} align="left" {{!}} 20 (M) {{!}}{{!}} 43 {{!}}{{!}} 98% {{!}}{{!}} 661% → 165%
{{!}}-
{{!}} align="left" {{!}} 21 {{!}}{{!}} rowspan="4" {{!}} -* {{!}}{{!}} 100% {{!}}{{!}} 671% → 168%
{{!}}-
{{!}} align="left" {{!}} 22 {{!}}{{!}} 102% {{!}}{{!}} 682% → 171%
{{!}}-
{{!}} align="left" {{!}} 23 {{!}}{{!}} 103% {{!}}{{!}} 692% → 173%
{{!}}-
{{!}} align="left" {{!}} 24 {{!}}{{!}} 105% {{!}}{{!}} 703% → 176%
{{!}}}
|tab2=KR
|contents2=
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan="2" {{!}} Character Level !! colspan="2" {{!}} Damage (Magical) !! rowspan="2" {{!}} Ricochets per Bullet !! rowspan="2" {{!}} MP Usage !! rowspan="2" {{!}} Cooldown
{{!}}- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Magic Bullet !! First Hit
{{!}}-
{{!}} align="left" {{!}} ?? {{!}}{{!}} ?? {{!}}{{!}} ?? {{!}}{{!}} rowspan="24" {{!}} 15 {{!}}{{!}} rowspan="24" {{!}} 200 MP {{!}}{{!}} rowspan="24" {{!}} 12 Seconds
{{!}}-
{{!}} align="left" {{!}} [Enhanced] ?? {{!}}{{!}} ?? {{!}}{{!}} ??
{{!}}}
}}
<br>
<br>
{{tabs
 
|name=Note
|divclass=forceland
|tab1=NA
|contents1=
== [[Skill Notes|Skill Note]] ==
{{SkillNoteText|Flick Shot}}
|tab2=KR
|contents2=
== [[Skill Traits]] ==
== [[Skill Traits]] ==
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Lu/Ciel|Flick Shot|Haste, Light|cd=12|mp=200}}
{{!}}- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
<br>
! colspan=3 {{!}}  Accelerated Flick Shot (가속화된) !! colspan=4 {{!}} Lighter Flick Shot (가벼워진)
 
{{!}}- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
== Extra Information ==
! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! Details !! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! {{!}} Details
=== Total Damage ===
{{!}}- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
{{Damage|true|Lu/Ciel
! Cooldown  !! MP Usage
|dmg=634, 114, 114
{{!}}-
|pvp_dmg=240, 42, 42
{{!}} ?? {{!}}{{!}} Cooldown reduced to 80%{{!}}{{!}} 9.6 Seconds {{!}}{{!}} ?? {{!}}{{!}} MP cost reduced to 80% {{!}}{{!}} 160 MP
|hits=1*2, 8*2, 8*2
{{!}}}
|awk_hits=1*3, 8*3, 8*3
|awk_alias=Flick Shot, 3 Bullets
}}<br>
 
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
! <!--colspan=5 | Base MP Gain !! rowspan=3 |--> Affected By Action Speed
<!--|-
! colspan=3 | Per Hit !! colspan=2 | Max
|-
! First Hit !! Magic Bullet !! Additional Hit !! 2 Bullets !! 3 Bullets-->
|-
| <!--5 || colspan=2 | 0.75 || {{formatnum:{{#expr: (5 + 0.75*16)*2}}}} || {{formatnum:{{#expr: (5 + 0.75*16)*3}}}} ||--> {{Check|N}}
|}
<br>
 
== Related Skills ==
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
| valign="top" |
===[[Catastrophe]]===
{{SkillTable
|LuCielSkill12.png; Creeping Terror;
}}
| valign="top" |
===[[Innocent]]===
{{SkillTable
|i=1|
Noblesse01.png; Nobility Locked-Expert;
NBTrans5.png; Noblesse Oblige Locked-Trans2;
InnoPassive1.png; Innocent Duet;
}}
| valign="top" |
===[[Diangelion]]===
{{SkillTable
|DemPassive6.png; Communication - Absorption;
}}
| valign="top" |
===[[Demersio]]===
{{SkillTable
|TurbidsPassive4.png; Awakened Will: Turbids;
}}
}}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*At least two targets are needed for the projectile to bounce.
*While not a listed effect of the '''[Enhanced]''' level in-game, the bullets can ricochet off the same target if there are no other targets to bounce off of, turning it into a decent bossing skill.
*The skill will split into two bullets (30% chance for 3 if noted) upon hitting the first target. These two bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to.
*The skill will split into two bullets (three bullets at a 50% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to.
**A single target, assuming the bullets never ricochet back to that same target will thus take (661% * 2) + (98% * 2) =  1518% damage, or 2277% when noted.
*Each bullet will immediately expire upon its 8th hit, making it a rather poor skill for killing larger groups of enemies.
*The potential damage for a noted Flick Shot rivals the likes of [[Blazing Wing]], making this an extremely potent field clearing skill.
**Additionally, a bullet also expires after a certain period of time, so it must be used at point-blank to deal the maximum amount of hits.
**However, the AI for this skill is extremely lackluster, searching out enemies nowhere near the initial target and thus wasting its potential damage output.
*'''Flick Shot''''s homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs. Worse still, the bullets are not restricted to targeting the next closest target either, making them fly off towards a far-off enemy (and expiring in the process) more often than not.
*Because of its unreliable AI and hit count limitation, it is almost entirely a tool for gaining Combination Gauge quickly (4 gauges for 160 MP with '''Light''') and bossing, rather than actually clearing mobs.
<br>
<br>


== Trivia ==
==Updates==
*Conceptually the same as [[Bullet Blitz]].
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
<br>
|-
 
! colspan=2 | Date !! colspan=2 | Changes
== Updates ==
|-
*02/12/2015 KR
! KR !! NA !! PvE !! PvP
**MP Usage decreased to 200.
|-
**Damage decrease over time description added.
| 12/18/2014 || 07/01/2015 || colspan=2 align="left" |
*02/26/2015 KR
*'''Flick Shot''' added.
**Combination Point gain increased from 3 to 4.
|-
*07/09/2015 KR
| 02/12/2015 || 08/12/2015 || colspan=2 align="left" |
**Damage decrease over time description added.
*{{buff|MP Usage decreased to 200.}}
*09/24/2015 KR
*Damage decrease over time description added.
**Added leftover effects from Skill Note.
|-
**If there isn't a target, will bounce off the player character.
| 02/26/2015 || - || colspan=2 align="left" |
**[Enhanced] Flick Shot : Does explosion damage to all targets that was hit by bouncing attack.
*{{buff|Combination Point gain increased from 3 to 4.}}
|-
| 07/09/2015 || - || colspan=2 align="left" |
*Damage decrease over time description added.
|-
| 09/24/2015 || 03/03/2016 || colspan=2 align="left" |
*{{buff|Added leftover effects from Skill Note.}}
*{{buff|[Enhanced] Flick Shot : If there isn't a target, will bounce off the player character.}}
*{{buff|[Enhanced] Flick Shot : Does explosion damage to all targets that was hit by bouncing attack.}}
|-
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |
*Explosion Tootip in [Enhanced] level added.
|-
| 11/16/2016 || - || colspan=2 align="left" |
*Explosion Tootip in [Enhanced] level added.
|-
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 01/11/2018 || - || colspan=2 align="left" |
*Fixed issue where will consume Gathered Souls.
|-
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/05/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 08/01/2019 || - || colspan=2 align="left" |
*Level Requirement changed to Level 1
|}
<br>
<br>


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|KR=?? |KRName=Flick Shot
|KR=?? |KRName=Flick Shot
|TW=彈力射擊|TWName=Elastic Shot
|TW=彈力射擊|TWName=Elastic Shot
|JP=フリックショット |JPName=Flick Shot
|CN=弹力射击 |CNName=Elastic Shot
|DE=Schnellschuss |DEName=Rapid Shot
|FR=Tir rapide |FRName=Rapid Shot
|FR=Tir rapide |FRName=Rapid Shot
|IT=Colpo Rapido |ITName=Rapid Shot
|PL=Szybki Strzał |PLName=Rapid Shot
|BR=Disparo Ricochete |BRName=Ricochet Shot
|ES=Disparo Rápido |ESName=Rapid Shot
}}
}}
<br>
<br>
 
{{SkillNav - LuCiel}}
{{LuCielSkillsKR}}
[[Category: Strength Skills]][[Category: Special Active Skills]]
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