Nasod Armor Mode - Transform: Difference between revisions

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Text replacement - "MMSkill5.png" to "MastermindSkill4.png"
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== Skill Information ==
== Skill Information ==
<tabber>
\\NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
! Skill Level !! Level Required !! MP Recovery<br>(When gaining Dynamo Mutation Point) !! Nasod Armor Command Damage Increase
|-
| colspan="4" | {{PvE}}/{{PvP}}
|-
| align="left" | 1 || 15 || 4 MP || 35%
|-
| align="left" | 2 || 31 || 6 MP || 40%
|-
| align="left" | 3 || 39 || 8 MP || 45%
|-
| align="left" | 4 || 83 || 10 MP || 55%
|}
\\KR (06/22/2023)=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
|-
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| align="left" | 4 || 83 || 10 MP || 27.5%  
| align="left" | 4 || 83 || 10 MP || 27.5%  
|}
|}
</tabber>
<br>
<br>


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AddSkill1.png; Void Breaker;
AddSkill1.png; Void Breaker;
AddSkill9.png; Neutron Bomb;
AddSkill9.png; Neutron Bomb;
ArcTSkill3.png; Install - Drone Activator;
ArcTracerSkill3.png; Install - Drone Activator;
MMSkill5.png; Install - Ultimate Fury;
MastermindSkill4.png; Install - Ultimate Fury;
MMSkill5.png; Install - Ultimate Fury/Mod;
MastermindSkill4.png; Install - Ultimate Fury/Mod;
}}
}}


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*The heavy hitstun of the initial teleport will "freeze" enemies for a bit, allowing the additional Nasod Armor commands to follow up with ease.  
*The heavy hitstun of the initial teleport will "freeze" enemies for a bit, allowing the additional Nasod Armor commands to follow up with ease.  
**If an enemy is highly resistant to [[Status Effects|Faint]] due to light resistance, they may sometimes escape, as they will be in a neutral state after the heavy hitstun wears off, allowing them to move or use a skill, so slower Nasod Armor commands are not advised in these situations.
**If an enemy is highly resistant to [[Status Effects|Faint]] due to light resistance, they may sometimes escape, as they will be in a neutral state after the heavy hitstun wears off, allowing them to move or use a skill, so slower Nasod Armor commands are not advised in these situations.
*Currently, there's a bug where you don't gain any MP when gaining Dynamo Mutation Point(s) by awakening.
<br>
<br>


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*{{nerf|Nasod Armor Mode's on-hit comeback attack feature removed.}}
*{{nerf|Nasod Armor Mode's on-hit comeback attack feature removed.}}
|-
|-
| 06/22/2023 || - || align="left" |  
| 06/22/2023 || 07/19/2023 || align="left" |  
*None
*None
| align="left" |
| align="left" |
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