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{{KRonly}}
 
{{DISPLAYTITLE:Mastermind}}
{{DISPLAYTITLE:Mastermind}}
{{Infobox_character |name=Add |color=#9F81F7 |image=[[File:MMPortrait.png|450px]] |class=Maestromente |weapon= Nasod Dynamos, Electricity Redirection, Nasod Armor, Drone Installations |tree=[[Add]] > [[Arc Tracer/it|Tracciatore Arco]] > [[Mastermind/it|Maestromente]]| AN=[[File:flag-kr.png]] 마스터마인드<br>
{{Infobox_character |name=Add |color=#9F81F7 |image=[[File:Portrait - Mastermind.png|450px]] |class=Mastermind |weapon= Dynamos, Electricity Redirection, Nasod Armor, Drone Installations |tree=[[Add]] > [[Arc Tracer/it|Tracciatore Arco]] > [[Mastermind/it|Mastermind]]| AN=[[File:Korean Flag.png]] 마스터마인드<br>
|RD=[[File:Korean Flag.png|20px]] March 13th, 2014  
|RD=[[File:Korean Flag.png|20px]] March 13th, 2014  
|stat=
|stat=
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| Range=3
| Range=3
| Difficulty=3
| Difficulty=3
| Damage=P
}}
}}
}}
}}
<center>{{quotation|Controllo Dynamo. Hah..., questo sarà facile.}}</center>
<center>{{quotation|Controllo Dynamo. Heh... sarà facile.}}</center>
<br>
<br>


= Mastermind =
= Mastermind =
=== Specialty ===
=== Abilità ===
Upon advancing from an [[Arc Tracer]], Add gains a new array of Drones and several zoning abilities for combat.<br>
Dopo essersi evoluto da [[Arc Tracer]] in [[Mastermind]], Add guadagna nuove tipologie di Droni e molte abilità ad homing per il combattimento.<br>


=== Background ===
=== Background ===
Add overcomes many trials using the Dynamo transform technology, but starts to get annoyed as his enemies constantly grow stronger.
Add superò diverse prove utilizzando la tecnologia delle sue dinamo ma cominciò ad aver sempre più problemi mentre i suoi nemici continuavano a diventare sempre più forti.


''“Dynamos aren't good at solving these types of problems.. What a piece of junk, it would be great if they moved on their own like the Nasods.”''
''“Le dinamo non sono utili per risolvere questi tipi di problemi. Questa è solo spazzatura, sarebbe fantastico se si muovessero di loro spontanea volontà come i Nasod.”''


While looking for a way to revamp his Dynamos in [[Altera]], Add finds an interesting piece of information from the Village chief [[Altera#Adel|Adel]].
Cercando un metodo per potenziare le sue dinamo ad [[Altera]], Add ottenne una preziosa informazione dal capo del villagio dei pongo, [[Altera#Adel|Adel]].


''“I heard there are some special Nasods that contains special AI from the Altera Core! Pong!”''
''“Ho sentito dire che ci sono dei nasod speciali contenenti dei chip proveniente dal nucleo di Altera! Pong!”''


Following Adel’s words Add searches every corner of the Core, and uses the clues he found manages redesign his Dynamo to accommodate the AI chip, but disappointingly, he was never able to find an actual AI chip.
Seguendo quanto Adel gli aveva detto Add cercò per tutto il nucleo alla ricerca di un codice, utilizzando gli indizi che trovava per ridisegnare le sue dinamo per potervi installare il chip, purtroppo per lui non fu mai in grado di trovare un chip abbastanza recente.


''“Tch.. without that chip this is just another piece of trash!”''
''“Tch.. Senza quel chip è solamente altra spazzatura!”''


Adel leads Add to the battlefields of [[Feita]] to look for his new power. Add finds that the Demons are able to use their powers to freely move their weapons. Using this, Add manages to create a technology called the ''“Mastermind”'' that lets the weapon move on its own according to its owner’s thoughts and wills. Add overcomes more challenges using this more powerful and reactive Dynamo as a result.
Adel mando allora Add nei campi di battaglia di [[Feita]] per cercare il suo nuovo potere. Add scoprì come i demoni fossero in grado di muovere a loro piacimento le loro armi utilizzando i loro poteri. Utilizzando questa scoperta Add creò una nuova tecnologia chiamata ''“Mastermind”'' che permetteva all'arma di muoversi secondi i desideri e i pensieri del suo utilizzatore. Grazie a questo risultato Add riuscì a superare prove ancora più difficili con il risultato del suo duro lavoro.
<br>
<br>


== Second Class Advancement ==
== Missione per il secondo classaggio ==
[[File:mamacash.jpg|thumb|'''Mastermind''' can also be obtained by using the Cash Shop item: '''Power of Mind''']]
[[File:Job Change - Mastermind.png|thumb|'''Mastermind''' Può anche essere ottenuto tramite l'ggetto del'itemshop: '''Power of Mind''']]
At Lv35, Arc Tracer can advance into Mastermind. The second class advancement quest is obtained from Ariel, the event NPC located in every town.  
Al Lv35 l'Arc Tracer può avanzare in Mastermind. La missione del secondo cambio di classe si ottiene da Aran, l'NPC evento che troviamo in ogni città.
===Mastermind===
===Mastermind===
#Talk to [[NPCs#Altera|Adel]] in [[Altera]].
#Parla a [[NPCs#Altera|Adel]] ad [[Altera]].
#Collect 7 drops from Nasods in [[Altera]].
#Ottieni:
#Collect:
#*4 drop da Ignis e Leviatano in [[Altera Plains|4-4]] Esperto
#*4 drops from Ignis and Levithan in [[4-4]] Very Hard
#*2 drop dal Cavaliere Corvo in [[Nasod Foundry|4-5]] Esperto
#*2 drops from Crow Rider in [[4-5]] Very Hard
#*1 drop dal Re Nasod in [[Altera Core|4-6]] Esperto.
#*1 drop from King Nasod in [[4-6]] Very Hard.
#Parla a [[NPCs#Feita|Allegro]] a [[Feita]]
#Talk to [[NPCs#Feita|Allegro]] in [[Feita]]
#Ottieni:
#Collect:
#*1 drop da Dullahan in [[Shrine of Dedication Entrance|5-1]] Esperto
#*1 drop from Dullahan in [[X-1]] Very Hard
#*1 drop drop da Tiranno Techor in [[Spiral Corridor|5-2]] Esperto
#*1 drop from Teach the Tyrant in [[X-2]] Very Hard
#*1 drop dall'Amorfo in [[Underground Chapel|5-3]] Esperto
#*1 drop from Amethyst in [[X-3]] Very Hard
<br>
<br>


{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: Mind Master}}
 
{{:Skill Tree: Mastermind}}
<br>
<br>


== Additional Combos ==
{{clearfix}}
== Additional Commands ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
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! width="25%" |Damage
! width="25%" |Damage
|-
|-
| [[Image:MMCombo1.png]]  
| [[File:MMCombo1.png]]  
|  
|  
'''Contracting Beam'''
'''Contracting Beam'''


Add kicks 2 electrical bullets and his targets and sends out a wave of electricity which pulls nearby targets close to him.
Add calcia 2 proiettili elettrici verso il suo avversario e lancia una scarica elettrica che porta il bersaglio più vicino.
|  
|
{{CX}} 180% Mag. Damage<br>
{{CX}} 180% Mag. Damage<br>
{{CX}} 180% Mag. Damage<br>
{{CX}} 180% Mag. Damage<br>
{{CD}}{{CX}} 50% Phy. Damage x10
{{CDX}} 50% Phy. Damage x10
|-
|-
| [[Image:MMCombo2.png]]
| [[File:Combo - Mastermind 2.png]]
|  
|  
'''Wavelength Shot'''
'''Wavelength Shot'''


Add produces a hitstunning frequency and finishes by firing 2 cube missiles in midair. This combo is not a base combo which affects Transform combos.
Add produce una frequenza che stordisce e lancia due proiettili cubo mentre è in volo. Questa non è una combo base e non attiva la modalità dinamo.
|
|
{{CDR}}{{CU}}{{CX}} 100% Phy. Damage x3<br>
{{CDRU}}{{CX}} 100% Phy. Damage x3<br>
{{CZ}} ???% Phy? Damage<br>
{{CZ}} ???% Phy? Damage<br>
{{CZ}} ???% Phy? Damage
{{CZ}} ???% Phy? Damage
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== Skills ==
== Skills ==
{| style="border-bottom: transparent; border-left: transparent; background: none transparent scroll repeat 0% 0%; border-top: transparent; border-right: transparent" class="FCK__ShowTableBorders" width="100%"
{| width="100%"
|-
|-
| valign="top" |
| valign="top" |


=== Hyper Active ===
=== Hyper Active ===
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|- style="background-color: rgb(255,255,255)"
|-
| width="40" | [[Image:mm_ha1.jpg]] [[Image:mm_ha2.jpg]]
| width="40" | [[File:MastermindHyperActive.png]] [[File:MastermindHyperActive-2.png]]
| width="150" align="center" | [[Apocalypse]] [[Image:lock.gif|lock.gif]]
| width="150" align="center" | [[Apocalypse]] [[File:Lock.png|Lock.png]]
|}
|}


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=== Special Active  ===
=== Special Active  ===


{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|- style="background-color: rgb(255,255,255)"
|-
| width="40" | [[Image:mm_sa1.jpg]]
| width="40" | [[File:MMSkill3Old.png]]
| width="150" align="center" | [[Install - Pulse Gatling]]
| width="150" align="center" | [[Install - Pulse Gatling]]
|- style="background-color: rgb(255,255,255)"
|-
| width="40" | [[Image:mm_sa2.jpg]]  
| width="40" | [[File:MastermindSkill7.png]]  
| width="150" align="center" | [[Install - Shooting Chaser]] [[Image:lock.gif|lock.gif]]
| width="150" align="center" | [[Install - Shooting Chaser]] [[File:Lock.png|Lock.png]]
|- style="background-color: rgb(255,255,255)"
|-
| width="40" | [[Image:mm_sa4.jpg]]
| width="40" | [[File:MastermindSkill4.png]]
| width="150" align="center" | [[Install - Ultimate Fury]]  
| width="150" align="center" | [[Install - Ultimate Fury]]  
|- style="background-color: rgb(255,255,255)"
|-
| width="40" | [[Image:mm_sa3.jpg]]
| width="40" | [[File:MastermindSkill3.png]]
| width="150" align="center" | [[Install - Starfall]]
| width="150" align="center" | [[Install - Starfall]]
|}
|}
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=== Active ===
=== Active ===


{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|- style="background-color: rgb(255,255,255)"
|-
| width="40" | [[Image:mm_active1.jpg]]
| width="40" | [[File:ArcTracerSkill5.png]]
| width="150" align="center" | [[Dynamo Configuration - Fission Shot]]  
| width="150" align="center" | [[Dynamo Configuration - Fission Shot]]  
|- style="background-color: rgb(255,255,255)"
|-
| width="40" | [[Image:mm_active2.jpg]]  
| width="40" | [[File:MastermindSkill9.png]]  
| width="150" align="center" | [[Dynamo Configuration - Flick Disk]]
| width="150" align="center" | [[Dynamo Configuration - Flick Disc]]
|- style="background-color: rgb(255,255,255)"
|-
| width="40" | [[Image:mm_active3.jpg]]
| width="40" | [[File:MastermindSkill5.png]]
| width="150" align="center" | [[Dynamo Configuration - Delayed Explosion]]  
| width="150" align="center" | [[Dynamo Configuration - Delayed Explosion]]  
|}
|}
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=== Passive  ===
=== Passive  ===


{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|- style="background-color: rgb(255,255,255)"
|-
| width="40" | [[File:STPassive2.png]]  
| width="40" | [[File:STPassive2.png]]  
| width="150" align="center" | [[Intermediate Strength Training]]
| width="150" align="center" | [[Intermediate Physical Offense Training]]
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:mm_passive3.jpg]]
| width="40" | [[File:MastermindPassive1.png]]
| align="center"  width="150" | [[Dynamo Factory - Transform Reinforcement]]
| align="center"  width="150" | [[Dynamo Factory - Enhanced Transformation]]
|- style="background-color: rgb(255,255,255)"
|-
| width="40" | [[Image:mm_passive1.jpg]]
| width="40" | [[File:MastermindPassive2.png]]
| width="150" align="center" | [[New Update!]]
| width="150" align="center" | [[New Update!]]
|- style="background-color: rgb(255,255,255)"
|-
| width="40" | [[Image:mm_passive2.jpg]]
| width="40" | [[File:MastermindPassive3.png]]
| width="150" align="center" | [[Transform Offense Mode]] [[Image:lock.gif|lock.gif]]
| width="150" align="center" | [[Transformation: Offensive Mode]] [[File:Lock.png|Lock.png]]
|}
|}
|}
|}
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== Gallery ==
== Gallery ==
<br><gallery widths=150px heights=150px>
<br><gallery widths=150px heights=150px>
File:MMPortrait.png|'''Mastermind''''s Portrait.
File:Portrait - Mastermind.png|Portrait del '''Mastermind'''.
File:MMFSkillCutin.png|'''Mastermind''''s Full body Skill Cut-in.
File:Skill Cutin - Mastermind.png|'''Mastermind''' Skill Cut-in intera.
File:MMSkillCutIn.png|'''Mastermind''''s Skill Cut-in.
File:MMSkillCutIn.png|Skill Cut-in del '''Mastermind'''
File:Mm_idle.jpg|Mastermind's Idle Pose and Job Avatar.
File:Promotional Model - Mastermind.png|Posa ed Avatar del classaggio del '''Mastermind'''.
File:Add2-2.png|Shadow silhouette of '''Mastermind''' release at 02/18/2014.
File:Add2-2.png|Silhouette nera per il rilascio del '''Mastermind''' il 02/18/2014.
File:2ndPathPoster.png|Poster of '''Arc Tracer''' and '''Mastermind''' release.
File:2ndPathPoster.png|Poster per il rilascio dell' [[Arc Tracer]] e del [[Mastermind]]
</Gallery>
</Gallery>
<br>
<br>


== Trivia ==
== Trivia ==
*Although the reveal poster names this class as '''MasterMind''', the ingame quest shows it as '''Mastermind'''.
*Nonostante nel poster pubblicato all'uscita del personaggio il nome della classe sia '''MasterMind''', la missione in gioco lo mostra come '''Mastermind'''.
*Although there appear to be more of '''Mastermind''''s dynamos on his coat, the design of them differs from those he fights with; they are purely decorative.
*Nonostante ci siano altre dinamo da '''Mastermind''' sul suo camice esse sono puramente estetiche ed il loro design varia rispetto a quelle con cui combatte.
*In contrast to '''Mastermind's''' "scientist" design, he actually specializes more in physical attacks rather than magical. [[Lunatic Psyker]] also shares the same contrary.
*In contrasto con l'immagine da scienziato del '''Mastermind''' esso possiede più attacco fisico che magico. Anche nel [[Lunatic Psyker]] si evidenzia la stessa cosa.
<br>


{{Characters}}
{{Characters/it}}
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