Mastermind/it: Difference between revisions

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Text replacement - "MMTrans2.png" to "MastermindSkill9.png"
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{{KRonly}}
 
{{DISPLAYTITLE:Mastermind}}
{{DISPLAYTITLE:Mastermind}}
{{Infobox_character |name=Add |color=#9F81F7 |image=[[File:MMPortrait.png|450px]] |class=Mastermind |weapon= Nasod Dynamos, Electricity Redirection, Nasod Armor, Drone Installations |tree=[[Add]] > [[Arc Tracer/it|Tracciatore Arco]] > [[Mastermind/it|Mastermind]]| AN=[[File:flag-kr.png]] 마스터마인드<br>
{{Infobox_character |name=Add |color=#9F81F7 |image=[[File:Portrait - Mastermind.png|450px]] |class=Mastermind |weapon= Dynamos, Electricity Redirection, Nasod Armor, Drone Installations |tree=[[Add]] > [[Arc Tracer/it|Tracciatore Arco]] > [[Mastermind/it|Mastermind]]| AN=[[File:Korean Flag.png]] 마스터마인드<br>
|RD=[[File:Korean Flag.png|20px]] March 13th, 2014  
|RD=[[File:Korean Flag.png|20px]] March 13th, 2014  
|stat=
|stat=
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| Range=3
| Range=3
| Difficulty=3
| Difficulty=3
| Damage=P
}}
}}
}}
}}
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= Mastermind =
= Mastermind =
=== Abilità ===
=== Abilità ===
Dopo essersi evoluto da [[Arc Tracer]] in [[Mastermind]], Add guadagna nuove tipologie di Droni e molte abilità zoning ad homing per il combattimento.<br>
Dopo essersi evoluto da [[Arc Tracer]] in [[Mastermind]], Add guadagna nuove tipologie di Droni e molte abilità ad homing per il combattimento.<br>


=== Background ===
=== Background ===
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<br>
<br>


== Second Class Advancement ==
== Missione per il secondo classaggio ==
[[File:MMcash.png|thumb|'''Mastermind''' Può anche essere ottenuto tramite l'ggetto del'itemshop: '''Power of Mind''']]
[[File:Job Change - Mastermind.png|thumb|'''Mastermind''' Può anche essere ottenuto tramite l'ggetto del'itemshop: '''Power of Mind''']]
Al Lv35 l'Arc Tracer può avanzare in Mastermind. La missione del secondo cambio di classe si ottiene da Aran, l'NPC evento che troviamo in ogni città.
Al Lv35 l'Arc Tracer può avanzare in Mastermind. La missione del secondo cambio di classe si ottiene da Aran, l'NPC evento che troviamo in ogni città.
===Mastermind===
===Mastermind===
#Parla a [[NPCs#Altera|Adel]] ad [[Altera]].
#Parla a [[NPCs#Altera|Adel]] ad [[Altera]].
#Ottieni:
#Ottieni:
#*4 drop Da Ignis e Leviatano in [[4-4]] Esperto
#*4 drop da Ignis e Leviatano in [[Altera Plains|4-4]] Esperto
#*2 drop Dal Cavaliere Corvo in [[4-5]] Esperto
#*2 drop dal Cavaliere Corvo in [[Nasod Foundry|4-5]] Esperto
#*1 drop Dal Re Nasod in [[4-6]] Esperto.
#*1 drop dal Re Nasod in [[Altera Core|4-6]] Esperto.
#Parla a [[NPCs#Feita|Allegro]] a [[Feita]]
#Parla a [[NPCs#Feita|Allegro]] a [[Feita]]
#Ottieni:
#Ottieni:
#*1 drop Da Dullahan in [[X-1]] Esperto
#*1 drop da Dullahan in [[Shrine of Dedication Entrance|5-1]] Esperto
#*1 drop drop da Tiranno Techor in [[X-2]] Esperto
#*1 drop drop da Tiranno Techor in [[Spiral Corridor|5-2]] Esperto
#*1 drop dall'Amorfo in [[X-3]] Esperto
#*1 drop dall'Amorfo in [[Underground Chapel|5-3]] Esperto
<br>
<br>


{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: Mind Master}}
 
{{:Skill Tree: Mastermind}}
<br>
<br>


== Additional Combos ==
{{clearfix}}
== Additional Commands ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
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! width="25%" |Damage
! width="25%" |Damage
|-
|-
| [[Image:MMCombo1.png]]  
| [[File:MMCombo1.png]]  
|  
|  
'''Contracting Beam'''
'''Contracting Beam'''


Add kicks 2 electrical bullets and his targets and sends out a wave of electricity which pulls nearby targets close to him.
Add calcia 2 proiettili elettrici verso il suo avversario e lancia una scarica elettrica che porta il bersaglio più vicino.
|  
|
{{CX}} 180% Mag. Damage<br>
{{CX}} 180% Mag. Damage<br>
{{CX}} 180% Mag. Damage<br>
{{CX}} 180% Mag. Damage<br>
{{CD}}{{CX}} 50% Phy. Damage x10
{{CDX}} 50% Phy. Damage x10
|-
|-
| [[Image:MMCombo2.png]]
| [[File:Combo - Mastermind 2.png]]
|  
|  
'''Wavelength Shot'''
'''Wavelength Shot'''


Add produces a hitstunning frequency and finishes by firing 2 cube missiles in midair. This combo is not a base combo which affects Transform combos.
Add produce una frequenza che stordisce e lancia due proiettili cubo mentre è in volo. Questa non è una combo base e non attiva la modalità dinamo.
|
|
{{CDR}}{{CU}}{{CX}} 100% Phy. Damage x3<br>
{{CDRU}}{{CX}} 100% Phy. Damage x3<br>
{{CZ}} ???% Phy? Damage<br>
{{CZ}} ???% Phy? Damage<br>
{{CZ}} ???% Phy? Damage
{{CZ}} ???% Phy? Damage
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== Skills ==
== Skills ==
{| style="border-bottom: transparent; border-left: transparent; background: none transparent scroll repeat 0% 0%; border-top: transparent; border-right: transparent" class="FCK__ShowTableBorders" width="100%"
{| width="100%"
|-
|-
| valign="top" |
| valign="top" |


=== Hyper Active ===
=== Hyper Active ===
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|- style="background-color: rgb(255,255,255)"
|-
| width="40" | [[Image:mm_ha1.jpg]] [[Image:mm_ha2.jpg]]
| width="40" | [[File:MastermindHyperActive.png]] [[File:MastermindHyperActive-2.png]]
| width="150" align="center" | [[Apocalypse]] [[Image:lock.gif|lock.gif]]
| width="150" align="center" | [[Apocalypse]] [[File:Lock.png|Lock.png]]
|}
|}


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=== Special Active  ===
=== Special Active  ===


{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|- style="background-color: rgb(255,255,255)"
|-
| width="40" | [[Image:mm_sa1.jpg]]
| width="40" | [[File:MMSkill3Old.png]]
| width="150" align="center" | [[Install - Pulse Gatling]]
| width="150" align="center" | [[Install - Pulse Gatling]]
|- style="background-color: rgb(255,255,255)"
|-
| width="40" | [[Image:mm_sa2.jpg]]  
| width="40" | [[File:MastermindSkill7.png]]  
| width="150" align="center" | [[Install - Shooting Chaser]] [[Image:lock.gif|lock.gif]]
| width="150" align="center" | [[Install - Shooting Chaser]] [[File:Lock.png|Lock.png]]
|- style="background-color: rgb(255,255,255)"
|-
| width="40" | [[Image:mm_sa4.jpg]]
| width="40" | [[File:MastermindSkill4.png]]
| width="150" align="center" | [[Install - Ultimate Fury]]  
| width="150" align="center" | [[Install - Ultimate Fury]]  
|- style="background-color: rgb(255,255,255)"
|-
| width="40" | [[Image:mm_sa3.jpg]]
| width="40" | [[File:MastermindSkill3.png]]
| width="150" align="center" | [[Install - Starfall]]
| width="150" align="center" | [[Install - Starfall]]
|}
|}
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=== Active ===
=== Active ===


{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|- style="background-color: rgb(255,255,255)"
|-
| width="40" | [[Image:mm_active1.jpg]]
| width="40" | [[File:ArcTracerSkill5.png]]
| width="150" align="center" | [[Dynamo Configuration - Fission Shot]]  
| width="150" align="center" | [[Dynamo Configuration - Fission Shot]]  
|- style="background-color: rgb(255,255,255)"
|-
| width="40" | [[Image:mm_active2.jpg]]  
| width="40" | [[File:MastermindSkill9.png]]  
| width="150" align="center" | [[Dynamo Configuration - Flick Disk]]
| width="150" align="center" | [[Dynamo Configuration - Flick Disc]]
|- style="background-color: rgb(255,255,255)"
|-
| width="40" | [[Image:mm_active3.jpg]]
| width="40" | [[File:MastermindSkill5.png]]
| width="150" align="center" | [[Dynamo Configuration - Delayed Explosion]]  
| width="150" align="center" | [[Dynamo Configuration - Delayed Explosion]]  
|}
|}
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=== Passive  ===
=== Passive  ===


{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|- style="background-color: rgb(255,255,255)"
|-
| width="40" | [[File:STPassive2.png]]  
| width="40" | [[File:STPassive2.png]]  
| width="150" align="center" | [[Intermediate Strength Training]]
| width="150" align="center" | [[Intermediate Physical Offense Training]]
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:mm_passive3.jpg]]
| width="40" | [[File:MastermindPassive1.png]]
| align="center"  width="150" | [[Dynamo Factory - Transform Reinforcement]]
| align="center"  width="150" | [[Dynamo Factory - Enhanced Transformation]]
|- style="background-color: rgb(255,255,255)"
|-
| width="40" | [[Image:mm_passive1.jpg]]
| width="40" | [[File:MastermindPassive2.png]]
| width="150" align="center" | [[New Update!]]
| width="150" align="center" | [[New Update!]]
|- style="background-color: rgb(255,255,255)"
|-
| width="40" | [[Image:mm_passive2.jpg]]
| width="40" | [[File:MastermindPassive3.png]]
| width="150" align="center" | [[Transform Offense Mode]] [[Image:lock.gif|lock.gif]]
| width="150" align="center" | [[Transformation: Offensive Mode]] [[File:Lock.png|Lock.png]]
|}
|}
|}
|}
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== Gallery ==
== Gallery ==
<br><gallery widths=150px heights=150px>
<br><gallery widths=150px heights=150px>
File:MMPortrait.png|'''Mastermind''''s Portrait.
File:Portrait - Mastermind.png|Portrait del '''Mastermind'''.
File:MMFSkillCutin.png|'''Mastermind''''s Full body Skill Cut-in.
File:Skill Cutin - Mastermind.png|'''Mastermind''' Skill Cut-in intera.
File:MMSkillCutIn.png|'''Mastermind''''s Skill Cut-in.
File:MMSkillCutIn.png|Skill Cut-in del '''Mastermind'''
File:Mm_idle.jpg|Mastermind's Idle Pose and Job Avatar.
File:Promotional Model - Mastermind.png|Posa ed Avatar del classaggio del '''Mastermind'''.
File:Add2-2.png|Shadow silhouette of '''Mastermind''' release at 02/18/2014.
File:Add2-2.png|Silhouette nera per il rilascio del '''Mastermind''' il 02/18/2014.
File:2ndPathPoster.png|Poster of '''Arc Tracer''' and '''Mastermind''' release.
File:2ndPathPoster.png|Poster per il rilascio dell' [[Arc Tracer]] e del [[Mastermind]]
</Gallery>
</Gallery>
<br>
<br>


== Trivia ==
== Trivia ==
*Although the reveal poster names this class as '''MasterMind''', the ingame quest shows it as '''Mastermind'''.
*Nonostante nel poster pubblicato all'uscita del personaggio il nome della classe sia '''MasterMind''', la missione in gioco lo mostra come '''Mastermind'''.
*Although there appear to be more of '''Mastermind''''s dynamos on his coat, the design of them differs from those he fights with; they are purely decorative.
*Nonostante ci siano altre dinamo da '''Mastermind''' sul suo camice esse sono puramente estetiche ed il loro design varia rispetto a quelle con cui combatte.
*In contrast to '''Mastermind's''' "scientist" design, he actually specializes more in physical attacks rather than magical. [[Lunatic Psyker]] also shares the same contrary.
*In contrasto con l'immagine da scienziato del '''Mastermind''' esso possiede più attacco fisico che magico. Anche nel [[Lunatic Psyker]] si evidenzia la stessa cosa.


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{{Characters/it}}
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