Shooting Star: Difference between revisions

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<div style="float: right;">{{#ev:youtube|D58EMqe52aM|300}}</div>
__NOTOC__{{Languages|Shooting Star}}
{{ForceSkillTabs
|Character=Chung
}}
{{#ev:youtube|D58EMqe52aM|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_SHOOTINGSTAR.png]]<br>  
| [[File:SI_SHOOTINGSTAR.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung launches 12 guided missiles from his cannon that explode upon impact.
| {{SkillType|SA|B}} Shoot multiple missiles which track down enemies.<br>Cannot manabreak while being hit.
|-
|
| {{SkillText|Cannonball|3}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>


== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class !! Level Required
|-
| [[Deadly Chaser]] || 35
|}
<br>


== Requirements  ==
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
! rowspan=2 | Mode !! colspan=2 | Damage per Homing Bullet (Magical) !! colspan=2 | Homing Bullet Count !! rowspan=2 | Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
|-
|-
| [[Shooting Guardian]]
! Homing Bullet Attack !! Homing Bullet Explosion !! Normal !! Awakening
| <center>Lv5</center>
|-
| <center>65SP</center>
| colspan="8" | '''Normal'''
|-
| {{PvE}} || 70% || 502% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
| {{PvP}} || 20% || 145%
|-
| colspan="8" | '''[Enhanced]'''
|-
| {{PvE}} || 85% || 603% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
| {{PvP}} || 23% || 174%
|}
|}
<br>


== [[Skill Traits]] ==
{{Traits|Chung|Shooting Star|Critical, Heavy|mp=300|cd=22|mp1=100|def_ignore1=25|pvp_def_ignore1=10}}
<br>


== Skill Information  ==
== Total Damage ==
{{VersionTabs
{{Damage
|NA=
|dmg=85, 603
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|pvp_dmg=23, 174
{{!}}-
|hits=12, 12
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Skill Level'''
|awk_hits=15, 15
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="2" {{!}} '''Damage'''
|heavy=true
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="2" {{!}} '''Number of Missiles'''
}}
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="2" {{!}} '''Max hit'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Cool Down'''
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Missile'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Splash'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Awakened'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Awakened'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 203% Magical Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 18% Magical Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 12
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 15
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 24 hits
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 hits
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 300 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 seconds


{{!}}-
{{Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
|dmg=85, 603
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 243% Magical Damage
|pvp_dmg=23, 174
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 21% Magical Damage
|hits=15, 15
{{!}}-
|awk_hits=18, 18
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
|heavy=true
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 284% Magical Damage
|prefix=endlesschase
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 25% Magical Damage
}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 324% Magical Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 29% Magical Damage.
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 385% Magical Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 34% Magical Damage
{{!}}}
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="2" {{!}} '''Number of Missiles'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="2" {{!}} '''Max hit'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Cool Down'''
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Awakened'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Awakened'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 12
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 15
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 24 hits
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 hits
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 300 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 seconds
 
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 496% Magical Damage
{{!}}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Endless Chase]]
|-
! colspan=2 | Normal !! colspan=2 | [[Awakening Mode]] !! colspan=2 | Normal !! colspan=2 | [[Awakening Mode]]
|-
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
|-
| {{PvE}}
| {{#var: total_damage}} || {{#var: total_damage_heavy}} || {{#var: total_damage_awk}} || {{#var: total_damage_awk_heavy}}
| {{#var: endlesschase_total_damage}} || {{#var: endlesschase_total_damage_heavy}} || {{#var: endlesschase_total_damage_awk}} || {{#var: endlesschase_total_damage_awk_heavy}}
|-
| {{PvP}}
| {{#var: total_damage_pvp}} || {{#var: total_damage_heavy_pvp}} || {{#var: total_damage_awk_pvp}} || {{#var: total_damage_awk_heavy_pvp}}
| {{#var: endlesschase_total_damage_pvp}} || {{#var: endlesschase_total_damage_heavy_pvp}} || {{#var: endlesschase_total_damage_awk_pvp}} || {{#var: endlesschase_total_damage_awk_heavy_pvp}}
|}
<br>


== Related Skills ==
{{SkillTable
|
Gas_Piston_System.png; Gas Piston System Locked-Expert;
DCTrans5.png; Endless Chase Locked-Trans2;
FPPhantom_Shooter.png; Phantom Shooter;
}}
}}
<br>


== Tips and Details ==
*The shell's damage is separate from the user's combo/technique score.
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.
**However, the missiles will generally prioritize closer targets.
<br>


== Tips and Details ==
==Updates==
*Each missile does 2 hits.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
**One inital hit and one second hit dealing splash damage.
|-
*[[Shooting Star]] requires and consumes 3 rounds of ammo.
! colspan=2 | Date !! colspan=2 | Changes
*25% more cannonballs are fired while in [[Awakening Mode]].
|-
*Slightly increased MP regen given to the skill after the 07/28/11 character re-balance (~+10mp).
! KR !! NA !! PvE !! PvP
*While he is Shooting Guardian, he requires Heavy Railgun
|-
*The Path is removed once he becomes Deadly Chaser.
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |
{{SGSkills}}  
*'''Shooting Star''' added.
|-
| 06/30/2011 || - || colspan=2 align="left" |
*{{buff|Removed skill requirement [[Heavy Railgun]].}}
|-
| 07/28/2011 || - || colspan=2 align="left" |
*{{buff|Slightly increased MP regeneration rate.}}
|-
| 07/10/2014 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
*Moved from [[Shooting Guardian]] to [[Deadly Chaser]].
|-
| 08/27/2015 || - || colspan=2 align="left" |
*Fixed Transcend attribute not being affected by [[Intense Showtime]]'s cooldown reduction effect.
|-
| 02/04/2016 || 03/16/2016 || align="left" |
*None
| align="left" |
*{{nerf|Doesn't lock on to targets that are certain distance away}}
|-
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |
*Damage error fixed.
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|Homing Bullet Explosion damage increased.}}
*{{nerf|Homing Bullet Attack damage decreased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" |
*'''Awakened''' trait changed to '''Heavy'''.
|-
| rowspan=2 | 07/27/2017 || rowspan=2 | 08/09/2017 || colspan=2 align="left" |
*{{buff|Explosion radius increased.}}
*{{buff|Mana Break cancel added.}}
*'''Light''' trait changed to '''Evil'''.
|-
| align="left" |
*{{nerf|'''Damage''' decreased.}}
| align="left" |
*None
|-
| 02/22/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|Homing Bullet Attack damage increased.}}
*{{nerf|Mana Break cancel removed.}}
*{{nerf|Homing Bullet Attack Explosion damage decreased.}}
*{{nerf|Tracking radius decreased.}}
|-
| 04/05/2018 || 04/18/2018 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
*'''Evil''' trait changed to '''Critical'''.
*{{buff|Casting speed increased by 100%.}}
|}
<br>


[[Category:Chung_Skills]]
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|KR=슈팅 스타  |KRName=Shooting Star
|FR=Étoile filante |FRName=Shooting Star
|JP=シューティングスター |JPName=Shooting Star
|CN=流星炮击 |CNName=Meteor Shelling
|DE=Sternschnuppen |DEName=Shooting Stars
|IT=Stelle Cadenti |ITName=Shooting Stars
|ES=Lluvia de meteoritos |ESName=Meteor Shower
|PL=Spadające Gwiazdy |PLName=Falling Stars
|BR=Estrelas Cadentes |BRName=Shooting Stars
}}
<br>
{{SkillNav - Deadly Chaser}}
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