Blazing Bullet: Difference between revisions

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(→‎Tips and Details: It works for ALL her guns.)
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__NOTOC__{{Languages|Blazing Bullet}}
__NOTOC__{{Languages|Blazing Bullet}}
<div style="float: right;">{{#ev:youtube|Ud3ORavs5LQ|300}}</div>
{{#ev:youtube|Ud3ORavs5LQ|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:FreySkill15.png]]
| [[File:FreySkill15.png]]
| {{SkillType|A}} Loads up explosion-causing bullets.<br>When used, command bullets are strengthened by the [Blazing Bullet] property.
| {{SkillType|A}} Fire bullets that explode continuously.<br>When cast, [Blazing Bullets] are loaded and the common command bullets are strengthened.
|-
|-
|
|
| {{SkillText|Blazing Bullet}}
| {{color|#FFCC00|Blazing Bullet|b=1}}
*Common command bullets gain an explosive property for 15 seconds.
*Explosions deal 100%, 50% and 30% of the original command's damage.
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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class            !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level
|-
|-
| [[Freyja]]  || 55 || 56 || 64
! Class !! Level Required
|-
| [[Freyja]]  || 35
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! rowspan="3" | Character Level !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits !! colspan=4 | [[Status Effects|Blazing Bullet]] !! rowspan="3" | ECP Usage !! rowspan="3" | Cooldown
! rowspan="3" | Mode !! colspan=4 | Damage (Magical) !! colspan=5 | {{se|278|Enhance: Fire Grenade}} !! colspan=4 | Max Hits !! rowspan="3" | ECP Usage !! rowspan="3" | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! rowspan=2 | Revolver !! rowspan=2 | Musket !! rowspan=2 | Auto-gun !! rowspan=2 | Hand Cannon !! rowspan=2 | Pistol !! rowspan=2 | Musket !! rowspan=2 | Auto-guns !! rowspan=2 | Hand Cannon !! colspan=3 | Damage Penalty !! rowspan=2 | Duration
! rowspan=2 | Revolver !! rowspan=2 | Musket !! rowspan=2 | Auto-gun !! rowspan=2 | Hand Cannon !! colspan=3 | Explosion Damage !! rowspan=2 | {{se||Burn}} Duration !! rowspan=2 | Duration !! rowspan=2 | Pistol !! rowspan=2 | Musket !! rowspan=2 | Auto-guns !! rowspan=2 | Hand Cannon
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! 1st !! 2nd !! 3rd
! 1st !! 2nd !! 3rd
|-
| colspan=16 | '''Normal'''
|-
| {{PvE}} || 982% || 936% || 347% || 1033% || rowspan=2 | 100% || rowspan=2 | 50% || rowspan=2 | 30% || rowspan=2 | 7 Seconds || rowspan=2 | 15 Seconds || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 35 ECP || rowspan=2 | 13 Seconds
|-
| {{PvP}} || 123% || 117% || 44% || 123%
|-
| colspan=16 | '''[Enhanced]'''
|-
|-
| align="left" | 55 || rowspan=2 | 1139% || rowspan=2 | 892% || rowspan=2 | 389% || rowspan=2 | 1373% || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 1 || 100% || 50% || 30% || rowspan=2 | 15 Seconds || rowspan=2 | 30 ECP || rowspan=2 | 13 Seconds
| {{PvE}} || 982% || 936% || 347% || 1033% || rowspan=2 | 100% || rowspan=2 | 67% || rowspan=2 | 34% || rowspan=2 | 7 Seconds || rowspan=2 | 15 Seconds || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 35 ECP || rowspan=2 | 13 Seconds
|-
|-
| align="left" | [Enhanced] 98 || 100% || 66% || 33%
| {{PvP}} || 123% || 117% || 44% || 123%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Blazing Bullet|Killing Blow (1), Powerful|duration=15|duration1=130|cd=13|cd2=150}}
|- style="background:{{ColorSel|CharLight|Rose}}"
<br>
! colspan=3 | Killing Blow (1) Blazing Bullet !! colspan=3 | Powerful Blazing Bullet
 
|- style="background:{{ColorSel|CharLight|Rose}}"
== Extra Information ==
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details
=== Total Damage ===
|- style="background:{{ColorSel|CharLight|Rose}}"
{{Damage
! Duration !! Cooldown
|dmg=347
|pvp_dmg=44
|hits=3
|prefix=autogun
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
! rowspan=2 | Mode !! colspan=4 | Base
|-
! Revolver !! Musket !! Auto-gun !! Hand Cannon
|-  
| {{PvE}}
| 982% || 936% || {{#var: autogun_total_damage}} || 1033%
|-
| {{PvP}}
| 123% || 117% || {{#var: autogun_total_damage_pvp}} || 123%
|}
 
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
! Affected By Action Speed
|-
|-
| 56 || {{SkillText|Killing Blow (1)|130}} || 19.5 Seconds || 64 || {{SkillText|Powerful|150}} || 19.5 Seconds
| {{Check|Y}}
|}
|}
<br>
== Related Skills ==
{{SkillTable
|FYPassive1.png; Arsenal Reinforcement;
FYTrans5.png; Enhance Equipment Locked-Trans2;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*This skill essentially increases command damage by 80%.
*This skill essentially increases command damage by 100%.
**[Enhanced] essentially increases command damage by 100%.
*Despite the additional hits, overall MP gain from commands is unchanged, having the same amount of MP gain distributed among the multiple hits.
*As with [[Freezing Bullet]], the piercing and splash damage is carried over from the normal command attacks for each weapon.
*The additional hits will however give mana to enemies hit as well as the hits from your default commands.
**Despite the mana burn effect, using this skill with Autoguns will very quickly feed a lot of mana to your opponent so it is advised to use with caution in PvP.
*The additional explosions are treated by the game as commands.
*As with any '''Elemental Bullet''' effect, the piercing and splash damage is carried over from the normal command attacks for each weapon, despite being a set of explosions rather than a normal bullet.
*All of the additional explosions added to your normal bullet combos can trigger any additional effects that trigger on attack, including elemental effects, bonus MP recovery, double attack, and further additional attacks. This essentially multiplies your odds of activating them by 4, and when combined with the auto-gun combos, can easily and consistently trigger most offensive effects that don't have a cooldown, such as [[Titles|Reaper title]] and the instant elemental effects. (Wind, Light, Dark)
*The additional explosions will prevent {{CMI}}{{CX}}{{CRoX}}{{CIO|X}} from knocking down. This makes it an effortless loop for entering '''Over Strike'''.
**The additional explosions do not prevent Revolver and Hand Cannon from launching targets away.
*This buff applied by this skill changes the bullet type and will replace the buff applied by either [[Rising Shot]] or [[Freezing Bullet]].
<br>
 
== Trivia ==
*The skill is based on DFO's Female Spitfire skill [https://wiki.dfo.world/view/Blazing_Bullet Blazing Bullet], which has since been deleted and merged with other elemental bullets into the aptly named skill [https://wiki.dfo.world/view/Elemental_Bullet Elemental Bullet].
<br>
<br>


== Updates ==
==Updates==
*06/30/2016 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
**'''Empowered''' attribute changed to be '''Powerful'''.
|-
*09/08/2016 KR
! colspan=2 | Date !! colspan=2 | Changes
**Fixed issue where removing Auto-Gun's PvP modifiers.
|-
**Fixed issue where causing revolver and musket's Dash Jump X last attack knock down.
! KR !! NA !! PvE !! PvP
**Fixed musket attacks ignoring counter skills and piercing through targets while the bullet buff is active.
|-
*11/03/2016 KR
| 02/18/2016 || 07/13/2016 || colspan=2 align="left" |
**MP Gain error in [Enhanced] level fixed.
*'''Blazing Bullet''' added.
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*'''Empowered''' trait changed to '''Powerful'''.
|-
| rowspan=2 | 09/08/2016 || rowspan=2 | - || colspan=2 align="left" |
*Fixed issue where causing revolver and musket's Dash Jump X last attack knock down.
*Fixed musket attacks ignoring counter skills and piercing through targets while the bullet buff is active.
|-
| align="left" |
*None
| align="left" |
*Fixed issue where removing Auto-Gun's modifiers.
|-
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |
*MP Gain error in [Enhanced] level fixed.
|-
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/05/2018 || 04/18/2018 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/25/2019 || 05/22/2019 || align="left" |
*None
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 08/01/2019 || rowspan=2 | 08/28/2019 || colspan=2 align="left" |
*Changed level requirement from 55 to 35.
*{{nerf|'''Damage''' decreased.}}
|-
| 08/14/2019 || colspan=2 align="left" |
*{{buff|ECP Usage increased.}}
*{{buff|'''Damage''' increased.}}
|}
<br>
<br>


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|Color={{ColorSel|CharLight|Rose}}
|Color={{ColorSel|CharLight|Rose}}
|KR=작열탄 |KRName=Blazing Bullet
|KR=작열탄 |KRName=Blazing Bullet
|FR=Balles incandescentes |FRName=Incandescent Bullets
|DE=Glühende Kugeln |DEName=Blazing Bullets
|BR=Munição Flamejante |BRName= Blazing Ammo}}
|ES=Proyectiles de fuego |ESName=Blazing Bullets
|FR=Balles incandescentes |FRName=Blazing Bullets
|IT=Sfere roventi |ITName=Blazing Bullets
|PL=Rozżarzone Kule |PLName=Heated Bullets
|UK=Glowing Bullets
|BR=Munição Flamejante |BRName= Blazing Ammo
|CN=灼热弹 |CNName=Burning Bullet
|JP=炸裂弾 |JPName=Explosive Bullet
}}
<br>
<br>
 
{{SkillNav - Freyja}}
{{FYSkills}}
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