Blazing Bullet: Difference between revisions

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__NOTOC__{{Languages|Blazing Bullet}}
__NOTOC__{{Languages|Blazing Bullet}}
<div style="float: right;">{{#ev:youtube|Ud3ORavs5LQ|300}}</div>
{{#ev:youtube|Ud3ORavs5LQ|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:FreySkill15.png]]
| [[File:FreySkill15.png]]
| {{SkillType|A}} Fire bullets that explode continuously.<br>When cast, [Blazing Bullets] are loaded and the common command bullets are strengthened.
| {{SkillType|A}} Fire bullets that explode continuously.<br>When cast, [Blazing Bullets] are loaded and the common command bullets are strengthened.
|-
|-
|
|
| {{SkillText|Blazing Bullet}}
| {{color|#FFCC00|Blazing Bullet|b=1}}
*Common command bullets gain an explosive property for 15 seconds.
*Explosions deal 100%, 50% and 30% of the original command's damage.
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class            !! Level Required
|-
|-
| [[Freyja]]  || 55
! Class !! Level Required
|-
| [[Freyja]]  || 35
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan="3" | Mode !! colspan=4 | Damage (Magical) !! colspan=5 | {{se|278|Enhance: Fire Grenade}} !! colspan=4 | Max Hits !! rowspan="3" | ECP Usage !! rowspan="3" | Cooldown
! rowspan="3" | Level Required !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits !! colspan=4 | [[Status Effects|Blazing Bullet]] !! rowspan="3" | ECP Usage !! rowspan="3" | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Revolver !! rowspan=2 | Musket !! rowspan=2 | Auto-gun !! rowspan=2 | Hand Cannon !! colspan=3 | Explosion Damage !! rowspan=2 | {{se||Burn}} Duration !! rowspan=2 | Duration !! rowspan=2 | Pistol !! rowspan=2 | Musket !! rowspan=2 | Auto-guns !! rowspan=2 | Hand Cannon
! rowspan=2 | Revolver !! rowspan=2 | Musket !! rowspan=2 | Auto-gun !! rowspan=2 | Hand Cannon !! rowspan=2 | Pistol !! rowspan=2 | Musket !! rowspan=2 | Auto-guns !! rowspan=2 | Hand Cannon !! colspan=3 | Damage Penalty !! rowspan=2 | Duration
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! 1st !! 2nd !! 3rd
! 1st !! 2nd !! 3rd
|-
| colspan=16 | '''Normal'''
|-
|-
| align="left" | 55 || rowspan=2 | 871% || rowspan=2 | 830% || rowspan=2 | 308% || rowspan=2 | 916% || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 1 || 100% || 50% || 30% || rowspan=2 | 15 Seconds || rowspan=2 | 30 ECP || rowspan=2 | 13 Seconds
| {{PvE}} || 982% || 936% || 347% || 1033% || rowspan=2 | 100% || rowspan=2 | 50% || rowspan=2 | 30% || rowspan=2 | 7 Seconds || rowspan=2 | 15 Seconds || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 35 ECP || rowspan=2 | 13 Seconds
|-
|-
| align="left" | [Enhanced] || 100% || 67% || 34%
| {{PvP}} || 123% || 117% || 44% || 123%
|-
| colspan=16 | '''[Enhanced]'''
|-
| {{PvE}} || 982% || 936% || 347% || 1033% || rowspan=2 | 100% || rowspan=2 | 67% || rowspan=2 | 34% || rowspan=2 | 7 Seconds || rowspan=2 | 15 Seconds || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 35 ECP || rowspan=2 | 13 Seconds
|-
| {{PvP}} || 123% || 117% || 44% || 123%
|}
|}
<br>
== [[Skill Traits]] ==
{{Traits|Rose|Blazing Bullet|Killing Blow (1), Powerful|duration=15|duration1=130|cd=13|cd2=150}}
<br>


=== {{PvP}} ===
== Extra Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
=== Total Damage ===
|- style="background:{{ColorSel|CharLight|Rose}}"
{{Damage
! rowspan="2" | Level Required !! colspan=4 | Damage (Magical)
|dmg=347
|- style="background:{{ColorSel|CharLight|Rose}}"
|pvp_dmg=44
! Revolver !! Musket !! Auto-gun !! Hand Cannon
|hits=3
|prefix=autogun
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
| align="left" | 55 || rowspan=2 | 182% || rowspan=2 | 175% || rowspan=2 | 64% || rowspan=2 | 183%
! rowspan=2 | Mode !! colspan=4 | Base
|-
|-
| align="left" | [Enhanced]
! Revolver !! Musket !! Auto-gun !! Hand Cannon
|-
| {{PvE}}
| 982% || 936% || {{#var: autogun_total_damage}} || 1033%
|-
| {{PvP}}
| 123% || 117% || {{#var: autogun_total_damage_pvp}} || 123%
|}
|}
<br>


== [[Skill Traits]] ==
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! colspan=2 | Killing Blow (1) Blazing Bullet !! colspan=2 | Powerful Blazing Bullet
! Affected By Action Speed
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
|- style="background:{{ColorSel|CharLight|Rose}}"
! Duration !! Cooldown
|-
|-
| {{SkillText|Killing Blow (1)|130}} || 19.5 Seconds || {{SkillText|Powerful|150}} || 19.5 Seconds
| {{Check|Y}}
|}
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|FYPassive1.png; Arsenal Reinforcement;
| width="40" | [[File:FYPassive1.png]]
FYTrans5.png; Enhance Equipment Locked-Trans2;
| align="center"  width="150" | [[Arsenal Reinforcement]]
}}
| width="40" | [[File:FYTrans5.png]]
| align="center" width="150" | [[Enhance Equipment]] {{Locked Skill|Trans2}}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*This skill essentially increases command damage by 80%, or 100% at '''[Enhanced]'''.
*This skill essentially increases command damage by 100%.
*The additional explosions are considered an active skill, and are affected by Skill Damage Increase effects, such as [[Elrianode Equipment|El Tears]], [[The Ring of Flexibility (II)]] and [[Titles|GET THE POWER!!]].
*Despite the additional hits, overall MP gain from commands is unchanged, having the same amount of MP gain distributed among the multiple hits.
*The additional hits will however give mana to enemies hit as well as the hits from your default commands.
**Despite the mana burn effect, using this skill with Autoguns will very quickly feed a lot of mana to your opponent so it is advised to use with caution in PvP.
*The additional explosions are treated by the game as commands.
*As with any '''Elemental Bullet''' effect, the piercing and splash damage is carried over from the normal command attacks for each weapon, despite being a set of explosions rather than a normal bullet.
*As with any '''Elemental Bullet''' effect, the piercing and splash damage is carried over from the normal command attacks for each weapon, despite being a set of explosions rather than a normal bullet.
*All of the additional explosions added to your normal bullet combos can trigger any additional effects that trigger on attack, including elemental effects, bonus MP recovery, double attack, and further additional attacks. This essentially multiplies your odds of activating them by 4, and when combined with the auto-gun combos, can easily and consistently trigger most offensive effects that don't have a cooldown.
*All of the additional explosions added to your normal bullet combos can trigger any additional effects that trigger on attack, including elemental effects, bonus MP recovery, double attack, and further additional attacks. This essentially multiplies your odds of activating them by 4, and when combined with the auto-gun combos, can easily and consistently trigger most offensive effects that don't have a cooldown, such as [[Titles|Reaper title]] and the instant elemental effects. (Wind, Light, Dark)
*This skill is affected by the passives [[Arsenal Reinforcement]] and [[Enhance Equipment]].
*The additional explosions will prevent {{CMI}}{{CX}}{{CRoX}}{{CIO|X}} from knocking down. This makes it an effortless loop for entering '''Over Strike'''.
**The additional explosions do not prevent Revolver and Hand Cannon from launching targets away.
*This buff applied by this skill changes the bullet type and will replace the buff applied by either [[Rising Shot]] or [[Freezing Bullet]].
<br>
<br>


== Updates ==
== Trivia ==
*06/30/2016 KR
*The skill is based on DFO's Female Spitfire skill [https://wiki.dfo.world/view/Blazing_Bullet Blazing Bullet], which has since been deleted and merged with other elemental bullets into the aptly named skill [https://wiki.dfo.world/view/Elemental_Bullet Elemental Bullet].
**'''Empowered''' attribute changed to be '''Powerful'''.
<br>
*09/08/2016 KR
 
**Fixed issue where removing Auto-Gun's PvP modifiers.
==Updates==
**Fixed issue where causing revolver and musket's Dash Jump X last attack knock down.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
**Fixed musket attacks ignoring counter skills and piercing through targets while the bullet buff is active.
|-
*11/03/2016 KR
! colspan=2 | Date !! colspan=2 | Changes
**MP Gain error in [Enhanced] level fixed.
|-
*04/27/2017 KR
! KR !! NA !! PvE !! PvP
**Damage decreased.
|-
*04/05/2018 (KR) / 04/18/2018 (NA)
| 02/18/2016 || 07/13/2016 || colspan=2 align="left" |
**PvE damage increased.
*'''Blazing Bullet''' added.
**PvP damage decreased.
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*'''Empowered''' trait changed to '''Powerful'''.
|-
| rowspan=2 | 09/08/2016 || rowspan=2 | - || colspan=2 align="left" |
*Fixed issue where causing revolver and musket's Dash Jump X last attack knock down.
*Fixed musket attacks ignoring counter skills and piercing through targets while the bullet buff is active.
|-
| align="left" |
*None
| align="left" |
*Fixed issue where removing Auto-Gun's modifiers.
|-
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |
*MP Gain error in [Enhanced] level fixed.
|-
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/05/2018 || 04/18/2018 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/25/2019 || 05/22/2019 || align="left" |
*None
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 08/01/2019 || rowspan=2 | 08/28/2019 || colspan=2 align="left" |
*Changed level requirement from 55 to 35.
*{{nerf|'''Damage''' decreased.}}
|-
| 08/14/2019 || colspan=2 align="left" |
*{{buff|ECP Usage increased.}}
*{{buff|'''Damage''' increased.}}
|}
<br>
<br>


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|Color={{ColorSel|CharLight|Rose}}
|Color={{ColorSel|CharLight|Rose}}
|KR=작열탄 |KRName=Blazing Bullet
|KR=작열탄 |KRName=Blazing Bullet
|DE=Glühende Kugeln |DEName=Blazing Bullets
|ES=Proyectiles de fuego |ESName=Blazing Bullets
|FR=Balles incandescentes |FRName=Blazing Bullets
|FR=Balles incandescentes |FRName=Blazing Bullets
|IT=Sfere roventi |ITName=Blazing Bullets
|PL=Rozżarzone Kule |PLName=Heated Bullets
|UK=Glowing Bullets
|BR=Munição Flamejante |BRName= Blazing Ammo
|BR=Munição Flamejante |BRName= Blazing Ammo
|CN=灼热弹 |CNName=Burning Bullet
|CN=灼热弹 |CNName=Burning Bullet
|JP=炸裂弾 |JPName=Explosive Bullet
}}
}}
<br>
<br>
 
{{SkillNav - Freyja}}
{{FYSkills}}
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