Laser Rifle: Difference between revisions

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|Character=Rose
|Character=Rose
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<div style="float: right;">{{#ev:youtube|cnRCZf8_xss|400}}</div>
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:HeavyBarrel7.png]]
| [[File:HeavyBarrelSkill6.png]]
| {{SkillType|SA|S}} Fires a laser forward. A narrow laser that fires a long range beam and attacks multiple enemies in front.<br>When firing the laser, press the activation key to charge.<br>Upon max charge, Attack Power and Attack Range is increased.
| {{SkillType|SA|S}} Fires a laser forward. A narrow laser that fires a long range beam and attacks multiple enemies in front.<br>When firing the laser, press and hold the skill key to charge.<br>Upon max charge, attack power and attack range is increased. Grants {{se|045|Super Armor}} effect and immunity against disable while charging.
|-
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class !! Level Required !! Skill Requirement  
! Class             !! Level Required !! Skill Requirement  
|-
|-
| [[Heavy Barrel]]  || 30 || {{SkillText|SkillQuest|2}}
| [[Heavy Barrel]]  || 30 || {{SkillText|SkillQuest|2}}
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! rowspan=2 | Mode !! rowspan=2 | Laser (Physical) !! colspan=3 | Charged !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Laser (Physical) !! colspan=4 | Charge !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Damage !! Range !! Duration
! Damage Increase !! Range Increase !! Max Charge Time !! Max Hold Duration
|-  
|-
! colspan=7 | Normal
| colspan=8 | '''Normal'''
|-
| {{PvE}} || 2531% || rowspan=2 | 20% || rowspan=2 | 30% || rowspan=2 | 0.4 Seconds || rowspan=2 | 5 Seconds || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|-
|-
| '''{{PvE}}''' || 2531% || rowspan=2 | +20% || rowspan=2 | +30% || rowspan=2 | 1 Second || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
| {{PvP}} || 817%
|-
|-
| '''{{PvP}}''' || 817%
| colspan=8 | '''[Enhanced]'''
|-
! colspan=7 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 2531% || rowspan=2 | +20% || rowspan=2 | +30% || rowspan=2 | 1 Second || rowspan=2 | 180 MP || rowspan=2 | 14 Seconds
| {{PvE}} || 2531% || rowspan=2 | 20% || rowspan=2 | 30% || rowspan=2 | 0.4 Seconds || rowspan=2 | 5 Seconds || rowspan=2 | 180 MP || rowspan=2 | 14 Seconds
|-
|-
| '''{{PvP}}''' || 817%
| {{PvP}} || 817%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Laser Rifle|Empowered, Light|mp=200|mp_enhanced=180}}
|- style="background:{{ColorSel|CharLight|Rose}}"
<br>
! rowspan=2 | Stage !! Empowered Laser Rifle !! colspan=2 | Light Laser Rifle
 
|- style="background:{{ColorSel|CharLight|Rose}}"
== Extra Information ==
! Attribute Effect !! Attribute Effect !! MP Usage
=== Total Damage ===
{{Damage|true|Rose
|dmg=2531
|pvp_dmg=817
|awk_dmg=i*1.2
|pvp_awk_dmg=i*1.2
|awk_alias=Laser Rifle, Max Charge
|empowered=true
|passive1=ECP System
|append=1, Over Strike
}}
 
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
| Normal || rowspan=2 | {{SkillText|Empowered|120}} || rowspan=2 | {{SkillText|Light|80}} || 160 MP
! Affected By Action Speed
|-
|-
| [Enhanced] || 144 MP
| {{Check|P}}
|}
|}
<br>
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[ECP System|Over Strike]]
|- style="background:{{ColorSel|CharLight|Rose}}"
! Normal !! Empowered !! Normal !! Empowered
|-
! {{PvE}}
| {{formatnum:{{#expr: 2531*1.20}}}}% || {{formatnum:{{#expr: 2531*1.20*1.20}}}}%
| {{formatnum:{{#expr: 2531*1.20*1.205 round2}}}}% || {{formatnum:{{#expr: 2531*1.20*1.20*1.205 round2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 817*1.20}}}}% || {{formatnum:{{#expr: 817*1.20*1.20}}}}%
| {{formatnum:{{#expr: 817*1.20*1.205 round2}}}}% || {{formatnum:{{#expr: 817*1.20*1.20*1.205 round2}}}}%
|}
*Assuming fully charged.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|StTTrans5.png; Code: War Machine Locked-Trans2;
| width="40" | [[File:HeavyBarrel9.png]]
TBPassive1.png; Steady Concentration;
| align="center" width="150" |  [[Miracle Vision]]
TBPassive2.png; Enhanced Heavy Weaponry;
| width="40" | [[File:StormTrooper3.png]]
}}
| align="center" width="150" |  [[Shear Plate]]
| width="40" | [[File:StormTrooper9.png]]
| align="center" width="150" |  [[Heavy Weapon Mastery]]
| width="40" | [[File:StTTrans4.png]]
| align="center" width="150" |  [[Awakened Will: Storm Trooper]]
| width="40" | [[File:StTTrans5.png]]
| align="center" width="150" | [[Code: War Machine]] {{Locked Skill|Trans2}}
| width="40" | [[File:TBPassive1.png]]
| align="center" width="150" |  [[Steady Concentration]]
| width="40" | [[File:TBPassive2.png]]
| align="center" width="150" |  [[Enhanced Heavy Weaponry]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*As with [[Cannonball]], charging any further than two seconds only serves to prevent you from being hitstunned due to the super armor it provides.
*As with [[Cannonball]], charging any further than 0.4 seconds only serves to prevent you from being hitstunned due to the {{se||Super Armor|tt=no}} it provides.
**It is possible for '''Laser Rifle''' to be interrupted right as you let go of the skill key, wasting the skill.
**It is possible for '''Laser Rifle''' to be interrupted right as you let go of the skill key, wasting the skill.
*Currently bugged, the flash indicating a max charge is slightly early. Only when the weapon extends and becomes noticeably larger will the attack be a fully charged one.
*Only the firing animation is affected by Action Speed.
**[[Tempest Burster]]'s force skill version of '''Laser Rifle''' remedies this bug.
<br>
<br>


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<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 12/31/2015 || 06/15/2016 || colspan=2 align="left" |  
| 12/31/2015 || rowspan=4 | 06/15/2016 || colspan=2 align="left" |  
*'''Laser Rifle''' added.
*'''Laser Rifle''' added.
|-
|-
| 01/07/2016 || - || colspan=2 align="left" |  
| 01/07/2016 || colspan=2 align="left" |  
*{{buff|Cooldown decreased.}}
*{{buff|Cooldown decreased.}}
*{{buff|Skill action speed increased.}}
*{{buff|Skill action speed increased.}}
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*Fixed skill being cancelled during charge in dropping terrain.
*Fixed skill being cancelled during charge in dropping terrain.
|-
|-
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
| 02/04/2016 || colspan=2 align="left" |  
*Fixed skill effect remaining when using it from 2nd floor and dropping to 1st floor.
*Fixed skill effect remaining when using it from 2nd floor and dropping to 1st floor.
|-
|-
| 04/21/2016 || - || colspan=2 align="left" |  
| 04/21/2016 || colspan=2 align="left" |  
*{{buff|"'''Heavy'''" attribute effect increased.}}
*{{buff|"'''Heavy'''" attribute effect increased.}}
|-
|-
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*Fixed issue where rifle image disappearing if dying or getting grabbed while charging Laser Rifle.
*Fixed issue where rifle image disappearing if dying or getting grabbed while charging Laser Rifle.
|-
|-
| 06/30/2016 || - || colspan=2 align="left" |  
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
*Fixed issue where rifle image disappearing if dying or getting grabbed while charging Laser Rifle.
*Fixed issue where rifle image disappearing if dying or getting grabbed while charging Laser Rifle.
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| rowspan=2 | 04/27/2017 || rowspan=2 | - || colspan=2 align="left" |  
| rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || colspan=2 align="left" |  
*{{nerf|Charge Time increased.}}
*{{nerf|Charge Time increased.}}
|-
|-
| align="left" |  
| align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
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| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
*{{buff|Charge Time decreased.}}
*{{buff|Charge Time decreased.}}
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
*'''Heavy''' attribute changed to '''Evil'''.
*'''Heavy''' trait changed to '''Evil'''.
*'''Critical''' attribute changed to '''Light'''.
*'''Critical''' trait changed to '''Light'''.
|-
|-
| 12/28/2017 || - || colspan=2 align="left" |  
| 12/28/2017 || - || colspan=2 align="left" |  
*Fixed issue where the skill effect dispeared when being attacked.
*Fixed issue where the skill effect dispeared when being attacked.
|-
|-
| 02/22/2018 || - || align="left" |  
| 02/22/2018 || rowspan=2 | 04/18/2018 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || align="left" |  
*None
*None
| align="left" |  
| align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |  
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |  
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*{{buff|Charge time reduced.}}
*{{buff|Charge time reduced.}}
*{{nerf|Damage Increase decreased.}}
*{{nerf|Damage Increase decreased.}}
*'''Evil''' attribute changed to '''Empowered'''.
*'''Evil''' trait changed to '''Empowered'''.
|-
|-
| 08/14/2019 || colspan=2 align="left" |  
| 08/14/2019 || colspan=2 align="left" |  
*{{buff|Cooldown decreased.}}
*{{buff|Cooldown decreased.}}
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
| 12/23/2021 || 01/12/2022 || colspan=2 align="left" |
*{{buff|Charge time decreased.}}
|}
|}
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}}
}}
<br>
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{{SkillNav - Heavy Barrel}}
{{HBSkills}}
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