Multi Head Shot: Difference between revisions

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__NOTOC__{{Languages|Multi Head Shot}}
__NOTOC__{{Languages|Multi Head Shot}}
<div style="float: right;">{{#ev:youtube|udFiyfYabs4|300}}</div>
{{ForceSkillTabs
|Character=Rose
}}
{{#ev:youtube|fvOCEN9ZoDE|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:CRActive4.png]]
| [[File:CRActive4.png]]
| {{SkillType|SA|S}} Enter a shooting stance and fire consecutive head shots.<br>During the shooting stance, grants Super Armor State and neutralizes immunity.
| {{SkillType|SA|S}} Enter a shooting stance and fire consecutive head shots.<br>During the shooting stance, grants {{se||Super Armor}} State and neutralizes immunity.
|-
|-
|
|
| {{SkillText|Multi Head Shot}}
| {{color|FFCC00|Shooting Mode|b=1}}
*Press the {{CZ}} key to fire 1 shot. (Max of 6 times){{tt|*|[Enhanced] Max of 3 times}}
*30% chance to deal double damage.
*When firing additional shots, press the {{CX}} key to recover all ECP.
*Hold the [Directional] key and press the {{CZ}} key to adjust direction.
*Upon firing additional shots, consume 10 MP per hit. (Max 10 shots)
*When in standby during shooting mode, consume 10 MP per second.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class !! Level Required !! Skill Requirement
! Class             !! Level Required !! Skill Requirement
|-
|-
| [[Crimson Rose]]  || 45 || {{SkillText|SkillQuest|3}}
| [[Crimson Rose]]  || 45 || {{SkillText|SkillQuest|3}}
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Level Required !! colspan=3 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=3 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
! Shot {{CZ}} !! Additional Shot {{CZ}} !! Backstep {{CX}} !! Shot !! Additional Shot !! Initial !! Additional !! Standby
|-
|-
| align=left | 45 || 355% ||  rowspan=2 | 241% ||  rowspan=2 | 1124% || 6 ||  rowspan=2 | 0~10 ||  rowspan=2 | 100 MP ||  rowspan=2 | 0~100 MP || rowspan=2 | 10 MP per second||  rowspan=2 | 16 Seconds
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Double Damage Chance !! rowspan=2 | Standby Mode Duration !! colspan=2 | Max Hits !! colspan="3" | MP Usage !! rowspan=2 | Cooldown
|-
|-
| align="left" | [Enhanced] || 710% || 3
! Fire !! Additional Fire !! Fire !! Additional Fire !! Initial !! Additional !! Standby
|}
|-  
<br>
| colspan="11" | '''Normal'''
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Level Required !! colspan=3 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Rose}}"
! Shot {{CZ}} !! Additional Shot {{CZ}} !! Backstep {{CX}}
|-
|-
| align=left | 45 || 142% ||  rowspan=2 | 96% ||  rowspan=2 | ???%
| {{PvE}} || 479% || 681% || rowspan=2 | 30% || rowspan=2 | 9 Seconds (Est.) || rowspan=2 | 6 ||  rowspan=2 | 0~10 || rowspan=2 | 100 MP ||  rowspan=2 | 0~100 MP || rowspan=2 | 10 MP per Second || rowspan=2 | 16 Seconds
|-
|-
| align="left" | [Enhanced] || 284%
| {{PvP}} || 81% || 117%
|}
|-
<br>
| colspan="11" | '''[Enhanced]'''
 
== Skill Information (KR) ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Level Required !! colspan=3 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=3 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
! Shot {{CZ}} !! Additional Shot {{CZ}} !! Backstep {{CX}} !! Shot !! Additional Shot !! Initial !! Additional !! Standby
|-
|-
| align=left | 45 || 479% || rowspan=2 | 681% || rowspan=2 | 1124% || 6 || rowspan=2 | 0~10 || rowspan=2 | 100 MP ||  rowspan=2 | 0~100 MP || rowspan=2 | 10 MP per second|| rowspan=2 | 16 Seconds
| {{PvE}} || 958% || 681% || rowspan=2 | 30% || rowspan=2 | 9 Seconds (Est.) || rowspan=2 | 3 || rowspan=2 | 0~10 || rowspan=2 | 100 MP ||  rowspan=2 | 0~100 MP || rowspan=2 | 10 MP per Second || rowspan=2 | 16 Seconds
|-
|-
| align="left" | [Enhanced] || 958% || 3
| {{PvP}} || 163% || 117%
|}
|}
<br>
<br>


=== {{PvP}} ===
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Multi Head Shot|Heavy, Critical|cd=16|mp=100}}
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Level Required !! colspan=3 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Rose}}"
! Shot {{CZ}} !! Additional Shot {{CZ}} !! Backstep {{CX}}
|-
| align=left | 45 || 81% ||  rowspan=2 | 117% ||  rowspan=2 | ???%
|-
| align="left" | [Enhanced] || 162%
|}
<br>
<br>


== [[Skill Traits]] ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Rose
|- style="background:{{ColorSel|CharLight|Rose}}"
|dmg=958, 681
! colspan=2 | Heavy Multi Head Shot !! colspan=2 | Critical Multi Head Shot
|pvp_dmg=163, 117
|- style="background:{{ColorSel|CharLight|Rose}}"
|hits=3, 0
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
|hits_max=3, 10
|- style="background:{{ColorSel|CharLight|Rose}}"
|heavy=true
! Cooldown !! MP Usage
|passive1=ECP System
|-
|append=1, Over Strike
| {{SkillText|Heavy|140|150}} || 24 Seconds || {{SkillText|Critical|120}} || 120 MP
}}
|}
*Damage calculations exclude Double Damage effect.
*Damage ranges from 0~100 additional MP consumed.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*'''Multi Head Shot''' can deal a minimum of 2,130% (852% in PvP) Physical Damage, assuming no hits deal double damage. The full skill can deal a minimum total of 4,540% (1,812% in PvP) Physical Damage when all additional shots are fired.
*The first '''Fire''' occurs immediately when casting the skill.
**With '''Heavy''', it can deal a minimum of 2,982% (1,192.8% in PvP) Physical Damage, assuming no hits deal double damage. The full skill can deal a minimum total of 6,356% (2,536.8% in PvP) Physical Damage when all additional shots are fired.
**The first shot will always be performed in the direction you're facing, regardless of the arrow key held.
<!-- *As the Backstep {{CX}} does more damage than a double damage additional shot, it is best to end the skill with it on the 9th additional hit rather than using the final additional shot.
*MP will be consumed per second only during the '''Additional Fire''' intervals.
**The skill can deal a minimum total of 5,720% Physical Damage (8,008% with '''Heavy''') when cast this way.
*Pressing {{CX}} after the initial 6 (Enhanced: 3) shots will end the stance and recover all ECP.
*The theoretical maximum damage the skill can deal when all hits deal double damage and when cancelled on the 9th additional hit with {{CX}} is 10,694% Physical Damage (14,971.6% with '''Heavy''').
*Even if you do not use {{CZ}} at all, you will fire the rest of '''Fire''' in constant intervals while in Shooting Mode.
**'''Heavy Multi Head Shot''' can theoretically deal up to 19,463.08% Physical Damage if used in '''Over Strike''' Mode. -->
**When an extra shot's interval is reached by the end of the skill, it does not get fired. Instead, you will spin the revolvers and end Shooting Mode.
*The shot's hitbox will act differently depending on the target's position in relation to the caster and its direction.
**If the enemy is in front of you and gets hit with forward shots, they will be continuously pushed away.
**If it is behind you and gets hit by backward shots, they will get pushed towards you instead.
***Oddly the push effect of the forwards shots are much more effective if the enemy is facing away from you. The opposite is true for the pull effect on backwards shots.
**Otherwise, upward and downward shots will usually keep pushing enemies out of this skill's reach at the edges and keep it in place if hit by the middle part.
*This skill has an excellent both vertical and horizontal reach that spreads up to a around one full screen size. It also has a significant depth range.
<br>
<br>


== Updates ==
==Trivia==
*04/21/2016 KR
*This skill is based on DFO's shared Ranger skill [https://wiki.dfo-world.com/view/Multi_Headshot Multi Headshot].
**Casting Speed increased.
<br>
**"'''Light'''" attribute changed to "'''Critical'''".
 
**"'''Empowered'''" attribute changed to "'''Heavy'''".
==Updates==
**Change location of "'''Critical'''" and "'''Heavy'''".
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
*12/01/2016 KR
|-
**Fixed issue where MP Usage of Standby not work.
! colspan=2 | Date !! colspan=2 | Changes
*04/27/2017 KR
|-
**Damage decreased.
! KR !! NA !! PvE !! PvP
*04/05/2018 KR
|-
**PvE Shot damage increased.
| 01/28/2016 || rowspan=2 | 06/29/2016 || colspan=2 align="left" |
**PvP Shot damage decreased.
*'''Multi Head Shot''' added.
**Additional Shot damage increased.
|-
| 04/21/2016 || colspan=2 align="left" |
*{{buff|Casting Speed increased.}}
*'''Light''' trait changed to '''Critical'''.
*'''Empowered''' trait changed to '''Heavy'''.
*Change location of "'''Critical'''" and "'''Heavy'''".
|-
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |
*Fixed issue where MP Usage of Standby not work.
|-
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/05/2018 || 04/18/2018 || align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|Additional Shot damage increased.}}
| align="left" |
*{{buff|Additional Shot damage increased.}}
*{{nerf|'''Damage''' decreased.}}
|-
| 07/26/2018 || 08/08/2018 || colspan=2 align="left" |
*{{nerf|Double Damage Chance decreased from 50% to 30%.}}
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
*{{nerf|[[Backstep]] feature when pressing {{CX}} during Additional Shots removed.}}
|-
| 06/09/2022 || 07/06/2022 || colspan=2 align="left" |
*{{buff|Casting and shooting speed increased by 53%.}}
*{{buff|Range significantly increased.}}
|}
<br>
<br>


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|KR=멀티 헤드 샷 |KRName=Multi Head Shot
|KR=멀티 헤드 샷 |KRName=Multi Head Shot
|BR=Disparos Múltiplos |BRName=Multi Shot
|BR=Disparos Múltiplos |BRName=Multi Shot
|DE=Multi-Kopfschuss |DEName=Multi Head Shot
|ES=Disparo a la cabeza múltiple |ESName=Multi Head Shot
|FR=Coup de tête multiple |FRName=Multi Head Shot
|FR=Coup de tête multiple |FRName=Multi Head Shot
|IT=Colpo alla testa multiplo |ITName=Multi Head Shot
|PL=Multistrzał w Głowę |PLName=Multi Head Shot
|CN=多重爆头 |CNName=Multi Head Shot
|CN=多重爆头 |CNName=Multi Head Shot
}}
}}
<br>
<br>
 
{{SkillNav - Crimson Rose}}
{{CrRSkills}}
[[Category: Strength Skills]][[Category: Special Active Skills]]
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