Frenzy: Difference between revisions

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| [[File:CrRTrans5.png]]
| [[File:CrRTrans5.png]]
| {{SkillType|P}} When [[Bloody Action|Festival of Blood]] is at max stack, receive a [Frenzy] buff. Entering [Frenzy] will activate [Over Strike] mode and Active skills can be used without any ECP consumption. Also increases the damage of Special Active skills and successful Active skill hits will decrease the cooldown of all Special Active skills. [Frenzy] buff is removed when [Over Strike] mode is deactivated.
| {{SkillType|P}} When [[Bloody Action|Blood Carnival]] is at max stack, receive a {{se|332|Frenzy}} buff.<br>Entering {{se|332|Frenzy}} will activate [[ECP System|Over Strike Mode]] and Active skills can be used without any ECP consumption.<br>Also increases the damage of Special Active skills and damage reduction, while successful active skill hits will decrease the cooldown of all Special Active skills.<br>{{se|332|Frenzy}} buff is removed when {{se|267|Over Strike Mode}} is deactivated.
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class            !! Level Required !! Skill Requirement
|-
|-
| [[Crimson Rose/Transcendence|Crimson Rose : Transcendent]]  || 90 || {{SkillText|SkillQuest|7}}
! Class !! Level Required !! Skill Requirement
|-
| [[Crimson Rose]]: Transcendent || 90 || {{SkillText|SkillQuest|7}}
|}
|}
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | [[Status Effects|Frenzy]]<br>(At Full Stacks of [[Bloody Action|Festival of Blood]])
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | {{se|332|Frenzy}}<br>(At Full Stacks of [[Bloody Action|Bloody Carnival]])
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Special Active Skill Damage Increase !! Special Active Cooldown Reduction<br>(Upon Successful Active Skill Hit) !! Critical Damage Increase !! Reactivation Cooldown  
! Special Active Skill<br>Damage Increase {{stat|m}} !! Received Damage<br>Decrease {{stat|m}} !! Special Active Current Cooldown Decrease<br>(Upon Successful Active Skill Hit) !! Enemy Critical Damage<br>Received Increase {{stat|a}} !! Reactivation<br>Cooldown  
|-
| colspan="7" | {{PvE}}
|-
| align="left" | 1 || 90 || 25% || 30% || 30% || 10% || 5 Seconds
|-
|-
| align="left" | 1 || 90 || 13% || 20% || 7% || 30 Seconds  
| colspan="7" | {{PvP}}
|-
| align="left" | 1 || 90 || 12.5% || 12% || 30% || 10% || 30 Seconds  
|}
|}
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== Skill Information (08/01/2019 KR Patch) ==
==Related Skills==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{SkillTable
|- style="background:{{ColorSel|CharLight|Rose}}"
|RoseSkill3.png; Rising Shot;
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | [[Status Effects|Frenzy]]<br>(At Full Stacks of [[Bloody Action|Festival of Blood]])
RoseSkill6.png; Needle Sobat;
|- style="background:{{ColorSel|CharLight|Rose}}"
Bloodia1.png; Head Shot (Rose);
! Special Active Skill Damage Increase !! Special Active Cooldown Reduction<br>(Upon Successful Active Skill Hit) !! Player and Ally Critical Damage Increase<br>(Against Bleeding Enemies) !! Reactivation Cooldown
CRActive7.png; Gun Guard;
|-
CRActive1.png; Western Fire;
| align="left" | 1 || 90 || 13% || 20% || 10% || 30 Seconds
CRActive5.png; Bloody Chain;
|}
CrRTrans2.png; Blood Bullet;
CRActive7.png; Gun Guard/Mod;
CRActive1.png; Western Fire/Mod;
}}
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== Tips and Details ==
== Tips and Details ==
*'''Frenzy''''s cooldown time is affected by [[Saw Blade]].
*The Special Active Cooldown effect is based on the remaining cooldown and not the total cooldown of skills. Thus, the amount of time reduced from a cooldown decreases the closer it gets to 0.
*Using [[Bloody Chain]] or [[Head_Shot_(Rose)|Head Shot]] during Over Strike is optimal to reduce cooldown for Special Actives.
*{{se|332|Frenzy}}'s reactivation cooldown begins from when {{se|267|Over Strike Mode}}'s duration ends.
**{{se|332|Frenzy}}'s cooldown time is affected by [[Saw Blade]].
*If you are already in {{se|267|Over Strike Mode}}, activating {{se|332|Frenzy}} will refresh the duration of {{se|267|Over Strike Mode}}, thus prolonging it.
*Using [[Bloody Chain]] or [[Head Shot (Rose)|Head Shot]] during Over Strike is optimal to reduce cooldown for Special Actives.
**The initial melee hit when using the {{CX}}{{CX}}{{CX}}{{CX}} command is treated like an Active skill and will also lower Special Active cooldowns during '''Frenzy'''.
*The effect can be prolonged by using skills that consume all ECP, such as [[Gun Dance/ModA|[Mod] Gun Dance]]'s '''Kick'''.
*The Special Active cooldown reduction is affected by pet attacks with multiple hits such as [[Mellow - Yellow]].
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== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
! KR !! NA
|-
|-
| 09/20/2018 || 10/11/2018 || align="left" |  
! colspan=2 | Date !! colspan=2 | Changes
{{buff|Active Skill Damage Increase increased.}}
|-
{{buff|Critical Damage Increase effect added.}}
! KR !! NA !! PvE !! PvP
|-
| 08/25/2016 || 09/28/2016 || colspan=2 align="left" |
*'''Frenzy''' added.
|-
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |  
*{{buff|Active Skill Damage Increase increased.}}
*{{buff|Critical Damage Increase effect added.}}
|-
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |  
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |  
{{nerf|Critical Damage Increase effect changed to only affect bleeding enemies.}}
*{{nerf|Critical Damage Increase effect changed to only affect bleeding enemies.}}
{{buff|Critical Damage Increase increased.}}
*{{buff|Critical Damage Increase increased.}}
{{buff|Critical Damage Increase effect applies to allies as well.}}
*{{buff|Critical Damage Increase effect applies to allies as well.}}
|-
| 08/27/2020 || 09/23/2020 || align="left" |
*{{buff|Special Active Skill Damage Increase increased.}}
*{{buff|Reactivation Cooldown decreased.}}
| align="left" |
*{{nerf|Special Active Skill Damage Increase decreased.}}
|-
| 01/28/2021 || 02/24/2021 || colspan=2 align="left" |
*{{buff|Special Active Skill Damage Increase increased.}}
*{{buff|Received Damage Decrease effect added.}}
*{{buff|Special Active Skill Cooldown Reduction on hit with Active Skill increased.}}
|-
| 08/19/2021 || 09/15/2021 || colspan=2 align="left" |
*{{buff|Removed '''Bleed''' requirement for Ally Critical Damage Increase.}}
|-
| 06/09/2022 || 07/06/2022 || colspan=2 align="left" |
*Tooltip improved.
|-
| 04/25/2024 || <!-- Approx 05/22/2024--> || colspan=2 align="left" |
*Buff icon changed from [[File:Status 332.png]] to [[File:Dunno.png|20px]]
|}
|}
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{{SkillNav - Crimson Rose}}
{{CrRTSkills}}
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