Hell Stone: Difference between revisions

1,715 bytes added ,  2 July 2014
no edit summary
(→‎Tips and Details: DC doesn't necessarily need the note to serve its purpose in this scenario. It helps in either case; it alone does NOT guarantee that Hell Stone will not KD.)
No edit summary
Line 19: Line 19:


== Skill Information ==
== Skill Information ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background: #EE82EE"
|- style="background: #EE82EE"
Line 66: Line 68:
|-
|-
| align="left" | 20 || 322% || 451%
| align="left" | 20 || 322% || 451%
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background: #EE82EE"
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="2" | Damage (Magical) !! colspan="4" | Max Hits !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|- style="background: #EE82EE"
! rowspan="2" | Primary !! rowspan="2" | Secondary !! colspan="2" | Normal !! colspan="2" | Awaken
|- style="background: #EE82EE"
! Primary !! Secondary !! Primary !! Secondary
|-
| align="left" | 1 || rowspan="2" | 35 || 195% || 205% || rowspan="15" | 2 || rowspan="15" | 5 || rowspan="15" | 3 || rowspan="15" | 6 || rowspan="15" | 100 MP || rowspan="15" | 10 Seconds
|-
| align="left" | 2 || 201% || 212%
|-
| align="left" | 3 || 36 || 208% || 218%
|-
| align="left" | 4 || 39 || 214% || 225%
|-
| align="left" | 5 || 42 || 220% || 232%
|-
| align="left" | 6 || 45 || 227% || 238%
|-
| align="left" | 7 || 48 || 233% || 245%
|-
| align="left" | 8 || 51 || 239% || 252%
|-
| align="left" | 9 || 54 || 246% || 258%
|-
| align="left" | 10 || 57 || 252% || 265%
|-
| align="left" | 11 || 60 || 258% || 272%
|-
| align="left" | 12 || 63 || 265% || 278%
|-
| align="left" | 13 || 66 || 271% || 285%
|-
| align="left" | 14 || 69 || 277% || 292%
|-
| align="left" | 15 || 72 || 284% || 298%
</tabber>
<br>
<br>


Line 74: Line 115:


'''Description:''' There will be a 30% chance that the stone will not launch the opponent after the third hit.
'''Description:''' There will be a 30% chance that the stone will not launch the opponent after the third hit.
*06/26/2014 KR
**There will be a 20% chance to create a bigger Hell Stone that does 50% more damage and sucks enemies to the centre.
<br><br><br><br><br><br><br><br><br><br><br>
<br><br><br><br><br><br><br><br><br><br><br>


Line 89: Line 132:
** Another way to use Hell Stone without a wall near is to jump after casting and cast Flame Circle to get full hits
** Another way to use Hell Stone without a wall near is to jump after casting and cast Flame Circle to get full hits
**Since Aisha can move a little bit after the skill is cast, it is possible to hit the enemy back to try to keep them in Hell Stone's range.
**Since Aisha can move a little bit after the skill is cast, it is possible to hit the enemy back to try to keep them in Hell Stone's range.
<br>
== Updates ==
*06/26/2014 KR
**Damage decreased.
**Hitbox changed so it pull targets in then lifts them.
**Changed so the skill can be used up to 3 times quickly in succession within 5 seconds with 1.5 seconds of cooldown.
**Cooldown increased.
<br>
<br>


737

edits