Commander's Mark: Difference between revisions

1,627 bytes removed ,  20 September 2014
NA Chung balance, ignores guard, not defense.
(NA Chung balance, ignores guard, not defense.)
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== Skill Information ==
== Skill Information ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage !! colspan="4" | Marking Debuff !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=2 | Damage !! colspan=4 | Marking Debuff !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! Take Down<br>(Physical) !! Assist Shelling (Magical)<br>(Percentage of activating hit)!! Max number of<br>marked targets !! Number of rockets<br>per wave !! Wave<br>cooldown !! Duration
! Take Down<br>(Physical) !! Assist Shelling (Magical)<br>(Percentage of<br>activating hit) !! Max number<br>of marked<br>targets !! Rockets<br>per wave !! Wave<br>cooldown !! Duration
|-
|-
| align="left" | 1 || rowspan="2" | 35 || 126% || 20% || rowspan="15" | 3 || rowspan="15" | 3 || rowspan="15" | 2 Seconds || rowspan="15" | 15 Seconds || rowspan="15" | 40 MP || rowspan="15" | 6 Seconds
| align="left" | 1 || rowspan=2 | 35 || 126% || 20% || rowspan=15 | 3 || rowspan=15 | 3 || rowspan=15 | 2 Seconds || rowspan=15 | 15 Seconds || rowspan=15 | 25 MP || rowspan=15 | 6 Seconds
|-
|-
| align="left" | 2 || 130% || rowspan="2" | 21%
| align="left" | 2 || 130% || rowspan=2 | 21%
|-
|-
| align="left" | 3 || 36 || 134%
| align="left" | 3 || 36 || 134%
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| align="left" | 4 || 39 || 138% || 22%
| align="left" | 4 || 39 || 138% || 22%
|-
|-
| align="left" | 5 || 42 || 142% || rowspan="2" | 23%
| align="left" | 5 || 42 || 142% || rowspan=2 | 23%
|-
|-
| align="left" | 6 || 45 || 146%
| align="left" | 6 || 45 || 146%
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| align="left" | 7 || 48 || 151% || 24%  
| align="left" | 7 || 48 || 151% || 24%  
|-
|-
| align="left" | 8 || 51 || 155% || rowspan="2" | 25%  
| align="left" | 8 || 51 || 155% || rowspan=2 | 25%  
|-
|-
| align="left" | 9 || 54 || 159%
| align="left" | 9 || 54 || 159%
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| align="left" | 10 || 57 || 163% || 26%  
| align="left" | 10 || 57 || 163% || 26%  
|-
|-
| align="left" | 11 || 60 || 167% || rowspan="2" | 27%  
| align="left" | 11 || 60 || 167% || rowspan=2 | 27%  
|-
|-
| align="left" | 12 || 63 || 171%
| align="left" | 12 || 63 || 171%
|-
|-
| align="left" | 13 || 66 || 175% || rowspan="2" | 28%  
| align="left" | 13 || 66 || 175% || rowspan=2 | 28%  
|-
|-
| align="left" | 14 || 69 || 179%
| align="left" | 14 || 69 || 179%
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| align="left" | 15 || 72 || 183% || 29%
| align="left" | 15 || 72 || 183% || 29%
|}
|}
|-|
KR=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage !! colspan="4" | Marking Debuff !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:#99CCFF"
! Take Down<br>(Physical) !! Assist Shelling (Magical)<br>(Percentage of activating hit)!! Max number of<br>marked targets !! Number of rockets<br>per wave !! Wave<br>cooldown !! Duration
|-
| align="left" | 1 || rowspan="2" | 35 || 126% || 20% || rowspan="15" | 3 || rowspan="15" | 3 || rowspan="15" | 2 Seconds || rowspan="15" | 15 Seconds || rowspan="15" | 25 MP || rowspan="15" | 6 Seconds
|-
| align="left" | 2 || 130% || rowspan="2" | 21%
|-
| align="left" | 3 || 36 || 134%
|-
| align="left" | 4 || 39 || 138% || 22%
|-
| align="left" | 5 || 42 || 142% || rowspan="2" | 23%
|-
| align="left" | 6 || 45 || 146%
|-
| align="left" | 7 || 48 || 151% || 24%
|-
| align="left" | 8 || 51 || 155% || rowspan="2" | 25%
|-
| align="left" | 9 || 54 || 159%
|-
| align="left" | 10 || 57 || 163% || 26%
|-
| align="left" | 11 || 60 || 167% || rowspan="2" | 27%
|-
| align="left" | 12 || 63 || 171%
|-
| align="left" | 13 || 66 || 175% || rowspan="2" | 28%
|-
| align="left" | 14 || 69 || 179%
|-
| align="left" | 15 || 72 || 183% || 29%
|}
</tabber>
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<center>{{quotation|The Hamel Artillery Unit is the best of its league! They are here for our support anytime we need them. They are preparing a firework party for us! I wonder if special shells will fall from the sky? Hehe. - Miru, Hamel Combat Instructor}}</center>
<center>{{quotation|The Hamel Artillery Unit is the best of its league! They are here for our support anytime we need them. They are preparing a firework party for us! I wonder if special shells will fall from the sky? Hehe. - Miru, Hamel Combat Instructor}}</center>
<div style="float: right;">{{#ev:youtube|iPL1TH2ZaZQ|300}}</div>
<div style="float: right;">{{#ev:youtube|iPL1TH2ZaZQ|300}}</div>
'''Name:''' Special Bombing Ceremony (특제 폭격 세러모니)
'''Name:''' Special Bombing Ceremony / 특제 폭격 세러모니
 
'''Description:''' There will be a 20% chance when firing to produce a red rocket that does 1.65 times more damage and has a larger explosion.


*The 20% chance applies to each rocket, so it is possible to have a full wave of red rockets.
'''Description:''' 20% chance for each rocket fired to be a special red rocket that does 1.65 times more damage and has a larger explosion that hits up to 10 foes.
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== Tips and Details ==
== Tips and Details ==
*The last attack the marked target received affects the damage of the rockets.  
*The damage of the rockets is a multiplier on the percentage of the last attack the marked target received.
**E.g., if triggered by [[Gigantic Impact]]'s slam (3624% physical), if Commander's Mark rocket damage is 20%, each rocket does 724.8% magic damage.
**E.g., if the target is hit by a 1300% physical attack, each rocket from '''Commander's Mark''' [13,14] would do 364% magical damage.
**Allies can also trigger bombardment.
**It is unknown how this skill interacts with [[Energy Spurt]].
**Allies can also activate bombardment.
*The rockets build [[Awakening Mode|awakening]] charge and combo score only for last attacker.
*The rockets build [[Awakening Mode|awakening]] charge and combo score only for last attacker.
**Rocket critical hit rate is based on the last attacker.
**Rocket critical hit rate is based on the last attacker.
*The marking debuff is partially independent ([[Elements|attributes]] do not affect the rockets). Therefore, the rockets recover no MP.
*The marking debuff is partially independent ([[Elements|attributes]] do not affect the rockets). Therefore, the rockets recover no MP.
*The marking debuff cannot stack on a single target and one wave of rockets must complete before the next wave can be launched.
*The marking debuff cannot stack on a single target and one wave of rockets must complete before the next wave can be launched.
*In PvP, a target can easily escape due to the weak hitstun by the marking smash.
*'''Commander's Mark''''s rocket wave is not activated by [[Assist Shelling|Artillery Support]], a subsequent smash by Commander's Mark, nor attacks that hit a guarding foe (e.g., Bloody Glitter Defender) from the front.
**This problem is fixed, however, after [[Chung]]'s revamp, in which the execution speed of '''Mark of Commander's''' smash attack is increased.
*Commander's Mark's rocket wave is not activated by [[Assist Shelling|Artillery Support]], a subsequent smash by Commander's Mark, nor attacks that hit a guarding foe (e.g., Bloody Glitter Defender) from the front.
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== Trivia ==
== Trivia ==
*In NA, '''Mark of Commander''' is renamed to '''Commander's Mark'''.
*In NA, '''Mark of Commander''' is renamed to '''Commander's Mark'''.
*Commander's Mark was intended to be thrown similar to [[Elastic Bomb - Hand Grenade]].
*'''Commander's Mark''' was intended to be thrown similar to [[Elastic Bomb - Hand Grenade]].
**This was later implemented as a new skill, [[Assist Shelling|Artillery Support]], after Skill Tree Revamp.
**This was later implemented after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]] as a new skill, [[Assist Shelling|Artillery Support]].
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== Updates ==
== Updates ==
*07/10/2014 KR
*07/10/2014 KR
**Changed to ignore defense.
**Changed to ignore guard.
**Execution speed increased.
**Execution speed increased.
**MP usage decreased from 40 MP to 25 MP.
**MP usage decreased from 40 MP to 25 MP.
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