Queen's Throne: Difference between revisions

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* Full Generate Mode deals a different amount of extra magical hits for each gear combo, and changes the nature of the Electron Ball combo's final blow.<br>
* Full Generate Mode deals a different amount of extra magical hits for each gear combo, and changes the nature of the Electron Ball combo's final blow.<br>
**All five hits of ZZZZ deal 1 extra hit each.<br>
**All five hits of ZZZZ deal 1 extra hit each.<br>
**As of the 8/29/12 NA Patch the last stinger hit of ZZZZ no longer knocks down, allowing you to chain it with other skills, although the damage output and speed of this are still mediocre compared to other combos you can do.     
**As of the 8/29/12 NA Patch the last stinger hit of ZZZZ no longer knocks down, allowing you to chain it with other skills, although the damage output and speed of this is still mediocre compared to other combos you can do.     
**The Electron Triangle of XXX will increase in size over time and will deal multiple hits to each enemy.
**The Electron Triangle of XXX will increase in size over time and will carry enemies, dealing multiple hits.
**Despite ^X normally doing 2 hits, it only deals 1 extra hit. However, because it does 2 regular hits it has faster MP gain.  
**Despite ^X normally doing 2 hits, it only deals 1 extra hit. However, because it does 2 regular hits it has faster MP gain.  
**All hits of ^Z and >>^ZZZ deal 2 extra hits each. Some hits may require a bigger enemy to connect.  
**All hits of ^Z and >>^ZZZ deal 2 extra hits each. Some hits may require a bigger enemy to connect.  
**As Eve can still be knocked down during the skill, one should be cautious of enemies going super armor due to the number of hits. One way to circumvent such a problem is to use an equipment set that has a chance of activating super armor on being hit, which would prevent Eve from being knocked down. However, such sets are unfortunately pretty much low leveled.  
**As Eve can still be knocked down during the skill, one should be cautious of enemies going super armor due to the number of hits. One way to circumvent such a problem is to use an equipment set/title that has a chance of activating super armor on being hit, which would prevent Eve from being knocked down. However, such sets/titles are unfortunately pretty much low leveled/rare.  
*Eve can perform as many horizontal air dashes until she reaches the ground in Full Generate Mode. However, vertical air dashes are still limited to one.
*Eve can perform as many horizontal air dashes until she reaches the ground in Full Generate Mode. However, vertical air dashes are still limited to one.


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