Fatal Wound: Difference between revisions

475 bytes removed ,  27 October 2016
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==Tips & Details==
==Tips & Details==
*[[Status Effects|Bleed]] inflicted by '''Fatal Wound''' will do 50% average attack damage per second at 1 stack. Additional stacks will increase the damage by 60% each. Bleed can be stacked up to 3 times and lasts for 10 seconds.
*[[Status Effects|Bleed]] inflicted by '''Fatal Wound''' will do 50% average attack damage per second at 1 stack. Additional stacks will increase the damage by 60% each. Bleed can be stacked up to 3 times and lasts for 10 seconds.
*If you continue to attack a target afflicted with this debuff, the duration will extend by a small amount depending on your damage output (not hits).
**Additionally, if you attack them with '''Fatal Wound''' again before the debuff expires, you will "stack" the debuff (similar to fire/ice/poison elements) and increase the DoT along with resetting the duration. Can be stacked up to 3 times. This makes the debuff one of the potentially strongest DoT attacks in the game.
*'''Fatal Wound''''s hitstun is extremely short; an opponent can easy retaliate if not hit again immediately after.
*'''Fatal Wound''''s hitstun is extremely short; an opponent can easy retaliate if not hit again immediately after.
*This skill can be interrupted extremely easily, and the attack can be stopped by even some of Raven's own combos. Using '''Fatal Wound''' right after the previously stated combo will cause the attack animation to appear, but no damage will be dealt.
*This skill can be interrupted extremely easily, and the attack can be stopped by even some of Raven's own combos. Using '''Fatal Wound''' right after the previously stated combo will cause the attack animation to appear, but no damage will be dealt.
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