Evan0225

Joined 1 September 2014
135 bytes removed ,  21 December 2016
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== EXP Gain Mechanics ==
== EXP Gain Mechanics ==
*'''TYPE1''': EXP gain from equipment, titles, sockets, [[El Resonance]] and EXP events are additive.
*'''TYPE1''': EXP gain from equipment, titles, sockets, [[El Resonance]] and EXP events are additive.
**This affects '''mob kill EXP.''' This affects mobs in fields and mobs in dungeons.
**This affects '''mob kill EXP.'''
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*'''TYPE2''': EXP gain medal is calculated last and is multiplicative where only the greatest value applies.
*'''TYPE2''': EXP gain medal is calculated last and is multiplicative where only the greatest value applies.
**This affects '''dungeon clear bonus and mob kill EXP.''' This affects mobs in fields and dungeon clear bonus. No effect on dungeon mobs
**This affects '''dungeon clear bonus and mob kill EXP.''' No effect on dungeon mobs.
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*'''TYPE3''': Random mission EXP modifier. The is additive with '''TYPE2'''.
*'''TYPE3''': Random mission EXP modifier. The is additive with '''TYPE2'''.
**This affects '''dungeon clear bonus.''' The affects dungeon clear bonus.
**This affects '''dungeon clear bonus.'''
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*'''MOB MULTIPLIER''' = [(SUM OF TYPE1 IN DECIMAL)+1] x [(TYPE2 IN DECIMAL)+1]
*'''MOB MULTIPLIER''' = [(SUM OF TYPE1 IN DECIMAL)+1] x [(TYPE2 IN DECIMAL)+1]
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