Skills: Difference between revisions

761 bytes added ,  20 January 2013
Any qualms with this, don't remove randomly, come to my Talk page instead. A lot of skills that don't follow the formula are only around 1 off from the actual value of the formula.
(Added image.)
(Any qualms with this, don't remove randomly, come to my Talk page instead. A lot of skills that don't follow the formula are only around 1 off from the actual value of the formula.)
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However, not all passives increase stats as the one stated above. There are many other passives in higher job advancements that grant you special abilities limited to that particular class.
However, not all passives increase stats as the one stated above. There are many other passives in higher job advancements that grant you special abilities limited to that particular class.
== Multipliers ==
b = base (level 1)<br>
s = skill level<br>
r = rounded to a .5 or no decimal<br>
'''Skill level 4 and under:''' b + (b * 0.1)r * 2 * (s-1) = total % for the skill level
'''Skill level 5 and up:''' b + (b * 0.3) * (s-2) = total % for the skill level
Certain skills also have a ±1 along with the multiplier or are simply rounded up or down (can be called ''adjusted values,'' these can appear randomly but mostly occur in Special Actives that surpass level 5). This is different from actives which have flat level increases in damage (usually increments of 50%) and flat multipliers in extra effects [ [[Distortion]]'s multiplier (for time) is based on the b + (b * 0.1875) * (s-1). Note that the formula never changes even after level 4].




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