Blazing Bullet: Difference between revisions

Changed Skill Traits and Related Skills to use templates
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__NOTOC__{{Languages|Blazing Bullet}}
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| <font color="FFCC00">'''Blazing Bullet'''</font>
| <font color="FFCC00">'''Blazing Bullet'''</font>
*Command bullets gain explosive properties for 15 seconds.
*Command bullets gain an explosive property for 15 seconds.
*Explosions deal 100%, 50% and 30% of the original command's damage.
*Explosions deal 100%, 50% and 30% of the original command's damage.
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{{Traits|Rose|Blazing Bullet|Killing Blow (1), Powerful|duration=15|duration1=130|cd=13|cd2=150}}
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! colspan=2 | Killing Blow (1) Blazing Bullet !! colspan=2 | Powerful Blazing Bullet
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! Attribute Effect !! {{se|278|Enhance: Fire Grenade}} Duration !! Attribute Effect !! Cooldown
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| {{SkillText|Killing Blow (1)|130}} || 19.5 Seconds || {{SkillText|Powerful|150}} || 19.5 Seconds
|}
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== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|FYPassive1.png; Arsenal Reinforcement;
| width="40" | [[File:FYPassive1.png]]
FYTrans5.png; Enhance Equipment Locked-Trans2;
| align="center"  width="150" | [[Arsenal Reinforcement]]
}}
| width="40" | [[File:FYTrans5.png]]
| align="center" width="150" | [[Enhance Equipment]] {{Locked Skill|Trans2}}
|}
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== Tips and Details ==
== Tips and Details ==
*This skill essentially increases command damage by 80%, or 100% at '''[Enhanced]'''.
*This skill essentially increases command damage by 100%.
*The additional explosions are considered as commands.
*The additional explosions are treated by the game as commands.
*As with any '''Elemental Bullet''' effect, the piercing and splash damage is carried over from the normal command attacks for each weapon, despite being a set of explosions rather than a normal bullet.
*As with any '''Elemental Bullet''' effect, the piercing and splash damage is carried over from the normal command attacks for each weapon, despite being a set of explosions rather than a normal bullet.
*All of the additional explosions added to your normal bullet combos can trigger any additional effects that trigger on attack, including elemental effects, bonus MP recovery, double attack, and further additional attacks. This essentially multiplies your odds of activating them by 4, and when combined with the auto-gun combos, can easily and consistently trigger most offensive effects that don't have a cooldown, such as Reaper title and the instant elemental effects. (Wind, Light, Dark)
*All of the additional explosions added to your normal bullet combos can trigger any additional effects that trigger on attack, including elemental effects, bonus MP recovery, double attack, and further additional attacks. This essentially multiplies your odds of activating them by 4, and when combined with the auto-gun combos, can easily and consistently trigger most offensive effects that don't have a cooldown, such as Reaper title and the instant elemental effects. (Wind, Light, Dark)
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== Trivia ==
== Trivia ==
*The skill is based on DFO's now deleted Female Spitfire skill [https://wiki.dfo.world/view/Blazing_Bullet Blazing Bullet].
*The skill is based on DFO's Female Spitfire skill [https://wiki.dfo.world/view/Blazing_Bullet Blazing Bullet], which has since been deleted and merged with other elemental bullets into the aptly named skill [https://wiki.dfo.world/view/Elemental_Bullet Elemental Bullet].
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