Add/ru: Difference between revisions

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{{KRonly}}
{{KRonly}}
{{Languages|Add}}
{{Languages|Add}}
{{Infobox_character |name=Add |color=#9F81F7 |image=[[File:AddPortrait1.png|500px]] |class=Tracer |age=16 (Base) > 18 (1st Job) > 19 (2nd Job) |weapon= Nasod Dynamos, Electricity Redirection |tree=[[Add|Tracer]] > [[Psychic Tracer]]> [[Lunatic Psyker]]<br>[[Add|Tracer]] > [[Arc Tracer]] > [[Mastermind]]<br>[[Add|Tracer]] > [[Add|??]] > [[Add|??]] |VA= [[File:Korean_flag1.gif|20px]] 정재헌 Jeong Jae-heon <br/> |RD=[[File:Korean_flag1.gif|20px]] 19 December 2013<br>[[File:Flag-tw.png|20px]] Unknown<br>[[File:Flag-us.png|20px]] 25 June 2014<br>[[File:Chinese_Flag.png|20px]] 25 June 2014 <br>[[File:Europeanunion.png|20px]] 16 July 2014|stat=
{{Infobox_character |name=Адд |color=#9F81F7 |image=[[File:AddPortrait1.png|500px]] |class=Проводник |age=16 (Начало) > 18 (1-ая Профа) > 19 (2-ая Профа) |weapon= Электрогенераторы Насодов, Электричество |tree=[[Add|Tracer]] > [[Psychic Tracer]]> [[Lunatic Psyker]]<br>[[Add|Tracer]] > [[Arc Tracer]] > [[Mastermind]]<br>[[Add|Tracer]] > [[Add|??]] > [[Add|??]] |VA= [[File:Korean_flag1.gif|20px]] 정재헌 Jeong Jae-heon <br/> |RD=[[File:Korean_flag1.gif|20px]] 19 December 2013<br>[[File:Flag-tw.png|20px]] Unknown<br>[[File:Flag-us.png|20px]] 25 June 2014<br>[[File:Chinese_Flag.png|20px]] 25 June 2014 <br>[[File:Europeanunion.png|20px]] 16 July 2014|stat=
{{CharStats
{{CharStats
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| Title=Add
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<center>{{quotation|Heheh.... the laws of this world... I shall decide them!}}</center>
<center>{{quotation|Хаха! Законы этого мира... Я изменю сам!}}</center>
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== Add ==
== Адд ==
=== Specialty ===
=== Специальность ===
Staying true to his concept of being a mechanic, Add fully utilizes his mechanized weapon; the ''''Nasod Dynamo'''', to aid him in battle. The Dynamos are not only able deal physical damage to targets, but are also able to fire rays of electricity as a way of dealing magical damage. As a ranged alternative, his dynamos can also be configured to form a powerful electricity cannon by the same way. Add is able to manipulate the electricity the cannon fires by either using his hands or kicking to fire powerful electrical blasts. This allows his attack style to freely transition between long and close range attacks. Another aspect of Add is that some of his skills have the concept of 'Magnetism', allowing numerous homing attacks which compensates for his low HP and physical defense values.
Staying true to his concept of being a mechanic, Add fully utilizes his mechanized weapon; the ''''Nasod Dynamo'''', to aid him in battle. The Dynamos are not only able deal physical damage to targets, but are also able to fire rays of electricity as a way of dealing magical damage. As a ranged alternative, his dynamos can also be configured to form a powerful electricity cannon by the same way. Add is able to manipulate the electricity the cannon fires by either using his hands or kicking to fire powerful electrical blasts. This allows his attack style to freely transition between long and close range attacks. Another aspect of Add is that some of his skills have the concept of 'Magnetism', allowing numerous homing attacks which compensates for his low HP and physical defense values.
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===Special Ability===
===Уникальная способность===
Main Article: [[Add's Features|Dynamo Point System]]<br>
Main Article: [[Add's Features|Dynamo Point System]]<br>
Instead of a normal awakening mode, Add gets a DP awakening system. His DP system allows him to go in and out of awakening whenever he sees fit. Maintaining a balance of DP counters and the DP gauge is what makes Add different from others.
Instead of a normal awakening mode, Add gets a DP awakening system. His DP system allows him to go in and out of awakening whenever he sees fit. Maintaining a balance of DP counters and the DP gauge is what makes Add different from others.
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=== Background ===
=== История ===
'''Add''' is a descendant of a family that researched Nasods. His entire family was exterminated after being caught researching the forbidden secrets of the Nasods. He was sold into slavery and while escaping, Add fell into an Ancient Library and became trapped alone. Fortunately, there was a steady supply of food to sustain himself as well as a large number of books about the Nasods. Add spent his time reading them and waited for the day he could escape. With his vast knowledge, Add eventually invented the ''Nasod Dynamo'' using the parts from broken down Nasods found inside the library. Using the weapon's power, he escaped from the collapsing library. However, the isolation of being trapped alone for so long left Add insane along with an obsession to find rare Nasod codes. While traveling to look for more Nasod schematics, Add finds that the race no longer exists in the world. The library where Add had lived in distorted time inside, and sent him to a timeline far into the future. Thus, Add originally sought to find a way to get back into the past. That was until he found traces of '[[Eve|that person]]' from the corrupted Nasod King.
'''Add''' is a descendant of a family that researched Nasods. His entire family was exterminated after being caught researching the forbidden secrets of the Nasods. He was sold into slavery and while escaping, Add fell into an Ancient Library and became trapped alone. Fortunately, there was a steady supply of food to sustain himself as well as a large number of books about the Nasods. Add spent his time reading them and waited for the day he could escape. With his vast knowledge, Add eventually invented the ''Nasod Dynamo'' using the parts from broken down Nasods found inside the library. Using the weapon's power, he escaped from the collapsing library. However, the isolation of being trapped alone for so long left Add insane along with an obsession to find rare Nasod codes. While traveling to look for more Nasod schematics, Add finds that the race no longer exists in the world. The library where Add had lived in distorted time inside, and sent him to a timeline far into the future. Thus, Add originally sought to find a way to get back into the past. That was until he found traces of '[[Eve|that person]]' from the corrupted Nasod King.
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== First Job Advancement ==
== Смена Первого Класса ==
'''Add''' is required to be Lv15 to begin his first class advancement.
'''Адд''' должен быть 15-го уровня и выше, чтобы получить возможность смены класса.


===Tracer===
===Проводник===
#Defeat Boss: William on [[2-4]] twice on any difficulty.
#Победить: '''William''' в [[2-4]] дважды, на любом уровне сложности.
#Defeat Nasod Banthus on [[2-3]] on hard or higher.
#Победить: '''Nasod Banthus''' в [[2-3]] на высокой сложности (☆☆), или выше 1 раз.
#Talk to the alchemist [[NPCs#Elder|Echo]] in Elder.
#Поговорить с алхимиком [[NPCs#Elder|Echo]] в Элдере (Elder).
#Collect a drop from monster on [[2-5]].
#Выбить лут из монстров в [[2-5]]. (Количество лута не известно. После релиза на Европе, данный параграф будет обновлён.)


After completing the Tracers quest chain, Add can decide between advancing as a [[Psychic Tracer]] or an [[Arc Tracer]].
После завершения цепочки квестов Проводника, Адд сможет выбрать между [[Psychic Tracer]] и [[Arc Tracer]].


Click job names below to see what must be done after advancing to Tracers.<br>
Нажмите на название профессий ниже, чтобы увидеть, что необходимо сделать после выполнения Проводника.<br>
[http://elwiki.net/w/Psychic_Tracer#Psychic_Tracer_2'''''Psychic Tracer''''']
[http://elwiki.net/w/Psychic_Tracer#Psychic_Tracer_2'''''Психо-Проводник''''']
[http://elwiki.net/w/Arc_Tracer#Arc_Tracer_2'''''Arc Tracer''''']
[http://elwiki.net/w/Arc_Tracer#Arc_Tracer_2'''''Электро-Проводник''''']
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==Skill Tree==
==Древо Умений==
{{:Skill Tree: Tracer}}
{{:Skill Tree: Tracer}}
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==Combos==
==Комбо==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="25%" | Combo
! width="25%" | Комбо
! width="50%" | Description
! width="50%" | Описание
! width="25%" | Damage
! width="25%" | Урон
|-
|-
| {{CZ}} {{CZ}} {{CZ}} {{CZ}}
| {{CZ}} {{CZ}} {{CZ}} {{CZ}}
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== Air Float ==
== Полёт ==
[[File:AirFloat.jpg|thumb|150px|Add while afloat.]]
[[File:AirFloat.jpg|thumb|150px|Адд, стоящий на электрогенераторах, в воздухе.]]
By pressing {{CU}} {{CU}}, Add will be able to stand on top of his dynamos, allowing him to stay afloat as long as he wants. MP will be depleted while afloat and the rate at which it depletes will increase over time. While afloat, Add is able to execute a double jump by pressing {{CU}} again.
Нажмите {{CU}} {{CU}}. Адд может стоять в водухе на электрогенераторах.  MP (Мана) будет истощаться от времени проведённом в воздухе. Стоя на электрогенераторах, Адд может сделать двойной прыжок, нажав {{CU}}.


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== Air Dash ==  
== Управление в полёте ==  
[[File:AddAirDash.jpg|thumb|150px|Add's flight.]]
[[File:AddAirDash.jpg|thumb|150px|Add's flight.]]
Unlike the other characters, Add's air dash is different. When Add air dashes, instead going downwards, he will 'fly' forward.
Unlike the other characters, Add's air dash is different. When Add air dashes, instead going downwards, he will 'fly' forward.
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