Socketing Equipment/zh-hans: Difference between revisions

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{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
|-
|-
! 属性
! Stat
! 表示
! Korean Text
! 描述
! Description
! 最小值 - Lv. 60
! Minimum - Lv. 70
! 最大值 - Lv. 60
! Maximum - Lv. 70
|-
|-
| HP
| HP
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HP 증가 +x% (최대 50%)
HP 증가 +x% (최대 50%)
| Increases your Max HP +x% amount.
| Increases your Max HP +x% amount.
| On Weapon:985 (1%)<br />On Armor:492 (0.5%)<ref>Based on Aisha HP standards</ref>
| On Weapon:1135 (1%)<br />On Armor:567 (0.5%)
| On Weapon:5910 (6%)<br />On Armor:2955 (3%)<ref>Based on Aisha HP standards</ref>
| On Weapon:6810 (6%)<br />On Armor:3405 (3%)
|-
|-
| Physical Attack
| Physical Attack
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x% 확률 1.5배 크리티털
x% 확률 1.5배 크리티털
| Increases your Critcal Hit Rate +x% amount.
| Increases your Critcal Hit Rate +x% amount.
| On Weapon:98 (1%)<br />On Armor:49 (0.5%)
| On Weapon:113 (1%)<br />On Armor:57 (0.5%)
| On Weapon:588 (6%)<br />On Armor:294 (3%)
| On Weapon:678 (6%)<br />On Armor:339 (3%)
|-
|-
|-
|-
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| [[??]]
| [[??]]
| Increases your damage (both magical and physical) that works in both PvE and PvP.
| Increases your damage (both magical and physical) that works in both PvE and PvP.
| On Weapon:98 (1%)<br />On Armor:49 (0.5%)
| On Weapon:113 (1%)<br />On Armor:57 (0.5%)
| On Weapon:588 (6%)<br />On Armor:294 (3%)
| On Weapon:678 (6%)<br />On Armor:339 (3%)
|-
|-
| Accuracy
| Accuracy
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x% 확률 공격 명중 (최대 20%)
x% 확률 공격 명중 (최대 20%)
| Increases your Accuracy +x% amount. (Max: 30%)
| Increases your Accuracy +x% amount. (Max: 30%)
| On Weapon:196 (2%)<br />On Armor:49 (0.5%)
| On Weapon:196 (2%)<br />On Armor:113 (1%)
| On Weapon:1176 (12%)<br />On Armor:588 (6%)
| On Weapon:1176 (12%)<br />On Armor:678 (6%)
|-
|-
| Awakening Charge Speed
| Awakening Charge Speed
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각성 충전 속도 +x%
각성 충전 속도 +x%
| Increases your Awakening Charge Speed +x%. (Max: 50%)<br />
| Increases your Awakening Charge Speed +x%. (Max: 50%)<br />
| On Weapon:196 (2%)<br />On Armor:49 (0.5%)
| On Weapon:226 (2%)<br />On Armor:113 (1%)
| On Weapon:1176 (12%)<br />On Armor:588 (6%)
| On Weapon:1356 (12%)<br />On Armor:588 (6%)
|-
|-
| Awakening Time
| Awakening Time
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각성 시간 증가 +x초 (최대 30초)
각성 시간 증가 +x초 (최대 30초)
| Increases your Awaken Duration +x%. (Max: 40%/additional 36 seconds)
| Increases your Awaken Duration +x%. (Max: 40%/additional 36 seconds)
| On Weapon:1.5% (+1 second)<br />On Armor:0.75% (+0.5 seconds)
| On Weapon:1.5%<br />On Armor:0.75%
| On Weapon:9% (+6 seconds)<br />On Armor:4.5% (+3 seconds)
| On Weapon:9%<br />On Armor:4.5%
|-
|-
| Evasion
| Evasion
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x% 확률 공격 회피 (최대 20%)
x% 확률 공격 회피 (최대 20%)
| Increases your Dodge Rate +x% amount. (Max: 30%)
| Increases your Dodge Rate +x% amount. (Max: 30%)
| On Weapon:196 (2%)<br />On Armor:49 (0.5%)
| On Weapon:113 (1%)<br />On Armor:57 (0.5%)
| On Weapon:1176 (12%)<br />On Armor:294 (3%)
| On Weapon:678 (6%)<br />On Armor:339 (3%)
|-
|-
| Damage Reduction (New)
| Damage Reduction (New)
| [[??]]
| [[??]]
| Reduce the damage taken (both magical and physical) that works in both PvE and PvP.
| Reduce the damage taken (both magical and physical) that works in both PvE and PvP.
| On Weapon:98 (1%)<br />On Armor:49 (0.5%)
| On Weapon:113 (1%)<br />On Armor:57 (0.5%)
| On Weapon:588 (6%)<br />On Armor:294 (3%)
| On Weapon:678 (6%)<br />On Armor:339 (3%)
|-
|-
| Attack Speed
| Attack Speed
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속도 증가 +x% (최대 20%)
속도 증가 +x% (최대 20%)
| Increases your Attack Speed +x% amount. (Max: 30%)
| Increases your Attack Speed +x% amount. (Max: 30%)
| On Weapon:98 (1%)<br />On Armor:49 (0.5%)
| On Weapon:113 (1%)<br />On Armor:57 (0.5%)
| On Weapon:588 (6%)<br />On Armor:294 (3%)
| On Weapon:678 (6%)<br />On Armor:339 (3%)
|-
|-
| Movement Speed
| Movement Speed
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이동 속도 증가 +x% (최대 20%)
이동 속도 증가 +x% (최대 20%)
| Increases your Movement Speed +x% amount. (Max: 30%)
| Increases your Movement Speed +x% amount. (Max: 30%)
| On Weapon:294 (3%)<br />On Armor:147 (1.5%)
| On Weapon:339 (3%)<br />On Armor:170 (1.5%)
| On Weapon:1764 (18%)<br />On Armor:882 (9%)
| On Weapon:2034 (18%)<br />On Armor:1017 (9%)
|-
|-
| Jump Speed
| Jump Speed
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점프 속도 증가 +x% (최대 20%)
점프 속도 증가 +x% (최대 20%)
| Increases your Jump Speed +x% amount. (Max: 30%)
| Increases your Jump Speed +x% amount. (Max: 30%)
| On Weapon:294 (3%)<br />On Armor:147 (1.5%)
| On Weapon:339 (3%)<br />On Armor:170 (1.5%)
| On Weapon:1764 (18%)<br />On Armor:882 (9%)
| On Weapon:2034 (18%)<br />On Armor:1017 (9%)
|-
|-
| Attribute (Elemental) Resistance
| Attribute (Elemental) Resistance
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== Stat Calculation  ==
== Stat Calculation  ==


For Stats other than HP, Critical, Awakening charge, Awakening Time, Add\Red damage
For Stats other than HP<br>
 
Formula for 1% is (level * 1.5) + 8  
Formula for 1% is (level * 1.5) + 8  


Use the formula for 1% ~ 20%
For HP<br>
Formula for 1% is (level * 15) + 85


After 20% normalization occurs


'''Critical and Additional Damage'''
*Normalization begins at 40%
*Normalization equation is y = -0.4x<sup>2</sup> + 1.32x - 0.064
*Maximum 100% for critical
<br>
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 425px;"
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 425px;"
|-
! rowspan=3 | [[File:CritAddDmgNorm.png]]
! Percentage (the stat)
| 40% || 50% || 60% || 70% || 80% || 90% || 100% || 110% || 120% || 130% || 140%
|-
|-
! Percentage (when normalized)
! Percentage (when normalized)
| 20%
| 40% || 49.6% || 58.4% || 66.4% || 73.6% || 80% || 85.6% || 90.4% || 94.4% || 97.6% || 100%
| 21%
| 22%
| 23%
| 24%
| 25%
| 26%
| 27%
| 28%
| 29%
| 30%
|-
|-
! Percentage (the actual amount)
! Numeral (based on a lvl 70 character)
| 20%
| 4520 || 5650 || 6780 || 7910 || 9040 || 10170 || 11300 || 12430 || 13560 || 14690 || 15820
| 23%
|}
| 27%
<br>
| 40%
'''Awakening Charge'''
| 60%
*Normalization begins at 20%
| 80%
**Will say (Normalized Adjusted) after 23%
| 100%
**Because of this, normalization causes stats between 20% and 25% to be higher than unnormalized
| 120%
*Normalization equation is y = -0.6x<sup>2</sup> + 1.27x - 0.03
| 140%
*Maximum 50%
| 160%
<br>
| 180%
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 425px;"
|-
|-
! Numeral (this is based on a lvl 60 character)
! rowspan=3 | [[File:AwkChgNorm.png]]
| 1960
! Percentage (the stat)
| 2254
| 20% || 22.5% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 57.18%
| 2646
|-
| 3920
! Percentage (when normalized)
| 5880
| 20% || 22.54% || 25% || 29.7% || 34.1% || 38.2% || 42% || 45.5% || 49.7% || 50%
| 7840
|-
| 9800
! Numeral (based on a lvl 70 character)
| 11760
| 2260 || 2543 || 2825 || 3390 || 3955 || 4520 || 5085 || 5650 || 6215 || 6461
| 13720
| 15860
| 17640
|}
|}
<br>
<br>
For Critical
'''Reduced Damage'''
 
*Normalization begins at 20%
Use the formula for 1% ~ 40%  
**Will say (Normalized Adjusted) after 23%
 
**Because of this, normalization causes stats between 20% and 21.18% to be higher than unnormalized
After 40% normalization occurs
*Normalization equation from
**20% ~ 68.75% is y = -0.85x<sup>2</sup> + 1.18x
**68.75% and higher is y = 0.02x + 0.3957
<br>
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 425px;"
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 425px;"
|-
! rowspan=3 | [[File:RedDmgNorm.png]]
! Percentage (the stat)
| 20% || 25% || 30% || 40% || 50% || 60% || 70% || 90% || 120% || 150% || 180%
|-
|-
! Percentage (when normalized)
! Percentage (when normalized)
| 40%
| 20.2% || 24.19% || 27.75% || 33.6% || 37.75% || 40.2% || 40.97% || 41.37% || 41.97% || 42.57% || 43.17%
| 49.6%
| 58.4%
| 66.4%
| 73.6%
| 80%
| 85.6%
| 94.4%
| 100%
|-
|-
! Percentage (the actual amount)
! Numeral (based on a lvl 70 character)
| 40%
| 2260 || 2825 || 3390 || 4520 || 5650 || 6780 || 7910 || 10170 || 13560 || 16950 || 20340
| 50%
| 60%
| 70%
| 80%
| 90%
| 100%
| 120%
| 140%
|-
! Numeral (this is based on a lvl 60 character)
| 3920
| 4900
| 5880
| 6860
| 7840
| 8820
| 9800
| 11760
| 13760
|}
|}
<br>
<br>
For Awakening Charge & Red Damage
'''All Other Stats'''
 
*Normalization begins after 20%
Use the formula for 1% ~ 23.85%
*Normalization equation from
 
**20% ~ 25% is y = 0.3x + 0.14
After 23.85% normalization occurs, and yes 23.87% = 23.85%... it may possibly start at 23.5%.
**25% ~ 30% is y = 0.2x + 0.165
 
**30% and higher is y = 0.05x + 0.21
*Maximum for Accuracy is 50%
<br>
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 425px;"
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 425px;"
|-
! rowspan=3 | [[File:OtherNorm.png]]
! Percentage (the stat)
| 20% || 22.5% || 25% || 27.5% || 30% || 35% || 40% || 50% || 60% || 70% || 80%
|-
|-
! Percentage (when normalized)
! Percentage (when normalized)
| 23.87%
| 20% || 20.75% || 21.5% || 22% || 22.5% || 22.75% || 23% || 23.5% || 24% || 24.5% || 25%
| 29.7%
| 38.2%
| 45.5%
| 50%
|-
! Percentage (the actual amount)
| 23.85%
| 30%
| 40%
| 50%
| 57%
|-
|-
! Numeral (this is based on a lvl 60 character)
! Numeral (based on a lvl 70 character)
| 2337
| 2260 || 2543 || 2825 || 3108 || 3390 || 3955 || 4520 || 5650 || 6780 || 7910 || 9040
| 2940
| 3920
| 4900
| 5586
|}
|}


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