Lunatic Blow: Difference between revisions

2,085 bytes removed ,  17 September 2014
NA Chung balance
(→‎Skill Note: KR tab added.)
(NA Chung balance)
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== Skill Information ==
== Skill Information ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan="4" | Damage !! colspan="4" | Max Hits !! rowspan="3" | Ammo Usage !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|- style="background:#99CCFF"
! colspan="2" | Smash (Physical) !! colspan="2" | Shot (Magical) !! colspan="2" | Smash !! colspan="2" | Shot
|- style="background:#99CCFF"
! Initial !! Final !! Initial !! Final !! Initial !! Final !! Initial !! Final
|-
| align="left" | 1 || rowspan="3" | 0 || 217% || 434% || 245% || 490% || rowspan="21" | 0-5 || rowspan="21" | 1 || rowspan="21" | 0-5 || rowspan="21" | 1 || rowspan="21" | 1-6 || rowspan="21" | 200 MP  || rowspan="21" | 9 Seconds
|-
| align="left" | 2 || 222% || 444% || 251% || 501%
|-
| align="left" | 3 || 227% || 454% || 256% || 512%
|-
| align="left" | 4 || 1 || 232% || 463% || 262% || 523%
|-
| align="left" | 5 || 3 || 237% || 473% || 267% || 534%
|-
| align="left" | 6 || 5 || 241% || 483% || 273% || 545%
|-
| align="left" | 7 || 7 || 246% || 493% || 278% || 556%
|-
| align="left" | 8 || 9 || 251% || 502% || 284% || 567%
|-
| align="left" | 9 || 11 || 256% || 512% || 289% || 578%
|-
| align="left" | 10 || 13 || 261% || 522% || 295% || 589%
|-
| align="left" | 11 || 15 || 266% || 532% || 300% || 600%
|-
| align="left" | 12 || 17 || 271% || 541% || 306% || 611%
|-
| align="left" | 13 || 19 || 276% || 551% || 311% || 622%
|-
| align="left" | 14 || 21 || 280% || 561% || 317% || 633%
|-
| align="left" | 15 || 23 || 285% || 571% || 322% || 644%
|-
| align="left" | 16 || 25 || 290% || 580% || 328% || 655%
|-
| align="left" | 17 || 27 || 295% || 590% || 333% || 666%
|-
| align="left" | 18 || 29 || 300% || 600% || 339% || 677%
|-
| align="left" | 19 || 31 || 305% || 610% || 344% || 688%
|-
| align="left" | 20 (M) || 33 || 310% || 620% || 350% || 699%
|-
| align="left" | 21 || -* || 315% || 629% || 355% || 711%
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
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| align="left" | 20 (M) || 33 || 600% || 749% || 692% || 351% || 865%
| align="left" | 20 (M) || 33 || 600% || 749% || 692% || 351% || 865%
|-
|-
| align="left" | 21 || rowspan=4 | -* || - || - || - || - || -
| align="left" | 21 || rowspan=4 | -* || 609% || 761% || 703% || 357% || 879%
|-
|-
| align="left" | 22 || - || - || - || - || -
| align="left" | 22 || - || - || - || - || -
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| align="left" | 24 || 637% || 797% || 736% || 373% || 920%
| align="left" | 24 || 637% || 797% || 736% || 373% || 920%
|}
|}
</tabber>
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles.
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles.
<br>
<br>
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'''Name:''' Heavy Blow / 몰아치기
'''Name:''' Heavy Blow / 몰아치기


<tabber>
'''Description:''' Cannonball consumption limited to 3, damage increased by 1.5
NA=
'''Description:''' Cannonball consumption is halved, damage increased by 1.75
|-|
KR=
'''Description:'''
</tabber>
<br>
<br>


== Tips and Details  ==
== Tips and Details  ==
*''After the 07/10/2014 KR update:'' With 4-6 cannonballs, the third to fifth shots do lower damage than the first two. [[Detonation]] and [[Impact Detonation]] share this characteristic.
*With 4-6 cannonballs, the third to fifth shots do lower damage than the first two. [[Detonation]] and [[Impact Detonation]] share this characteristic.
*Cannonballs are consumed with each strike instead of being used all at once like other skills.
*Cannonballs are consumed with each strike instead of being used all at once like other skills.
*It is possible to catch opponents after the final strike.
*It is possible to catch opponents after the final strike.
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