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| == Skill Information == | | == Skill Information == |
| <tabber>
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| NA=
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| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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| |- style="background:#99CCFF"
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| ! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan="4" | Damage !! colspan="4" | Max Hits !! rowspan="3" | Ammo Usage !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
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| |- style="background:#99CCFF"
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| ! colspan="2" | Smash (Physical) !! colspan="2" | Shot (Magical) !! colspan="2" | Smash !! colspan="2" | Shot
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| |- style="background:#99CCFF"
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| ! Initial !! Final !! Initial !! Final !! Initial !! Final !! Initial !! Final
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| |-
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| | align="left" | 1 || rowspan="3" | 0 || 217% || 434% || 245% || 490% || rowspan="21" | 0-5 || rowspan="21" | 1 || rowspan="21" | 0-5 || rowspan="21" | 1 || rowspan="21" | 1-6 || rowspan="21" | 200 MP || rowspan="21" | 9 Seconds
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| |-
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| | align="left" | 2 || 222% || 444% || 251% || 501%
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| |-
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| | align="left" | 3 || 227% || 454% || 256% || 512%
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| |-
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| | align="left" | 4 || 1 || 232% || 463% || 262% || 523%
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| |-
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| | align="left" | 5 || 3 || 237% || 473% || 267% || 534%
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| |-
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| | align="left" | 6 || 5 || 241% || 483% || 273% || 545%
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| |-
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| | align="left" | 7 || 7 || 246% || 493% || 278% || 556%
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| |-
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| | align="left" | 8 || 9 || 251% || 502% || 284% || 567%
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| |-
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| | align="left" | 9 || 11 || 256% || 512% || 289% || 578%
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| |-
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| | align="left" | 10 || 13 || 261% || 522% || 295% || 589%
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| |-
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| | align="left" | 11 || 15 || 266% || 532% || 300% || 600%
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| |-
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| | align="left" | 12 || 17 || 271% || 541% || 306% || 611%
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| |-
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| | align="left" | 13 || 19 || 276% || 551% || 311% || 622%
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| |-
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| | align="left" | 14 || 21 || 280% || 561% || 317% || 633%
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| |-
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| | align="left" | 15 || 23 || 285% || 571% || 322% || 644%
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| |-
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| | align="left" | 16 || 25 || 290% || 580% || 328% || 655%
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| |-
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| | align="left" | 17 || 27 || 295% || 590% || 333% || 666%
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| |-
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| | align="left" | 18 || 29 || 300% || 600% || 339% || 677%
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| |-
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| | align="left" | 19 || 31 || 305% || 610% || 344% || 688%
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| |-
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| | align="left" | 20 (M) || 33 || 310% || 620% || 350% || 699%
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| |-
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| | align="left" | 21 || -* || 315% || 629% || 355% || 711%
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| |}
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| |-|
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| KR=
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| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" |
| |- style="background:#99CCFF" | | |- style="background:#99CCFF" |
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| | align="left" | 20 (M) || 33 || 600% || 749% || 692% || 351% || 865% | | | align="left" | 20 (M) || 33 || 600% || 749% || 692% || 351% || 865% |
| |- | | |- |
| | align="left" | 21 || rowspan=4 | -* || - || - || - || - || - | | | align="left" | 21 || rowspan=4 | -* || 609% || 761% || 703% || 357% || 879% |
| |- | | |- |
| | align="left" | 22 || - || - || - || - || - | | | align="left" | 22 || - || - || - || - || - |
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| | align="left" | 24 || 637% || 797% || 736% || 373% || 920% | | | align="left" | 24 || 637% || 797% || 736% || 373% || 920% |
| |} | | |} |
| </tabber>
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| <nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles. | | <nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles. |
| <br> | | <br> |
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| '''Name:''' Heavy Blow / 몰아치기 | | '''Name:''' Heavy Blow / 몰아치기 |
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| <tabber>
| | '''Description:''' Cannonball consumption limited to 3, damage increased by 1.5 |
| NA=
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| '''Description:''' Cannonball consumption is halved, damage increased by 1.75 | |
| |-|
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| KR=
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| '''Description:'''
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| </tabber>
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| <br> | | <br> |
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| == Tips and Details == | | == Tips and Details == |
| *''After the 07/10/2014 KR update:'' With 4-6 cannonballs, the third to fifth shots do lower damage than the first two. [[Detonation]] and [[Impact Detonation]] share this characteristic. | | *With 4-6 cannonballs, the third to fifth shots do lower damage than the first two. [[Detonation]] and [[Impact Detonation]] share this characteristic. |
| *Cannonballs are consumed with each strike instead of being used all at once like other skills. | | *Cannonballs are consumed with each strike instead of being used all at once like other skills. |
| *It is possible to catch opponents after the final strike. | | *It is possible to catch opponents after the final strike. |