Leap Attack: Difference between revisions
→Tips and Details
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== Tips and Details == | == Tips and Details == | ||
*[[Iron Paladin|Iron Paladin's]] ^vZZ combo also effects the stomp at the end of Leap Attack, acting in place of the ^v stomp. This makes it easier to combo aferwards, and also lets you go from stoic straight to [[Status Effects|heavy stance]]. | |||
*Leap Attack is useful for evading head-on stoic attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you. | *Leap Attack is useful for evading head-on stoic attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you. | ||
*The super armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be canceled if an opponent hits you early enough. | *The super armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be canceled if an opponent hits you early enough. | ||
*The crashing part of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from. | *The crashing part of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from. | ||
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{{FGSkills}} | {{FGSkills}} | ||
[[Category:Chung_Skills]] | [[Category:Chung_Skills]] |